"P2T5
Tech StartingHand Workers
TECH
Eyes of the Chancellor
Spectral Roc
STARTING HAND
Traffic Director (1/1 untargatable)
Free Speech
Spectral Hound
WORKERS
Jail
Porkhand Magistrate
Building Inspector
Bluecoast Musketeer
Traffic Director (1/1 untargatable)
NextHand
Arrest
Lawful Search
Manufactured Truth
Discard
Tax Collector
Spectral Tiger
Macciatus the Whisperer
Reputable Newsman (0/3+1A stopping cost 4)
Spectral Aven (2/2 Flying)
Spectral Hound (3/2 Illusion)
Free Speech
Eyes of the Chancellor
Spectral Roc
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Quince, level to max - ($5)
Spectral Hound - ($4)
Mirror Illusion turns into Spectral Hound
Spectral Hound trades with Sparring Partner, you get a gold
Tech II (Truth) - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Mirror Spectral Hound (3+1/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Quince Lv. 5 (1/5)
-
- Spectral Hound (3/3 Illusion)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Gambling that he doesn’t have Snapback, but I have few other choices. Hopefully Arrest can pay off next turn, combined with Manufactured Truth maybe to copy the IPN.
"
Are you sure you don’t want to patrol at all? That seems a bit of an odd choice. You may want to read carefully how quinces mirrors work, they die if the original or Quince dies
That’s strange, the template didn’t update patrol. Thanks, I’ll change the post.
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GG WP! I think patrolling the Aven in Lookout is slightly worse than leaving it in backline, as it allows Grappling hook (my best targeting) to be used on it.
Want to try P1 or have me start again?
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That is true, it’s a bit of a gamble as to whether you have that. Same with spending gold on a hero with Snapback around.
Makes sense to switch.
"P1T1
StartingHand Workers
STARTING HAND
Reputable Newsman
Lawful Search
Traffic Director
Spectral Aven
Jail
WORKERS
Jail
NextHand
Porkhand Magistrate
Building Inspector
Bluecoat Musketeer
Arrest
Manufactured Truth
Discard
Spectral Aven
Lawful Search
Reputable Newsman
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Traffic Director - ($2)
Onimaru - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Traffic Director (1/1+1A Unstoppable, untargetable)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Onimaru Lv. 1 (2/3 Frenzy)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
"P1T2
Tech StartingHand Workers
TECH
Overeager Cadet
Tax Collector
STARTING HAND
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Arrest
Manufactured Truth
WORKERS
Jail
Bluecoat Musketeer
NextHand
Lawful Search
Tax Collector
Reputable Newsman
Manufactured Truth
Building Inspector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Oni levels to midband - ($0)
Oni kills Rook, takes 3 damage, gains 2 levels
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Traffic Director (1+1/1 Unstoppable when attacking building, untargetable)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Onimaru Lv. 7 (3/1 Frenzy Readiness)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Let’s see if this pays off. I don’t see any way he can kill Oni. If he decides to go hero-Snapback, that’s basically his entire turn and I still have a hero out. If not, I can level up Oni one more, get the soldiers, and then raise merry hell with him. Of course, I’m also delaying Tech I a turn.
"
"P1T3
Tech StartingHand Workers
TECH
The Art of War
Overeager Cadet
STARTING HAND
Manufactured Truth
Tax Collector
Lawful Search
Building Inspector
Reputable Newsman
WORKERS
Jail
Bluecoat Musketeer
Lawful Search
NextHand
Traffic Director (1+1/1 Unstoppable when attacking building, untargetable)
Arrest
Porkhand Magistrate
Overeager Cadet
Spectral Aven
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Oni levels to max, hires 3 soldiers - ($3)
Reputable Newsman (preventing cost 3 spells) - ($1)
Onimaru kills Grave, takes 2 damage, you get a gold
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Soldier #3 (1+1/1 sparkshot)
-
Scavenger: Soldier #1 (1/1 sparkshot)
-
Technician: Soldier #2 (1/1 sparkshot)
-
Lookout:
In Play:
- Onimaru Lv. 8(4/3 Frenzy Readiness)
- Reputable Newsman (0/3 preventing cost 3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
OK, hopefully this will keep Oni around at least for another turn or two. So I’m going to gamble on Art of War. Moving toward Peace engine, first time I’ve tried this.
