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MM1 Warmup: TheKonamiCode (Blue) vs FrozenStorm (White)


#21

"P2T5


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Spectral Roc


STARTING HAND
Traffic Director (1/1 untargatable)
Free Speech
Spectral Hound


WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoast Musketeer
Traffic Director (1/1 untargatable)


NextHand

Arrest
Lawful Search
Manufactured Truth


Discard

Tax Collector
Spectral Tiger
Macciatus the Whisperer
Reputable Newsman (0/3+1A stopping cost 4)
Spectral Aven (2/2 Flying)
Spectral Hound (3/2 Illusion)
Free Speech
Eyes of the Chancellor
Spectral Roc


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Quince, level to max - ($5)
Spectral Hound - ($4)
Mirror Illusion turns into Spectral Hound
Spectral Hound trades with Sparring Partner, you get a gold
Tech II (Truth) - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Mirror Spectral Hound (3+1/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince Lv. 5 (1/5)
  • Spectral Hound (3/3 Illusion)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Gambling that he doesn’t have Snapback, but I have few other choices. Hopefully Arrest can pay off next turn, combined with Manufactured Truth maybe to copy the IPN.

"


#22

Are you sure you don’t want to patrol at all? That seems a bit of an odd choice. You may want to read carefully how quinces mirrors work, they die if the original or Quince dies


#23

That’s strange, the template didn’t update patrol. Thanks, I’ll change the post.


#24

Game 1 Player 1, Turn 6

P1 White vs P2 Blue

Starting Hand

Aged Sensei
Sparring Partner
Hidden Ninja
Glorious Ninja
Smoker
Training Grounds
Snapback

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Draw 2 Sets maxband
  • Tech 2 cards in (except turn 1)
All Teched Cards

Training Grounds, Fuzz Cuddles
Glorious Ninja, Training Grounds
Sparring Partner x2
Glorious Ninja, Fox’s Den School
Hidden Ninja, Inverse Power Ninja


Main:

  • Training Grounds (9)
  • Setsuki swiftly strikes mirror hound, takes 1 from tower
  • IPN, a 5/5 with only Sets on my board, kills Quince, takes 1 damage after safe armor
  • Glorious Ninja, swiftly strikes the real hound dead, takes 1 from tower (4)
  • Sparring partner (3)
  • Rook (1)
  • Worker (0)
Workers

Savior Monk, Morningstar Flagbearer, Fox Viper, Sensei’s Advice

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU
  • Tech Lab HP: 4 DISCIPLINE

In Patrol:

  • :psblueshield: Squad Leader: Rook (3/4+1 armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Sparring Partner (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (3/2 lvl 6)
  • Inverse Power Ninja (2/1)
  • Glorious Ninja (4/2)
  • Training Grounds (4hp)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Glorious Ninja
Fox’s Den School
Grappling Hook
Smoker
Fuzz Cuddles

End of Turn Discard
My Thoughts

Think this is GG, I have overwhelming board presence



#25

Surrender.


#26

GG WP! I think patrolling the Aven in Lookout is slightly worse than leaving it in backline, as it allows Grappling hook (my best targeting) to be used on it.

Want to try P1 or have me start again?


#27

That is true, it’s a bit of a gamble as to whether you have that. Same with spending gold on a hero with Snapback around.

Makes sense to switch.


#28

"P1T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Lawful Search
Traffic Director
Spectral Aven
Jail


WORKERS
Jail


NextHand

Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Arrest
Manufactured Truth


Discard

Spectral Aven
Lawful Search
Reputable Newsman


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Traffic Director - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1A Unstoppable, untargetable)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru Lv. 1 (2/3 Frenzy)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

#29

GL HF!

