Okay though I may be slow to start over the holiday weekend here
Iām out of town, probably playing from my phone for the next week, so I hear ya.
Ok holiday weekend over, back to work with experiments!
Game 3, Player 1, Turn 1
Map: Flagstone Mines (Hire as many workers as you like each turn)
P1 Black vs P2 Blue
[details=Starting Hand]
Jandra, the Negator
Sacrifice the Weak
Graveyard
Summon Skeletons
Skeletal Archery
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (4)
- Tech 2 cards (except turn 1)
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
- Vandy (2)
- Worker x2
[details=Workers]
Skeletal Archery, Graveyard
[/details]
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
- Vandy (2/3 lvl 1)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 0
- Disc: 3
####Gold:
- Gold: 0
- Workers: 6
[details=End of Turn Hand]
Poisonblade Rogue
Skeleton Javelineer
Deteriorate
Thieving Imp
Pestering Haunt
[/details]
[details=End of Turn Discard]
Summon Skeletons
Sacrifice the Weak
Jandra, the Negator
[/details]
[details=My Thoughts]
Nice to be able to double worker if you donāt have anything useful to 1-drop
[/details]
"P2T1
StartingHand Workers
STARTING HAND
Porkhand Magistrate
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Arrest
WORKERS
Bluecoat Musketeer
Spectral Aven
NextHand
Lawful Search
Traffic Director
Building Inspector
Reputable Newsman
Jail
Discard
Porkhand Magistrate
Manufactured Truth
Arrest
Tech 0 card(s)
Get Paid - ($5)
Workerx2 - ($3)
Onimaru - ($1)
Tech 1 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Onimaru 2/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 7
Sorry for the long delay!
Game 3, Player 1, Turn 2
Map: Flagstone Mines (Hire as many workers as you like each turn)
P1 Black vs P2 Blue
[details=Starting Hand]
Poisonblade Rogue
Skeleton Javelineer
Deteriorate
Thieving Imp
Pestering Haunt
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (6)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Dark Pact, Shadow Blade
[/details]
###Main:
- Thieving Imp, discard #2 of 5 (3)
- Skeleton Javelineer (2)
- Tech 1 (1)
- Worker (0)
[details=Workers]
Poisonblade Rogue, Skeletal Archery, Graveyard
[/details]
- Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Skeleton Javelineer (1/1)
- Technician: Thieving Imp (2/2)
- Lookout:
####In Play:
- Vandy (2/3 lvl 1)
###Economy Info:
####Cards:
- Hand: 4
- Deck: 3
- Disc: 0
####Gold:
- Gold: 0
- Workers: 7
[details=End of Turn Hand]
Jandra, the Negator
Deteriorate
Sacrifice the Weak
Dark Pact
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
I need to get some units down, as heās likely to tech 2 rush here, and I donāt want Oni killing Vandy. Doubling down on ability to go at him / card advantage with Shadow Blade and Dark Pact
[/details]
Iād almost forgotten about these
P2T2
Tech StartingHand Workers
TECH
Overeager Cadet
Flagstone Garrison
STARTING HAND
Traffic Director
Building Inspector
Jail
Lawful Search
Reputable Newsman
WORKERS
Bluecoat Musketeer
Spectral Aven
Jail
NextHand
Porkhand Magistrate
Overeager Cadet
Traffic Director
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Reputable Newsman, hitting zero - ($4)
Tech 2 Peace - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Onimaru 2/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Reputable Newsman 0/3
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
ugh, hit my good 1 drop Still expecting Oni to die momentarily, but I should be able to keep my tech 2 and be able to flood the board without too much trouble. Then hopefully a free speech after that.
