Hi again @jitjit2z.
As mental Codex has no absolute definition, maybe we need to clarify what we do. I guess there won’t be any random at all; but I suggest we still have to choose teched cards as usual, and we choose our next hand at the end of our turn, not at the beginning of the next turn.
T1:
Hand
Aged Sensei, Safe Attacking, Fox Viper (W), Smoker, Snapback
Collect 4 gold (4)
Worker (3)
Aged Sensei (2)
Summon Grave (0)
discard 3, draw 5
Patrol:
Leader: lvl 1 Grave 2/3+1
Elite:
Scavenger: Aged Sensei 1/1
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 5
Spare gold: 0
Hand: 5
Deck: 0
Discard: 3
Redraw
Fox Primus, Savior Monk, Flagbearer, Sensei’s Advice, Grappling Hook