No way I’m doing that much damage with tech 0, GG! I ran out of gas first, it seems.
I drew that one out as long as I could, but this map is firmly in black’s, specifically necromancy’s, favor. The only other competitor I can even think of for this map is Feral, but even then necro still wins on pure gold to damage ratios. I think you would have won sooner had you not let me get a decent gold advantage.
I did almost eek out a victory though.
If I work up something that might actually work as P1, I’ll revisit, but for now, we have one map to go.
LOST TEMPLE: Players ignore all tech building requirements and don’t need heroes to cast spells.
This map all comes down to what you can afford and what you draw on T3. I have said before this one is probably solvable, but it does come down to what techs are actually chosen and drawn on both sides.
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Traffic Director - ($2)
Discard 3, draw 5
[I]Scavenger[/I]: Traffic Director 1/1
Base HP: 20
- Hand: 5
- Deck: 0
- Disc: 3
- Gold: 2
- Workers: 5