Past makes this a lot harder, a lot of my standard purple delaying tactics don’t work against past (hence why the Purple mirror is so far removed from all the other purple matchups), but he also has the black starter (at least its not disease) which is a pain to play around, and truth means leaving my own units alive can be problematic… This is actually a much better anti purple codex then others I’ve faced, and it has a win con two of Past/Trust Tech 3 rush. Lets see if I can continuely convince him that tech 2/3 is a risky play…
No Tech 1? I don’t have to worry about stewardess for another turn? nice
Nullcraft gives me a nice sac the weak protection unit and start killing those skeletons which is nice. Although T1 Hero + unit means that tech 2 is not really possible next turn unless he has the most passive of turns…
No Tech one means he going garth spells though, so Stewardess is really needed to deal with horrors from Pact.
Players can’t build the heroes’ hall or tech lab add-ons, but automatically get their effects.
I would have assumed, based on the wording, that you get to choose two specs (since the effect of a Tech Lab is to increase the number of specs your Tech II and III can build by one).
That was not my understanding, but it looks like sharpobject agrees with you. I’ll have to resign then, as this build was designed to use all 3 specs, and my choice of map card is apparently not an appropriate fit.
My I ask what the combo was? looking at your techs, I can’t see what you needed all three tech 2’s for? I can see the Truth/Past combo of Reteller + Second chances, but not why you need tech 2 Necro in this?
I don’t think Reteller + Second Chances is actually a good combo, as the effects somewhat compete with each other. It’s just that I’ve always wanted to try empowering a Skeleton army with Necromancers triggering off Remembers and Retellers, and there’s not really a good way to do that without access to all 3 spec’s tech 2 units. It’s more about enjoying a gimmick than creating a competitive strategy.
Your codex works similarly to what I had, but in mine the goal was skeleton illusions getting massive +1 bonuses from skeletal lord and macciatus and dreamscape. And it would have worked too, if it weren’t for those meddling time runes!
I also don’t think you are completely negated from doing all 3 specs on this map. 1g and 2 base damage lets you swap the tech lab choice, which is only a little bit of a burden. But I could see how the RNG could screw you if you had to guess which spec would be in your next hand.
Can you? I know normally you can, but you can’t build the tech lab here, so you can’t swap (as you don’t really have one, nor can build one to replace it, and if you could spend the 1 gold, you won’t take base damage as there’s no add-on to blow up…)
I’ve thought about doing that also, but IMO it’s not worth turning your units into Illusions unless your’e going to take advantage of Reteller. I think Growth is much better if you just want beefier Skeletons.