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LLL#2 practice: Moose vs petE


#1

Playing a few randomized matchups from the LLL#2 deck list, spreadsheet from Frozenstorm/YoungBuck here.

First game, petE is P1as [Strength]/Past/Disease vs P2 Moose as [Finesse]/Peace/Truth


#2

wow, I got pretty lucky here


#3

Can’t really see the synergies in my deck, but here goes…

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Snapback
Morningstar Flagbearer
Safe Attacking
Savior Monk
Smoker


WORKERS
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Fox Primus
Fox Viper
Sensei’s Advice
Grappling Hook
Aged Sensei


[/spoiler][/details]

[details=Discard][spoiler]
Savior Monk
Safe Attacking
Snapback


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Smoker (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#4

P2T1:

Starting Hand

Messenger Fruit Ninja Flagbearer Spark Brick Thief

Gold (5)
Worker (4)
Brick Thief, your base to 19 (2)
Onimaru (0)
Discard 3, Draw 5

Patrol:
Leader: Brick Thief (2/1 + a)
Elite:
Scavenger: Level 1 Onimaru (2/3)
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 0
Discard: 3

Worker

Fruit Ninja

New Hand

Tenderfoot Helpful Turtle Older Brother Bloom Wither


#5

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Seer


STARTING HAND
Fox Primus
Fox Viper
Grappling Hook
Aged Sensei
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Fox Primus
Bird’s Nest
Sensei’s Advice
Aged Sensei


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook kills Brick Thief
Rook to midband - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 5 (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Don’t really get the idea behind my deck, doesn’t seem much synergy. In fact there “anti-synergy” including Past without the Purple starter. No Battle Suits to buff Seers/Stewardess, no Tinkerer/Time Spiral to manipulate runes for Past Tech II.

His Finesse-Blue looks pretty decent, two good specs and a more solid starter than monocolour Blue. My guess is he heads for a Garrison-Sergeant engine.

Think my best best is to try to take advantage of fliers. So start sinking $s into Rook for possible Earthquake, and plan for Past Tech II using Seers for time rune tricks.

(On this turn initially thought I could Grappling Hook the Brick Thief then kill Oni with midband Rook – before seeing that Brick Thief is resist 1. Good reason to play these matchups to pick up less familiar stuff !)


[/spoiler][/details]


#6

oh boy, feels blue…

P2T2:

Tech

Spectral Hound x2

Starting Hand

Tenderfoot Helpful Turtle Older Brother Bloom Wither

Gold (6)
Worker (5)
Tier I (4)
Tenderfoot (3)
Tower (0)
Discard 3, rs, Draw 5

Patrol:
Leader: Tenderfoot (1/2 + a)
Elite:
Scavenger: Level 1 Onimaru (2/3)
Technician:
Lookout:

Buildings: Tier I - 5, Tower - 4
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 7
Hand: 5
Deck: 4
Discard: 0

Worker

Turtle

New Hand

Older Brother Bloom Wither Brick Thief Flagbearer


#7

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Shimmer Ray
Shimmer Ray


STARTING HAND
Sensei’s Advice
Aged Sensei
Fox Primus
Bird’s Nest
Safe Attacking


WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking


[/spoiler][/details]

[details=NextHand][spoiler]
Seer
Savior Monk
Bird’s Nest
Snapback
Grappling Hook


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook kills Tenderfoot
Rook to maxband - ($2)
Tech I - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 8 (4/6) [two lives]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#8

P2T3:

Tech

Macciatus, Free Speech

Starting Hand

See last turn

Gold (7)
Worker (6)
Wither on Rook (4)
Tier II - Truth (0)
Oni kills Smoker
Discard 3, Draw 4, rs, Draw 1

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Truth) - 5, Tower - 4
Units/Heroes: Level 1 Onimaru (2/2)
Base: 20
Other:

Economy:

Workers: 8
Hand: 5
Deck: 6
Discard: 0

Worker

Flagbearer

New Hand

Timely Messenger Spark Spectral Hound Spectral Hound Wither


#9

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Yesterday’s Golgort
Sickness


STARTING HAND
Grappling Hook
Savior Monk
Snapback
Seer
Bird’s Nest


WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking
Savior Monk


[/spoiler][/details]

[details=NextHand][spoiler]
Shimmer Ray
Sensei’s Advice
Aged Sensei
Shimmer Ray
Fox Primus


[/spoiler][/details]

[details=Discard][spoiler]
Smoker
Grappling Hook
Snapback
Seer
Yesterday’s Golgort
Sickness


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Bird’s Nest, summon Birds - ($5)
Tech II Past - ($1)
Rook kills Onimaru

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
  • Rook lvl 8 (3/2) [two lives, with -1/-1 rune]
  • Bird #1 (1/1)
  • Bird #2 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


Rather than try setting up a Rememberer engine, am just teching in the cheap Past units (Shimmer Rays, Golgort) to leave $$ to rush for Tech III. In response to his Truth tech choice, am teching in Sickness as a way to pop 2 illusions.

