MapMatch: Blue V Black - FrozenStorm and Zhavier

Not what I expected, nice

Game 11, Player 1, Turn 5

Map: DAGGERFALL PRISON CAMP: Hiring workers doesn’t cost a card. (Track how many workers you have some other way.).
P1 Black vs P2 Blue

[details=Starting Hand]
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
Pestering Haunt
Gargoyle
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Soul Stone, Hooded Executioner
Shrine of Forbidden Knowledge, Dark Pact
Dark Pact, Gargoyle
Soul Stone, Gargoyle
[/details]


###Main:

  • Garth (6)
  • Skeleton (5)
  • Pestering Haunt
  • Gargoyle (2)
  • Activate gargoyle, he and Jandra break your tech 2, your base to 16 (1)
  • Worker (0)

[details=Workers]
5 Potato
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Gargoyle (3/2)
  • Skeleton (1/1)
  • Gargoyle (0/2)
  • Jandra, the Negator (4/1) Soul Stone attached
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Thieving Imp
Dark Pact
Shrine of Forbidden Knowledge
Skeletal Archery
Summon Skeletons
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Decided to skip tech 2 for right now, b/c it gives me the best continued pressure and allows me to wreck that tech 2 and hopefully keep his deck saturated. He might have teched Mind Control but it wouldn’t be worth that much to him. Next turn we’ll bring Vandy back out, and depending on whether he lays another free speech or not, just try to run him over with all this potential damage. Last tech will probably be like Dozer or Banefire + Twilight Baron or something.
[/details]

P2T5


StartingHand Workers

STARTING HAND
Building Inspector
Manufactured Truth
Lawful Search
Arrest
Flagstone Garrison
Overeager Cadet


WORKERS
workers
workers
workers
workers


NextHand

Spectral Aven
Free Speech
Reputable Newsman
Jail
Flagstone Garrison


Discard

Lawful Search
Flagstone Garrison
Arrest
Manufactured Truth


Tech 2 card(s)
Get Paid - ($9)
Lawful Search, shrine eh? - ($8)
2 Mirrors - ($4)
Overeager Cadet, mirror copies
Building Inspector, mirror copies - ($3)
Tower - ($0)
rebuild tech 2

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror Cadet 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror Inspector 1/1
  • :pschip: [I]Technician[/I]: Overeager Cadet 2/2
  • :target: [I]Lookout[/I]: Building Inspector 1/1
    [B]In Play:[/B]
  • Quince 1/5, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Eh, yea, he opted to just lay down the pressure, figures. This will end sooner, then. Still, I can make an effort to survive.

Hey man, sorry for the delay! I seem to lose track of this abnormally easy, your posts come when I’m usually busy enough to forget I guess. What time zone are you in?

Game 11, Player 1, Turn 6

Map: DAGGERFALL PRISON CAMP: Hiring workers doesn’t cost a card. (Track how many workers you have some other way.).
P1 Black vs P2 Blue

[details=Starting Hand]
Thieving Imp
Dark Pact
Shrine of Forbidden Knowledge
Skeletal Archery
Summon Skeletons
Dark Pact + Soul Stone
Hooded Exec + StW
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Metamorphosis, Twilight Baron
Soul Stone, Hooded Executioner
Shrine of Forbidden Knowledge, Dark Pact
Dark Pact, Gargoyle
Soul Stone, Gargoyle
[/details]


###Main:

  • Vandy (7)
  • Dark Pact, base to 18 draw 2
  • Dark Pact, base to 16 draw 2
  • Pestering Haunt Trades with Inspector, mirror Inspector disappears, you get 1g
  • Sacrifice the Weak, skeleton and real OC die, mirror OC dies as well, you get a card (5)
  • Jandra and Garth break tech 2, Jandra loses Soul Stone, your base to 14
  • Activate Both Gargoyles, they break your tech 1, your base to 12 (3)
  • Revive Haunt from the Grave
  • Put a fresh soul stone back on Jandra (1)
  • Worker (0)

[details=Workers]
6 Potato
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Garth (1/2 lvl 1)
  • Gargoyle (3/1)
  • Gargoyle (3/1)
  • Jandra, the Negator (4/4) Soul Stone attached
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Skeleton Javelineer
Poisonblade Rogue
Deteriorate
Hooded Executioner
Dark Pact
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Started the turn thinking I’d kill Quince off the bat, but StW turns out to basically wipe the board along with a Haunt kill. Piece of cake from there to double tech wipe, which virtually guarantees I’ll win the game next turn.

