MapMatch: Blue V Black - FrozenStorm and Zhavier

yup, GG!, I was hoping against sac the weak. Without it, my tech 2 could have survived.

I still would have been able to Vandy SQL, Hoodie Newsie, Haunt TD, Meta, and have Orpal break the t2 no?

Anywho, which map we doing shenanigans on next?

1 Like

THE ABSOLUTELY INSANEā€¦

BLOODBOWL: All units have +1 ATK and haste.

So, yea, this will beā€¦ weird.

If blue can somehow survive to tech 2, i think its a given blue will win flooding the board with hasty units, but I wonder if either of us will be able to keep anything alive.

P1T1


StartingHand Workers

STARTING HAND
Arrest
Reputable Newsman
Porkhand Magistrate
Spectral Aven
Building Inspector


WORKERS
Arrest


NextHand

Manufactured Truth
Traffic Director
Bluecoat Musketeer
Lawful Search
Jail


Discard

Reputable Newsman
Building Inspector
Spectral Aven


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Porkhand Magistrate, hits your base for 3 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Porkhand Magistrate 3/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

I can recall from playing random decks with @youngbuck that Bone Collector is completely broken on this map. But otherwise, I expect Blue will be generally advantaged, as heroes not having haste hurts Black, as does the general immediacy advantage Blackā€™s spells usually impose on this matchup being less effective.

Game 21, Player 2, Turn 1

Map: BLOODBOWL: All units have +1 ATK and haste.
Black vs Blue

[details=Starting Hand]
Pestering Haunt
Jandra, the Negator
Skeletal Archery
Graveyard
Poisonblade Rogue
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Garth (3)
  • Skeleton rises up and smacks porky (2)
  • Haunt from hand trades with Porky
  • Worker (1)

[details=Workers]
Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (1/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:


###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Summon Skeletons
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
[/details]

[details=End of Turn Discard]
Poisonblade Rogue
Graveyard
Skeletal Archery
Pestering Haunt
[/details]

[details=My Thoughts]
Imp + Skele wouldā€™ve been what I wanted in this hand, seeing as I got neither Iā€™ll take a trade kill on Porky in exchange for Garth taking one for the team. Archery + Bone Collectors + Graveyard will be OP AF if I can make it there, weā€™ll see how that works out though. Dark Pact can probably help me win out but itā€™s going to be tight. Lichā€™s Bargain could be viable also (maybe)
[/details]

P1T2


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Manufactured Truth
Traffic Director
Lawful Search
Bluecoat Musketeer
Jail


WORKERS
Arrest
Bluecoat Musketeer


NextHand

Reputable Newsman
Building Inspector
Free Speech
Porkhand Magistrate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jail - ($1)
Traffic Director - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director 2/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail :heart: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Thatā€™s a pretty interesting choice, jail and no tech 1ā€¦

Game 21, Player 2, Turn 2

Map: BLOODBOWL: All units have +1 ATK and haste.
Black vs Blue

[details=Starting Hand]
Summon Skeletons
Thieving Imp
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Bone Collector x2
[/details]


###Main:

  • Summon Skeletons (4)
  • Make another Skeleton (3)
  • One skele trades with TD
  • Another + Garth kill the Jail
  • Skeleton Javelineer (2)
  • Tech 1 (1)
  • Worker (0)

[details=Workers]
Sacrifice the Weak, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (2+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (2/1)
  • :target: Lookout:

####In Play:

  • Garth (1/3 lvl 1)
  • Skeleton (2/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Summon Skeletons
Thieving Imp
Skeletal Archery
Pestering Haunt
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Not sure why jail for him but okay? Break that, move along to tech 1, donā€™t think heā€™ll be able to break it. Kill Garth, possible, but not break t1.
ā€¦
Oof bad rs, bummer. Still, a worst case of Archery + Skeles isnā€™t awful
[/details]

So yea, my brain was just not prepared for this map. even with a terrible draw on your part, I donā€™t see how you could fail to break my tech 1 and keep my locked out.

