Tech 2 card(s)
Get Paid + float - ($10)
Quince - ($8)
Lawful Search, ugh, summon skeletons is almost as bad as BC. - ($7)
Spectral Hound, kills SQL - ($6)
Mirror trades with Technician
Traffic Director kills your last skeleton - ($5)
Spectral Aven kills your BC - ($3)
Tower - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Quince 1/3
[I]Lookout[/I]:
[B]In Play:[/B]
Spectral Aven 3/2
Spectral Hound 4/1
[B]Buildings:[/B]
Base HP: 14
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 10
Disc: 2
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
Ok, this is pretty good, I can do a lot of damage with quince and BC out. But damnit, the 2 skeletons really get in the way and losing aven sucks. Copying BC isnt nearly as good without manufactured truth. Given what I have, maybe I should take a chance on Lawful Search drawing something better, plus I get to see how badly his next hand will hit me. Question is, Quince or Oni. Going quince, in case its a dud draw.
Wild, I redrew Aven. not the best, but probably not the worst.
Upon review, i donāt see any really good plays here, his ability to generate so many attacks with so few cards and gold is just not something I seem to be able to overcome.
[details=All Teched Cards]
Crypt Crawler, Sickness
Soul Stone, Twilight Baron
Nether Drain x2
Crypt Crawler, Soul Stone
Dark Pact x2
Bone Collector x2 [/details]
###Main:
Orpal cripples Quince, Haunt trades to finish, you get a card
Bone Collector, destroys tower your base to 12 I get a skeleton (6)
Summon Skeletons (3)
Skeleton snipes Hound
Deteriorate Aven, it dies
Heroās Hall (1)
Worker (0)
[details=Workers]
Nether Drain, Graveyard, Poisonblade Rogue, Jandra, the Negator, Sacrifice the Weak [/details]
Patrol as below
Discard 0 Draw 2
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 14
Tech1 HP: 5
Heroās Hall HP: 4
####In Patrol:
Squad Leader: Skeleton (2/1+1armor)
Elite:
Scavenger:
Technician: Skeleton (2/1)
Lookout:
####In Play:
Skeleton (2/1)
Bone Collector (4/2)
Orpal Gloor (2/3 lvl 6)
Skeletal Archery
###Economy Info:
####Cards:
Hand: 2
Deck: 1
Disc: 12
####Gold:
Gold: 0
Workers: 9
[details=End of Turn Hand]
Soul Stone
Dark Pact [/details]
[details=End of Turn Discard]
Thieving Imp
Soul Stone
Twilight Baron
Dark Pact
Nether Drain
Skeleton Javelineer
Bone Collector
Crypt Crawler
Sickness
Deteriorate
Summon Skeletons
Pestering Haunt [/details]
[details=My Thoughts]
Woof lol phat discard, but Iām continuing to lay pressure on him, eventually heāll have to run out of gas right? Soul Stone coming up for BC, thatās super helpful. If I can trade Orpal off for Garth + Vandy even better, so Iāll put a little damage on him. Too bad the -1/1 thing doesnāt also trigger off hero deaths [/details]
Lawful Search
Traffic Director
Spectral Aven
Spectral Hound
Building Inspector
Community Service
Judgment Day
Boot Camp
Scribe
Reputable Newsman
Spectral Hound
Manufactured Truth
Boot Camp
Tax Collector
Tech 2 card(s)
Get Paid - ($9)
Quince at lvl 3 - ($5)
Mirror trades with Orpal, Quince to lvl 5
2 New Mirrors - ($1)
Cadet, mirror copies
if I had a better hand, Iād have lethal, but I do not, like 4 of the next 5 instead of Manufactured truth.
Manufactured Truth, mirror into Cadet - ($0)
2 Cadets break tech 1, last 1 hits base for 3, base to 7
No way Iām doing that much damage with tech 0, GG! I ran out of gas first, it seems.
I drew that one out as long as I could, but this map is firmly in blackās, specifically necromancyās, favor. The only other competitor I can even think of for this map is Feral, but even then necro still wins on pure gold to damage ratios. I think you would have won sooner had you not let me get a decent gold advantage.
I did almost eek out a victory though.
If I work up something that might actually work as P1, Iāll revisit, but for now, we have one map to go.
LOST TEMPLE: Players ignore all tech building requirements and donāt need heroes to cast spells.
This map all comes down to what you can afford and what you draw on T3. I have said before this one is probably solvable, but it does come down to what techs are actually chosen and drawn on both sides.
P1T1
StartingHand Workers
STARTING HAND
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Spectral Aven
Arrest
WORKERS
Spectral Aven
NextHand
Reputable Newsman
Jail
Lawful Search
Building Inspector
Manufactured Truth
Discard
Porkhand Magistrate
Bluecoat Musketeer
Arrest
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Traffic Director - ($2)
Yea it was almost harder as P1 on that last map b/c of the gold disadvantage, everything is hasty so the penalty of going second is diminished. Necro is S+ tier on that map for sure, I donāt see Feral competing and Iād actually put Truth and maybe Growth ahead of Feral for the card efficiency of mirrors and wisp / water elemental. Scribe is solid as well, and Oniās soldiers are no joke for anyone other than Orpal!
I canāt imagine this next map going any other way than Truth smashing a win, but we shall play it out!
