LLL 2: FrozenStorm ([Past]/Peace/Finesse) vs. Zejety ([Finesse]/Discipline/Strength)

Oofda, thought for sure that last turn would nail the coffin shut! You just keep comin’ back for more though :wink:

Player 1, Turn 7

P1 [Past]/Peace/Finesse vs P2 [Finesse]/Discipline/Strength

[details=Starting Hand]
Overeager Cadet
Boot Camp
Origin Story
Temporal Research
Nimble Fencer (TR)
Boot Camp (TR)
Two-Step (BC)
Seer (BC)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • No techs

[details=All Teched Cards]
Two-Step, Nimble Fencer
Origin Story, Stewardess of the Undone
Seer x2
Overeager Cadet x2
Boot Camp x2
[/details]


###Main:

  • Temporal Research, draw 2 (8)
  • Boot Camp River, draw 1 (7)
  • Boot Camp Tenderfoot, draw 1 (6)
  • Midband Oni (2)
  • Seer, Prynn to 3 runes (1)
  • Overeager Cadet (1)
  • Prynn and Fargo break your tech 2, Prynn to 4 runes, your base to 14
  • Oni breaks your Hero’s Hall, your base to 12
  • Mox breaks your tech 1, your base to 10
  • Prynn trashes tenderfoot, down to 2 runes
  • No Worker

[details=Workers]
Stewardess of the Undone, Time Spiral, Neo Plexus, Tinkerer, Plasmodium, Forgotten Fighter
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet Pyle (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Seer (3/1)
  • :target: Lookout:

####In Play:

  • Fading Argonaut (3/3, fade 2)
  • Hardened Mox (3/2 from +1/1)
  • Prynn (3/5 lvl 7 fade 2 holding YLD and tenderfoot)
  • Onimaru (3/4 lvl 5)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 10

[details=End of Turn Hand]
Seer
Boot Camp
Nullcraft
Origin Story
Nimble Fencer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Okay, NOW he HAS to concede, right? Right? I mean I think I can keep this up decently well, I haven’t really sacrificed much to maintain board superiority, but eventually the game is supposed to end isn’t it? :wink:

Had I gone Fencer instead of Seer (an option for sure), I’d have (3+3+3+4+2=15, one shy of lethal, darn), so I opted instead to keep Prynn’s rune count healthy enough to safely trash tenderfoot and prevent any kind of counter-attack. This should lock things up (and I can’t wait for someone to point out how I missed lethal if I’d instead done XYZ lol)

Zejety has played a great game here, I think this matchup was pretty tilted in my favor and I had to misplay or get less lucky than I’ve been for him to have a strong opening to counter-attack. The timing window for his YLD was almost good enough to keep Prynn from getting the job done, but just shy of getting all the way there.

DURP WAIT I SEE LETHAL NOW??? WITH THE BC, River is 3/4. Oni suicides onto river, Bring my own River + Two-Step, that… doesn’t help at all does it :wink: Just gives River free levels. False alarm
[/spoiler][/details]

1 Like
Here is the lethal line you missed (read after game completed)

TR (8 gold left)
Boot Camp both patrollers (6),
attack his 16 hp base for 3 + 3 + 3 + 3, Prynn up to 3 runes
Seer, Prynn down to 2 runes (5)
Nimble Fencer, attack base for 2 (now at 2 hp)
Use Prynn’s last 2 runes to banish Nimble Fencer, who returns ready
Nimble Fencer finishes off the base

2 Likes

I think this is guaranteed checkmate? With only 4 cards in your deck, I lose if you have one of your two Boot Camps, Origin Story or Temporal Research. And that’s if you do not have a second Origin Story.^^
Don’t even have the gold to cast Spark on top of maxing Rook. Shouldn’t have built that Heroes’ Hall. :frowning:

P2T7

[details=Turn secrets]* Hand: Young Lightning Dragon, Spark, Mind-parry Monk, Nimble Fencer

  • Worker: -
  • Tech: Reversal, Discord
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 9 gold (9)
  • Main phase:
  • Repair Tech I Building
  • River trades with Pyle
  • Summon and max Rook (0)
  • End of turn:
  • Discard 4, draw 4, reshuffle, draw 1
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: MAX Rook (4/6 | two lives)
  • :target: Lookout:

Board:

  • Buildings:
  • :psgem: Base (10)
  • :ps1gem: T1 (5)
  • Spec: Discipline

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 5
  • Deck: 11
  • Discard: 0
New hand

Rambasa Twin, Timely Messenger, Bloom, Versatile Style, Young Lightning Dragon

[details=Discard][/details]

TBH I don’t even think you can trade river with Pyle, since she’s a 3/4, but I’m holding Boot Camp and Origin Story, so yea I do that and wipe your base. GG WP @Zejety! I think this deck matchup was a pretty tough draw for you, but you played the hell out of it. Didn’t feel like I had to be particularly clever to get the W.

@EricF I knew I could count on you to find the lethal I didn’t see :wink: I really need to work on that!

1 Like

Congratulations on finishing out a tournament with a win!

2 Likes

If I was going to, it’d have to be the one where luck just happens to bounce in my favor on more than one occasion (having the Bye for seeding, getting a good matchup here, hitting draws pretty well etc) :wink: Thanks for a great tournament Eric!

GG!

Oh right. To be honest, I wasn’t putting much thought into that turn. I might as well have conceded.

Maybe I should have teched more spells? In any case, I have to find a nee deck for the CAXS tournaments. I don’t think I have won against a Past/Peace/X with it at all. Certainly not going second. :confused:

1 Like