Game 2 Player 2, Turn 1

P1 White vs P2 Blue

Starting Hand

Fox Viper
Snapback
Fox Primus
Smoker
Savior Monk

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Rook (3)
  • Savior Monk (1)
  • Worker (0)
Workers

Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rook (2+1/4 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Safe Attacking
Grappling Hook
Aged Sensei
Morningstar Flagbearer
Sensei’s Advice

End of Turn Discard

Smoker
Fox Primus
Snapback

My Thoughts

Aggro start for him, but going to let him have an Oni midband kill if he really wants it. If not, he’s got to risk Rook counter-killing him



#30

"P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Tax Collector


STARTING HAND
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Arrest
Manufactured Truth


WORKERS
Jail
Bluecoat Musketeer


NextHand

Lawful Search
Tax Collector
Reputable Newsman
Manufactured Truth
Building Inspector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Oni levels to midband - ($0)
Oni kills Rook, takes 3 damage, gains 2 levels

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Traffic Director (1+1/1 Unstoppable when attacking building, untargetable)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru Lv. 7 (3/1 Frenzy Readiness)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let’s see if this pays off. I don’t see any way he can kill Oni. If he decides to go hero-Snapback, that’s basically his entire turn and I still have a hero out. If not, I can level up Oni one more, get the soldiers, and then raise merry hell with him. Of course, I’m also delaying Tech I a turn.

"


#31

Game 2 Player 2, Turn 2

P1 White vs P2 Blue

Starting Hand

Safe Attacking
Grappling Hook
Aged Sensei
Morningstar Flagbearer
Sensei’s Advice

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Sparring Partner, Martial Mastery


Main:

  • Grave (4)
  • Aged Sensei (3)
  • Safe Attacking (2)
  • Savior Monk kills TD, takes 1 after armor
  • Worker (1)
  • Tech 1 (0)
Workers

Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Grave (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/1)
  • Aged Sensei (1/1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Fox Primus
Sensei’s Advice
Smoker
Grappling Hook

End of Turn Discard
My Thoughts

Huh, he actually went for it. Well, I guess we’ll see how that works out for him! I suspect not great though. Grabbing Martial Mastery to help increase the odds I get Snapback, and Sparring Partner since I want cheap options to go with Snapback (probably)



#32

"P1T3


Tech StartingHand Workers

TECH
The Art of War
Overeager Cadet


STARTING HAND
Manufactured Truth
Tax Collector
Lawful Search
Building Inspector
Reputable Newsman


WORKERS
Jail
Bluecoat Musketeer
Lawful Search


NextHand

Traffic Director (1+1/1 Unstoppable when attacking building, untargetable)
Arrest
Porkhand Magistrate
Overeager Cadet
Spectral Aven


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Oni levels to max, hires 3 soldiers - ($3)
Reputable Newsman (preventing cost 3 spells) - ($1)
Onimaru kills Grave, takes 2 damage, you get a gold

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Soldier #3 (1+1/1 sparkshot)
  • :ps_: Scavenger: Soldier #1 (1/1 sparkshot)
  • :pschip: Technician: Soldier #2 (1/1 sparkshot)
  • :target: Lookout:

In Play:

  • Onimaru Lv. 8(4/3 Frenzy Readiness)
  • Reputable Newsman (0/3 preventing cost 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

OK, hopefully this will keep Oni around at least for another turn or two. So I’m going to gamble on Art of War. Moving toward Peace engine, first time I’ve tried this.

"


#33

Game 2 Player 2, Turn 3

P1 White vs P2 Blue

Starting Hand

Fox Primus
Sensei’s Advice
Smoker
Grappling Hook

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Monk heals 1
  • Tech 2 cards in (except turn 1)
All Teched Cards

Doubling Barbarbarian x2
Sparring Partner, Martial Mastery


Main:

  • Rook (6)
  • Savior Monk kills elite, takes 1
  • Aged Sensei kills scav safely, you get 1g
  • Smoker (5)
  • Worker (4)
  • Tech 2 Strength (0)
Workers

Fox Primus, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rook (2+1/4 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk (2/1)
  • Aged Sensei (1/1)
  • Smoker (1/1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Martial Mastery
Sparring Partner
Snapback
Sensei’s Advice

End of Turn Discard
My Thoughts

Well he’ll probably get a AoW off, but I think I can snap him back next turn. I’ve got enough on board that I should be able to ice Newsman



