MapMatch: Blue V Black - FrozenStorm and Zhavier

Yea, Im probably outta steam at this point.

P2T6


Tech StartingHand Workers

TECH
Boot Camp
Free Speech


STARTING HAND
Spectral Aven
Traffic Director
Spectral Hound
Lawful Search
Spectral Aven


WORKERS
Bluecoat Musketeer
Jail
Tax Collector
Arrest


NextHand

Specral Hound
Boot Camp


Discard

Lawful Search
Traffic Director


Tech 2 card(s)
Get Paid + float - ($10)
Quince - ($8)
Lawful Search, ugh, summon skeletons is almost as bad as BC. - ($7)
Spectral Hound, kills SQL - ($6)
Mirror trades with Technician
Traffic Director kills your last skeleton - ($5)
Spectral Aven kills your BC - ($3)
Tower - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Quince 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spectral Aven 3/2
  • Spectral Hound 4/1
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 10
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Ok, this is pretty good, I can do a lot of damage with quince and BC out. But damnit, the 2 skeletons really get in the way and losing aven sucks. Copying BC isnt nearly as good without manufactured truth. Given what I have, maybe I should take a chance on Lawful Search drawing something better, plus I get to see how badly his next hand will hit me. Question is, Quince or Oni. Going quince, in case its a dud draw.

Wild, I redrew Aven. not the best, but probably not the worst.

Upon review, i donā€™t see any really good plays here, his ability to generate so many attacks with so few cards and gold is just not something I seem to be able to overcome.

Tough to deal with skeletons

Game 22, Player 1, Turn 7

Map: BLOODBOWL: All units have +1 ATK and haste.
Black vs Blue

[details=Starting Hand]
Nether Drain
Deteriorate
Summon Skeletons
Bone Collector
Pestering Haunt (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Crypt Crawler, Sickness
Soul Stone, Twilight Baron
Nether Drain x2
Crypt Crawler, Soul Stone
Dark Pact x2
Bone Collector x2
[/details]


###Main:

  • Orpal cripples Quince, Haunt trades to finish, you get a card
  • Bone Collector, destroys tower your base to 12 I get a skeleton (6)
  • Summon Skeletons (3)
  • Skeleton snipes Hound
  • Deteriorate Aven, it dies
  • Heroā€™s Hall (1)
  • Worker (0)

[details=Workers]
Nether Drain, Graveyard, Poisonblade Rogue, Jandra, the Negator, Sacrifice the Weak
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (2/1)
  • :target: Lookout:

####In Play:

  • Skeleton (2/1)
  • Bone Collector (4/2)
  • Orpal Gloor (2/3 lvl 6)
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 12

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Soul Stone
Dark Pact
[/details]

[details=End of Turn Discard]
Thieving Imp
Soul Stone
Twilight Baron
Dark Pact
Nether Drain
Skeleton Javelineer
Bone Collector
Crypt Crawler
Sickness
Deteriorate
Summon Skeletons
Pestering Haunt
[/details]

[details=My Thoughts]
Woof lol phat discard, but Iā€™m continuing to lay pressure on him, eventually heā€™ll have to run out of gas right? Soul Stone coming up for BC, thatā€™s super helpful. If I can trade Orpal off for Garth + Vandy even better, so Iā€™ll put a little damage on him. Too bad the -1/1 thing doesnā€™t also trigger off hero deaths
[/details]

who will run out of gas first!

P2T7


Tech StartingHand Workers

TECH
Community Service
Judgment Day


STARTING HAND
Boot Camp
Specral Hound
Reputable Newsman
Scribe
Building Inspector


WORKERS
Bluecoat Musketeer
Jail
Tax Collector
Arrest


NextHand

Overeager Cadet
Manufactured Truth


Discard

Lawful Search
Traffic Director
Spectral Aven
Spectral Hound
Building Inspector
Community Service
Judgment Day
Boot Camp


Tech 2 card(s)
Get Paid - ($9)
Onimaru - ($7)
Boot Camp tech skeleton - ($6)
Scribe, draw 1, kill SQL - ($4)
Reputable Newsman, naming 2, killing untrained skeleton - ($2)
Spectral Hound, breaks Heroesā€™ Hall, base to 12 - ($1)
Building Inspector, kills Bone Collector - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 2/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Scribe 2/1
  • Reputable Newsman, 1/1, naming 2
  • Spectral Hound 4/3
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 5
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Damn what a string of draws! Idk looking like youā€™re the favorite here now