[details=End of Turn Discard]
Summon Skeletons
Pestering Haunt
Sacrifice the Weak [/details]
[details=My Thoughts]
No possible idea how I will pull off a win here, I need to bleed his cards and ice Quince while also popping Liberty Gryphons. Sickness, Shadow Blade will both be helpful, but idk how Iāll end things in time regardless. Think this is pretty pointless but Iāll play along [/details]
Reputable Newsman
Building Inspector
Bluecoat Musketeer
Lawful Search
Tech 2 card(s)
Get Paid + float - ($7)
Lawful Search, reshuffle draw 1, look at that fancy deteriorate - ($6)
Worker - ($5)
Float ($5)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Traffic Director 1/1
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 5
Workers: 6
Thoughts
Lawbringer seems like the right play. I have 12g+1g for T3 worker. I spent 1g on TD as a mild block. LG costs 10g. I can afford to cast lawful searching or put down building inspector. His T3 will have a 3g advantage on me, 15g+1g T3 worker. So, Zarramonde, his most likely choice, will be able to arrive and target my LG for removal, even with resist 3 from lookout, with 2g to spare. In retrospect, Jail seems like the best option to counter him, compared to TD. But even then he has the gold to get Zarra out of jail. Oh well.
Given the gold disparity, I think my only play is lawbringer plus flagbearer, and hope he doesnt have deteriorate in hand, so zarra would be forced to hit flagbearer. Luckily, I can gurantee they will be in hand with lawful search. Slight risk of drawing either a turn early. If I get lawbringer early, then im screwed, if I get flagbearer, then he has two chances to knock it down with deteriorate. And given the Imp, I have to use lawful search to recover, I think.
With the imp, his 3g advantage has been wiped out. He can still spend 2g on sac the weak, but otherwise I think Iām in decent shape.
[details=Workers]
Poisonblade Rogue, Jandra, the Negator [/details]
Patrol as below
Discard 3 rs Draw 5
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
####In Patrol:
Squad Leader: Thieving Imp (2/2+1armor)
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Graveyard (3hp)
###Economy Info:
####Cards:
Hand: 5
Deck: 3
Disc: 0
####Gold:
Gold: 4
Workers: 7
[details=End of Turn Hand]
Deteriorate
Pestering Haunt
Sacrifice the Weak
Sickness
Summon Skeletons [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Best thing I can think of is pick off Gryphons and bleed his cards until hopefully I can overwhelm him, super long shot but I really got nothin in the meantime [/details]
[details=My Thoughts]
Well No Gryphons, interesting. I donāt have CC and Sickness isnāt helpful here, but Deteriorate + StW is so weāll do that and continue the bleed plan. Grab Zarras for endgame [/details]
STARTING HAND
Bluecoat Musketeer
Reputable Newsman
Liberty Gryphon
Lawful Search
Jail
WORKERS
Spectral Aven
Manufactured Truth
Bluecoat Musketeer
NextHand
Building Inspector
Liberty Gryphon
Arrest
Porkhand Magistrate
Discard
Lawful Search
Traffic Director
Spectral Flagbearer
Lawbringer Gryphon
Reputable Newsman
Jail
Reteller of Truths
Free Speech
Tech 2 card(s)
Get Paid + Scav - ($7)
Worker - ($6)
Quince - ($4)
Liberty Gryphon, breaks your Graveyard - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Quince 1/3+A, lvl 1
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Mirror 0/1
[I]Lookout[/I]:
[B]In Play:[/B]
Liberty Gryphon 5/5, untargetable while mirror active
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 8
[B]Gold:[/B]
Gold: 1
Workers: 7
Thoughts
Damn, he had the stuff. He should have gone straight for Zarra. Alternately, I should have just implemented liberty gryphon rush on T4, cause that sac the weak play basically put me 8g behind.
[details=End of Turn Hand]
Zarramonde, the Obliterator
Summon Skeletons
Sacrifice the Weak [/details]
[details=End of Turn Discard]
Graveyard
Carrion Curse
Sickness
Lord of Shadows
Lord of Shadows
Skeleton Javelineer [/details]
[details=My Thoughts]
Well Flagbearer is about the worst possible draw there, but at least Iām burying the other Liberty Gryphon in a reshuffle and killing Quinceā¦ just enough gold for Zarra next turn, Vandy can help clear a path a bit [/details]
[details=Starting Hand]
Zarramonde, the Obliterator
Summon Skeletons
Sacrifice the Weak [/details]
##Events of Turn:
###Upkeep:
Get Gold (9+1float)
Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Lord of Shadows, Dark Pact
Lord of Shadows, Dark Pact
Zarramonde, the Obliterator x2
Sickness, Carrion Curse ĀÆ_(ć)_/ĀÆ [/details]
###Main:
Zarramonde, the Obliterator, kills Flagbearer you get a card (0)
STARTING HAND
Jail
Lawful Search
Traffic Director
Free Speech
Lawbringer Gryphon
WORKERS
Spectral Aven
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate
Jail
NextHand
Building Inspector
Reteller of Truths
Reputable Newsman
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Lawful Search, another zarra, and lord of shadows, thats interesting - ($7)
Gryphon hits your base to 10
Oni - ($5)
Tower - ($2)
Traffic Director - ($1)
[details=Starting Hand]
Zarramonde, the Obliterator
Summon Skeletons
Sacrifice the Weak [/details]
##Events of Turn:
###Upkeep:
Get Gold (9)
Tech 2 cards in (except turn 1)
[details=All Teched Cards]
Cursed Crow, Sickness but does it matter?
Lord of Shadows, Dark Pact
Lord of Shadows, Dark Pact
Zarramonde, the Obliterator x2
Sickness, Carrion Curse ĀÆ_(ć)_/ĀÆ [/details]
###Main:
Garth + make a skeleton (6)
Sacrifice the weak, skeleton and TD die (4)
Vandy trades with Oni, Garth to level 3, you draw 1
Maxband Garth, fetching a Cursed Crow (0)
Zarramonde stomps your base to 9, liberty gryphon gets obliterated