GLHF
"P1T1
StartingHand Workers
STARTING HAND
Verdant Tree
Playful Panda
Rampant Growth
Young Treant
Merfolk Prospector
WORKERS
Verdant Tree
NextHand
Forest’s Favor
Tiger Cub
Ironbark Treant
Rich Earth
Spore Shambler
Discard
Rampant Growth
Young Treant
Playful Panda
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Cal - ($1)
Merfolk Prospector - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Merfolk Prospector (1/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Cal, lvl 1, (2/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
cal as his hard hitter means that i should also open with cal and threaten stealth hero snipe.
he’s got a strong tech 2 advantage, but no upgrdae removal as far as the eye can see.
argo’s wil be tough, just his heavy units in general. probably try and go hero’s hall to being out arg and polymorph squirrels (as P1 I can draw into mine first).
long term…need to break his tech 2 somehow. probably fencers, discord
"