Game 3, Player 1, Turn 3
Map: Flagstone Mines (Hire as many workers as you like each turn)
P1 Black vs P2 Blue
[details=Starting Hand]
Poisonblade Rogue
Skeleton Javelineer
Deteriorate
Thieving Imp
Pestering Haunt
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (7)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Bone Collector, Crypt Crawler
Dark Pact, Shadow Blade
[/details]
###Main:
- Jav hucks spear at Oni, peeling armor off
- Sacrifice the Weak, Jav and Newsie die (5)
- Dark Pact draw 2
- Shadow Blade Oni dead, Vandy to level 3 you discard #4 of 5 (2)
- Vandy and Imp break your tech 2, your base to 18
- Worker (1)
[details=Workers]
Summon Skeletons, Poisonblade Rogue, Skeletal Archery, Graveyard
[/details]
- Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 18
- Tech1 HP: 5
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
- Vandy (3/4 lvl 3)
- Thieving Imp (2/2)
###Economy Info:
####Cards:
- Hand: 4
- Deck: 5
- Disc: 0
####Gold:
- Gold: 1
- Workers: 8
[details=End of Turn Hand]
Pestering Haunt
Shadow Blade
Skeleton Javelineer
Deteriorate
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Yeehaw, break that tech 2 and get in good position, next turn Tech 2 + Heroās Hall + Max Vandy probably
[/details]
P2T3
Tech StartingHand Workers
TECH
Overeager Cadet
Flagstone Garrison
STARTING HAND
Overeager Cadet
Traffic Director
Porkhand Magistrate
Flagstone Garrison
Building Inspector
WORKERS
Bluecoat Musketeer
Spectral Aven
Jail
Porkhand Magistrate
NextHand
Lawful Search
Manufactured Truth
Discard
Reputable Newsman
Flagstone Garrison
Overeager Cadet
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Building Inspector - ($6)
Overeager Cadet
Traffic Director - ($5)
Bigby - ($3)
Tower - ($0)
rebuild tech 2
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Traffic Director 1/1+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Overeager Cadet 2/2
- [I]Technician[/I]: Building Inspector 1/1
-
[I]Lookout[/I]: Bigby 2/3
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 1
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
i spose its lucky he hit my garrison. I will have to get the other garrison to recover on hand size with all this hate.
Game 3, Player 1, Turn 4
Map: Flagstone Mines (Hire as many workers as you like each turn)
P1 Black vs P2 Blue
[details=Starting Hand]
Pestering Haunt
Shadow Blade
Skeleton Javelineer
Deteriorate
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8+1float)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Metamorphosis, Cursed Ghoul
Bone Collector, Crypt Crawler
Dark Pact, Shadow Blade
[/details]
###Main:
- Imp kills TD
- Shadow Blade Cadet, you discard #1 of 2 (6)
- Vandy kills Bigby, sparks inspector, maxbands and has nothing to doom
- Tech 2 Disease (2)
- Worker (1)
[details=Workers]
Pestering Haunt, Summon Skeletons, Poisonblade Rogue, Skeletal Archery, Graveyard
[/details]
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 DISEASE
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
- Vandy (4/5 lvl 3)
###Economy Info:
####Cards:
- Hand: 4
- Deck: 1
- Disc: 6
####Gold:
- Gold: 1
- Workers: 9
[details=End of Turn Hand]
Bone Collector
Sacrifice the Weak
Dark Pact
Crypt Crawler
[/details]
[details=End of Turn Discard]
Metamorphosis
Cursed Ghoul
Shadow Blade
Thieving Imp
Deteriorate
Skeleton Javelineer
[/details]
[details=My Thoughts]
Eh Iām not getting a turn 5 3-hero meta regardless, not enough gold really, so might as well Shadow Blade and work the angle of Garth + Vandy meta next turn or 3-hero Meta shortly afterwards
[/details]
P2T4
Tech StartingHand Workers
TECH
Free Speech
Spectral Hound
STARTING HAND
Manufactured Truth
Lawful Search
Arrest
Free Speech
WORKERS
Bluecoat Musketeer
Spectral Aven
Jail
Porkhand Magistrate
NextHand
Building Inspector
Spectral Hound
Flagstone Garrison
Discard
Free Speech
Arrest
Tech 2 card(s)
Get Paid + Scav - ($9)
Quince - ($7)
Lawful Search, rs Draw - ($6)
Free Speech - ($4)
Onimaru - ($2)
Extra Mirror - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Mirror 0/1
-
[I]Lookout[/I]:
[B]In Play:[/B] - Mirror 0/1
- Quince 1/3