P1T3


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Free Speech
Reputable Newsman
Building Inspector
Porkhand Magistrate


WORKERS
Arrest
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Lawful Search
Spectral Aven
Free Speech
Manufactured Truth


Discard

Traffic Director
Free Speech
Jail
Reputable Newsman
Building Inspector
Spectral Hound
Spectral Hound


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Quince - ($3)
Tech 1 - ($2)
Free Speech - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror 1/1
  • :pschip: [I]Technician[/I]: Quince 1/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

It was a pretty awful draw, but indeed still enough to break t1

Game 21, Player 2, Turn 3

Map: BLOODBOWL: All units have +1 ATK and haste.
Black vs Blue

[details=Starting Hand]
Summon Skeletons
Thieving Imp
Skeletal Archery
Pestering Haunt
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Soul Stone, Dark Pact
Bone Collector x2
[/details]


###Main:

  • Thieving Imp, you discard #2 of 4, he hastily kills Quince, Garth to level 3, you get a card (4)
  • Garth kills mirror, you get a gold, midband to heal him (3)
  • **Pestering Haunt, he Jav and a skele break your tech 1, your base to 18
  • Heroā€™s Hall (1)
  • Skip worker (overrated)

[details=Workers]
Sacrifice the Weak, Jandra, the Negator
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Heroā€™s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (2/1)
  • :target: Lookout:

####In Play:

  • Garth (2/4 lvl 4)
  • Skeleton (2/1)
  • Skeleton Javelineer (2/1)
  • Thieving Imp (3/1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Poisonblade Rogue
Deteriorate
Graveyard
Bone Collector
[/details]

[details=End of Turn Discard]
Dark Pact
Soul Stone
Skeletal Archery
Summon Skeletons
[/details]

[details=My Thoughts]
Hasty frenzied skeletons from thin air OP AF, I get the free speech but it ainā€™t gon last long
[/details]

yea, GG, I know exactly what you will pull out next turn, and you can just destroy my base, cause you didnā€™t even have 1 bone collector in that set.

I might want to try this one again from player 1, later, if you are willing.

For now, your turn to go first.

Iā€™m cool for you to try P1 again after this, np

Game 22, Player 1, Turn 1

Map: BLOODBOWL: All units have +1 ATK and haste.
Black vs Blue

[details=Starting Hand]
Deteriorate
Pestering Haunt
Sacrifice the Weak
Skeletal Archery
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Garth (2)
  • Skeleton, hits your base to 18 (1)
  • Haunt hits your base to 17
  • Worker (0)

[details=Workers]
Sacrifice the Weak
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (1/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Skeleton (2/1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Skeleton Javelineer
Jandra, the Negator
Graveyard
Poisonblade Rogue
Thieving Imp
[/details]

[details=End of Turn Discard]
Summon Skeletons
Skeletal Archery
Deteriorate
[/details]

[details=My Thoughts]
Skeletons OP, this map is dumb lol
[/details]

P2T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Spectral Aven
Reputable Newsman
Building Inspector
Arrest


WORKERS
Bluecoat Musketeer


NextHand

Jail
Manufactured Truth
Traffic Director
Porkhand Magistrate
Lawful Search


Discard

Building Inspector
Reputable Newsman
Arrest


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Quince - ($2)
Spectral Aven, kills Garth, Quince to lvl 3 - ($0)
Mirror kills your skeleton

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince 1/4+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spectral Aven 3/2
    [B]Buildings:[/B]
  • :heart: Base HP: 17

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Ugh Aven lol, I didnā€™t draw for it

Game 22, Player 1, Turn 2

Map: BLOODBOWL: All units have +1 ATK and haste.
Black vs Blue

[details=Starting Hand]
Skeleton Javelineer
Jandra, the Negator
Graveyard
Poisonblade Rogue
Thieving Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5+1scav)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Bone Collector x2
[/details]


###Main:

  • Poisonblade Rogue, gimp Quince with -3/3 and dies (4)
  • Haunt pings your base to 16
  • Orpal (2)
  • Worker (1)
  • Tech 1 (0)

[details=Workers]
Jandra, the Negator, Sacrifice the Weak
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Bone Collector
Poisonblade Rogue
Bone Collector
Graveyard
Skeleton Javelineer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Aven OP :wink: Itā€™s okay Iā€™ll recover
[/details]

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Manufactured Truth
Porkhand Magistrate
Traffic Director
Lawful Search
Jail


WORKERS
Bluecoat Musketeer
Jail


NextHand

Porkhand Magistrate
Manufactured Truth
Lawful Search
Overeager Cadet
Arrest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Traffic Director - ($3)
Aven and TD break your Tech 1
Mirror - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince 0/1+A, lvl 3, -3 Runes
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spectral Aven 3/2
  • Traffic Director 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

So, break his tech 1, he canā€™t use garth withuot getting rid of orpal somehow, so he probably just sees what he can do with tech 0 or maybe maxbanding Orpal. Hmm, I can try to make sure I will have 9 gold, and use maxband Oni, that seems pretty good. Plus it makes it a lot harder to break my tech 1 If I am really lucky, Iā€™ll get maxband Oni and 2 cadets.

