So, i think my plan will be to lay down an injunction on T4 and build peace tech 2. That means I need to have bigby and at least 1g float. T2, bigby, TD, tech 1, T3 spend at most 4gā¦ I could injunction on T3 and have similar impact though. Bigby can smooth out my draws a bit with stash, tooā¦, So injunction and Cadet and stash to get the timing right possibly. Chances are decent he would pump out skeletons with this map to try and grab a kill with lord of shadow, if so I will need to grab a judgment day eventually. Of course, with that opening, I can safely expect Sickness will be appearing on T3.
[details=All Teched Cards]
Death and Decay x2 [/details]
###Main:
Heroās Hall (4)
Tech 1 (3)
Worker (2)
[details=Workers]
Skeletal Archery, Jandra, The Negator [/details]
Patrol as below
Discard 4 rs Draw 5
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
Heroās Hall HP: 4
####In Patrol:
Squad Leader: Orpal (1/3+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
####In Play:
Graveyard (3hp)
###Economy Info:
####Cards:
Hand: 5
Deck: 4
Disc: 0
####Gold:
Gold: 2
Workers: 7
[details=End of Turn Hand]
Death and Decay
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
No idea how to properly attack this setup. Bone Collector can still attack on turn 4, so Iāll still get a skeleton out of it? Idk, I have half a mind to max out orpal and DnD on turn 4. Thatād be pretty crazy right? You know what, maybe letās try that! Iāll just go 2x DnD right now, Garth or Vandy next turn + max orpal, and hope he doesnāt get Free Speech! [/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Overeager Cadet
Heroesās Hall - ($3)
Float ($3)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Overeager Cadet 2/2
[I]Technician[/I]: Traffic Director 1/1
[I]Lookout[/I]: Bigby 2/3, lvl 1
[B]In Play:[/B]
Jail 3
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 3
Workers: 7
Thoughts
Heroes Hall precludes needing to screw with him using injunction, so changing plans to Free Speech to slow things down and assume I can still get a Flagstone when I need it.
Ok, so he canāt attack next turn, and will be significantly slowed in trying to put out units for blocking by jail. But I am still pretty hampered in how much force I can actually bring to bear here. Here is hoping I get either free speech or a garrison in my next hand (and then dig for the free speech) because he has clearly thrown down the death and decay gauntlet. On the bright side, my mirror will live and hopefully be able to do something useful eventually.
Heh, first things first, garrison + Cadetā¦ and theres my free speech, that was easy. I have 3 or 4g to keep this train rolling. BI into other things, or Mirror copy and attack. Ooh, -2 runes on something with the rogue, hard to pass that up.
I think thatās GG lol, I went for a bit of cheese trying to hide DnD on turn 4 but you got the free speech off and still managed to set up peace engine. Well done, I donāt really see a way back in besides maybe teching up and trying to get a zarra win, but it would be a real long shot
[details=My Thoughts]
Uggggh total shit starting hand, I guess Iāll go for Garth + Skele? Meta would be reasonably effective I imagine, as would skeleton army. I guess weāll see [/details]
[I]Lookout[/I]: Building Inspector 1/1
[B]In Play:[/B]
Bigby 2/3, lvl 1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
Skeleton army, iām guessing, so best bet is Judgment Day on my T4. alternately, Onimaru The Art of War could be interesting, but it is probably too vulnerable to doom grasp. Still, if he goes for a bunch of lichās bargain Oni might be able to just finish him off.
[I]Lookout[/I]: Building Inspector 1/1
[B]In Play:[/B]
Bigby 2/3, lvl 1
Reputable Newsman 0/3, Naming 2
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 3
Workers: 7
Thoughts
So, yea, skeletonarmy. Lets block lichās bargain and sac the weak, and skeletal archery, for that matter. Still thinking peace strat is the only real play for me. I have 6g on T3 and 7g on T4, plus whatever I leave this turn. 4g for tech 2, and 8g more for judgement day, leaving 1g plus whatever I have this turn, so I need to just leave the 3g float in order to be able to also play flagstone and maybe a Traffic director on T4.
[details=All Teched Cards]
Zarramonde, the Obliterator x2
Bone Collector x2 [/details]
###Main:
Bone Collector (4)
Make a skeleton (3)
Worker (2)
[details=Workers]
Pestering Haunt, Poisonblade Rogue, Jandra, The Negator [/details]
Patrol as below
Discard 3 Draw 4 rs Draw 1
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
####In Patrol:
Squad Leader:
Elite:
Scavenger: Skeleton (1/1)
Technician: Skeleton (1/1)
Lookout:
####In Play:
Garth (1/3 lvl 1)
Bone Collector (3/3)
Skeleton (1/1)
Skeleton Javelineer (1/1)
###Economy Info:
####Cards:
Hand: 5
Deck: 4
Disc: 4
####Gold:
Gold: 2
Workers: 7
[details=End of Turn Hand]
Bone Collector
Sacrifice the Weak
Thieving Imp
Deteriorate
Graveyard [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
yup, weāre going for the cheese! next turn build tech 2, turn after rez a skeletal lord and play Zarra from hand unlikely to work out but w/e, this map is really tough for this deck anyway [/details]