Game 22, Player 1, Turn 8

Map: BLOODBOWL: All units have +1 ATK and haste.
Black vs Blue

[details=Starting Hand]
Soul Stone
Dark Pact
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Cursed Ghoul x2
Crypt Crawler, Sickness
Soul Stone, Twilight Baron
Nether Drain x2
Crypt Crawler, Soul Stone
Dark Pact x2
Bone Collector x2
[/details]


###Main:

  • Orpal cripples Oni, Skeleton snipes Oni from downtown
  • Sacrifice buff skeleton, kills Scribe then bubbles over to Newsie and Hound killing them as well
  • Tech 2 Disease (5)
  • Heroā€™s Hall (3)

[details=Workers]
Nether Drain, Graveyard, Poisonblade Rogue, Jandra, the Negator, Sacrifice the Weak
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Orpal Gloor (2/1 lvl 6)
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 14
  • Disc: 0

####Gold:

  • Gold: 3
  • Workers: 9

[details=End of Turn Hand]
Crypt Crawler
Thieving Imp
Skeleton Javelineer
Summon Skeletons
[/details]

[details=End of Turn Discard]
Thieving Imp
Soul Stone
Twilight Baron
Dark Pact
Nether Drain
Skeleton Javelineer
Bone Collector
Crypt Crawler
Sickness
Deteriorate
Summon Skeletons
Pestering Haunt
[/details]

[details=My Thoughts]
Not much to do here but pray he doesnā€™t have lethal!
[/details]

P2T8


Tech StartingHand Workers

TECH
Boot Camp
Tax Collector


STARTING HAND
Overeager Cadet
Manufactured Truth


WORKERS
Bluecoat Musketeer
Jail
Tax Collector
Arrest


NextHand

Scribe
Porkhand Magistrate


Discard

Lawful Search
Traffic Director
Spectral Aven
Spectral Hound
Building Inspector
Community Service
Judgment Day
Boot Camp
Scribe
Reputable Newsman
Spectral Hound
Manufactured Truth
Boot Camp
Tax Collector


Tech 2 card(s)
Get Paid - ($9)
Quince at lvl 3 - ($5)
Mirror trades with Orpal, Quince to lvl 5
2 New Mirrors - ($1)
Cadet, mirror copies
if I had a better hand, Iā€™d have lethal, but I do not, like 4 of the next 5 instead of Manufactured truth.
Manufactured Truth, mirror into Cadet - ($0)
2 Cadets break tech 1, last 1 hits base for 3, base to 7

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Quince 1/5, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Overeager Cadet 3/2
  • Mirror Cadet 3/2
  • Mirror 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 3
  • Disc: 14
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

I was afraid of lethal, dodge a bullet with that, but perhaps youā€™ll have enough this next turn? I can only hope breaking the tech 1 limits options!

Game 22, Player 1, Turn 9

Map: BLOODBOWL: All units have +1 ATK and haste.
Black vs Blue

[details=Starting Hand]
Crypt Crawler
Thieving Imp
Skeleton Javelineer
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+3float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Cursed Crow, Gorgon
Cursed Ghoul x2
Crypt Crawler, Sickness
Soul Stone, Twilight Baron
Nether Drain x2
Crypt Crawler, Soul Stone
Dark Pact x2
Bone Collector x2
[/details]


###Main:

  • Garth (10)
  • Thieving Imp, swipes Quince, you discard #1 of 2 (7)
  • Summon Skeletons (4)
  • Make a skeleton (3)
  • Skeleton Javelineer (2)
  • Vandy (0)
  • A Skeleton kills Quince, you draw 1, Vandy to lvl 3
  • Other three skeletons wreck your tech 1, your base to 10

[details=Workers]
Nether Drain, Graveyard, Poisonblade Rogue, Jandra, the Negator, Sacrifice the Weak
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 7
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Garth (1/3 lvl 1)
  • :target: Lookout:

####In Play:

  • Skeleton (2/1)
  • Skeleton (2/1)
  • Skeleton (2/1)
  • Skeleton Javelineer (2/1)
  • Thieving Imp (3/1)
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Sickness
Twilight Baron
Crypt Crawler
[/details]

[details=End of Turn Discard]
Cursed Crow
Gorgon
Summon Skeletons
Crypt Crawler
[/details]

[details=My Thoughts]
Continue praying!
[/details]

No way Iā€™m doing that much damage with tech 0, GG! I ran out of gas first, it seems.

