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LTD2 Round 3 Code Newb Feral/Growth/Finesse vs RathyAro Finesse/Peace/Truth


#21

Dang the one time I didn’t double check I messed up. I made the change you suggested and didn’t make the other mirror, but I patrolled Helpful Turtle in it’s place. And yeah my bad on the copy/attacking order. I’ll try to be more careful next turn (if I have a next turn).


#22

sounds good. no problem. im checking more now since this game is so close and so much is happening each turn. ill try and clean up my future posts so they are easy to follow.


#23

edit - woops, didnt pay for stat crossed starlet nor surplus. updated to show they are paid for, and reduced float from 8 top 1. i knew something was off…

edit - accidentally left a duplicate centaur down on my board. removed it. the only centaur should be in sql.

alright man, this was a tough turn to decide what to do. this game is definitely being decided in the next turn or two.

"P1T9


Tech StartingHand Workers

TECH
between two ferns
feral strike


STARTING HAND
Nimble Fencer #1 (2/1)
stampede
star crossed starlet
Centaur (3/1)


WORKERS
W1 - Ironbark Treant
W2 - Tiger Cub
W3 - Spore Shambler
W4 - playful panda
W5 - Molac
W6 - merfolk prospector


NextHand

Rampant Growth
Nimble Fencer #2 (2/1)
feral strike


Tech 2 card(s)
Get Paid + float - ($17)
base to 14 from tech 2 breaking
technician draw 1
rebuild tech 2

tap Cal, summon Stalking Tiger - ($13)
Centaur - ($10)
Nimble Fencer - ($8)
Star Crossed Starlet ($6)

break tower, base to 12
build surplus ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4+A)
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]: Nimble Fencer (2/3)
  • :pschip: [I]Technician[/I]: Stalking Tiger (4/4) invisible
  • :target: [I]Lookout[/I]: Star Crossed Starlet (3/2)
    [B]In Play:[/B]
  • Rich earth
  • Cal, lvl 5, (5/6)+
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

#24

This is getting pretty nerve-wracking

"P2T9


Tech StartingHand Workers

TECH
Air Hammer
Spectral Hound


STARTING HAND
Flagstone Garrison
Appel Stomp
Flagstone Garrison
Overeager Cadet
Tenderfoot (1/1)
Timely Messenger (1/1)
Appel Stomp
Discord
Nimble Fencer
Overeager Cadet
Discord
Older Brother (2/2)
Spectral Hound
Nimble Fencer (2/2)
Air Hammer
Timely Messenger (1/1)


WORKERS
Fruit Ninja
Bloom
Wither
Spark
Brick Thief
Granfalloon Flagbearer


NextHand

Spectral Hound
Nimble Fencer (2/2)
Nimble Fencer
Appel Stomp
Appel Stomp


Tech 2 card(s)
Get Paid - ($12)
Helpful Turtle heals Nimble Fencer and River
Flagstone Garrison - ($9)
Flagstone Garrison - ($6)
River exhausts to sideline Centaur - ($5)
Nimble Fencer and Older Brother trade with Stalking Tiger, you draw 1
Overeager Cadet, draw 2
Tenderfoot, draw 2
Timely Messenger, draw 2
Timely Messenger attacks Star-Crossed Starlet to 1 and it dies
Overeager Cadet, draw 2
Older Brother, draw 2 - ($4)
Air Hammer, draw 1 - ($0)
Timely Messenger
TImely Messenger attacks Nimble Fencer down to 2 and dies

Float ($0)
Discard 7, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+1Armor)
  • :psfist: [I]Elite[/I]: Helpful Turtle (1+1Attack/2)
  • :ps_: [I]Scavenger[/I]: Older Brother (2/2)
  • :pschip: [I]Technician[/I]: Tenderfoot (1/2)
  • :target: [I]Lookout[/I]: Overeager Cadet (2/2)
    [B]In Play:[/B]
  • River (3/4, Level 5)
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • Air Hammer
  • Quince (1/5+1Armor, Level 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
    "

#25

He’s so helpful!


#26

my man, i have to GG it right there. nothing i can do to avoid the apple stomps that you for sure have in your hand. I was taking my time thinking through it because i had feral strike.

what i needed to draw for the win was behind the ferns, but no such luck. it will come back around to me next game though.

no matter if i bring out barkcoat bear, cloud sprites, stalking tigers, or even double artisan mantis, i cant stop you from sidelining my units, and then double mirror token and copy your air hammer for the win.

great game man. learning experience for me: i should have teching in double centaur to start and have more defense on board given i played rich earth / prospector. that plus bring in Feral Strike sooner, i just didnt expect Cal to live this long.


#27

@Bob199

RathyAro won


#28

I actually didn’t think I had enough gold to effectively sideline all your units (especially barcoats) with calamandra’s resist 1. But I was going to put down a mirror token to copy a drill sergeant and pump my air hammer for the win if there was no anti air. Maybe worth playing out?

Either way the game was crazy fun. Thanks and gg.