MapMatch: Blue V Black - FrozenStorm and Zhavier

yup, all that effort just to keep from paying 1 for a building :stuck_out_tongue:

P2T5


Tech StartingHand Workers

TECH
Insurance Agent
Flagstone Garrison


STARTING HAND
Manufactured Truth
Jurisdiction
Overeager Cadet
Scribe
Spectral Aven


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Spectral Aven


NextHand

Lawful Search
Traffic Director
Judgment Day
Arrest


Tech 2 card(s)
Get Paid + Scav - ($9)
Worker - ($8)
Jurisdiction into Free Speech - ($4)
Tech 2, Peace and Law - ($0)
Oni hits Orpal to 1 hp
Overeager Cadet

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/3, naming 0
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby 3/2, lvl 5
  • Onimaru 4/3, lvl 8
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace, Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Hmm, Jurisdictionā€¦ So many choices. I could grab boot camp and move orpal or buff Bigby, probably not great. I could MT into spectral aven or BC and smack Orpal or something else. I could Jurisdiction into free speech or injunction. Free Speech seems the safest thing overall, plus it gets a free speech into my deck sooner.

Itā€™s all good in the neighborhood :wink:

Game 19, Player 1, Turn 5

Map: VORTOSS RUINS: Players canā€™t build the heroesā€™ hall or tech lab add-ons, but automatically get their effects.
Black vs Blue

[details=Starting Hand]
Sacrifice the Weak
Gorgon
Skeleton Javelineer
Graveyard
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Zarramonde, the Obliterator, Metamorphosis
Gorgon, Cursed Ghoul
Doom Grasp, Blackhand Dozer
Dark Pact, Nether Drain
Bone Collector x2
[/details]


###Main:

  • Gorgon (6)
  • Graveyard (4)
  • Bone Collector trades with OC, I get a skeleton
  • Skeleton pings your Newsman to 2hp
  • Vandy (2)
  • Worker (1)

[details=Workers]
Skeleton Javelineer, Pestering Haunt, Skeletal Archery, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz + Disease

####In Patrol:

  • :psblueshield: Squad Leader: Gorgon (2/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Orpal (2/1 lvl 6)
  • :exhaust: Technician: Vandy (2/3 lvl 1)
  • :target: Lookout:

####In Play:

  • Skeleton (1/1)
  • Skeleton (1/1)
  • Graveyard (3hp, holding Bone Collector)

###Economy Info:

####Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Cursed Ghoul
Nether Drain
Dark Pact
[/details]

[details=End of Turn Discard]
Metamorphosis
Zarramonde, the Obliterator
Sacrifice the Weak
[/details]

[details=My Thoughts]
Once again, going to max protect in the spirit of keeping buildings alive. Donā€™t want another Judgement Day getting my tech 2 killed. Not sure why he would go Law, but feel pretty good about splitting between Meta and Zarra as win conditions for now. Graveyard out to keep Gorgon coming back.
[/details]

Wouldnā€™t Oni be 2/3 because Orpal deals damage as -1/-1 runes? Unlike Poisonblade Rogue, he doesnā€™t only do that when attacking.

Not when Orpal is silenced from ā€œFree Speechā€ (weā€™re on to your bullshit, Quince and sometimes Bigby now I guess :stuck_out_tongue: )

Iā€™m testing how surprising I can be.

P2T6


Tech StartingHand Workers

TECH
Drill Sergeant
Insurance Agent


STARTING HAND
Arrest
Judgment Day
Lawful Search
Traffic Director
Flagstone Garrison
Overeager Cadet
Scribe
Building Inspector
The Art of War


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Spectral Aven


NextHand

Jurisdiction
Free Speech
Manufactured Truth
Judgment Day
Insurance Agent


Discard

Overeager Cadet
Lawful Search
Drill Sergeant
Insurance Agent
Arrest
The Art of War
Building Inspector