- Onimaru 2/3
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 7
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 9
#miracledraws
Game 3, Player 1, Turn 5
Map: Flagstone Mines (Hire as many workers as you like each turn)
P1 Black vs P2 Blue
[details=Starting Hand]
Bone Collector
Sacrifice the Weak
Dark Pact
Crypt Crawler
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8+1float)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Plague Lord x2
Metamorphosis, Cursed Ghoul
Bone Collector, Crypt Crawler
Dark Pact, Shadow Blade
[/details]
###Main:
- Vandy kills technician, you get a card
- Crypt Crawler (8)
- Orpal (6)
- Worker (5)
- Tech 3 (0)
[details=Workers]
Sacrifice the Weak, Pestering Haunt, Summon Skeletons, Poisonblade Rogue, Skeletal Archery, Graveyard
[/details]
- Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 DISEASE
- Tech3 HP: 5
####In Patrol:
- Squad Leader: Orpal (1/3+1armor lvl 3)
- Elite:
- Scavenger:
- Technician: Crpyt Crawler (3/3)
- Lookout:
####In Play:
- Vandy (4/4 lvl 5)
###Economy Info:
####Cards:
- Hand: 4
- Deck: 7
- Disc: 0
####Gold:
- Gold: 0
- Workers: 10
[details=End of Turn Hand]
Jandra, the Negator
Cursed Ghoul
Dark Pact
Bone Collector
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Well that was a super-perfect draw for himā¦ Iāll just tech up and make Meta + Tech 3 a dual threat, throw Orpal to the wolves
[/details]
P2T5
Tech StartingHand Workers
TECH
Boot Camp
Drill Sergeant
STARTING HAND
Spectral Hound
Flagstone Garrison
Building Inspector
Reputable Newsman
Flagstone Garrison
Lawful Search
Overeager Cadet
Manufactured Truth
Overeager Cadet
Traffic Director
Free Speech
WORKERS
Bluecoat Musketeer
Spectral Aven
Jail
Porkhand Magistrate
NextHand
Lawful Search
Arrest
Manufactured Truth
Boot Camp
Drill Sergeant
Tech 2 card(s)
Get Paid - ($9)
Flagstone Garrison - ($6)
Reputable Newsman, hitting Zero, draw 1 - ($4)
Flagstone Garrison - ($1)
Spectral Hound, draw 2 - ($0)
Quince hits Orpal
Oni kills Orpal, Quince to midband
Overeager Cadet, draw 2
Overeager Cadet, draw 1, rs, draw 1
Float ($0)
Discard 5, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Overeager Cadet 2/2+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Overeager Cadet 2/2
- [I]Technician[/I]:
-
[I]Lookout[/I]: Spectral Hound 3/3
[B]In Play:[/B] - Flagstone Garrison 4
- Flagstone Garrison 4
- Mirror 0/1
- Quince 0/3, lvl 3, -1 Rune
- Onimaru 1/2, lvl 1, -1 Rune
- Reputable Newsman 0/3, Hitting Zero
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
#drawsOP
Game 3, Player 1, Turn 6
Map: Flagstone Mines (Hire as many workers as you like each turn)
P1 Black vs P2 Blue
[details=Starting Hand]
Jandra, the Negator
Cursed Ghoul
Dark Pact
Bone Collector
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (10)
- No techs
[details=All Teched Cards]
Plague Lord x2
Metamorphosis, Cursed Ghoul
Bone Collector, Crypt Crawler
Dark Pact, Shadow Blade
[/details]
###Main:
- Crypt Crawler trades with SQL
- Garth (8)
- Vandy discards to fetch Meta, casts it immediately, Garth maxband fetches Cursed Ghoul which pops Hound with its rune (0)
[details=Workers]
Sacrifice the Weak, Pestering Haunt, Summon Skeletons, Poisonblade Rogue, Skeletal Archery, Graveyard
[/details]
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 DISEASE
- Tech3 HP: 5
####In Patrol:
- Squad Leader: Cursed Ghoul (4/5+1armor)
- Elite:
- Scavenger: Garth (5/6 lvl 7 demon)
- Technician:
- Lookout:
####In Play:
- Vandy (6/6 lvl 5 demon)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 2
- Disc: 4
####Gold:
- Gold: 0
- Workers: 10
[details=End of Turn Hand]
Plague Lord
Shadow Blade
Skeleton Javelineer
Plague Lord
Thieving Imp
[/details]
[details=End of Turn Discard]
Crypt Crawler
Bone Collector
Dark Pact
Jandra, the Negator
[/details]
[details=My Thoughts]
Wow, got the garrison into another garrison, this is getting a rough spiralā¦ Hopefully he workered Arrest
[/details]
I suspect you will reget popping the hound instead of the mirrorā¦
P2T6
Tech StartingHand Workers
TECH
Drill Sergeant
Spectral Hound
STARTING HAND
Arrest
Drill Sergeant
Boot Camp
