Playing a few randomized matchups from the LLL#2 deck list, spreadsheet from Frozenstorm/YoungBuck here.
First game, petE is P1as [Strength]/Past/Disease vs P2 Moose as [Finesse]/Peace/Truth
Playing a few randomized matchups from the LLL#2 deck list, spreadsheet from Frozenstorm/YoungBuck here.
First game, petE is P1as [Strength]/Past/Disease vs P2 Moose as [Finesse]/Peace/Truth
wow, I got pretty lucky here
Can’t really see the synergies in my deck, but here goes…
P1 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Snapback
Morningstar Flagbearer
Safe Attacking
Savior Monk
Smoker
WORKERS
Morningstar Flagbearer
[/spoiler][/details]
[details=NextHand][spoiler]
Fox Primus
Fox Viper
Sensei’s Advice
Grappling Hook
Aged Sensei
[/spoiler][/details]
[details=Discard][spoiler]
Savior Monk
Safe Attacking
Snapback
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P2T1:
Messenger Fruit Ninja Flagbearer Spark Brick Thief
Gold (5)
Worker (4)
Brick Thief, your base to 19 (2)
Onimaru (0)
Discard 3, Draw 5
Patrol:
Leader: Brick Thief (2/1 + a)
Elite:
Scavenger: Level 1 Onimaru (2/3)
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 0
Discard: 3
Fruit Ninja
Tenderfoot Helpful Turtle Older Brother Bloom Wither
P1 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Seer
STARTING HAND
Fox Primus
Fox Viper
Grappling Hook
Aged Sensei
Sensei’s Advice
WORKERS
Morningstar Flagbearer
Fox Viper
[/spoiler][/details]
[details=NextHand][spoiler]
Safe Attacking
Fox Primus
Bird’s Nest
Sensei’s Advice
Aged Sensei
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook kills Brick Thief
Rook to midband - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
Don’t really get the idea behind my deck, doesn’t seem much synergy. In fact there “anti-synergy” including Past without the Purple starter. No Battle Suits to buff Seers/Stewardess, no Tinkerer/Time Spiral to manipulate runes for Past Tech II.
His Finesse-Blue looks pretty decent, two good specs and a more solid starter than monocolour Blue. My guess is he heads for a Garrison-Sergeant engine.
Think my best best is to try to take advantage of fliers. So start sinking $s into Rook for possible Earthquake, and plan for Past Tech II using Seers for time rune tricks.
(On this turn initially thought I could Grappling Hook the Brick Thief then kill Oni with midband Rook – before seeing that Brick Thief is resist 1. Good reason to play these matchups to pick up less familiar stuff !)
[/spoiler][/details]
oh boy, feels blue…
P2T2:
Spectral Hound x2
Tenderfoot Helpful Turtle Older Brother Bloom Wither
Gold (6)
Worker (5)
Tier I (4)
Tenderfoot (3)
Tower (0)
Discard 3, rs, Draw 5
Patrol:
Leader: Tenderfoot (1/2 + a)
Elite:
Scavenger: Level 1 Onimaru (2/3)
Technician:
Lookout:
Buildings: Tier I - 5, Tower - 4
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 7
Hand: 5
Deck: 4
Discard: 0
Turtle
Older Brother Bloom Wither Brick Thief Flagbearer
P1 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Shimmer Ray
Shimmer Ray
STARTING HAND
Sensei’s Advice
Aged Sensei
Fox Primus
Bird’s Nest
Safe Attacking
WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking
[/spoiler][/details]
[details=NextHand][spoiler]
Seer
Savior Monk
Bird’s Nest
Snapback
Grappling Hook
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook kills Tenderfoot
Rook to maxband - ($2)
Tech I - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P2T3:
Macciatus, Free Speech
See last turn
Gold (7)
Worker (6)
Wither on Rook (4)
Tier II - Truth (0)
Oni kills Smoker
Discard 3, Draw 4, rs, Draw 1
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5, Tier II (Truth) - 5, Tower - 4
Units/Heroes: Level 1 Onimaru (2/2)
Base: 20
Other:
Economy:
Workers: 8
Hand: 5
Deck: 6
Discard: 0
Flagbearer
Timely Messenger Spark Spectral Hound Spectral Hound Wither
P1 Turn4
[details=Tech StartingHand Workers][spoiler]
TECH
Yesterday’s Golgort
Sickness
STARTING HAND
Grappling Hook
Savior Monk
Snapback
Seer
Bird’s Nest
WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking
Savior Monk