#34

"P1T4


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Porkhand Magistrate
Spectral Aven
Overeager Cadet
Arrest
Traffic Director (1+1/1 Unstoppable when attacking building, untargetable)


WORKERS
Jail
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate


NextHand

Manufactured Truth
Building Inspector
Overeager Cadet
The Art of War


Discard

Arrest
Traffic Director (1+1/1 Unstoppable when attacking building, untargetable)
Drill Sergeant
Flagstone Garrison


Tech 2 card(s)
Get Paid + float+scavenger - ($9)
Worker - ($8)
Overeager Cadet
Spectral Aven - ($6)
Tower - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Reputable Newsman (0+1/3 preventing cost 3)
  • :ps_: Scavenger: Soldier #2 (1/1 sparkshot)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Onimaru Lv. 8(4/3 Frenzy Readiness)
  • Spectral Aven (2/2 Flying Illusion)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

Cadet is just a chump blocker for now, Aven will hopefully give me an easy kill next turn. With some luck next turn: Manufacture something into an Aven for a second safe kill. Art of War to turn Oni into an engine of destruction. And Tech 2. Tempting to suicide Oni into Rook to avoid a Snapback, but he only has 4 gold, I’ll risk it.

"


#35

Game 2 Player 2, Turn 4

P1 White vs P2 Blue

Starting Hand

Martial Mastery
Sparring Partner
Snapback
Sensei’s Advice

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Monk heals 1
  • Tech 2 cards in (except turn 1)
All Teched Cards

Whitestar Grappler, Bird’s Nest
Doubling Barbarbarian x2
Sparring Partner, Martial Mastery


Main:

  • Sensei’s Advice to Monk and Aged Sensei (7)
  • Monk kills Newsman safely
  • Smoker trades with scav, you get 1g
  • Rook to level 6 (2)
  • Aged Sensei buffs Rook, he walks past Cadet and kills Onimaru, survives on 1hp to maxband
  • Worker (1)
Workers

Martial Mastery, Fox Primus, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/6 lvl 8 two lives)
  • Savior Monk (2/2)
  • Aged Sensei (1/1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Grappling Hook
Doubling Barbarbarian
Doubling Barbarbarian
Bird’s Nest

End of Turn Discard
My Thoughts

Ugh Aven, I think the best way to deal with it is Bird’s Nest but most of my plans for this turn involved sacking Rook (or at least making him vulnerable). But what if I maxband him? I can certainly do it… Ya sure why not. I’ll tech WSG as well, just for targeting backup.

Woah nice 1/6 pull on the RS for Birds! Let’s hope no Free Speech yet! Probably empty my hand next turn to really tighten the screws :slight_smile:



#36

"P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Free Speech (Truth Magic)


STARTING HAND
Manufactured Truth
The Art of War
Building Inspector
Overeager Cadet


WORKERS
Jail
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Building Inspector


NextHand

Arrest
Tax Collector
Flagstone Garrison
Drill Sergeant


Tech 2 card(s)
Get Paid + float+scavenger - ($12)
Worker - ($11)
Spectral Aven kills Savior Monk from the skies!
Tech 2 (Peace) - ($7)
Quince + Mirro Illusion, levels to maximum - ($1)
Overeager Cadet
Mirror becomes Overeager Cadet
Overeager Cadet kills Aged Sensei, takes 1 damage

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Overeager Cadet (2/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2 Flying Illusion)
  • Quince Lv. 5 (1/5)
  • Overeager Cadet (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

"


#37

Game 2 Player 2, Turn 5

P1 White vs P2 Blue

Starting Hand

Grappling Hook
Doubling Barbarbarian
Doubling Barbarbarian
Bird’s Nest

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Rambasa Twins, Earthquake
Whitestar Grappler, Bird’s Nest
Doubling Barbarbarian x2
Sparring Partner, Martial Mastery


Main:

