LLL#2 practice: Moose vs petE

Playing a few randomized matchups from the LLL#2 deck list, spreadsheet from Frozenstorm/YoungBuck here.

First game, petE is P1as [Strength]/Past/Disease vs P2 Moose as [Finesse]/Peace/Truth

wow, I got pretty lucky here

Can’t really see the synergies in my deck, but here goes…

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Snapback
Morningstar Flagbearer
Safe Attacking
Savior Monk
Smoker


WORKERS
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Fox Primus
Fox Viper
Sensei’s Advice
Grappling Hook
Aged Sensei


[/spoiler][/details]

[details=Discard][spoiler]
Savior Monk
Safe Attacking
Snapback


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Smoker (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P2T1:

Starting Hand

Messenger Fruit Ninja Flagbearer Spark Brick Thief

Gold (5)
Worker (4)
Brick Thief, your base to 19 (2)
Onimaru (0)
Discard 3, Draw 5

Patrol:
Leader: Brick Thief (2/1 + a)
Elite:
Scavenger: Level 1 Onimaru (2/3)
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 0
Discard: 3

Worker

Fruit Ninja

New Hand

Tenderfoot Helpful Turtle Older Brother Bloom Wither

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Bird’s Nest
Seer


STARTING HAND
Fox Primus
Fox Viper
Grappling Hook
Aged Sensei
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Fox Primus
Bird’s Nest
Sensei’s Advice
Aged Sensei


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook kills Brick Thief
Rook to midband - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 5 (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Don’t really get the idea behind my deck, doesn’t seem much synergy. In fact there “anti-synergy” including Past without the Purple starter. No Battle Suits to buff Seers/Stewardess, no Tinkerer/Time Spiral to manipulate runes for Past Tech II.

His Finesse-Blue looks pretty decent, two good specs and a more solid starter than monocolour Blue. My guess is he heads for a Garrison-Sergeant engine.

Think my best best is to try to take advantage of fliers. So start sinking $s into Rook for possible Earthquake, and plan for Past Tech II using Seers for time rune tricks.

(On this turn initially thought I could Grappling Hook the Brick Thief then kill Oni with midband Rook – before seeing that Brick Thief is resist 1. Good reason to play these matchups to pick up less familiar stuff !)


[/spoiler][/details]

oh boy, feels blue…

P2T2:

Tech

Spectral Hound x2

Starting Hand

Tenderfoot Helpful Turtle Older Brother Bloom Wither

Gold (6)
Worker (5)
Tier I (4)
Tenderfoot (3)
Tower (0)
Discard 3, rs, Draw 5

Patrol:
Leader: Tenderfoot (1/2 + a)
Elite:
Scavenger: Level 1 Onimaru (2/3)
Technician:
Lookout:

Buildings: Tier I - 5, Tower - 4
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 7
Hand: 5
Deck: 4
Discard: 0

Worker

Turtle

New Hand

Older Brother Bloom Wither Brick Thief Flagbearer

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Shimmer Ray
Shimmer Ray


STARTING HAND
Sensei’s Advice
Aged Sensei
Fox Primus
Bird’s Nest
Safe Attacking


WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking


[/spoiler][/details]

[details=NextHand][spoiler]
Seer
Savior Monk
Bird’s Nest
Snapback
Grappling Hook


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook kills Tenderfoot
Rook to maxband - ($2)
Tech I - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Smoker (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 8 (4/6) [two lives]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T3:

Tech

Macciatus, Free Speech

Starting Hand

See last turn

Gold (7)
Worker (6)
Wither on Rook (4)
Tier II - Truth (0)
Oni kills Smoker
Discard 3, Draw 4, rs, Draw 1

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II (Truth) - 5, Tower - 4
Units/Heroes: Level 1 Onimaru (2/2)
Base: 20
Other:

Economy:

Workers: 8
Hand: 5
Deck: 6
Discard: 0

Worker

Flagbearer

New Hand

Timely Messenger Spark Spectral Hound Spectral Hound Wither

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Yesterday’s Golgort
Sickness


STARTING HAND
Grappling Hook
Savior Monk
Snapback
Seer
Bird’s Nest


WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking
Savior Monk


[/spoiler][/details]

[details=NextHand][spoiler]
Shimmer Ray
Sensei’s Advice
Aged Sensei
Shimmer Ray
Fox Primus


[/spoiler][/details]

[details=Discard][spoiler]
Smoker
Grappling Hook
Snapback
Seer
Yesterday’s Golgort
Sickness


[/spoiler][/details]
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Bird’s Nest, summon Birds - ($5)
Tech II Past - ($1)
Rook kills Onimaru

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
  • Rook lvl 8 (3/2) [two lives, with -1/-1 rune]
  • Bird #1 (1/1)
  • Bird #2 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]


Rather than try setting up a Rememberer engine, am just teching in the cheap Past units (Shimmer Rays, Golgort) to leave $$ to rush for Tech III. In response to his Truth tech choice, am teching in Sickness as a way to pop 2 illusions.