[/spoiler][/details]
[details=NextHand][spoiler]
Shimmer Ray
Sensei’s Advice
Aged Sensei
Shimmer Ray
Fox Primus
[/spoiler][/details]
[details=Discard][spoiler]
Smoker
Grappling Hook
Snapback
Seer
Yesterday’s Golgort
Sickness
[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Bird’s Nest, summon Birds - ($5)
Tech II Past - ($1)
Rook kills Onimaru
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
[details=Thoughts][spoiler]
[/spoiler][/details]
I think you’re about to earthquake me and it’s going to hurt a lot…
P2T4:
Spectral Roc x2
Timely Messenger Spark Spectral Hound Spectral Hound Wither
Gold (8)
Worker (7)
Quince (5)
Spectral Hound (4)
Spectral Hound (3)
summon a mirror (1)
Discard 2, Draw 4
Patrol:
Leader: Spectral Hound (3/3 + a)
Elite:
Scavenger: Mirror (0/1)
Technician: Mirror (0/1)
Lookout:
Buildings: Tier I - 5, Tier II (Truth) - 5, Tower - 4
Units/Heroes: Level 1 Quince (1/3), Spectral Hound (3/3)
Base: 20
Other:
Economy:
Workers: 9 + 1 float
Hand: 4
Deck: 2
Discard: 4
Spark
Tenderfoot Macciatus Bloom Brick Thief
P1 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Ebbflow Archon
Ebbflow Archon
STARTING HAND
Shimmer Ray
Aged Sensei
Fox Primus
Shimmer Ray
Sensei’s Advice
WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking
Savior Monk
Fox Primus
[/spoiler][/details]
[details=NextHand][spoiler]
Sensei’s Advice
Grappling Hook
Ebbflow Archon
Snapback
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prynn, arrive with 4 time runes - ($6)
Shimmer Ray - ($5)
Shimmer Ray - ($4)
Birds kill both your Mirrors, die to Tower, you gain $1 and draw
Rook bypasses patrol to kill Quince, Prynn to lvl 3, Rook gains crumbling rune
Prynn to maxband - ($0)
Remove 2 runes from Prynn to pop SQL Hound
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P2T5:
Liberty Gryphon x2
Tenderfoot Macciatus Bloom Brick Thief
Gold + f + scav (11)
Worker (10)
Macciatus, The Whisperer (8)
Tech III - Truth (3)
Onimaru (1)
Discard 3, Draw 1, rs, Draw 4
Patrol:
Leader: Spectral Hound (4/4 + a)
Elite:
Scavenger: Level 1 Onimaru (2/3)
Technician: Macciatus (3/3)
Lookout:
Buildings: Tier I - 5, Tier II (Truth) - 5, Tier III - 5, Tower - 4
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 10
Hand: 5
Deck: 5
Discard: 0
Older Brother
Free Speech Timely Messenger Wither Liberty Gryphon Spectral Roc
Is Onimaru patrolling or behind ?
I forgot I have him. I’m going to pass on the tenderfoot in that case and patrol him in scav
P1 Turn6
[details=Tech StartingHand Workers][spoiler]
TECH
Undo
Sickness
STARTING HAND
Sensei’s Advice
Ebbflow Archon
Grappling Hook
Snapback
WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking
Savior Monk
Fox Primus
Sensei’s Advice
[/spoiler][/details]
[details=NextHand][spoiler]
Sickness
Smoker
Ebbflow Archon
[/spoiler][/details]
[details=Discard][spoiler]
Grappling Hook
Ebbflow Archon
Snapback
Undo
Sickness
[/spoiler][/details]
Tech 2 card(s)
Stuff fades
Get Paid - ($9)
Worker - ($8)
Resummon Birds
Shimmer Rays #1 and #2 kill Macchiatus and Onimaru, you draw and gain $1
Grappling Hook pops Hound
Rook and Prynn break Tech III, your Base to 18HP, add rune to Prynn
Build Tech III - ($3)
Discard a card to add a rune to Shimmer Ray #1
Float ($3)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
You’ve got me here - even if I could stabilize a bit I’d just lose to ebbflow. Nice game!
GG, thanks. If you’re on for continuing, here are a few more random matchups…
P1 FuturePeaceBlood vs P2 BalancePeaceLaw
P1 PresentNecroTruth vs P2 PastPeaceDiscipline
P1 PastPeaceLaw vs P2 BalancePresentLaw
Any you like the look of?
so much blue!
Let’s just go with the first one and see how it goes. I’m P1, so I’ll start us off
Here we go!
P1T1:
Nullcraft FF TR NeoPlexus Plasmodium
Gold (4)
Worker (3)
Neo Plexus (1)
Discard 3, Draw 5
Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:
Buildings:
Units/Heroes: Neo Plexus
Base: 20
Other:
Economy:
Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3
Plasmodium
FadingArgonaut Tinkerer HardenedMox BattleSuits TimeSpiral