EDIT forgot this isn’t the “pay 2 for workers” map, swapped skele for a soul stone
[/spoiler][/details]

1 Like

Wouldn’t Sacrifice the Weak affect the mirror cadet over the regular cadet since the mirror is tech 0 and the cadet is tech 1?

That’s an interesting question @flagrantangles. I’ll look into it. I think for the purposes of StW, the mirror cadet is a “tech 1” also (it’s taken on the properties of a tech 1 unit, including its tech level?) but I need to look at it again. I’ll do some digging

If your Mirror Illusion copies a Tech 1 unit, it becomes Tech 1. — sharpo

Source: Codex Card Database | Sirus Quince

2 Likes

I was going to say, if the mirror is a “tech 0” I’ve been playing Sacrifice the Weak and Hooded Executioner wrong for a long time. Thanks @Hobusu

2 Likes

In that case, I definitely have been playing it wrong. I think it’s a product from playing in person though since the tokens all say they’re tech 0 and I can’t physically copy over the cards so I always think of them as tech 0.

Good thing we’ve got that all sorted! :wink:

2 Likes

Yea, no recovery here. GG! That map was a long shot anyway for blue.

I thought you might choose to kill quince and cause the mirrors to Vanish. It also occured to me that the wording on maxband causes the mirrors to get trashed, which is not dies, which means that as configured I wouldn’t get the 1g (knowing this I would have swapped their patrols, but your play would not have been changed significantly.)

Sac the weak does indeed work that way with mirrors.

I am east coast, but post at random times.

Time to try player 1.

"P1T1


StartingHand Workers

STARTING HAND
Arrest
Building Inspector
Traffic Director
Bluecoat Musketeer
Reputable Newsman


WORKERS
worker


NextHand

Lawful Search
Manufactured Truth
Spectral Aven
Porkhand Magistrate
Jail


Discard

Bluecoat Musketeer
Building Inspector
Reputable Newsman
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Traffic Director - ($2)
Onimaru - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

Well again, my apologies for letting my responses slip through the cracks so often. GL HF as P1 here!

Game 12, Player 2, Turn 1

Map: DAGGERFALL PRISON CAMP: Hiring workers doesn’t cost a card. (Track how many workers you have some other way.).
P1 Blue vs P2 Black

[details=Starting Hand]
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy to midband (1)
  • Pestering Haunt
  • Worker (0)

[details=Workers]
1 Potato
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Poisonblade Rogue
Graveyard
Deteriorate
Thieving Imp
Summon Skeletons
[/details]

[details=End of Turn Discard]
Sacrifice the Weak
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
[/details]

[details=My Thoughts]
Nice start from him, this should be safe though. I’m drawing into Deteriorate too so I should be able to build the board back into my favor. Sucks to dc 4 instead of 5 but this is the only really safe way to put a hero down.
[/details]

P1T2


Tech StartingHand Workers

TECH
Scribe
The Art of War


STARTING HAND
Spectral Aven
Manufactured Truth
Jail
Porkhand Magistrate
Lawful Search


WORKERS
worker
worker


NextHand

Arrest
Reputable Newsman
Traffic Director
Bluecoat Musketeer
Building Inspector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Oni - ($0)
TD dies on Vandy
Oni kills Vandy, goes to lvl 7

Float ($0)
Discard 5, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 3/1+A, lvl 7
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I could Aven plus MT and still build my tech 1, then sac oni to kill vandy. It just invites him to use deteriorate on my aven, that would cost him at most 3g of his 5g. I could midband and kill vandy by giving up TD, and even keep Oni safe with readiness in SQL, but then I have no tech 1. I’m going to see how it goes aiming for maxband.

