[LTD2] Legion [Demon]/Necro/finesse vs Dreamfire [Blood]/feral/present

@Dreamfire gl hf

P1T1

Secrets

Hand : haunt, sac, gravey, javelin, summon
Tech: nope
Thoughts : well a good hand! go figure!


  1. Get 4 Gold (4), tech X cards
  2. Worker (3)
  3. Vandy (1)
  4. Javelin (0) and haunt
  5. disc 2 draw 4

Secrets

Workers : 4+summon
Discard : graveyard, sac
New Hand : det, PBR,imp,jandra


Board:

Patrol:

  • :psblueshield: Squad Leader: VAndy 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: javelin 1/1
  • :target: Lookout:

In Play : haunt 1/1

  • Base : 20
  • Discard : 2
  • Deck : 1
  • Workers : 5
  • Gold:
  • Hand : 4

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Pillage
Scorch
Mad Man
Makeshift Rambaster


WORKERS
Pillage


NextHand

Careless Musketeer
Nautical Dog
Bloodburn
Charge


Discard

Scorch
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Mad Man - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mad Man (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

So, a rematch with Legion, facing the classic PtW opening… Let’s see if he really got the perfect split, with Deteriorate and StW in his 2nd hand.

P1T2

Secrets

Hand : det, PBR,imp,jandra
Tech: dp+fencer
Thoughts : ok, so far i can apply pressure, gonna follow frozenstorm method and summon imp to keep deck thin and affect his hand.


  1. Get 5 Gold (5), tech 2 cards
  2. Worker (4)
  3. deteriorate bro
  4. Vandy kills bro
  5. Javelin safely kills madman
  6. haunt pings base
  7. Tech I (3)
  8. imp (0) discard 5 (rightmost one)
  9. disc 1 draw 1 rs draw 2

Secrets

Workers : 4+summon+pbr
Discard : /
New Hand : archery,graveyard, dp ok dp is on, i can restore hand size


Board:

Patrol:

  • :psblueshield:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: imp 2/2
  • :target: Lookout:

In Play : haunt 1/1, javelin 1/1, Vandy 2/1

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 4
  • Workers : 6
  • Gold: 0
  • Hand : 3

P2T2


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Bloodburn
Careless Musketeer
Charge
Nautical Dog
Bombaster


WORKERS
Pillage
Careless Musketeer


NextHand

Bloodrage Ogre
Makeshift Rambaster
Crash Bomber
Bloodburn


Tech 2 card(s)
Get Paid + float - ($7)
Technician draw and Imp discard
Worker - ($6)
Tech 1 - ($4)
Tower - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I’m expecting Legion to DP soon to replenish his hand size, and probably more than once. So why not turn this into a base race right from the get go? I’ll start with Crash Bombers and try to move on to Bugblatters. I’ll even keep Bloodburn in my cycle for now.

P1T3

Secrets

Hand : archery,graveyard, dp, nimble+det (dp)
Tech: starlett+maestro
Thoughts : wtf? just a dog?


  1. Get 6 Gold (6), tech 2 cards
  2. Worker (5)
  3. dark pact, my base takes 2 i draw 2
  4. deteriorate dog
  5. midvandy (3) and haunt kill ut tower base takes 2
  6. nimble fencer (1) imp and skele kill tech I ur bse takes 2
  7. disc 1 draw 2 rs draw 1

Secrets

Workers : 4+summon+pbr+archery
Discard : /
New Hand : jandra, sac,graveyard, sigh hoped for DP again but so far so good imo


Board:

Patrol:

  • :psblueshield:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : javelin 1/1, Vandy 3/3 imp 2/2, nimble F 2/3

  • Base : 18
  • Tech I: 5
  • Discard : 0
  • Deck : 5
  • Workers : 7
  • Gold: 1
  • Hand : 3

P2T3


Tech StartingHand Workers

TECH
Bloodlust
Argonaut


STARTING HAND
Bloodrage Ogre
Bloodburn
Makeshift Rambaster
Crash Bomber
Mad Man


WORKERS
Pillage
Careless Musketeer
Bloodburn


NextHand

Charge
Bombaster
Argonaut
Scorch
Crash Bomber


Tech 2 card(s)
Get Paid - ($7)
Technician draw
Rebuild tech 1
Worker - ($6)
Calamandra, to midband - ($2)
Makeshift Rambaster, hits your base for 3 - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Calamandra lvl 3 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

This isn’t going very well… but I guess it’s too late to back out of the base race.

P1T4

Secrets

Hand : jandra, sac,graveyard
Tech: nimble+starlett
Thoughts : ok, big question, do i go tech II or continue crippling his tech I? I only have maestro as tech II, so i think delaying my tech II is no biggie. hmm. I’ll build tech II as a decoy, so his ramba will attack that instead of my base.


