MapMatch: Blue V Black - FrozenStorm and Zhavier

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Reputable Newsman
Arrest
Porkhand Magistrate
Injunction
Free Speech


WORKERS
Bluecoat Musketeer
Manufactured Truth
Lawful Search
Arrest


NextHand

Overeager Cadet
Flagstone Garrison
Building Inspector
Porkhand Magistrate
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Quince - ($7)
Free Speech - ($5)
Tech 2 Peace - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director 1/1+A
  • :psfist: [I]Elite[/I]: Bigby 3/3, lvl 1
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]: Quince 1/3, lvl 1
    [B]In Play:[/B]
  • Jail :heart: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Ok, so he canā€™t attack next turn, and will be significantly slowed in trying to put out units for blocking by jail. But I am still pretty hampered in how much force I can actually bring to bear here. Here is hoping I get either free speech or a garrison in my next hand (and then dig for the free speech) because he has clearly thrown down the death and decay gauntlet. On the bright side, my mirror will live and hopefully be able to do something useful eventually.

Boooooo :stuck_out_tongue:

Game 9, Player 2, Turn 4

Map: NO RUSH 15 MINUTES - Prevent all damage until after each player has taken 4 turns.
P1 Blue vs P2 Black

[details=Starting Hand]
Death and Decay
Deteriorate
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Blackhand Dozer, Shrine of Forbidden Knowledge
Dark Pact, Bone Collector
Death and Decay x2
[/details]


###Main:

  • Poisonblade Rogue, to jail (7)
  • Pestering Haunt, breaks Jav out of jail (7)
  • Tech 2 Demonology (3)
  • Midband Vandy (1)
  • skip worker

[details=Workers]
Summon Skeletons, Skeletal Archery, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonology
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Vandy (3/4 lvl 3)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Orpal (2/5 lvl 6)
  • Graveyard (3hp)
  • Pestering Haunt (in jail)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Thieving Imp
Dark Pact
Death and Decay
Sacrifice the Weak
Bone Collector
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Bah! Hopefully he doesnā€™t free speech againā€¦
[/details]

You paid for a pestering haunt?

2 Likes

Fixed lol thanks

P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Spectral Aven
Overeager Cadet
Building Inspector
Flagstone Garrison
Porkhand Magistrate
Free Speech


WORKERS
Bluecoat Musketeer
Manufactured Truth
Lawful Search
Arrest


NextHand

Injunction
Reputable Newsman
Flagstone Garrison
Spectral Aven
Building Inspector


Tech 2 card(s)
Get Paid + float - ($9)
Flagstone Garrison - ($6)
Overeager Cadet, draw 1
Free Speech - ($4)
Midband Quince - ($2)
Mirror copies Poisonblade Rogue - ($0)
Bigby kills Rogue into your graveyard
1st Cadet hits Vandy and dies
Quince and TD kill Vandy, Bigby to lvl 3 heals
Mirror Rogue puts -2 runes on Orpal, he loses his rotten teeth
stash a card

Float ($0)
Stash 1, Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail :heart: 3
  • Flagstone Garrison :heart: 4
  • Bigby 2/4, lvl 3
  • Quince 1/1, lvl 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Heh, first things first, garrison + Cadetā€¦ and theres my free speech, that was easy. I have 3 or 4g to keep this train rolling. BI into other things, or Mirror copy and attack. Ooh, -2 runes on something with the rogue, hard to pass that up.

I think thatā€™s GG lol, I went for a bit of cheese trying to hide DnD on turn 4 but you got the free speech off and still managed to set up peace engine. Well done, I donā€™t really see a way back in besides maybe teching up and trying to get a zarra win, but it would be a real long shot

GG! Yea that map encourages some pretty oddball play. Your turn to go first.

Iā€™m really tempted to go for it again :slight_smile: GL HF

Game 10, Player 1, Turn 1

Map: NO RUSH 15 MINUTES - Prevent all damage until after each player has taken 4 turns.
P1 Black vs P2 Blue

[details=Starting Hand]
Summon Skeletons
Graveyard
Jandra, the Negator
Skeletal Archery
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Garth (2)
  • Make a skeleton (1)
  • Worker (0)

[details=Workers]
Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Garth (1/3 lvl 1)
  • Skeleton (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak
Thieving Imp
Pestering Haunt
[/details]

[details=End of Turn Discard]
Deteriorate
Skeletal Archery
Graveyard
Summon Skeletons
[/details]

[details=My Thoughts]
Uggggh total shit starting hand, I guess Iā€™ll go for Garth + Skele? Meta would be reasonably effective I imagine, as would skeleton army. I guess weā€™ll see
[/details]

P2T1


StartingHand Workers

STARTING HAND
Building Inspector
Porkhand Magistrate
Jail
Manufactured Truth
Lawful Search


WORKERS
Manufactured Truth


NextHand

Spectral Aven
Bluecoat Musketeer
Arrest
Reputable Newsman
Traffic Director


Discard

Porkhand Magistrate
Lawful Search
Jail


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Bigby - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Building Inspector 1/1
    [B]In Play:[/B]
  • Bigby 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Skeleton army, iā€™m guessing, so best bet is Judgment Day on my T4. alternately, Onimaru The Art of War could be interesting, but it is probably too vulnerable to doom grasp. Still, if he goes for a bunch of lichā€™s bargain Oni might be able to just finish him off.