That’s not the first time I’ve forgotten about Oni’s Readiness… lol

Game 12, Player 2, Turn 2

Map: DAGGERFALL PRISON CAMP: Hiring workers doesn’t cost a card. (Track how many workers you have some other way.).
P1 Blue vs P2 Black

[details=Starting Hand]
Poisonblade Rogue
Graveyard
Deteriorate
Thieving Imp
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Thieving Imp, discard #1 of 5 (3)
  • Pestering Haunt hits your base to 19
  • Tech 1 (2)
  • Worker (1)

[details=Workers]
2 Potato
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Deteriorate
Skeleton Javelineer
Crypt Crawler
Jandra, the Negator
Doom Grasp
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Ugh, readiness… Don’t know why I though Haunt would have a free kill. Grabbing Doom Grasp and Crypt Crawler, I’ll get rid of Oni even though it’s awfully expensive
[/details]

P1T3


Tech StartingHand Workers

TECH
Spectral Flagbearer
Scribe


STARTING HAND
Arrest
Bluecoat Musketeer
Building Inspector
Traffic Director
Reputable Newsman


WORKERS
worker
worker
worker


NextHand

Lawful Search
Spectral Aven
Scribe
Manufactured Truth


Discard

Arrest
Bluecoat Musketeer
Traffic Director
Spectral Flagbearer
Scribe


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
Max Oni - ($3)
Reputable Newsman naming 4 as the most dangerous number - ($1)
Building Inspector - ($0)
Oni kills Imp

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier 1/1+A
  • :psfist: [I]Elite[/I]: Soldier 2/1
  • :ps_: [I]Scavenger[/I]: Building Inspector 1/1
  • :pschip: [I]Technician[/I]: Soldier 1/1
  • :target: [I]Lookout[/I]: Onimaru 4/3, lvl 8
    [B]In Play:[/B]
  • Reputable Newsman 0/3, Naming 4
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

The only way for him to kill Oni would be Doom Grasp, so why not block it? I could do the more standard newsman on zero or 2 though… blocks a lot more things. I am highly annoyed he knocked off arrest, cause I may have considered arresting the imp instead of putting down newsman. If I kill imp, he spends 7 on doom grasp and a skeleton to sac, +1 for lookout, leaving 1 for worker. If I don’t kill imp, he still DG, sac imp after killing my SQL or skipping worker to make a skeleton. Either way he can doom grasp, and its very slightly better for me to kill the imp. Or he doesn’t have DG in hand and just techs up maybe… Or I block DG and he techs up. I am a lot more threatening if Oni lives, and he can’t both sac the weak and cast doom grasp, at least not this turn. Alternately, he grabs vandy again for dark pact, or Orpal for sickness. Or heck, shadowblade would be annoying, but seems unlikely, for now.

Did you discard? I feel like you should be on dc 1 draw 3 if you discarded and played 2 from hand + worker

Also this game is just a disaster lol

worker isnt a card on this map, otherwise youd be right :slight_smile:

2 Likes

Ugh this is gross lol

Game 12, Player 2, Turn 3

Map: DAGGERFALL PRISON CAMP: Hiring workers doesn’t cost a card. (Track how many workers you have some other way.).
P1 Blue vs P2 Black

[details=Starting Hand]
Deteriorate
Skeleton Javelineer
Crypt Crawler
Jandra, the Negator
Doom Grasp
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float+1scav)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Cursed Ghoul, Dark Pact
Doom Grasp, Crypt Crawler
[/details]


###Main:

  • Orpal (7)
  • Deteriorate SQL soldier, he dies
  • Haunt trades with Building Inspector, you get a gold
  • Crypt Crawler (5)
  • Worker (4)
  • Tech 2 Disease (0)

[details=Workers]
3 Potato
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Orpal (2/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Crypt Crawler (3/3)
  • :target: Lookout:

####In Play:

  • Nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Skeletal Archery
[/details]

[details=End of Turn Discard]
Dark Pact
Cursed Ghoul
Thieving Imp
Pestering Haunt
Deteriorate
Doom Grasp
Jandra, the Negator
Skeleton Javelineer
[/details]

[details=My Thoughts]
This is pretty shit lol, we’ll see if we can salvage it.
[/details]

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Spectral Aven
Scribe
Manufactured Truth
Lawful Search
Porkhand Magistrate


