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LLL 2: petE ([Past]/Peace/Anarchy) vs. SamRS ([Past]/Disease/Strength)


#1

@SamRS GL, should be a fun tourney !

P1 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Battle Suits
Nullcraft
Tinkerer
Plasmodium
Forgotten Fighter


WORKERS
Plasmodium


[/spoiler][/details]

[details=NextHand][spoiler]
Neo Plexus
Hardened Mox
Fading Argonaut
Temporal Research
Time Spiral


[/spoiler][/details]

[details=Discard][spoiler]
Tinkerer
Nullcraft
Forgotten Fighter


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Battle Suits - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

[details=Thoughts][spoiler]


Think I’ve landed the more coherent deck here, can’t see obvious synergies in his. He has Rook, could cause me problems with Birds, but Origin Story takes from his ability to go for max Rook type games.

I’ve no decent unit at all in my opening hand (Plasmodium and Nullcraft too vulnerable in purple mirror to Stewardess and opponent’s Nullcraft). So guess I’ll play Battle Suits this turn and Mox next, and go for a Boot Camp on the Mox plan. Will be a slow starter, won’t be able to make any attack until T3, but great value units after that and a good slim deck.

EDIT: Mox no good against disease, permanently sidelined with a -1/-1 rune ! So play Fading Argo next turn instead.


[/spoiler][/details]


#2

Definitely going to be interesting, best of luck

P2T1


StartingHand Workers

STARTING HAND

Temporal Research
Hardened Mox
Time Spiral
Forgotten Fighter
Neo Plexus


WORKERS
Time Spiral


[details=NextHand]
Tinkerer
Plasmodium
Nullcraft
Battle Suits
Fading Argonaut


[/details]

[details=Discard]
Forgotten Fighter
Temporal Research
Hardened Mox


[/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Neo Plexus(2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

EDIT: Will try to post frequently but it’s a lot easier for me on weekends, also undoing the accidental first round tech


#3

P1 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Overeager Cadet
Stewardess of the Undone


STARTING HAND
Time Spiral
Hardened Mox
Neo Plexus
Fading Argonaut
Temporal Research


WORKERS
Plasmodium
Hardened Mox


[/spoiler][/details]

[details=NextHand][spoiler]
Forgotten Fighter
Overeager Cadet
Neo Plexus
Temporal Research
Tinkerer


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Fading Argonaut - ($3)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 + 1) [3 time runes]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


If he plays Birds next cycle, I’ll either need Taxman for anti air or a Tower. With Battle Suits in place seems wasteful to tech in a non soldier/mystic unit, so Tower likely better. So teching in Stewardess and Overeager Cadet, then I can afford both Tech I units + Tower + a Hero + Tech II on turns 3 and 4. Cadet also ideal for a Garrison/Sergeant engine later on.


[/spoiler][/details]


#4

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Stewardess of the Undone


STARTING HAND
Plasmodium
Fading Argonaut
Tinkerer
Battle Suits
Nullcraft


WORKERS
Time Spiral
Plasmodium


[details=NextHand]
Hardened Mox
Fading Argonaut
Stewardess of the Undone
Bird’s Nest
Tinkerer


[/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft, Ping Tech 1 - ($3)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Neo Plexus (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook (2/4)
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#5

P1 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Forgotten Fighter
Temporal Research
Neo Plexus
Tinkerer
Overeager Cadet


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter


[/spoiler][/details]

[details=NextHand][spoiler]
Temporal Research
Stewardess of the Undone
Time Spiral
Nullcraft
Tinkerer


[/spoiler][/details]
Tech 2 card(s)
Remove fading rune from Fading Argonaut
Get Paid + float - ($7)
Worker - ($6)
Overeager Cadet
Onimaru - ($4)
Tower - ($1)
Fading Argonaut trades with Neo Plexus

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (3/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Onimaru lvl 1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]


I’m trading Fading Argonaut against Neo Plexus so I’ve left no tech 0/1 to bounce if he plays a Stewardess. Meanwhile I should get to bounce Nullcraft with my Stewardess next turn.