I drew that one out as long as I could, but this map is firmly in blackā€™s, specifically necromancyā€™s, favor. The only other competitor I can even think of for this map is Feral, but even then necro still wins on pure gold to damage ratios. I think you would have won sooner had you not let me get a decent gold advantage.

I did almost eek out a victory though. :slight_smile:

If I work up something that might actually work as P1, Iā€™ll revisit, but for now, we have one map to go.

LOST TEMPLE: Players ignore all tech building requirements and donā€™t need heroes to cast spells.

This map all comes down to what you can afford and what you draw on T3. I have said before this one is probably solvable, but it does come down to what techs are actually chosen and drawn on both sides.

P1T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Spectral Aven
Arrest


WORKERS
Spectral Aven


NextHand

Reputable Newsman
Jail
Lawful Search
Building Inspector
Manufactured Truth


Discard

Porkhand Magistrate
Bluecoat Musketeer
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Traffic Director - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 5
1 Like

Yea it was almost harder as P1 on that last map b/c of the gold disadvantage, everything is hasty so the penalty of going second is diminished. Necro is S+ tier on that map for sure, I donā€™t see Feral competing and Iā€™d actually put Truth and maybe Growth ahead of Feral for the card efficiency of mirrors and wisp / water elemental. Scribe is solid as well, and Oniā€™s soldiers are no joke for anyone other than Orpal!

I canā€™t imagine this next map going any other way than Truth smashing a win, but we shall play it out!

Game 23, Player 2, Turn 1

Map: LOST TEMPLE: Players ignore all tech building requirements and donā€™t need heroes to cast spells.
Black vs Blue

[details=Starting Hand]
Jandra, the Negator
Sacrifice the Weak
Pestering Haunt
Summon Skeletons
Thieving Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Jandra, the Negator
[/details]


###Main:

  • Thieving Imp (2)
  • Worker (1)

[details=Workers][spoiler]

[/spoiler][/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothin

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Deteriorate
Graveyard
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
[/details]

[details=End of Turn Discard]
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
[/details]

[details=My Thoughts]
No possible idea how I will pull off a win here, I need to bleed his cards and ice Quince while also popping Liberty Gryphons. Sickness, Shadow Blade will both be helpful, but idk how Iā€™ll end things in time regardless. Think this is pretty pointless but Iā€™ll play along
[/details]

P1T2


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Spectral Flagbearer


STARTING HAND
Reputable Newsman
Lawful Search
Manufactured Truth
Building Inspector
Jail
Bluecoat Musketeer


WORKERS
Spectral Aven
Manufactured Truth


NextHand

Porkhand Magistrate
Spectral Flagbearer
Lawbringer Gryphon
Jail
Arrest


Discard

Reputable Newsman
Building Inspector
Bluecoat Musketeer
Lawful Search


Tech 2 card(s)
Get Paid + float - ($7)
Lawful Search, reshuffle draw 1, look at that fancy deteriorate - ($6)
Worker - ($5)

Float ($5)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 6
Thoughts

Lawbringer seems like the right play. I have 12g+1g for T3 worker. I spent 1g on TD as a mild block. LG costs 10g. I can afford to cast lawful searching or put down building inspector. His T3 will have a 3g advantage on me, 15g+1g T3 worker. So, Zarramonde, his most likely choice, will be able to arrive and target my LG for removal, even with resist 3 from lookout, with 2g to spare. In retrospect, Jail seems like the best option to counter him, compared to TD. But even then he has the gold to get Zarra out of jail. Oh well.

Given the gold disparity, I think my only play is lawbringer plus flagbearer, and hope he doesnt have deteriorate in hand, so zarra would be forced to hit flagbearer. Luckily, I can gurantee they will be in hand with lawful search. Slight risk of drawing either a turn early. If I get lawbringer early, then im screwed, if I get flagbearer, then he has two chances to knock it down with deteriorate. And given the Imp, I have to use lawful search to recover, I think.

With the imp, his 3g advantage has been wiped out. He can still spend 2g on sac the weak, but otherwise I think Iā€™m in decent shape.

Well I canā€™t give you just enough gold for lethal so I guess I donā€™t attackā€¦ lol wth do I do?