Tech 2 card(s)
Get Paid - ($9)
Lawful Search, hmmm, this should be interesting - ($8)
Flagstone Garrison - ($5)
Traffic Director, draw 1 - ($4)
Overeager Cadet, draw 1
Scribe, draw 2 - ($2)
Arrest Gorgon - ($0)
Oni kills Vandy

Float ($0)
Stash 1, Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 1/3+A
  • :psfist: [I]Elite[/I]: Traffic Director 2/1
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]: Reputable Newsman 0/2, naming 0
  • :target: [I]Lookout[/I]: Onimaru 4/1, lvl 8
    [B]In Play:[/B]
  • Bigby 3/2, lvl 5
  • Flagstone Garrison :heart: 4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace, Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Iā€™m going to have problems with that ghoul, I think. And nether drain means Oni is dead, pity I didnā€™t get art of war sooner, needed 1g more. If I had community service, I almost could have used orpals maxband against him :stuck_out_tongue: He will certainly grab something from the discard with garth. and he likely can do a decent bit of damage with the ghoul, nether drain, orpal and the skeletons Hopefully he doesnā€™t get bigby and garrison, then I drop judgment day and repopulate.

Throughout these nearly 20 games, you have had the most insane Garrison fortune I have ever seen. Teach me how to get my blue deck to draw Garrisons like you do, @zhavier-sempai. I seem to have the dreaded probability curse, where my 50/50 draws actually work 50% of the time.

Game 19, Player 1, Turn 6

Map: VORTOSS RUINS: Players canā€™t build the heroesā€™ hall or tech lab add-ons, but automatically get their effects.
Black vs Blue

[details=Starting Hand]
Cursed Ghoul
Nether Drain
Dark Pact
Deteriorate (techn)
Bone Collector (damn was hoping to hit Doom Grasp, oh well)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+1float)
  • Tech 1 card in (except turn 1)

[details=All Teched Cards]
Cursed Ghoul, Zarramonde, the Obliterator
Zarramonde, the Obliterator, Metamorphosis
Gorgon, Cursed Ghoul
Doom Grasp, Blackhand Dozer
Dark Pact, Nether Drain
Bone Collector x2
[/details]


###Main:

  • Garth + lvl 3 (7)
  • Nether Drain Oni, he dies, Garth to level 7, resurrecting Cursed Ghoul from discard to give Scribe -1/1 (5)
  • Skeleton smacks Scribe to 2hp, sacrifice it to Garth to draw a card
  • Orpal kills Scribe, -1/1 spreads to Cadet and Newsie
  • Skeleton trades with TD
  • Tech 3 (0)

[details=Workers]
Skeleton Javelineer, Pestering Haunt, Skeletal Archery, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz + Disease
  • Tech3 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul (4/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Garth (3/4 lvl 7)
  • :target: Lookout:

####In Play:

  • Gorgon (2/4)
  • Orpal (2/1 lvl 6)
  • Graveyard (3hp, holding Bone Collector)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Thieving Imp
Blackhand Dozer
Doom Grasp
Metamorphosis
Cursed Ghoul
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Push for Tech 3 and whittle his offense to next to nothing, have just enough creature firepower that heā€™ll be tempted to Judgement Day but not enough to overflow my graveyard. I like this plan, I think itā€™ll work
ā€¦
Bad RS draw but hopefully we can work with it
[/details]

1 Like

It has been a surprising turn of luck, I admit.