[/spoiler][/details]


#10

I think you’re about to earthquake me and it’s going to hurt a lot…

P2T4:

Tech

Spectral Roc x2

Starting Hand

Timely Messenger Spark Spectral Hound Spectral Hound Wither

Gold (8)
Worker (7)
Quince (5)
Spectral Hound (4)
Spectral Hound (3)
summon a mirror (1)
Discard 2, Draw 4

Patrol:
Leader: Spectral Hound (3/3 + a)
Elite:
Scavenger: Mirror (0/1)
Technician: Mirror (0/1)
Lookout:

Buildings: Tier I - 5, Tier II (Truth) - 5, Tower - 4
Units/Heroes: Level 1 Quince (1/3), Spectral Hound (3/3)
Base: 20
Other:

Economy:

Workers: 9 + 1 float
Hand: 4
Deck: 2
Discard: 4

Worker

Spark

New Hand

Tenderfoot Macciatus Bloom Brick Thief


#11

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Shimmer Ray
Aged Sensei
Fox Primus
Shimmer Ray
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking
Savior Monk
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Sensei’s Advice
Grappling Hook
Ebbflow Archon
Snapback


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prynn, arrive with 4 time runes - ($6)
Shimmer Ray - ($5)
Shimmer Ray - ($4)
Birds kill both your Mirrors, die to Tower, you gain $1 and draw
Rook bypasses patrol to kill Quince, Prynn to lvl 3, Rook gains crumbling rune
Prynn to maxband - ($0)
Remove 2 runes from Prynn to pop SQL Hound

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Prynn lvl 7 (3/5) [2 time runes]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Shimmer Ray (3/4) [2 time runes, flying]
  • :pschip: [I]Technician[/I]: Shimmer Ray (3/4) [2 time runes, flying]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
  • Rook lvl 8 (3/5) [crumbling rune, -1/-1 rune]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#12

P2T5:

Tech

Liberty Gryphon x2

Starting Hand

Tenderfoot Macciatus Bloom Brick Thief

Gold + f + scav (11)
Worker (10)
Macciatus, The Whisperer (8)
Tech III - Truth (3)
Onimaru (1)
Discard 3, Draw 1, rs, Draw 4

Patrol:
Leader: Spectral Hound (4/4 + a)
Elite:
Scavenger: Level 1 Onimaru (2/3)
Technician: Macciatus (3/3)
Lookout:

Buildings: Tier I - 5, Tier II (Truth) - 5, Tier III - 5, Tower - 4
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 10
Hand: 5
Deck: 5
Discard: 0

Worker

Older Brother

New Hand

Free Speech Timely Messenger Wither Liberty Gryphon Spectral Roc


#13

Is Onimaru patrolling or behind ?


#14

I forgot I have him. I’m going to pass on the tenderfoot in that case and patrol him in scav


#15

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Undo
Sickness


STARTING HAND
Sensei’s Advice
Ebbflow Archon
Grappling Hook
Snapback


WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking
Savior Monk
Fox Primus
Sensei’s Advice


[/spoiler][/details]

[details=NextHand][spoiler]
Sickness
Smoker
Ebbflow Archon


[/spoiler][/details]

[details=Discard][spoiler]
Grappling Hook
Ebbflow Archon
Snapback
Undo
Sickness


[/spoiler][/details]
Tech 2 card(s)
Stuff fades
Get Paid - ($9)
Worker - ($8)
Resummon Birds
Shimmer Rays #1 and #2 kill Macchiatus and Onimaru, you draw and gain $1
Grappling Hook pops Hound
Rook and Prynn break Tech III, your Base to 18HP, add rune to Prynn
Build Tech III - ($3)
Discard a card to add a rune to Shimmer Ray #1

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
  • Rook lvl 8 (3/4) [crumbling rune, -1/-1 rune]
  • Prynn lvl 7 (3/4) [2 time runes]
  • Bird #1 (1/1)
  • Bird #2 (1/1)
  • Shimmer Ray #1 (3/3) [2 time runes]
  • Shimmer Ray #2 (3/3) [1 time rune]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

#16

You’ve got me here - even if I could stabilize a bit I’d just lose to ebbflow. Nice game!


#17

GG, thanks. If you’re on for continuing, here are a few more random matchups…

P1 FuturePeaceBlood vs P2 BalancePeaceLaw
P1 PresentNecroTruth vs P2 PastPeaceDiscipline
P1 PastPeaceLaw vs P2 BalancePresentLaw

Any you like the look of?


#18

so much blue!


#19

Let’s just go with the first one and see how it goes. I’m P1, so I’ll start us off


#20

Here we go!

P1T1:

Starting Hand

Nullcraft FF TR NeoPlexus Plasmodium

Gold (4)
Worker (3)
Neo Plexus (1)
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Neo Plexus
Base: 20
Other:

Economy:

Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3

Worker

Plasmodium

New Hand

FadingArgonaut Tinkerer HardenedMox BattleSuits TimeSpiral