Game 23, Player 2, Turn 2

Map: LOST TEMPLE: Players ignore all tech building requirements and donā€™t need heroes to cast spells.
Black vs Blue

[details=Starting Hand]
Deteriorate
Graveyard
Skeletal Archery
Poisonblade Rogue
Skeleton Javelineer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Sickness, Carrion Curse ĀÆ_(惄)_/ĀÆ
[/details]


###Main:

  • Graveyard (5)
  • Worker (4)

[details=Workers]
Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Graveyard (3hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 4
  • Workers: 7

[details=End of Turn Hand]
Deteriorate
Pestering Haunt
Sacrifice the Weak
Sickness
Summon Skeletons
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Best thing I can think of is pick off Gryphons and bleed his cards until hopefully I can overwhelm him, super long shot but I really got nothin in the meantime
[/details]

I think you misjudge the cost of liberty gryphons and quince. Thats a 14g play.

P1T3


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Jail
Spectral Flagbearer
Lawbringer Gryphon
Porkhand Magistrate
Arrest


WORKERS
Spectral Aven
Manufactured Truth


NextHand

Liberty Gryphon
Bluecoat Musketeer
Lawful Search
Jail
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($11)
Spectral Flagbearer - ($10)
Lawbringer Gryphon, my base is flying :stuck_out_tongue: - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Flagbearer 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Lawbringer Gryphon 7/6
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Hereā€™s hoping his hand letā€™s my guy survive.

Indeed I forgot the second mirror spawn

Game 23, Player 2, Turn 3

Map: LOST TEMPLE: Players ignore all tech building requirements and donā€™t need heroes to cast spells.
Black vs Blue

[details=Starting Hand]
Deteriorate
Pestering Haunt
Sacrifice the Weak
Sickness
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+4float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Sickness, Carrion Curse ĀÆ_(惄)_/ĀÆ
[/details]


###Main:

  • Deteriorate Flagbearer
  • Imp kills TD, you get 1g
  • Sacrifice the Weak, Imp and Gryphon die (9)
  • Imp from Grave, discard #3 of 5 (6)
  • Worker (5)

[details=Workers]
Pestering Haunt, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Graveyard (3hp)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 5
  • Workers: 8

[details=End of Turn Hand]
Skeleton Javelineer
Skeletal Archery
Carrion Curse
Sickness
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Well No Gryphons, interesting. I donā€™t have CC and Sickness isnā€™t helpful here, but Deteriorate + StW is so weā€™ll do that and continue the bleed plan. Grab Zarras for endgame
[/details]

P1T4


Tech StartingHand Workers

TECH
Reteller of Truths
Free Speech


STARTING HAND
Bluecoat Musketeer
Reputable Newsman
Liberty Gryphon
Lawful Search
Jail


WORKERS
Spectral Aven
Manufactured Truth
Bluecoat Musketeer


NextHand

Building Inspector
Liberty Gryphon
Arrest
Porkhand Magistrate


Discard

Lawful Search
Traffic Director
Spectral Flagbearer
Lawbringer Gryphon
Reputable Newsman
Jail
Reteller of Truths
Free Speech


Tech 2 card(s)
Get Paid + Scav - ($7)
Worker - ($6)
Quince - ($4)
Liberty Gryphon, breaks your Graveyard - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince 1/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Liberty Gryphon 5/5, untargetable while mirror active
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Damn, he had the stuff. He should have gone straight for Zarra. Alternately, I should have just implemented liberty gryphon rush on T4, cause that sac the weak play basically put me 8g behind.

This is a clown fiesta lol

Game 23, Player 2, Turn 4

Map: LOST TEMPLE: Players ignore all tech building requirements and donā€™t need heroes to cast spells.
Black vs Blue

[details=Starting Hand]
Deteriorate
Pestering Haunt
Sacrifice the Weak
Sickness
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+5float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Lord of Shadows, Dark Pact
Zarramonde, the Obliterator x2
Sickness, Carrion Curse ĀÆ_(惄)_/ĀÆ
[/details]


###Main:

  • Vandy to max, targets Mirror (pops, you get 1g) and Imp (7)
  • Sickness Quince and Gryphon, who pops (5)
  • Imp kills Quince
  • Carrion Curse, whatā€™d you draw on reshuffle (2)ā€¦ Flagbearer, so just Arrest is discarded I guess

ā€¦ Continuing

  • Worker (1)

[details=Workers]
Skeletal Archery, Pestering Haunt, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (4/5+1armor lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Thieving Imp (4/4 doomed)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

####Gold:

  • Gold: 1
  • Workers: 9

[details=End of Turn Hand]
Zarramonde, the Obliterator
Summon Skeletons
Sacrifice the Weak
[/details]

[details=End of Turn Discard]
Graveyard
Carrion Curse
Sickness
Lord of Shadows
Lord of Shadows
Skeleton Javelineer
[/details]

[details=My Thoughts]
Well Flagbearer is about the worst possible draw there, but at least Iā€™m burying the other Liberty Gryphon in a reshuffle and killing Quinceā€¦ just enough gold for Zarra next turn, Vandy can help clear a path a bit
[/details]

Spectral Flagbearer

And yes, multiple heroes seem to be allowed.

