It’s been a while since we’ve had any matchup discussion so I figure I’ll jump start this again!
Troq, Zane, and Setsuki have always been thorns in my side, especially when playing Quince. Every now and again I’ll have a good go of it, but most of the time, it’s just an anxious nightmare for me. However, I’ve really been learning to love Persephone against the lot of them. Persephone is fragile, but her vortex is so powerful as to make up for that, in my opinion. That said, I haven’t had much experience with Persephone against say, @mysticjuicer and his bully Troq but I did fight @Caralad and that felt pretty doable to me.
Against Troq, I like to think the name of the game is to push Troq off throwing by threatening Mistress’ Command and Power Lash, both of which are powerful openers for Persephone. Furthermore, they help her protect her blocks so she can build a big enough hand to sustain her vortex. I like to spice things up with Rising Pleasure since it’s the dominant attack in the matchup and there’s nothing better than outspeeding Up Hawk. On the other hand, what really makes Troq a pain is that dealing with him while he’s knocked down is an utter terror. I think the most conservative options for Troq are block, J, and Q. The latter two really shut down Persephone’s cross up game while the block entices you to go for it. Unfortunately, Persephone doesn’t have the HP to be wrong that often so you really have to make your hits and your dominance count. Overall, it feels relatively even to me but it’s hard to say since Persephone’s vortex is basically good against everyone except Vendetta.
Persephone versus Zane is balanced on a knife’s edge. Persephone is probably the one character besides Zane himself who can really take advantage of Zane’s weaknesses. She can control his draws and, via dominance, practically guarantee having an odd cross-up. That said, Persephone’s HP stands in her way since Zane can practically kill her in three decent to good combats. 4-5 is basically death provided jokers don’t get in the way. In this way, the opening game is especially crucial to navigate. They both have to take calculated, surgical risks. You can’t play too conservatively, especially as Persephone. I will say, I think it’s perfectly fine to just dump Zane’s cards with Bare Your Soul, especially his K’s, J’s, and A’s. Getting rid of his knockdown hinders him significantly while throwing his A’s in the discard lets you know when you need to worry about Anarchy. Overall, I’d say that Persephone has the stronger vortex, but Zane has a much faster one and you have to play accordingly. On balance, I’d say this is probably Zane favored, but if the draws align, Persephone can really give Zane hell.
Persephone against Setsuki reminds me a great deal of fighting against Zane, but Setsuki’s vortex and options are a bit better. They both have a 0.0 speed attack to outspeed On Your Knees, but Zane’s takes an enormous amount of resources to manage while Setsuki’s is just dependent on getting a Queen. Icing on the cake is that Setsuki’s Queen also enables her vortex. Much like Zane, the opening is crucial. It’s at this stage of the game that you really have to show what you’re gonna do. You can easily end up on the back foot and if you don’t recover, you will almost certainly lose. Bare Your Soul is essential in this MU so that you can throw away Setsuki’s answers to your AA. Furthermore, you really need to scare Setsuki off throws by threatening Mistress’ Command. I like to do it at times where I don’t think the punishment will be too severe such as when Setsuki has a low hand or if I have the impression that it’s full of throws. Either way, this matchup is probably in Setsuki’s favor but if you can catch Setsuki on a low hand with no blocks, then you can vortex her to death relatively easily.
I’ve also been enjoying Jaina as a counterpick to Troq, but I don’t have as many thoughts or experiences regarding that. What do the lot of you think?