[/spoiler][/details]

I think you’re about to earthquake me and it’s going to hurt a lot…

P2T4:

Tech

Spectral Roc x2

Starting Hand

Timely Messenger Spark Spectral Hound Spectral Hound Wither

Gold (8)
Worker (7)
Quince (5)
Spectral Hound (4)
Spectral Hound (3)
summon a mirror (1)
Discard 2, Draw 4

Patrol:
Leader: Spectral Hound (3/3 + a)
Elite:
Scavenger: Mirror (0/1)
Technician: Mirror (0/1)
Lookout:

Buildings: Tier I - 5, Tier II (Truth) - 5, Tower - 4
Units/Heroes: Level 1 Quince (1/3), Spectral Hound (3/3)
Base: 20
Other:

Economy:

Workers: 9 + 1 float
Hand: 4
Deck: 2
Discard: 4

Worker

Spark

New Hand

Tenderfoot Macciatus Bloom Brick Thief

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Ebbflow Archon
Ebbflow Archon


STARTING HAND
Shimmer Ray
Aged Sensei
Fox Primus
Shimmer Ray
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking
Savior Monk
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Sensei’s Advice
Grappling Hook
Ebbflow Archon
Snapback


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prynn, arrive with 4 time runes - ($6)
Shimmer Ray - ($5)
Shimmer Ray - ($4)
Birds kill both your Mirrors, die to Tower, you gain $1 and draw
Rook bypasses patrol to kill Quince, Prynn to lvl 3, Rook gains crumbling rune
Prynn to maxband - ($0)
Remove 2 runes from Prynn to pop SQL Hound

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Prynn lvl 7 (3/5) [2 time runes]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Shimmer Ray (3/4) [2 time runes, flying]
  • :pschip: [I]Technician[/I]: Shimmer Ray (3/4) [2 time runes, flying]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
  • Rook lvl 8 (3/5) [crumbling rune, -1/-1 rune]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P2T5:

Tech

Liberty Gryphon x2

Starting Hand

Tenderfoot Macciatus Bloom Brick Thief

Gold + f + scav (11)
Worker (10)
Macciatus, The Whisperer (8)
Tech III - Truth (3)
Onimaru (1)
Discard 3, Draw 1, rs, Draw 4

Patrol:
Leader: Spectral Hound (4/4 + a)
Elite:
Scavenger: Level 1 Onimaru (2/3)
Technician: Macciatus (3/3)
Lookout:

Buildings: Tier I - 5, Tier II (Truth) - 5, Tier III - 5, Tower - 4
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 10
Hand: 5
Deck: 5
Discard: 0

Worker

Older Brother

New Hand

Free Speech Timely Messenger Wither Liberty Gryphon Spectral Roc

Is Onimaru patrolling or behind ?

1 Like

I forgot I have him. I’m going to pass on the tenderfoot in that case and patrol him in scav

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Undo
Sickness


STARTING HAND
Sensei’s Advice
Ebbflow Archon
Grappling Hook
Snapback


WORKERS
Morningstar Flagbearer
Fox Viper
Safe Attacking
Savior Monk
Fox Primus
Sensei’s Advice


[/spoiler][/details]

[details=NextHand][spoiler]
Sickness
Smoker
Ebbflow Archon


[/spoiler][/details]

[details=Discard][spoiler]
Grappling Hook
Ebbflow Archon
Snapback
Undo
Sickness


[/spoiler][/details]
Tech 2 card(s)
Stuff fades
Get Paid - ($9)
Worker - ($8)
Resummon Birds
Shimmer Rays #1 and #2 kill Macchiatus and Onimaru, you draw and gain $1
Grappling Hook pops Hound
Rook and Prynn break Tech III, your Base to 18HP, add rune to Prynn
Build Tech III - ($3)
Discard a card to add a rune to Shimmer Ray #1

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
  • Rook lvl 8 (3/4) [crumbling rune, -1/-1 rune]
  • Prynn lvl 7 (3/4) [2 time runes]
  • Bird #1 (1/1)
  • Bird #2 (1/1)
  • Shimmer Ray #1 (3/3) [2 time runes]
  • Shimmer Ray #2 (3/3) [1 time rune]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

You’ve got me here - even if I could stabilize a bit I’d just lose to ebbflow. Nice game!

GG, thanks. If you’re on for continuing, here are a few more random matchups…

P1 FuturePeaceBlood vs P2 BalancePeaceLaw
P1 PresentNecroTruth vs P2 PastPeaceDiscipline
P1 PastPeaceLaw vs P2 BalancePresentLaw

Any you like the look of?

so much blue!

Let’s just go with the first one and see how it goes. I’m P1, so I’ll start us off

Here we go!

P1T1:

Starting Hand

Nullcraft FF TR NeoPlexus Plasmodium

Gold (4)
Worker (3)
Neo Plexus (1)
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Neo Plexus
Base: 20
Other:

Economy:

Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3

Worker

Plasmodium

New Hand

FadingArgonaut Tinkerer HardenedMox BattleSuits TimeSpiral