MapMatch: Blue V Black - FrozenStorm and Zhavier

Id like to see what happens as player 2. There’s no rush.

I know I’m late to this - but isn’t the main affect of being allowed only one patroller that Rook goes from being really good to being probably the best hero in the game?

That doesn’t really effect the blue black matchup. Also, anarchy is quite strong, even moreso Past is VERY strong, as anything you patrol can be vanished away. The main thing this map does is make it so having a broad field of attackers or defenders doesnt necessarily protect the key pieces of your strategy. There is only 1 sacrifical lamb, and then I can attack your tech 2, or the maxband vandy, etc.

1 Like

An interesting way to play with maps is the Starcraft way: create a map pool of say 7 maps, then randomize who goes P1 first - and let the other one choose the two first maps, going back to the first player choosing 3 maps, going back to P2 choosing the last 2 maps. Then you play a best of 7. That’s where I hope Codex can go towards, with a changing map pool etc. (Lost Temple sounds bonkers and not at all the same game).

Personally, I haven’t even began to understand mono-color matches, let alone multicolor. So I don’t feel the need to play with maps, but I am fascinated by the way they change the game.

Lost temple I think has very little interplay, and generally just comes down to what tech 3 you have in your codex. I suspect that one favors blue actually.

2 Likes

Lost Temple is megabonkers. E.g. this game, where @FrozenStorm used Feral Strike to put two Tech IIIs in play on P1T3, and then lost on P2T3 to a Charged and Dinosized Guargum.

3 Likes

I very much see the map cards as for fun, and not something people will likely play much with seriously, especially not to the point of rotating map pools and such.

From @YoungBuck and I’s threads trying all of them, only one or two are not completely game warping. They are, however, sometimes hilarious, as @Barrelfish points out :wink:

Okay, Black aggro incoming

Game 2, Player 1, Turn 1

Map: Fury Road (Limit 1 Patroller)
P1 Blue vs P2 Black

[details=Starting Hand]
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Vandy (2)
  • Haunt
  • Jav (1)
  • Worker (0)

[details=Workers]
Summon Skeletons
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Deteriorate
Graveyard
Sacrifice the Weak
Poisonblade Rogue
[/details]

[details=End of Turn Discard]
Skeletal Archery
Jandra, the Negator
[/details]

[details=My Thoughts]
This is going to be ugly
[/details]

P2T1


StartingHand Workers

STARTING HAND
Jail
Reputable Newsman
Manufactured Truth
Building Inspector
Porkhand Magistrate


WORKERS
Porkhand Magistrate


NextHand

Lawful Search
Spectral Aven
Arrest
Traffic Director
Bluecoat Musketeer


Discard

Manufactured Truth
Jail
Building Inspector


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Reputable Newsman, barring 2 - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman 0/3+A, barring 2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Game 2, Player 1, Turn 2

Map: Fury Road (Limit 1 Patroller)
P1 Blue vs P2 Black

[details=Starting Hand]
Deteriorate
Graveyard
Sacrifice the Weak
Poisonblade Rogue
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dark Pact, Bone Collector
[/details]


###Main:

  • Deteriorate Newsman
  • Midband Vandy, kills Newsman (3)
  • Worker (2)
  • Tech 1 (1)

[details=Workers]
Poisonblade Rogue, Summon Skeletons
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

####In Play:

  • Vandy (3/4 lvl 1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 6

[details=End of Turn Hand]
Thieving Imp
Deteriorate
Graveyard
Jandra, the Negator
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
I’ll give him the chance to skip worker and sacrifice Oni to Garth if he has Arrest, otherwise I’ll just trade Jav for another card and continue snowballing him.
[/details]

Is Vandy lvl 3…. Is jav patrolling or not?

1 Like

Yes and yes he’s in technician, sorry for the sloppiness, edited to fix

CRAZY PLAN! Also assuming Pestering hit my base, because otherwise it would be silly.

P2T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Arrest
Traffic Director
Bluecoat Musketeer
Lawful Search
Spectral Aven


WORKERS
Porkhand Magistrate


NextHand

Boot Camp
Traffic Director
Reputable Newsman
Manufactured Truth
Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($6)
Arrest Jav - ($4)
Midband Oni, Kill Vandy, lvl to 7 - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 3/1+A, lvl 7
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Lol that play is slightly less insane than it was in my thoughts, where I forgot Oni has readiness at midband and thus, isn’t just a free kill for haunt :wink: And yes, haunt did hit your base last turn, sloppy again on my part

Game 2, Player 1, Turn 3

Map: Fury Road (Limit 1 Patroller)
P1 Blue vs P2 Black

[details=Starting Hand]
Thieving Imp
Deteriorate
Graveyard
Jandra, the Negator
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Nether Drain x2
Dark Pact, Bone Collector
[/details]


###Main:

  • Haunt hits your base to 18
  • Hero’s Hall (5)
  • Thieving Imp, discard #3 of 5 (2)
  • Worker (1)