Game 10, Player 1, Turn 2

Map: NO RUSH 15 MINUTES - Prevent all damage until after each player has taken 4 turns.
P1 Black vs P2 Blue

[details=Starting Hand]
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak
Thieving Imp
Pestering Haunt
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Bone Collector x2
[/details]


###Main:

  • Make a skeleton (4)
  • Skeleton Javelineer (3)
  • Worker (2)
  • Tech1 (0)

[details=Workers]
Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Garth (1/3 lvl 1)
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton Javelineer (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Skeletal Archery
Pestering Haunt
Bone Collector
Summon Skeletons
Graveyard
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
ALL THE SKELETONS. So am I going for a Zarra cheese strat? I think so :slight_smile: this map is super trolly anyway
[/details]

SKELETON HORDE!

P2T2


Tech StartingHand Workers

TECH
Judgment Day
Overeager Cadet


STARTING HAND
Reputable Newsman
Spectral Aven
Arrest
Bluecoat Musketeer
Traffic Director


WORKERS
Manufactured Truth
Arrest


NextHand

Porkhand Magistrate
Overeager Cadet
Bluecoat Musketeer
Spectral Aven
Jail


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Reputable Newsman, naming 2 - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Building Inspector 1/1
    [B]In Play:[/B]
  • Bigby 2/3, lvl 1
  • Reputable Newsman 0/3, Naming 2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7
Thoughts

So, yea, skeletonarmy. Lets block lichā€™s bargain and sac the weak, and skeletal archery, for that matter. Still thinking peace strat is the only real play for me. I have 6g on T3 and 7g on T4, plus whatever I leave this turn. 4g for tech 2, and 8g more for judgement day, leaving 1g plus whatever I have this turn, so I need to just leave the 3g float in order to be able to also play flagstone and maybe a Traffic director on T4.

Is there a reason you paid $2 for your Tech I?

The Building Inspector makes the first building your opponent builds each turn cost one more gold.

1 Like

Oh, I hadnā€™t noticed the Building Inspector sitting there. Carry on!

1 Like

Damn bureaucrats, thatā€™s why :wink:

1 Like

Game 10, Player 1, Turn 3

Map: NO RUSH 15 MINUTES - Prevent all damage until after each player has taken 4 turns.
P1 Black vs P2 Blue

[details=Starting Hand]
Skeletal Archery
Pestering Haunt
Bone Collector
Summon Skeletons
Graveyard
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Zarramonde, the Obliterator x2
Bone Collector x2
[/details]


###Main:

  • Bone Collector (4)
  • Make a skeleton (3)
  • Worker (2)

[details=Workers]
Pestering Haunt, Poisonblade Rogue, Jandra, The Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

####In Play:

  • Garth (1/3 lvl 1)
  • Bone Collector (3/3)
  • Skeleton (1/1)
  • Skeleton Javelineer (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 4

####Gold:

  • Gold: 2
  • Workers: 7

[details=End of Turn Hand]
Bone Collector
Sacrifice the Weak
Thieving Imp
Deteriorate
Graveyard
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
yup, weā€™re going for the cheese! next turn build tech 2, turn after rez a skeletal lord and play Zarra from hand :slight_smile: unlikely to work out but w/e, this map is really tough for this deck anyway
[/details]

You didnā€™t pay extra for the graveyard

ā€¦ I forgot that little jerk applies to building cards as wellā€¦ Iā€™ll play skeletal archery instead then

EDIT canā€™t play archery, damn newsmanā€¦ This map is the worst lol :wink: guess Iā€™ll reshuffle and float 2 then

1 Like

Reputable Newsmanā€¦

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HANDBluecoat Musketeer
Jail
Spectral Aven
Overeager Cadet
Porkhand Magistrate


WORKERS
Manufactured Truth
Arrest
Jail


NextHand

Judgment Day
Traffic Director
Porkhand Magistrate
Spectral Aven
Lawful Search


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 Peace - ($5)
Overeager Cadet

Float ($5)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet 2/2
  • :target: [I]Lookout[/I]: Building Inspector 1/1
    [B]In Play:[/B]
  • Bigby 2/3, lvl 1
  • Reputable Newsman 0/3, Naming 2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 8
Thoughts

Ok, play cadet and then end up using judgment day on it next turn, or not. Chances of drawing the garrison are increased slightly if I play the cadet, so I think that would work out the best. Shame I canā€™t put in a second garrison, the cadet is too important.

Ok, still a chance to get garrison with Bigby draw or lawful search.