He has options to get his Tech II going quickly (I’d be most worried by Past) or to try a Rook -> Birds/Nullcraft -> Earthquake plan. Against the first I’d be best teching in 2 x Peace Tech II cards (from Sergeants/Garrisons) to get my offence going quickly too. Against the second, I’d be better with 1 x Peace Tech II plus Origin Story. Think the first is my better option, as the threat of Origin Story makes him less likely to go the max Rook route. I can also respond by teching 2xOrigin Stories next turn (having Temporal Research in the deck increases the chance I draw one on T5), and I’ve the backup of using Sergeants to put runes on Nullcraft to block for a turn (though bouncable by a Stewardess).


[/spoiler][/details]


#6

P2T3


Tech StartingHand Workers

TECH
Cursed Ghoul
Cursed Ghoul


STARTING HAND
Bird’s Nest
Stewardess of the Undone
Hardened Mox
Tinkerer
Fading Argonaut


WORKERS
Time Spiral
Plasmodium
Hardened Mox


NextHand

Forgotten Fighter
Bird’s Nest
Battle Suits
Temporal Research
Cursed Ghoul


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Fading Argonaut - ($5)
Tech II (Disease) - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (2/3) 3 Runes
  • :target: [I]Lookout[/I]: Nullcraft (1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

#7

P1 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Origin Story
Flagstone Garrison


STARTING HAND
Stewardess of the Undone
Nullcraft
Time Spiral
Temporal Research
Tinkerer


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral


[/spoiler][/details]

[details=NextHand][spoiler]
Drill Sergeant
Origin Story
Drill Sergeant
Neo Plexus
Fading Argonaut


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess of the Undone, bounces Fading Argonaut to your hand - ($4)
Tech II Peace - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (3/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet (3/2)
  • :pschip: [I]Technician[/I]: Onimaru lvl 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


I get the tempo play with Stewardess bouncing Fading Argonaut, while building Tech II Peace. I’ve a fortunate split this cycle, with both Sergeants coming up in my next hand, so the Peace engine gets a quick start. Will hopefully generate +1/+1s faster than Disease hits me with -1/-1s.

Still possible he’s planning for an Earthquake, with my Tech I already pinged and his patrol this turn set to discourage me from bouncing Nullcraft (in lookout, vs Fading Argo in technician). So teching 1xOrigin Story and 1xGarrison. Gives me better than 50% chance of drawing Origin Story the turn he maxes Rook (with cycling help from Temporal Research or Garrison). Not a disaster if the timing misses and I get Quaked, since I should have Sergeant(s)/Garrison(s) already in play by then and can keep the engine ticking over with tech 0/1s for a couple of turns.


[/spoiler][/details]


#8

P2T4


[details=Tech StartingHand Workers][spoiler]
TECH
Plague Lab
Plague Lab


STARTING HAND
Forgotten Fighter
Battle Suits
Temporal Research
Bird’s Nest
Cursed Ghoul


WORKERS
Time Spiral
Plasmodium
Hardened Mox
[/spoiler]

[/details]

[details=NextHand]
Cursed Ghoul
Neo Plexus
Tinkerer
Stewardess of the Undone
Nullcraft

[/details]
Tech 2 card(s)
Get Paid + float - ($9)
No Worker
Cursed Ghoul, Stewardess gets -1/-1 - ($5)
Bird’s Nest - ($3)
Forgetten Fighter Bounces Stewardess - ($0)
Rook and Nullcraft kill onimaru, nullcraft dies to tower, you draw, Rook to L3

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cursed Ghoul (4/5+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird 1
  • :pschip: [I]Technician[/I]: Bird A
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook L3 (2/1)
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts]
It was either Prynn + worker or Birds + no worker, but I feel like this is the better line, much easier to answer a flagstone garrison next turn if need be. This line does get blown out by undo, but it’s much more likely he’s going for origin story so I think I’m safe

[/Details]


#9

P1 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Drill Sergeant
Neo Plexus
Drill Sergeant
Fading Argonaut
Origin Story
Flagstone Garrison (technician draw)


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral


[/spoiler][/details]

[details=NextHand][spoiler]
Temporal Research
Tinkerer
Nullcraft
Overeager Cadet
Stewardess of the Undone


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Drill Sergeant #1 - ($5)
Drill Sergeant #2, rune on DS#1 - ($2)
Fading Argonaut, rune on DS#1, DS#2 - ($0)
Transfer 3 runes to Cadet
Cadet trades with Cursed Ghoul
Skip worker

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drill Sergeant (4/3)
  • :pschip: [I]Technician[/I]: Drill Sergeant (4/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


That was a good play ! Not looking good for me here.