P2T7


Tech StartingHand Workers

TECH
Censorship Council
Spectral Flagbearer


STARTING HANDJudgment Day
Insurance Agent
Jurisdiction
Free Speech
Manufactured Truth
Scribe
Censorship Council
Building Inspector
Overeager Cadet
Arrest
Insurance Agent
Lawful Search
Reputable Newsman


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Spectral Aven


NextHand

Drill Sergeant
Overeager Cadet
Spectral Flagbearer
Censorship Council
The Art of War


Discard

Judgment Day
Insurance Agent
Free Speech
Lawful Search
Manufactured Truth
Jurisdiction
Arrest
Reputable Newsman


Tech 2 card(s)
Get Paid - ($9)
Cadet suicides on Ghoul, newsman also dies from orpal maxband
Insurance Agent, insures Ghoul, reshuffle draw 1 - ($8)
Judgment Day, all units die, you draw 1 from gorgon, I get 4g and draw a card
Scribe, draw 2 - ($6)
Overeager Cadet, draw 1
Building Inspector - ($5)
Quince - ($3)
Free Speech - ($1)
Insurance Agent, insures my Scribe - ($0)
Tap Bigby to draw

Float ($0)
Stash 1, Discard 5, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 1/3+A
  • :psfist: [I]Elite[/I]: Overeager Cadet 3/2
  • :ps_: [I]Scavenger[/I]: Insurance Agent 2/2
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]: Quince 1/3, lvl 1
    [B]In Play:[/B]
  • Bigby 3/2, lvl 5
  • Flagstone Garrison :heart: 4
  • Building Inspector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace, Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

I, however, cannot hit a nearly 60/40ā€¦

Game 19, Player 1, Turn 6

Map: VORTOSS RUINS: Players canā€™t build the heroesā€™ hall or tech lab add-ons, but automatically get their effects.
Black vs Blue

[details=Starting Hand]
Thieving Imp
Blackhand Dozer
Doom Grasp
Metamorphosis
Cursed Ghoul
Nether Drain (boooo)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • No techs

[details=All Teched Cards]
Cursed Ghoul, Zarramonde, the Obliterator
Zarramonde, the Obliterator, Metamorphosis
Gorgon, Cursed Ghoul
Doom Grasp, Blackhand Dozer
Dark Pact, Nether Drain
Bone Collector x2
[/details]


###Main:

  • Vandy (8)
  • Cursed Ghoul from Grave, -1/1 Scribe (4)
  • Cursed Ghoul from Hand, -1/1 scribe (0)
  • Orpal kills scribe, take your phony insurance
  • Garth kills Quince, Vandy midbands

[details=Workers]
Skeleton Javelineer, Pestering Haunt, Skeletal Archery, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 Demonz + Disease
  • Tech3 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul (4/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Cursed Ghoul (4/5)
  • :exhaust: Technician: Vandy (3/4 lvl 3)
  • :target: Lookout:

####In Play:

  • Garth (3/3 lvl 7)
  • Orpal (2/1 lvl 6)
  • Graveyard (3hp, holding Bone Collector and Gorgon and soon to overflow no doubt)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Zarramonde, the Obliterator
Sacrifice the Weak
Zarramonde, the Obliterator
Dark Pact
Bone Collector
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Guess I have to wait 1 more turnā€¦ and by then who knows if he can muster enough offense to come after it. This is so annoying
[/details]

I now realize how silly patrolling quince was :stuck_out_tongue:

P2T8


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HANDCensorship Council
Spectral Flagbearer
Drill Sergeant
The Art of War
Overeager Cadet
Traffic Director
Arrest
Insurance Agent
Boot Camp
Judgment Day
Free Speech
Manufactured Truth
Lawful Search
Scribe
Jurisdiction
Reputable Newsman


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Spectral Aven
The Art of War