"
"P1T4
Tech StartingHand Workers
TECH
Drill Sergeant
Flagstone Garrison
STARTING HAND
Porkhand Magistrate
Spectral Aven
Overeager Cadet
Arrest
Traffic Director (1+1/1 Unstoppable when attacking building, untargetable)
WORKERS
Jail
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
NextHand
Manufactured Truth
Building Inspector
Overeager Cadet
The Art of War
Discard
Arrest
Traffic Director (1+1/1 Unstoppable when attacking building, untargetable)
Drill Sergeant
Flagstone Garrison
Tech 2 card(s)
Get Paid + float+scavenger - ($9)
Worker - ($8)
Overeager Cadet
Spectral Aven - ($6)
Tower - ($3)
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Reputable Newsman (0+1/3 preventing cost 3)
-
Scavenger: Soldier #2 (1/1 sparkshot)
-
Technician: Overeager Cadet (2/2)
-
Lookout:
In Play:
- Onimaru Lv. 8(4/3 Frenzy Readiness)
- Spectral Aven (2/2 Flying Illusion)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Cadet is just a chump blocker for now, Aven will hopefully give me an easy kill next turn. With some luck next turn: Manufacture something into an Aven for a second safe kill. Art of War to turn Oni into an engine of destruction. And Tech 2. Tempting to suicide Oni into Rook to avoid a Snapback, but he only has 4 gold, I’ll risk it.
"
"P1T5
Tech StartingHand Workers
TECH
Drill Sergeant
Free Speech (Truth Magic)
STARTING HAND
Manufactured Truth
The Art of War
Building Inspector
Overeager Cadet
WORKERS
Jail
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Building Inspector
NextHand
Arrest
Tax Collector
Flagstone Garrison
Drill Sergeant
Tech 2 card(s)
Get Paid + float+scavenger - ($12)
Worker - ($11)
Spectral Aven kills Savior Monk from the skies!
Tech 2 (Peace) - ($7)
Quince + Mirro Illusion, levels to maximum - ($1)
Overeager Cadet
Mirror becomes Overeager Cadet
Overeager Cadet kills Aged Sensei, takes 1 damage
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Mirror Overeager Cadet (2/2+1A)
-
Elite:
-
Scavenger:
-
Technician: Overeager Cadet (2/2)
-
Lookout:
In Play:
- Spectral Aven (2/2 Flying Illusion)
- Quince Lv. 5 (1/5)
- Overeager Cadet (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
"
Wouldn’t Rook only have 4 hp? Quince does one damage, the Tower does one.
"P1T6
Tech StartingHand Workers
TECH
Patriot Gryphon
Air Hammer
STARTING HAND
Tax Collector
Flagstone Garrison
Arrest
Drill Sergeant
The Art of War
WORKERS
Jail
Bluecoat Musketeer
Lawful Search
Porkhand Magistrate
Building Inspector
Tax Collector
NextHand
Manufactured Truth
Free Speech (Truth Magic)
Drill Sergeant
Traffic Director (1+1/1 Unstoppable when attacking building, untargetable)
Discard
Patriot Gryphon
Air Hammer
Arrest
The Art of War
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Quince makes a Mirror - ($7)
Flagstone Garrison - ($4)
Drill Sergeant + garrison draw - ($1)
Mirror Illusion becomes a Drill Sergeant
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet (2/1+1A)
-
Elite:
-
Scavenger: Spectral Aven (2/2 Flying Illusion)
-
Technician: Overeager Cadet (2/2)
-
Lookout: Mirror Drill Sergeant (3/3)
In Play:
- Quince Lv. 5 (1/1)
- Flagstone Garrison (4 hp)
- Drill Sergeant (3/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Yeah, lesson learned…kill Rook.
"
1 Like
I have no answer for the Rook/Birds combo. Nor, for that matter, the endless streams of barbarians. Surrender.
1 Like