[/spoiler][/details]


#10

P2T5


[details=Tech StartingHand Workers][spoiler]
TECH
Vortoss Emblem
Undo


STARTING HAND
Cursed Ghoul
Stewardess of the Undone
Tinkerer
Neo Plexus
Nullcraft


WORKERS
Time Spiral
Plasmodium
Hardened Mox
Tinkerer

----------[/spoiler]
[/details]

[details=NextHand]
Fading Argonaut
Forgotten Fighter
Battle Suits
Temporal Research

[/details]

[details=Discard]
Cursed Ghoul
Nullcraft
Neo Plexus
Vortoss Emblem
Undo

[/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Stewardess of the Undone, Bounce Fargo - ($4)
Cursed Ghoul, -1/-1 for the Technician DS - ($0)
birds kill Tech DS, die to tower, you draw

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cursed Ghoul (4/5+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stewardess (2/3)
  • :pschip: [I]Technician[/I]: Rook L3 (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Might have been better to trade off rook and keep the birds, nullcraft is very bad for me currently. Not drawing plague labs this turn makes the rook play worse though, so in hindsight it’s good although that draw is unlikely. Going to try Vortoss Emblem/Undo as an answer to sergeants. Ideally I’d like to be able to get orpal on the board and throwing his weight around but it’s not looking likely. No +1 counter synergy in this build is unfortunate but plague lab is still a huge swing. Lets just hope he doesn’t go off too hard

EDIT: I think you forgot to tech, don’t want to peek but it just says StartingHand/Workers


#11

Thanks for spotting. In fact, looks like I made two mistakes on the spreadsheet. I entered my two teched cards in the discard instead of the tech slots (don’t think that makes a difference, other than misreporting the number of cards teched). I also incorrectly deleted the Cadet that traded with your Ghoul rather than move to discard, so it didn’t go into the reshuffle at the end of the turn. So I’ve redone the discard-reshuffle-draw, and edited in.


#12

P1 Turn6


[details=Tech StartingHand Workers][spoiler]
TECH
Boot Camp
Flagstone Spy


STARTING HAND
Tinkerer
Nullcraft
Temporal Research
Stewardess of the Undone
Overeager Cadet
Fading Argonaut (Stewardess bounce)
Overeager Cadet (technician draw)


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral
Temporal Research


[/spoiler][/details]

[details=NextHand][spoiler]
Origin Story
Flagstone Garrison
Flagstone Garrison
Neo Plexus
Fading Argonaut


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Zane - ($5)
Nullcraft, rune on Sergeant - ($3)
Nullcraft kills Rook, Zane to lvl 3, you draw
Max Zane, shove Ghoul to technician and deal 1dmg - ($0)
Zane trades with Ghoul, we both draw
Overeager Cadet #1, rune on Sergeant
Overeager Cadet #2, rune on Sergeant
Sergeant kills Stewardess, you gain $1

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet #1 (3/2)
  • :pschip: [I]Technician[/I]: Overeager Cadet #2 (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Drill Sergeant (7/4) [with 3 x 1/1 runes, 2dmg]
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Still unfortunate I had to skip the worker last turn. Expecting to see a Plague Lab or two hit soon, so am likely to lose Nullcraft and maybe one or both Cadets. But with a protected Drill Sergeant and Garrisons in my next hand am hopefully tipping towards getting the engine to lift off. Teching in Flagtone Spy and Boot Camp as ways to get past his blockers and take out his Tech II building.


[/spoiler][/details]


#13

P2T6


Tech StartingHand Workers

TECH
Gorgon
Sickness


STARTING HAND
Temporal Research
Battle Suits
Fading Argonaut
Forgotten Fighter
Plague Lab
Plague Lab
Neo Plexus


WORKERS
Time Spiral
Plasmodium
Hardened Mox
Tinkerer


NextHand

Gorgon
Cursed Ghoul
Vortoss Emblem
Undo
Nullcraft


Discard

Neo Plexus
Fading Argonaut
Battle Suits
Forgotten Fighter


Tech 2 card(s)
Get Paid +Scav - ($10)
no worker
Prynn - ($8)
Temporal Research Draw 1, RS, Draw 1 - ($6)
Plague Lab, Nullcraft Dies - ($3)
Plague Lab, Recruits Die, you get a card/money - ($0)
Stewardess trades with the now 5/2 DS

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Prynn (1/3) (4 Runes)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plague Lab
  • Plague Lab
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#14

You don’t have the Stewardess, was killed by Drill Sergeant last turn.