NextHand

Boot Camp
Reputable Newsman
Boot Camp
Censorship Council
Manufactured Truth


Tech 2 card(s)
Get Paid + 2 Insurance - ($11)
Drill Sergeant, reshuffle, draw 1 - ($8)
Overeager Cadet #2, draw 1, DS+1
Traffic Director, draw 1, DS+1 - ($7)
Insurance Agent #2, insures the SQL ghoul, draw 1, DS+1
Spectral Flagbearer, draw 1, DS+1 - ($6)
Move 4 runes to 1st Cadet, kills SQL Ghoul, I get 4g and draw 1 - ($10)
Onimaru - ($8)
Boot Camp my DS, draw 1 - ($7)
tap Bigby to Draw
Lawful Search, draw 1, look at that hand - ($6)
Scribe, Draw 2, DS+1 - ($4)
Move 2 runes to first Insurance Agent, Agent kills Vandy, Oni to lvl 3, you draw that last card in deck
Arrest Scavenger Ghoul, your graveyard lives :frowning: - ($2)
Manufactured Truth my Mirror into a Scribe, who kills Orpal without triggering maxband, Onimaru to lvl 5 midband, mirror dies at end of turn - ($1)
Worker - ($0)
Building Inspector hits your base for 1

Float ($0)
Stash 1, Discard 4, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Insurance Agent 2/2
  • :psfist: [I]Elite[/I]: Overeager Cadet 2/2
  • :ps_: [I]Scavenger[/I]: Scribe 1/3
  • :pschip: [I]Technician[/I]: Spectral Flagbearer 2/2
  • :target: [I]Lookout[/I]: Onimaru 3/4, lvl 5
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Building Inspector 1/1
  • Traffic Director 1/1
  • Drill Sergeant 3/3
  • Overeager Cadet 6/2, +4 Runes
  • Insurance Agent 4/1, +2 Runes
  • Bigby 3/2, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace, Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

GG once again, Iā€™m having so much fun ā€œplayingā€ my turns lol :rolling_eyes: I think I should just let you play for me from now on :stuck_out_tongue:

Kidding aside, that was a nice Judgement Day turn 3 or 4 or whenever that was

Go ahead and start the next draw-stravaganza

Yea, I was pretty happy that play worked out as well as it did. I thought Bigby free speech was pretty fun too.

I think I agree that this map advantages player 2, at least in this matchup.

P1T1


StartingHand Workers

STARTING HAND
Traffic Director
Building Inspector
Lawful Search
Arrest
Reputable Newsman


WORKERS
Arrest


NextHand

Porkhand Magistrate
Bluecoat Musketeer
Jail
Manufactured Truth
Spectral Aven


Discard

Building Inspector
Reputable Newsman
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Onimaru - ($1)
Traffic Director - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Weā€™ll see how P2-friendly it is I suppose.

Game 20, Player 2, Turn 1

Map: VORTOSS RUINS: Players canā€™t build the heroesā€™ hall or tech lab add-ons, but automatically get their effects.
Black vs Blue

[details=Starting Hand]
Skeleton Javelineer
Jandra, the Negator
Deteriorate
Poisonblade Rogue
Thieving Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 1 card in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (3)
  • Orpal (1)
  • Worker (0)

[details=Workers]
Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Orpal (1+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Graveyard
[/details]

[details=End of Turn Discard]
Thieving Imp
Deteriorate
Jandra, the Negator
Skeleton Javelineer
[/details]

[details=My Thoughts]
Bummer to once again get deteriorate first hand. No Haunt either. This series has devolved into me complaining about draws it feels like lol.
[/details]

P1T2


Tech StartingHand Workers

TECH
Brave Knight
Scribe


STARTING HAND
Spectral Aven
Manufactured Truth
Porkhand Magistrate
Jail
Bluecoat Musketeer


WORKERS
Arrest
Jail


NextHand

Reputable Newsman
Bluecoat Musketeer
Brave Knight
Scribe
Building Inspector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Quince - ($1)
Gimp Oni, killing Orpal, midband Quince
TD hits your base for 1

Float ($1)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quine 1/4+A, lvl 3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 0/1, lvl 1, -2 Runes
  • Traffic Director 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Hmm, I could just go ahead and gimp Oni. Shame RN isnt in this hand. And as much as Iā€™d love to do the aven MT trick, its not really worth it.