Humbug TD!

Game 22, Player 1, Turn 3

Map: BLOODBOWL: All units have +1 ATK and haste.
Black vs Blue

[details=Starting Hand]
Bone Collector
Poisonblade Rogue
Bone Collector
Graveyard
Skeleton Javelineer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact x2
Bone Collector x2
[/details]


###Main:

  • Javelineer, kills Quince, Orpal to 3 (5)
  • Graveyard (3)
  • Orpal to level 4 (2)
  • Sacrifice Jav to graveyard to target Aven with -1/1, it dies
  • Haunt trades with TD and goes to my graveyard
  • Skip worker

[details=Workers]
Jandra, the Negator, Sacrifice the Weak
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Orpal (2/4+1armor lvl 4)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Graveyard (3hp, holding Haunt and Jav)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 6

[details=End of Turn Hand]
Deteriorate
Thieving Imp
Skeletal Archery
Summon Skeletons
Dark Pact
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Recoveringā€¦ Hounds likely coming, possibly tech 2 also, going to have to come hard next turn, Archery + SS a possibility. Likely Orpal dies or can suicide, teching 2x Dark Pact to dig up these BCs that got dropped from playability

Worker skip not a big deal here, would rather have the recycle
[/spoiler][/details]

P2T3


Tech StartingHand Workers

TECH
Tax Collector
Spectral Hound


STARTING HAND
Lawful Search
Overeager Cadet
Arrest
Porkhand Magistrate
Manufactured Truth


WORKERS
Bluecoat Musketeer
Jail


NextHand

Overeager Cadet
Building Inspector
Overeager Cadet
Tax Collector
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($8)
Onimaru - ($6)
Overeager Cadet
Manufactured Truth Mirror into Cadet - ($5)
Both Cadets trade with Orpal, Oni to lvl 3
Maxband Oni - ($0)
All 3 soldiers break tech 1, base to 16

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 4/5+A, lvl 8
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Soldier 2/1
  • Soldier 2/1
  • Soldier 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Ok, I can max Oni, but have to skip a worker, this should be interesting. He should be pressured a bit to handle Oni, but my soldiers probably wonā€™t survive. Or maybe he breaks my tech 1? could be interesting.

My poor tech 1 :frowning:

Game 22, Player 1, Turn 4

Map: BLOODBOWL: All units have +1 ATK and haste.
Black vs Blue

[details=Starting Hand]
Deteriorate
Thieving Imp
Skeletal Archery
Summon Skeletons
Dark Pact
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+2float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Crypt Crawler, Soul Stone
Dark Pact x2
Bone Collector x2
[/details]


###Main:

  • Garth + a skeleton (5)
  • Summon Skeletons (2)
  • Skeletal Archery (0)
  • Skeletons kill Oni, Garth to level 3
  • Deteriorate a soldier
  • Haunt from Grave, trades with another soldier

[details=Workers]
Jandra, the Negator, Sacrifice the Weak
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Skeleton (2/1)
  • Skeleton (2/1)
  • Skeleton (2/1)
  • Skeletal Archery
  • Graveyard (3hp, holding Haunt and Jav)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Dark Pact
Bone Collector
Bone Collector
Poisonblade Rogue
[/details]

[details=End of Turn Discard]
Deteriorate
Summon Skeletons
Soul Stone
Crypt Crawler
Dark Pact
Thieving Imp
[/details]

[details=My Thoughts]
This feels worth a kill on Oni, donā€™t want to leave 2 soldiers up just to give the levels to Vandy so might as well have Garth do the dying and only leave one soldier up by getting Haunt out of it. This is almost certainly going to prompt a tower but Iā€™m okay with that, the skeletons can double as good ā€œswift-strike-yā€ blockers too. Doubtful I make it to tech 2 but we shall see.
[/details]

This canā€™t possibly work out well for me, but I seem to be doing slightly better than last game :stuck_out_tongue:

P2T4


Tech StartingHand Workers

TECH
Specral Hound
Spectral Flagbearer


STARTING HAND
Building Inspector
Reputable Newsman
Overeager Cadet
Tax Collector
Overeager Cadet


WORKERS
Bluecoat Musketeer
Jail
Tax Collector


NextHand

Arrest
Porkhand Magistrate
Manufactured Truth


Discard

Building Inspector
Reputable Newsman
Specral Hound
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($7)
Building Inspector hits Garth - ($6)
Quince - ($4)
Overeager Cadet, Kills Garth, Quince to lvl 3
Max Quince - ($2)
2nd Overeager Cadet, Mirror Copies
2nd Overeager Cadet and Soldier break Tech 1
Mirror Cadet breaks Graveyard
Worker - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Quince 1/5, lvl 5
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Soldier 2/1
  • Overeager Cadet 3/1
  • Overeager Cadet 3/2
  • Mirror Cadet 3/2
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Hmm, so much skeletons :frowning: damnit, Iā€™m short of killing enough things and building a tower

FFS my tech 1 man!