Feel free to redo your turn from the start if it changes the approach you’d take.


#15

Ok, looking at the last turn without the stewardess I think the right line is to not play prynn, and therefore not temporal research, however i’ve already seen what i’d draw so i’m not sure if I can legally rewind it. Up to you.


#16

No problem with me if you redo the turn from the start. (Easy to miss actions in pbf – in one game I didn’t notice my opponent had built his Tech 3 ! )

But maybe best to check that’s OK with @ericf


#17

@SamRS you can (and should) re-set your deck/discard to how it was at the start of your turn, and then take whatever actions you want.


#18

ok, sorry for the delay, was busier than I expected, also I missed some other things in your original post (the second technician trigger). This should be a legal boardstate.

P2T6


[details=Tech StartingHand Workers] [Spoiler]
TECH
Gorgon
Abomination


STARTING HAND
Battle Suits
Temporal Research
Fading Argonaut
Forgotten Fighter
Plague Lab < Technician 1
Plague Lab <- Technician 2


WORKERS
Time Spiral
Plasmodium
Hardened Mox
Tinkerer
Battle Suits
[/Spoiler]

[/details]

[details=NextHand][Spoiler]
Vortoss Emblem
Temporal Research
Bird’s Nest
Undo
[/Spoiler]

[/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Plague Lab - ($5) Nullcraft Dies
Plague Lab - ($2) Recruits Die
Fading Argonaut - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fargo (2/3) (3 Runes)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plague Lab
  • Plague Lab
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

EDIT: lost the scav gold in the process, will just float 1


#19

P1 Turn7


[details=Tech StartingHand Workers][spoiler]
TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Origin Story
Flagstone Garrison
Flagstone Garrison
Neo Plexus
Fading Argonaut
Tinkerer (technician draw)
Drill Sergeant (garrison draw)
Flagstone Spy (garrison draw)


WORKERS
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral
Temporal Research
Tinkerer


[/spoiler][/details]

[details=NextHand][spoiler]
Flagstone Garrison
Overeager Cadet
Neo Plexus
Stewardess of the Undone
Boot Camp


[/spoiler][/details]
Tech 2 card(s)
Technician draw
Get Paid + scav - ($10)
Flagstone Garrison - ($7)
Fading Argonaut, draw and add rune to Sergeant (now 6/3, with 2 runes) - ($5)
Drill Sergeant #2, draw and rune on Sergeant #1 (now 7/4, with 3 runes) - ($2)
Transfer 2 runes from Sergeant #1 to Sergeant #2
Worker - ($1)

Float ($1)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3) [3 time runes]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drill Sergeant #2 (6/5) [with 2 x 1/1 runes]
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Drill Sergeant #1 (5/2) [with 1/1 rune, 2 dmg]
    [B]In Play:[/B]
  • Battle Suits
  • Flagstone Garrison
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

[details=Thoughts][spoiler]


Plague Labs only degrade my units when they have -1/-1 runes, so I’m fine as long as I keep one or two +1/1s on the key ones (eg Sergeants). I get to play a Garrison this turn, so will be hard to stop. Teching in 2xGunships, hopefully will have the blockers to defend a Tech IIU build next turn.

[/spoiler][/details]


#20

P2T8


StartingHand Workers

STARTING HAND
Bird’s Nest
Vortoss Emblem
Temporal Research
Undo


WORKERS
Time Spiral
Plasmodium
Hardened Mox
Tinkerer
Battle Suits


NextHand

Abomination
Gorgon
Cursed Ghoul
Cursed Ghoul
Forgotten Fighter


Discard

Fading Argonaut
Undo
Bird’s Nest
Temporal Research
Vortoss Emblem


Tech 0 card(s)
Get Paid + Float - ($11)
no Worker
Prynn Maxband, pick up DS 2 - ($3)
Undo your Argonaut - ($0)
Fading Argonaut trades with lookout DS

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Prynn (3/5, 2 Runes)
    [B]In Play:[/B]
  • Plague Lab
  • Plague Lab
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10