So far, not feeling terribly advantagedā€¦

Game 20, Player 2, Turn 2

Map: VORTOSS RUINS: Players canā€™t build the heroesā€™ hall or tech lab add-ons, but automatically get their effects.
Black vs Blue

[details=Starting Hand]
Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Graveyard
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 1 card in (except turn 1)

[details=All Teched Cards]
Shadow Blade, Hooded Executioner
[/details]


###Main:

  • Garth (4)
  • Skeleton (3)
  • Pestering Haunt
  • Tech 1 (2)
  • Worker (1)

[details=Workers]
Skeletal Archery, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (1/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Skeleton Javelineer
Hooded Executioner
Shadow Blade
Deteriorate
Jandra, the Negator
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
This is going to suck, I have a feeling. Wish I had deteriorate to mess that mirror up, b/c he need only pay 2 to copy it and bring something nasty. I donā€™t expect Garth to survive but Iā€™m SOL on blockers here. Would rather keep Vandy to set up Meta plays
[/details]

P1T3


Tech StartingHand Workers

TECH
Free Speech
Overeager Cadet


STARTING HAND
Brave Knight
Building Inspector
Reputable Newsman
Bluecoat Musketeer
Scribe


WORKERS
Arrest
Jail
Bluecoat Musketeer


NextHand

Spectral Aven
Manufactured Truth
Porkhand Magistrate
Lawful Search


Discard

Scribe
Reputable Newsman
Free Speech
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Quince and Oni kill SQL skeleton, Garth to lvl 3
Max Quince heals - ($4)
Brave Knight, mirror copies - ($1)
Mirror Knight kills Garth
Building Inspector - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror Knight 3/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director 1/1
  • :pschip: [I]Technician[/I]: Building Inspector 1/1
  • :target: [I]Lookout[/I]: Brave Knight 3/3
    [B]In Play:[/B]
  • Quince 1/5, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Looks like I got lucky on the deteriorate draw. Ok, so definitely kill oni on my terms. Luckily I have a good target for the free levels off Oni, but I canā€™t use garth to level up quince. Chances are good he clears my patrol, I think, but he canā€™t just kill quince, so probably he just hits my stuff, maybe he maxbands vandy in preparation for meta. I guess we shall see.

This time I had a proper read XD

Game 20, Player 2, Turn 3

Map: VORTOSS RUINS: Players canā€™t build the heroesā€™ hall or tech lab add-ons, but automatically get their effects.
Black vs Blue

[details=Starting Hand]
Skeleton Javelineer
Hooded Executioner
Shadow Blade
Deteriorate
Jandra, the Negator
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float+1scav)
  • Tech 1 card in (except turn 1)

[details=All Teched Cards]
Dark Pact, Metamorphosis
Shadow Blade, Hooded Executioner
[/details]


###Main:

  • Shadow Blade Brave Knight, it dies and goes to discard, mirror pops, you discard #1 of 4 (5)
  • Vandy kills Inspector and sparks TD, you get a card and a gold
  • Haunt smacks your base to 19
  • Hooded Executioner (3)
  • Orpal (1)
  • Worker (0)

[details=Workers]
Jandra, the Negator, Skeletal Archery, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/2 lvl 1)
  • Hooded Executioner (3/3)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Summon Skeletons
Sacrifice the Weak
Graveyard
Thieving Imp
[/details]

[details=End of Turn Discard]
Dark Pact
Metamorphosis
Shadow Blade
Deteriorate
Skeleton Javelineer
[/details]

[details=My Thoughts]
Yay guessed right on BK killing Garth, drew the Shadow Blade. I could tech up, but I think Iā€™d rather have more board pressure. Grabbing Meta b/c I feel like I can get it off turn 5
[/details]

Hmm, wonder if patrolling BK in the back would have been betterā€¦

So yea, good play there.