Lawful Search
Manufactured Truth
Free Speech
Building Inspector
Traffic Director
Overeager Cadet
Spectral Hound
Overeager Cadet
Drill Sergeant
Spectral Hound
WORKERS
Bluecoat Musketeer
Spectral Aven
Jail
Porkhand Magistrate
Manufactured Truth
NextHand
Lawful Search
Free Speech
Arrest
Drill Sergeant
Boot Camp
Tech 2 card(s)
Get Paid - ($9)
Max Quince - ($7)
Play Drill Sergeant, mirror copies my drill sergeant, draw 2 - ($4)
Cadet suicides on Ghoul, now a 4/4
Building Inspector, draw 1, rs, draw 1, 2 runes - ($3)
Cadet, draw 2, 2 runes
Cadet, draw last 2, 2 runes
Spectral Hound, 2 Runes - ($2)
Spectral Hound, 2 Runes - ($1)
Mirror Sergeant kills Ghoul, takes 4 damage, needs to keep 2 runes to stay alive, keep another for good measure, which means the others I have made are fair game
Move 6 of the 7 unaccounted runes to Reputable Newsman, who then kills Garth
move last 1 to Building Inspector
Oni hits your base for 2
Worker - ($0)
Is thankful Plague Lord/Lab doesnāt target
Float ($0)
Discard 6, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Overeager Cadet 2/2+A
- [I]Elite[/I]:
- [I]Scavenger[/I]: Spectral Hound 3/3
- [I]Technician[/I]: Spectral Hound 3/3
-
[I]Lookout[/I]: Overeager Cadet 2/2
[B]In Play:[/B] - Flagstone Garrison 4
- Flagstone Garrison 4
- Quince 0/3, lvl 3, -1 Rune
- Onimaru 1/2, lvl 1, -1 Rune
- Reputable Newsman 6/4, Hitting Zero, +6 Runes
- Drill Sergeant 3/3
- Mirror Sergeant 6/2, +3 Runes
- Building Inspector 2/2, +1 Rune
[B]Buildings:[/B] - Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
Arrest or Boot Camp on that ghoul. Boot Camp is cheaper, but arrest means I can ignore itās existence while a plague lord is coming down. 6 dmg on garth and 5 on tech 3 is the ideal goal. Thereās no really good target for manufactured truth, so if I can I should worker that.
I canāt guarantee a cadet draw unless i have 2g for TD and BI. So arrest is out before suiciding the cadet. So I guess suicide and then play out all the draws.
quince and Oni are both 2 levels higher than they are marked.
No problem.
I suppose killing the mirror probably was the smarter move, as it stands I have no real recourse to salvage this game (I can lay plague lord but that about it). But Iām reasonably certain I wouldnāt have pulled it out anyway, that Free Speech draw was just too timely.
GG WP, feel free to start your P1 game (though I suspect I wonāt be able to play a turn back until maybe Sunday evening, all day dodgeball tourney tomorrow)
Hmm looking back at your Turn 3 Next Hand, it looks like I āshould haveā hit on the Lawful search for that discard? But anyways that was a 1/11 chance, absolutely crazy XD
Ah, hm woops! I think I took the draw then discarded, but I see you are correct! Spose we will mark that one as probably not creating an advantage for blue, particularly. But we will see how the next one goes.
"P1T1
StartingHand Workers
STARTING HAND
Porkhand Magistrate
Manufactured Truth
Jail
Reputable Newsman
Arrest
WORKERS
Porkhand Magistrate
Jail
Manufactured Truth
NextHand
Spectral Aven
Bluecoat Musketeer
Traffic Director
Lawful Search
Discard
Reputable Newsman
Arrest
Tech 0 card(s)
Get Paid - ($4)
Worker x3 - ($1)
Tech 1 - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 7
"
Sorry for the delay, gl hf!
Game 4, Player 2, Turn 1
Map: Flagstone Mines (Hire as many workers as you like each turn)
P1 Blue vs P2 Black
[details=Starting Hand]
Skeletal Archery
Jandra, the Negator
Graveyard
Deteriorate
Summon Skeletons
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
- Vandy (3)
- Worker x2 (1)
- Tech 1 (0)
[details=Workers]
Skeletal Archery, Jandra, The Negator
[/details]
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
####In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
####In Play:
- Vandy (2/3 lvl 1)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 0
- Disc: 3
####Gold:
- Gold: 0
- Workers: 7
[details=End of Turn Hand]
Skeleton Javelineer
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak
Thieving Imp
[/details]
[details=End of Turn Discard]
Summon Skeletons
Deteriorate
Graveyard
[/details]