  • Grappling Hook Mirror OC, it pops
  • Rook walks past Techn OC and smacks Quince to 1hp
  • Bird’s Nest (8)
  • Setsuki (6)
  • Doubling Barbarbarian (3)
  • Doubling Barbarbarian (0)
Workers

Martial Mastery, Fox Primus, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH

In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (3/5+2armor)
  • :psfist: Elite: Doubling Barbarbarian (3+2/5)
  • :pspig: Scavenger: Tweetie Bird (1/1)
  • :exhaust: Technician: Big Bird (1/1)
  • :target: Lookout:

In Play:

  • Rook (4/4 lvl 8 two lives)
  • Setsuki (1/3 lvl 1)
  • Bird’s Nest
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Snapback
Sensei’s Advice

End of Turn Discard

Rambasa Twins
Earthquake
Grappling Hook
Savior Monk
Aged Sensei

My Thoughts

I’m betting he didn’t Mind Control, but patrolling both Barbs just in case. If he gets the free pot-shot on it with Aven, so be it: I’ll have free reign with my birds. Skipping worker to put Quince on critical so I don’t get Free Speech chained. I’ll tech Oathkeepers next turn if I do get silenced, but for now an Earthquake and Rambasa for high-impact and card parity will help with peace engine. That or maxing sets



#38

Wouldn’t Rook only have 4 hp? Quince does one damage, the Tower does one.

"P1T6


Tech StartingHand Workers

TECH
Patriot Gryphon
Air Hammer


STARTING HAND
Tax Collector
Flagstone Garrison
Arrest
Drill Sergeant
The Art of War


WORKERS
Jail
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Building Inspector
Tax Collector


NextHand

Manufactured Truth
Free Speech (Truth Magic)
Drill Sergeant
Traffic Director (1+1/1 Unstoppable when attacking building, untargetable)


Discard

Patriot Gryphon
Air Hammer
Arrest
The Art of War


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Quince makes a Mirror - ($7)
Flagstone Garrison - ($4)
Drill Sergeant + garrison draw - ($1)
Mirror Illusion becomes a Drill Sergeant
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/1+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Aven (2/2 Flying Illusion)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout: Mirror Drill Sergeant (3/3)

In Play:

  • Quince Lv. 5 (1/1)
  • Flagstone Garrison (4 hp)
  • Drill Sergeant (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Yeah, lesson learned…kill Rook.

"


#39

Game 2 Player 2, Turn 6

P1 White vs P2 Blue

Starting Hand

Snapback
Sensei’s Advice

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fox’s Den Students x2
Rambasa Twins, Earthquake
Whitestar Grappler, Bird’s Nest
Doubling Barbarbarian x2
Sparring Partner, Martial Mastery


Main:

  • Sensei’s Advice to a Barbarbarian (let’s call this buffed one Wallace and the other Maximus) and Big Bird (8)
  • Big Bird trades with Aven, you get a gold
  • Tweetie Bird kills Quince, Sets to level 3, Mirror DS evaporates
  • Barbarbarian Wallace kills SQL and Overpowers to Technician, you get a card, Wallace takes 1 from tower
  • Rook breaks tower, takes 1 your base to 18
  • Maxband Sets, swiftly kill Drill Sergeant (5)
  • Barbarbarian Maximus smacks your Tech 2 to 2hp
  • Surplus (0)
Workers

Martial Mastery, Fox Primus, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH
  • Surplus HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (4/3 lvl 8 two lives)
  • Setsuki (3/4 lvl 6)
  • Doubling Barbarbarian Wallace (3/4)
  • Doubling Barbarbarian Maximus (3/5)
  • Big Bird (1/1)
  • Bird’s Nest
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Whitestar Grappler
Sparring Partner
Smoker

End of Turn Discard

Rambasa Twins
Earthquake
Grappling Hook
Savior Monk
Aged Sensei
Fox’s Den Students
Fox’s Den Students
Snapback

My Thoughts

This should be GG



#40

I have no answer for the Rook/Birds combo. Nor, for that matter, the endless streams of barbarians. Surrender.