Yuck thatā€™s a very nice draw, edited in end of turn above with only the Arrest getting discarded

Wonā€™t matter unless I can get my draws to align at some point.

P1T5


Tech StartingHand Workers

TECH
Macciatus, the Whisperer
Reteller of Truths


STARTING HAND
Arrest
Porkhand Magistrate
Liberty Gryphon
Building Inspector
Spectral Flagbearer


WORKERS
Spectral Aven
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Lawful Search
Jail
Traffic Director


Discard

Arrest
Liberty Gryphon
Building Inspector
Macciatus, the Whisperer
Reteller of Truths


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Spectral Flagbearer - ($6)
Liberty Gryphon, hits your base for 5 - ($3)
Bigby - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby 2/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Spectral Flagbearer 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Liberty Gryphon 5/5
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Bah, black can just pop mirrors so easily, note to self, T4 liberty gryphons next time. Course the draw probably wonā€™t cooperate.

Total silliness

Game 23, Player 2, Turn 5

Map: LOST TEMPLE: Players ignore all tech building requirements and donā€™t need heroes to cast spells.
Black vs Blue

[details=Starting Hand]
Zarramonde, the Obliterator
Summon Skeletons
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Lord of Shadows, Dark Pact
Lord of Shadows, Dark Pact
Zarramonde, the Obliterator x2
Sickness, Carrion Curse ĀÆ_(惄)_/ĀÆ
[/details]


###Main:

  • Zarramonde, the Obliterator, kills Flagbearer you get a card (0)
  • Vandy kills Bigby

[details=Workers]
Skeletal Archery, Pestering Haunt, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 15

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Zarramonde, the Obliterator (11/11)
  • Vandy (4/3 lvl 5)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Deteriorate
Zarramonde, the Obliterator
Lord of Shadows
Sacrifice the Weak
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
We shall see if I can keep him off the other Gryphon long enough to win, I donā€™t think I can thoughā€¦
[/details]

P1T6


Tech StartingHand Workers

TECH
Flagstone Garrison
Insurance Agent


STARTING HAND
Jail
Lawful Search
Traffic Director
Free Speech
Lawbringer Gryphon


WORKERS
Spectral Aven
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate
Jail


NextHand

Building Inspector
Reteller of Truths
Reputable Newsman
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Lawful Search, another zarra, and lord of shadows, thats interesting - ($7)
Gryphon hits your base to 10
Oni - ($5)
Tower - ($2)
Traffic Director - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Onimaru 2/3, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Liberty Gryphon 5/5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

Just gonna come down to draws it seems

Game 23, Player 2, Turn 6

Map: LOST TEMPLE: Players ignore all tech building requirements and donā€™t need heroes to cast spells.
Black vs Blue

[details=Starting Hand]
Zarramonde, the Obliterator
Summon Skeletons
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Cursed Crow, Sickness but does it matter?
Lord of Shadows, Dark Pact
Lord of Shadows, Dark Pact
Zarramonde, the Obliterator x2
Sickness, Carrion Curse ĀÆ_(惄)_/ĀÆ
[/details]


###Main:

  • Garth + make a skeleton (6)
  • Sacrifice the weak, skeleton and TD die (4)
  • Vandy trades with Oni, Garth to level 3, you draw 1
  • Maxband Garth, fetching a Cursed Crow (0)
  • Zarramonde stomps your base to 9, liberty gryphon gets obliterated

[details=Workers]
Skeletal Archery, Pestering Haunt, Poisonblade Rogue, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 10

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Cursed Crow (3/3 resist 1)

####In Play:

  • Zarramonde, the Obliterator (11/10)
  • Garth (3/4 lvl 7)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Dark Pact
Dark Pact
Carrion Curse
Lord of Shadows
Graveyard
[/details]

[details=End of Turn Discard]
Sacrifice the Weak
Lord of Shadows
Zarramonde, the Obliterator
Deteriorate
[/details]

[details=My Thoughts]
ĀÆ_(惄)_/ĀÆ who knows!
[/details]

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