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Manufactured Truth
Porkhand Magistrate
Spectral Aven
Lawful Search
Building Inspector
Free Speech


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Traffic Director
Scribe
Reputable Newsman
Brave Knight


Discard

Lawful Search
Flagstone Garrison
Overeager Cadet
Free Speech
Manufactured Truth
Building Inspector


Tech 2 card(s)
Get Paid + Scav - ($8)
Worker - ($7)
Lawful Search, at least you donā€™t have anything too crazy in handā€¦ :confused: - ($6)
Free Speech - ($4)
Tech 2 Peace Truth - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Quince 1/5, lvl 5
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace, Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

I think unequivocally keeping main BK behind would have been better. Iā€™d have no good way to kill it, and I didnā€™t have anything on board scary that I could get through Mirror + 2 weenies

Game 20, Player 2, Turn 4

Map: VORTOSS RUINS: Players canā€™t build the heroesā€™ hall or tech lab add-ons, but automatically get their effects.
Black vs Blue

[details=Starting Hand]
Summon Skeletons
Sacrifice the Weak
Graveyard
Thieving Imp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 1 card in (except turn 1)

[details=All Teched Cards]
Dark Pact, Cursed Ghoul
Dark Pact, Metamorphosis
Shadow Blade, Hooded Executioner
[/details]


###Main:

  • Vandy and Exec kill your Quince, you get a gold, Vandy midbands
  • Orpal hits your tech 2 to 4hp
  • Haunt hits your base to 18
  • Maxband Vandy (6)
  • Tech 2 Disease and Demonz (2)
  • Worker (1)

[details=Workers]
Summon Skeletons, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ + DISEASE

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (4/5 lvl 5)
    Orpal (1/3 lvl 1)
  • Hooded Executioner (3/2)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 9

[details=End of Turn Hand]
Cursed Ghoul
Shadow Blade
Metamorphosis
Sacrifice the Weak
Skeleton Javelineer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Iā€™m well set up to meta, his only out is Jurisdiction or Injunction really.
[/details]

Looking direā€¦

"P1T5


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Flagstone Garrison


STARTING HAND
Scribe
Reputable Newsman
Traffic Director
Brave Knight
Spectral Aven


WORKERS
Arrest
Jail
Bluecoat Musketeer
Porkhand Magistrate
Brave Knight


NextHand

Eyes of the Chancellor
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid + Scav - ($9)
Reputable Newsman, naming 6 worth a try - ($7)
Scribe - ($5)
Traffic Director - ($4)
Worker - ($3)
Tower - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Reputable Newsman 0/3, naming 6
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Peace, Truth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Yeap I think this is game

Game 20, Player 2, Turn 5

Map: VORTOSS RUINS: Players canā€™t build the heroesā€™ hall or tech lab add-ons, but automatically get their effects.
Black vs Blue

[details=Starting Hand]
Cursed Ghoul
Shadow Blade
Metamorphosis
Sacrifice the Weak
Skeleton Javelineer
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Cursed Crow, Gorgon
Dark Pact, Cursed Ghoul
Dark Pact, Metamorphosis
Shadow Blade, Hooded Executioner
[/details]


###Main:

  • Hoodie and Haunt trade with Scribe
  • Sacrifice the Weak, Newsman dies (8)
  • Garth (6)
  • Metamorphosis, 3 hero Demon team, resurrect a Cursed Crow from discard (0)
  • Orpal kills TD, takes 2
  • Vandy smashes your tech 2, your base to 16
  • Skip worker

[details=Workers]
Summon Skeletons, Jandra, the Negator, Skeletal Archery, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DEMONZ + DISEASE

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (6/7 lvl 5)
  • Orpal (4/5 lvl 6)
  • Garth (5/6 lvl 7)
  • Cursed Crow (3/3)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Dark Pact
Dark Pact
Thieving Imp
Deteriorate
Graveyard
[/details]

[details=End of Turn Discard]
Sacrifice the Weak
Metamorphosis
Gorgon
Hooded Executioner
Pestering Haunt
Skeleton Javelineer
Shadow Blade
Cursed Ghoul
[/details]

[details=My Thoughts]
Should be GG
[/details]

1 Like