Game 22, Player 1, Turn 5

Map: BLOODBOWL: All units have +1 ATK and haste.
Black vs Blue

[details=Starting Hand]
Dark Pact
Bone Collector
Bone Collector
Poisonblade Rogue
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Nether Drain x2
Crypt Crawler, Soul Stone
Dark Pact x2
Bone Collector x2
[/details]


###Main:

  • Orpal + Midband (1)
  • Three Skeletons kill quince, you get a gold, orpal maxbands
  • Sacrifice a skeleton to paste Soldier, plague spreads to pop OC1 and Mirror OC
  • Worker (0)

[details=Workers]
Poisonblade Rogue, Jandra, the Negator, Sacrifice the Weak
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Orpal (2/5+1armor lvl 6)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Skeleton (2/1)
  • Skeleton (2/1)
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Bone Collector
Nether Drain
Skeleton Javelineer
Graveyard
Dark Pact
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
100% heā€™s playing for another soldier rush, so I will maxband Orpal in defense and PRAY thatā€™s enough to keep my damn tech 1 (though I kinda doubt it, if he has anything that can get to 3atk in hand)
[/details]

Actually, the mirror cadet was trashed when quince died, so the rune would have gone to my other cadet.

My turn could have been MUCH better had that not been the case.

P2T5


Tech StartingHand Workers

TECH
Scribe
Scribe


STARTING HAND
Manufactured Truth
Porkhand Magistrate
Arrest


WORKERS
Bluecoat Musketeer
Jail
Tax Collector
Arrest


NextHand

Spectral Hound
Traffic Director
Spectral Aven


Discard

Building Inspector
Reputable Newsman
Specral Hound
Spectral Flagbearer
Overeager Cadet
Overeager Cadet
Manufactured Truth
Scribe
Scribe


Tech 2 card(s)
Get Paid + float + Scav - ($10)
Porkhand Magistrate, tap to disable Orpal, you draw - ($6)
Tower - ($3)
Bigby - ($1)
Cadet trades with a skeleton, rune spreads to magistrate
Await my demise at the hand of OP tech 1 unit

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bigby 2/3, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Porkhand Magistrate 2/2, -1 Rune
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Well, no matter what I donā€™t see killing his tech 1 this turn. Shoulda put quince in technician, this was a terrible hand.

FINALLY

Game 22, Player 1, Turn 6

Map: BLOODBOWL: All units have +1 ATK and haste.
Black vs Blue

[details=Starting Hand]
Bone Collector
Nether Drain
Skeleton Javelineer
Graveyard
Dark Pact
Thieving Imp (porky)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Soul Stone, Twilight Baron
Nether Drain x2
Crypt Crawler, Soul Stone
Dark Pact x2
Bone Collector x2
[/details]


###Main:

  • Thieving Imp, discard #3 of 3, kill Bigby and you draw 1 (4)
  • Bone Collector, breaks your tower, your base to 14, and I get a skeleton (2)
  • Skeleton kills Porky safely
  • Javelineer (1)
  • Worker (0)

[details=Workers]
Graveyard, Poisonblade Rogue, Jandra, the Negator, Sacrifice the Weak
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (2/1)
  • :target: Lookout:

####In Play:

  • Skeleton (2/1)
  • Bone Collector (4/2)
  • Orpal (2/5 lvl 6)
  • Skeletal Archery

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Nether Drain
Deteriorate
Summon Skeletons
Bone Collector
[/details]

[details=End of Turn Discard]
Thieving Imp
Soul Stone
Twilight Baron
Dark Pact
Nether Drain
[/details]

[details=My Thoughts]
Good, no soldier rush this time, tower I can take care of, heā€™s still low on cards. Quince maxband still a legitimate concern but I should be safe with this arrangement, wish I had enough gold to get a heroā€™s hall together but I can live with Orpal. Not likely to tech up so grabbing Twilight Baron and another Soul Stone, would really love to get that on BC
[/details]