  1. Get 7 Gold+float (8), tech 2 cards
  2. Worker (7)
  3. maxvandy (5) dooms my imp and ur ramba
  4. Tech II finesse (1)
  5. imp and jav kill cala
  6. nimble fencer and vandy destroy tech I again ur base takes another 2
  7. disc 2 draw 4

Secrets

Workers : 4+summon+pbr+archery+jandra
Discard : nimble, starlet, gravey, sac, imp, jave
New Hand : haunt, det, starlett, dp


Board:

Patrol:

  • :psblueshield:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Vandy 4/5, nimble F 2/3

  • Base : 18
  • Tech I: 5
  • Tech II Finesse: 5
  • Discard : 0
  • Deck : 1
  • Workers : 8
  • Gold: 1
  • Hand : 4

Note that your base was at 15 HP before this turn (10 after it) due to Rambaster hitting it on my T3

P2T4


Tech StartingHand Workers

TECH
Behind the Ferns
Desperation


STARTING HAND
Charge
Scorch
Bombaster
Crash Bomber
Argonaut


WORKERS
Pillage
Careless Musketeer
Bloodburn


NextHand

Mad Man
Nautical Dog
Bloodrage Ogre
Crash Bomber
Bloodlust


Discard

Crash Bomber
Scorch
Argonaut
Charge
Behind the Ferns
Desperation


Tech 2 card(s)
Get Paid - ($8)
Rebuild tech 1
Skip worker
Doomed Rambaster breaks your tech 2, your base takes 2
Geiger - ($6)
Geiger to maxband, flickers Rambaster - ($2)
Rambaster hits your base for another 3
Bombaster - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Geiger lvl 5 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

As much as I’d like to go nuts on Legion’s base here, Finesse tech 2 definitely has the means to OTK me, so that should be dealt with.
I don’t mind skipping a worker, since one way or the other this game will be over soon, and I’d rather Legion spend resources dealing with my board than going straight for my base.
As for my resources: no matter what happens next turn, I can muster at least 8 hasted damage. I’m teching BtF in case Legion switches to a more defensive tactic (as in, decides to patrol at all), and Desperation because, well, I’m Desperate.
A pity that I workered Pillage over Scorch.

P1T5

Secrets

Hand : haunt, det, starlett, dp (maestro+starlett)
Tech: discord+DP
Thoughts : Ok, big mistake, forgot about geiger and his ramba hurt me badly. had i remembered would have built graveyard and patrolled. i’m such a birdbrain. now this hand is useless. hell i think i have lost.


  1. Get 8 Gold+float (9), tech 2 cards
  2. Worker (8)
  3. rebuild tech II
  4. Heroes hall (6)
  5. dark pact, my base takes 2 i draw 1 rs draw 1
  6. starlett x2 (2
  7. disc 2 draw 4

Secrets

Workers : 4+summon+pbr+archery+jandra+haunt
Discard : dp, maestro, det
New Hand : sac, imp, disc, dp


Board:

Patrol:

  • :psblueshield: nimble 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Starlet 3/2
  • :exhaust: Technician:
  • :target: Lookout:Starlet 3/2

In Play : Vandy 4/5,

  • Base : 8
  • Tech I: 5
  • Tech II Finesse: 5
  • Heroes Hall: 4
  • Discard : 3
  • Deck : 3
  • Workers : 9
  • Gold: 2
  • Hand : 4

P2T5


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Bloodrage Ogre
Nautical Dog
Bloodlust
Mad Man
Crash Bomber


WORKERS
Pillage
Careless Musketeer
Bloodburn


NextHand

Bombaster
Shoddy Glider
Scorch
Bloodlust


Tech 2 card(s)
Get Paid - ($8)
Skip worker
Tech 2 (Blood) - ($4)
Mad Man - ($3)
Mad Man and Geiger kill Fencer
Bombaster trades with lookout Starlet
Crash Bomber - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Geiger lvl 5 (3/2)
  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Oh wow, I didn’t expect Geiger to survive. That puts a damper on all my plans, really shrewd move by Legion.
Since I can’t break through patrol to deal base damage, I need to think about my own survival. Legion has 2 very powerful options available to him: fetching a Grounded Guide for a virtuoso invasion, or a full 3-hero Meta. I can stop the 1st option through fairly efficient trades with my tech 0’s, but there’s nothing I can do to avoid facing 3 Demon heroes next turn…
…well, nothing but race to kill his base first! Assuming he has to fetch Meta from his deck, I could survive one more turn behind a tower, which might be enough to scrounge 8 evasive damage via Crash Bombers, Shoddy Gliders and BtF. Not much else for me to do.

1 Like

i concede gg.
@Bob199
i made some silly mistakes.

Whoa, really? I was fully expecting a 3-hero Meta right now, which I’m not at all sure I would’ve been able to sneak 8 damage through.

Edit: actually, I just realized my next hand contained exactly 7 unstoppable base damage for 8 gold. So yeah, unless you’d have broken my tech 2 somehow, I could get to lethal. GG WP