WORKERS
worker
worker
worker


NextHand

Flagstone Garrison
The Art of War
Manufactured Truth
Jail
Lawful Search


Tech 2 card(s)
Get Paid + Scav - ($8)
Scribe, draw 1 - ($6)
Worker - ($5)
Manufactured Truth Newsman into Crypt Crawler, kills Orpal, levels fizzle - ($4)
Tech 2 Peace - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier 1/1
  • :pschip: [I]Technician[/I]: Soldier 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 4/3, lvl 8
  • Reputable Newsman 0/1, Naming 4, -2 Runes
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Ok, so I can kill Orpal and crawler, and still build my tech 2, but I gimp Oni doing it. Alternately, I only kill Orpal and keep him from drawing his second tech cards, but let him put 2 more tech 2s into the pile… Crypt Crawler seems an odd choice, not sure what fliers he was worried about… maybe for sparkshot? DG is blocked, so now I only have to worry about shadowblade, cause sickness is out for a turn. Therefore don’t patrol Oni.

Nice

Game 12, Player 2, Turn 4

Map: DAGGERFALL PRISON CAMP: Hiring workers doesn’t cost a card. (Track how many workers you have some other way.).
P1 Blue vs P2 Black

[details=Starting Hand]
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Gorgon, Soul Stone
Cursed Ghoul, Dark Pact
Doom Grasp, Crypt Crawler
[/details]


###Main:

  • Poisonblade Rogue (6)
  • Graveyard (4)
  • Garth (2)
  • Make a skeleton (1)
  • Worker (0)

[details=Workers]
4 Potato
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

####In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Crypt Crawler (3/3)
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

####In Play:

  • Garth (1/3 lvl 1)
  • Graveyard (3hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Cursed Ghoul
Thieving Imp
Gorgon
Sacrifice the Weak
Summon Skeletons
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
So far not great but not terrible either. I should get to keep my tech building, but we’ll see if we can stave off the peace machine
[/details]

P1T5


Tech StartingHand Workers

TECH
Overeager Cadet
Drill Sergeant


STARTING HAND
The Art of War
Jail
Lawful Search
Flagstone Garrison
Manufactured Truth
Overeager Cadet
Porkhand Magistrate


WORKERS
worker
worker
worker
worker
worker


NextHand

Traffic Director
Spectral Flagbearer
Bluecoat Musketeer
Arrest
Building Inspector


Discard

The Art of War
Manufactured Truth
Overeager Cadet
Drill Sergeant
Lawful Search
Porkhand Magistrate
Jail
Manufactured Truth


Tech 2 card(s)
Get Paid - ($8)
Lawful Search, draw 1, interesting hand there - ($7)
Flagstone Garrison - ($4)
Overeager Cadet, draw 1
The Art of War - ($1)
Soldiers trade with Poisonblade Rogue
worker - ($0)
Onimaru breaks your tech 2, base to 18

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Onimaru 6/3+2A, lvl 8, The Art of War
    [B]In Play:[/B]
  • Flagstone Garrison :heart: 4
  • Reputable Newsman 0/1, Naming 4, -2 Runes
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

This is really not great…

Game 12, Player 2, Turn 5

Map: DAGGERFALL PRISON CAMP: Hiring workers doesn’t cost a card. (Track how many workers you have some other way.).
P1 Blue vs P2 Black

[details=Starting Hand]
Cursed Ghoul
Thieving Imp
Gorgon
Sacrifice the Weak
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Cursed Crow, Gargoyle
Gorgon, Soul Stone
Cursed Ghoul, Dark Pact
Doom Grasp, Crypt Crawler
[/details]


###Main:

  • Crypt Crawler and skeleton kill SQL
  • Midband Garth, he kills Scav, you get 1g (6)
  • Thieving Imp, discard #3 of 5 (3)
  • Make a skeleton (2)
  • Worker (1)

[details=Workers]
5 Potato
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Garth (2/2 lvl 4)
  • Crypt Crawler (3/2)
  • Graveyard (3hp) Holding Poisonblade Rogue

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 6

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
Deteriorate
Skeletal Archery
[/details]

[details=End of Turn Discard]
Gargoyle
Cursed Crow
Summon Skeletons
Sacrifice the Weak
Gorgon
Cursed Ghoul
[/details]

[details=My Thoughts]
Well, he hit my tech 2 just as I drew both my units… that kinda blows, but at least I can keep his offensive firepower down and hold mine decently steady. I’m still very much in the hole, but maybe I’ll be able to get something together to break a building next turn.
[/details]