[details=Workers]
Jandra, the Negator, Poisonblade Rogue, Summon Skeletons
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Skeletal Archery
Bone Collector
Sacrifice the Weak
Dark Pact
[/details]

[details=End of Turn Discard]
Nether Drain
Nether Drain
Deteriorate
Graveyard
[/details]

[details=My Thoughts]
Whelp, forgot about readiness lol. Still though, he skipped a worker for a slight win on tempo, Nether Drains are going to put a pretty quick damper on that XD Especially since Soldier spam isn’t nearly as effective with blocking now. Patrolling elite so Oni takes as much damage as possible, making him easiest to nether drain kill ftw (plus it lets me tech in another Dark pact and other stuff to help)
[/details]

This is still a crazy plan that can’t possibly work out…

P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Elite Training


STARTING HAND
Reputable Newsman
Traffic Director
Manufactured Truth
Boot Camp
Bluecoat Musketeer
Arrest


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Boot Camp
Lawful Search
Spectral Aven
Building Inspector


Discard

Boot Camp
Arrest
Manufactured Truth
Traffic Director
Reputable Newsman
Overeager Cadet
Elite Training


Tech 2 card(s)
Get Paid - ($6)
Max Oni - ($5)
Boot Camp Soldier 1, draw - ($4)
Arrest Imp - ($2)
Tech 1 - ($1)
Oni breaks Heroes Hall
Worker - ($0)

Float ($0)
Discard 2, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 4/5+A, lvl 8
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Soldier 2/2, +1 Rune
  • Soldier 1/1
  • Soldier 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

NekoAtl had something very similar work out, so I’m not totally sure…

Game 2, Player 1, Turn 4

Map: Fury Road (Limit 1 Patroller)
P1 Blue vs P2 Black

[details=Starting Hand]
Skeletal Archery
Bone Collector
Sacrifice the Weak
Dark Pact
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Cursed Crow, Gorgon
Nether Drain x2
Dark Pact, Bone Collector
[/details]


###Main:

  • Haunt trades with a soldier
  • Bone Collector (6)
  • Worker (5)
  • Tech 2 Disease (1)

[details=Workers]
Skeletal Archery, Jandra, the Negator, Poisonblade Rogue, Summon Skeletons
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

####In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Thieving Imp (2/2)
  • Skeleton Javelineer (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 8

[details=End of Turn Hand]
Dark Pact
Sacrifice the Weak
Gorgon
Graveyard
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Suppose I have to take advantage of his skipped worker and tech up, let Vandy and Garth wreck some faces together. Odd position though
[/details]

P2T4


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Spectral Aven
Lawful Search
Building Inspector
Boot Camp
Jail
The Art of War


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven


NextHand

Manufactured Truth
The Art of War
Reputable Newsman


Discard

Boot Camp
The Art of War
Jail


Tech 2 card(s)
Get Paid - ($7)
Lawful Search, ugly gorgon! - ($6)
Building Inspector - ($5)
Boot Camp Building Inspector, reshuffle and draw - ($4)
The Art of War, Oni walks in and breaks Tech 2 - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru 6/7+3A, lvl 8, The Art of War
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Building Inspector 2/2, +1 Rune
  • Soldier 2/2, +1 Rune
  • Soldier 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Well so far not looking great for me…

Game 2, Player 1, Turn 5

Map: Fury Road (Limit 1 Patroller)
P1 Blue vs P2 Black

[details=Starting Hand]
Dark Pact
Sacrifice the Weak
Gorgon
Graveyard
Pestering Haunt + Deteriorate (DP)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Doom Grasp, Gorgon
Cursed Crow, Gorgon
Nether Drain x2
Dark Pact, Bone Collector
[/details]


###Main:

  • Vandy (7)
  • Dark Pact, base to 14 draw 2
  • Deteriorate little Soldier
  • Sacrifice the Weak, Inspector dies (5)
  • Rebuild tech 2
  • Hero’s Hall (3)
  • Midband Vandy (1)
  • Worker (0)

[details=Workers]
Pestering Haunt, Skeletal Archery, Jandra, the Negator, Poisonblade Rogue, Summon Skeletons
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor resist 1 lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Bone Collector (3/3)
  • Thieving Imp (2/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Nether Drain
Nether Drain
Cursed Crow
Doom Grasp
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Still no hero tag teaming, I better tech a Doom Grasp and Gorgon to make sure this Oni dies in short order. The Nether Drains might not be enough…

Luckily my DP draw is perfect, get this Inspector Gadget gone and with Vandy at midband, he’s pretty forced to have Oni attack into her or leave her up to Soul Stone + maxband buff BC and get him chipped enough to finish with Nether Drain.
[/spoiler][/details]

Your Javelineer died to Sac the weak.

Good call, fixed. We’ll pretend he threw his Jav at Oni first in protest of his death :slight_smile: