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LLL 2: Barrelfish ([Disease]/Law/Truth) vs. SamRS ([Past]/Peace/Blood)


#1

@SamRS GLHF!

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Sacrifice the Weak


WORKERS
Skeletal Archery


NextHand

Thieving Imp
Poisonblade Rogue
Deteriorate
Jandra, the Negator
Graveyard


Discard

Summon Skeletons
Pestering Haunt
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Orpal - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Lvl 1 Orpal (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1) [rune]
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Maybe this is the game where I’ll win a past/peace matchup. Orpal will scare off Mox. May go Law Tech II for Censorship Council to lock out the peace engine


#2

Sorry for the delayed response, monday/tuesday is always busy for me.

P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Battle Suits
Neo Plexus
Plasmodium
Forgotten Fighter


WORKERS
Plasmodium


NextHand

Time Spiral
Nullcraft
Tinkerer
Fading Argonaut


Discard

Temporal Reasearch
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Neo Plexus - ($0)

Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

P1T2


Tech StartingHand Workers

TECH
Plague Spitter
Spectral Hound


STARTING HAND
Graveyard
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Thieving Imp


WORKERS
Skeletal Archery
Poisonblade Rogue


NextHand

Spectral Hound
Thieving Imp
Sacrifice the Weak
Summon Skeletons


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Deteriorate Neo Plexus to 2/1
Javelineer throws his rune at Neo Plexus. You draw a card
Graveyard - ($0)
Orpal hits your base to 19

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 1 Orpal (1/3)
  • Skeleton Javelineer (1/1) [no rune]
  • Graveyard [] (3 HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

If I worker and tech I, I have 2 gold left over. Deteriorate on Neo Plexus and snipe wtih Javelineer seems like the best option. Question is whether it’s worth going down a card to play Graveyard as well (I’m workering Rogue). As T1 I need to be the aggressor, so I’ll say sure why not.

teching Plague Spitter and Spectral Hound to get 2 solid units at different cost/robustness tradeoffs. I may tech teh flagbearer at some point to disrupt drill sergeant shenanigans


#4

P2T2


Tech StartingHand Workers

TECH
Bloodlust
Overeager Cadet


STARTING HAND
Fading Argonaut
Nullcraft
Tinkerer
Time Spiral
Hardened Mox


WORKERS
Plasmodium
Hardened Mox


NextHand

Bloodlust
Temporal Research
Tinkerer
Forgotten Fighter
Time Spiral


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft, Killing Jav - ($3)
Drakk - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk (1/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#5

P1T3


Tech StartingHand Workers

TECH
Spectral Flagbearer
Sickness


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Spectral Hound
Thieving Imp


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


NextHand

Jandra, the Negator
Pestering Haunt
Deteriorate
Plague Spitter


Discard

Sacrifice the Weak
Thieving Imp
Spectral Flagbearer
Sickness


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Orpal - ($2)
Exhaust graveyard to replay Javelineer - ($1)
Orpal immediately sacrifices Javelineer back to the graveyard, putting a -1/-1 on Nullcraft and killing it
Orpal smacks Drakk, making him a 0/2
Spectral Hound - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spectral Hound (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lvl 4 Orpal (2/3)
  • Graveyard [Javelineer] (3 HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Option 1: Midband Orpal, replay javelineer, sac it to kill nullcraft, Orpal hits Drakk to 0/2, Hound
Option 2: Sac the weak nullcraft, replay javlineer, Hound, … no this is worse. Option 1 it is.

Teching Spectral Flagbearer as a counter to stuff like Drill Sergeant, Bloodlust, and Undo, and Sickness as a generally useful card to establish board presence


#6

P2T3


Tech StartingHand Workers

TECH
Kidnapping
Overeager Cadet


STARTING HAND
Time Spiral
Tinkerer
Forgotten Fighter
Temporal Research
Bloodlust


WORKERS
Plasmodium
Hardened Mox
Time Spiral


NextHand

Fading Argonaut
Kidnapping
Overeager Cadet
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tinkerer - ($5)
Bloodlust Tinkerer/ Hound, you get a dollar - ($3)
Mid Drak - ($0)
Tinkerer trades with orpal, drak maxbands
Drak hits tier 1 for 2

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Drakk L6 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#7

P1T4


Tech StartingHand Workers

TECH
Censorship Council
Insurance Agent


STARTING HAND
Deteriorate
Pestering Haunt
Jandra, the Negator
Plague Spitter


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator


NextHand

Deteriorate
Insurance Agent
Sacrifice the Weak
Censorship Council
Sickness


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Tech II [Law] - ($3)
Exhaust Graveyard to replay Hound - ($2)
Quince - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Hound (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard [Javelineer] (3 HP)
  • Lvl 1 Quince (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Law to try to shut down a potential peace engine with Censorship Council, with the long term gameplan to stall until Tech III.


#8

P2T4


Tech StartingHand Workers

TECH
War Drums
Stewardess


STARTING HAND
Fading Argonaut
Overeager Cadet
Neo Plexus
Overeager Cadet


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Neo Plexus


NextHand

Temporal Research
Overeager Cadet
Forgotten Fighter
Bloodlust


Discard

Fading Argonaut
Kidnapping
Overeager Cadet
War Drums
Stewardess


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech 1 - ($5)
Fading Argonaut (4/3 Haste) - ($3)
Heroes’ Hall - ($1)
Fading Argonaut trades with hound, Drak Kills Illusion, you gain a gold

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Drakk L6 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

#9

P1T5


Tech StartingHand Workers

TECH
Free Speech
Justice Juggernaut


STARTING HAND
Insurance Agent
Censorship Council
Deteriorate
Sacrifice the Weak
Sickness


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Sickness


NextHand

Plague Spitter
Spectral Flagbearer
Thieving Imp
Pestering Haunt


Discard

Sacrifice the Weak
Deteriorate
Free Speech
Justice Juggernaut


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Censorship Council - ($5)
Insurance Agent, Insuring Himself - ($4)
Exhaust Graveyard to replay Spectral Hound - ($3)
Orpal - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Insurance Agent (2/2+A) [insured]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Lvl 1 Orpal (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spectral Hound (3/3)
    [B]In Play:[/B]
  • Graveyard [Javelineer] (3 HP)
  • Lvl 1 Quince (1/3)
  • Censorship Council (5 HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#10

]


Tech StartingHand Workers

TECH
Art of War
Art of War


STARTING HAND
Overeager Cadet
Temporal Research
Bloodlust
Forgotten Fighter


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Neo Plexus
Temporal Research


NextHand

Tinkerer
Kidnapping
Nullcraft
Art of War


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Overeager Cadet
Max Onimaru - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (3/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier (2/1)
  • :pschip: [I]Technician[/I]: Soldier (2/1)
  • :target: [I]Lookout[/I]: Soldier (2/1)
    [B]In Play:[/B]
  • Battle Suits
  • Drakk L6 (2/3)
  • Onimaru L8 (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#11

P1T6


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Free Speech


STARTING HAND
Thieving Imp
Pestering Haunt
Plague Spitter
Spectral Flagbearer
Free Speech


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Sickness
Thieving Imp


NextHand

Deteriorate
Justice Juggernaut
Free Speech
Lawbringer Gryphon


Discard

Free Speech
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($9)
Spectral Hound trades with Cadet and goes to Graveyard
Maxband Orpal - ($4)
Orpal kills Lookout Soldier, his maxband spreads -1/-1 runes to your other soldiers. You gain a gold and draw a card
Insurance Agent suicides into Drakk and goes to Graveyard. I gain a gold, reshuffle, and draw - ($5)
Quince finishes off Drakk, midbanding and healing
Plague Spitter - ($2)
Exhaust Graveyard to replay Insurance Agent, insuring the Plague Spitter - ($1)
Worker - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+A) [insured]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Insurance Agent (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard [Javelineer/Spectral Hound] (3 HP)
  • Lvl 3 Quince (1/4)
  • Censorship Council (5 HP)
  • Lvl 6 Orpal (2/3)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#12

Drakk does 1 to your base

P2T6


Tech StartingHand Workers

TECH
Flagstone Garrison
Rewind


STARTING HAND
Nullcraft
Tinkerer
Kidnapping
War Drums
Bloodlust


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Neo Plexus
Temporal Research
Tinkerer


NextHand

Fading Argonaut
War Drums
Overeager Cadet
Forgotten Fighter
Art of War


Discard

Art of War
Overeager Cadet
Kidnapping
Nullcraft
Bloodlust
Flagstone Garrison
Rewind

Tech 2 card(s)
Get Paid + Scav - ($11)
Worker - ($10)
Art of War - ($7)
Tech 2 (Peace) - ($3)
Prynn - ($1)
Onimaru Kills Quince, prynn to L3

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Onimaru L8 (6/5 + 2A Swift Strike)
    [B]In Play:[/B]
  • Battle Suits
  • Prynn L3 (1/3) 4 Runes
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

so onimaru has 5 targets, censorship council lets me play another card, but my hand’s garbage so that’s out. Tech 2 starts to put him on the clock but I’m not worried about any plays currently, prynn answers juggernaut and council is already on the table. Orpal technically threatens death and decay but I don’t think he’s brought it in yet, Quince can set up illusions and play free speech, which ends my deck currently. Graveyard seems like the worst line, so it’s quince or orpal. Orpal’s better against units, I have heroes, probably best to kill quince, if I get bit by D&D he got me.


#13

P1T7


StartingHand Workers

STARTING HAND
Deteriorate
Free Speech
Justice Juggernaut
Lawbringer Gryphon


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Sickness
Thieving Imp
Deteriorate


NextHand

Free Speech
Lawbringer Gryphon
Justice Juggernaut
Sacrifice the Weak
Free Speech


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Tech III - ($4)
Bigby - ($2)
Exhaust Graveyard to replay Spectral Hound - ($1)
Pestering Haunt pokes your base to 18

Float ($1)
Stash 1, Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3+A) [insured]
  • :psfist: [I]Elite[/I]: Lvl 1 Bigby (2+1/3)
  • :ps_: [I]Scavenger[/I]: Insurance Agent (2/2)
  • :pschip: [I]Technician[/I]: Lvl 6 Orpal (2/3)
  • :target: [I]Lookout[/I]: Spectral Hound (3/3)
    [B]In Play:[/B]
  • Graveyard [Javelineer] (3 HP)
  • Censorship Council (5 HP)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
Thoughts

I can’t do anything with Art of War Oni in Squad Lead, so I will just build Tech III and wall up for next turn. Ideally I want to have 14 gold next turn for Gryphon + Quince + Free Speech, which would basically be a game ender. It’s basically only Kidnapping and Prynn maxband that could counter Gryphon from his side. He had Drakk in play for much of the game, so there’s a good chance he teched it Kidnapping. If I want to be riskier I can only float 10 gold and hope he doesn’t have it, but I don’t have any way to remove Prynn so it’s a must-have

Options (assuming I build Tech III in every case):

  1. Worker, Bigby: float 2 --> 13 gold next turn. Bigby stashes Gryphon. I can only get Free Speech if I get a Scavenger Bonus or Plague Spitter dies (Insurance). I would have 3 chances to draw Free Speech from 5 post reshuffle cards, which is ~95% (if I tech nothing). 100% if I get Insurance.
  2. Worker, Bigby, replay Spectral Hound: same as above except only float 1, so I can only pay for Free Speech with Insurance
  3. Worker, replay Spectral Hound, no tech: float 3 --> 14 gold next turn. I draw 4 cards post-reshuffle from 6 cards. 67% chance of having Gryphon (83% if I can get Insurance). 97% chance of Free Speech.

Option 3 is clearly the worst. The question on 1 vs. 2 is whether losing the option value on being just 1 gold short is worth it to get the Spectral Hound. I think yes.

What can he do to disrupt this on his turn?
*Art of War would let Oni kill Tech III. but he hasn’t reshuffled so he would have had to tech a second copy. And if he has it there’s nothing I can do to stop him with Quince dead. I would just rebuild Tech III, probably tech a 2nd Gryphon and try again the next turn.
*Maxband Drakk would let him haste in a unit. that would cost 8 so it would have to be 3 cost or less. The most attack he could get out of that is Brave Knight at 4+Frenzy, or more realistically Cadet for 3+Frenzy. He would be attackign with 4/4/1, which I can tank with the stuff I have on the board.
*Rewind from Prynn. This would 10 of his 11 gold so he couldn’t do anything else, and it would still leave Orpal and Bigby in play. That doesn’t leave him enough attack to get through and kill my Tech III, and also eliminates one of his anti-Gryphon options (because Prynn would be maxed already), so that actually isn’t that scary.
*Not kill Plague Spitter and patrol in a way that I can’t sacrifice him. This one worries me a bit. Basically I either need Oni to kill Plague Spitter outright, or have him stay alive and attack anyone except Orpal. So that argues for putting Plague Spitter in Squad Lead.

I feel good about doing Option 2. Let’s see how it goes.


#14

P2T7


Tech StartingHand Workers

TECH
Flagstone Garrison


STARTING HAND
Art of War
Fading Argonaut
Forgotten Fighter
War Drums
Overeager Cadet


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Neo Plexus
Temporal Research
Tinkerer
Forgotten Fighter


NextHand

Flagstone Garrison
Nullcraft
Art of War
Stewardess


Tech 1 card(s)
Get Paid + float - ($12)
Worker - ($11)
Art of War - ($8)
Max Prynn - ($4)
Drakk - ($2)
Prynn Picks up Plague Spitter
Prynn Kills Orpal, Drak to L3
Onimaru Breaks the Censorship Council
Overeager Cadet (2$)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru L8 (6/5 + 3A Swift Strike)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Prynn L7 (1/3) 2 Runes (Holding Plague Spitter)
  • Drakk L3 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 12

#15

Just FYI, breaking the Censorship Council does not damage Barrel’s base.


#16

my mistake


#17

No worries, I thought that was the case before myself!


#18

Whether or not you are dropping out of the tournament, I’m happy to keep playing this one out
P1T8


Tech StartingHand Workers

TECH
Lawbringer Gryphon


STARTING HANDLawbringer Gryphon
Sacrifice the Weak
Free Speech
Justice Juggernaut
Free Speech
Spectral Flagbearer


WORKERS
Skeletal Archery
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Sickness
Thieving Imp
Deteriorate
Justice Juggernaut


NextHand

Sacrifice the Weak
Lawbringer Gryphon
Free Speech
Free Speech
Censorship Council


Tech 1 card(s)
Get Paid + float - ($12)
Technician draw
Worker - ($11)
Lawbringer Gryphon. My base starts to fly - ($1)
Spectral Flagbearer - ($0)
Pestering Haunt pokes your base to 17 (it was at 18 before)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Insurance Agent (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Lvl 1 Bigby (2/3)
  • :pschip: [I]Technician[/I]: Spectral Hound (3/3)
  • :target: [I]Lookout[/I]: Lawbringer Gryphon (7/6)
    [B]In Play:[/B]
  • Graveyard [Javelineer] (3 HP)
  • Pestering Haunt (1/1)
  • Plague Spitter (3/3) [in the void]
  • Spectral Flagbearer (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

#19

P2T8


Tech StartingHand Workers

TECH
Drill Sergeant
Kidnapping


STARTING HAND
Stewardess
Nullcraft
Flagstone Garrison
Art of War
Overeager Cadet - Draw
Kidnapping - Draw


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Neo Plexus
Temporal Research
Tinkerer
Forgotten Fighter


NextHand

Bloodlust
Flagstone Garrison
Fading Argonaut
Art of War


Discard

Kidnapping
Overeager Cadet
Stewardess
Art of War
Drill Sergeant
Kidnapping


Tech 2 card(s)
Get Paid + float - ($14)
Run prynn into insurance agent, gaining a rune, prynn picks up spectral flagbearer, both die, bigby to L3 (2/4)
Flagstone Garrison - ($11)
Nullcraft, Draw - ($9)
Overeager Cadet 2, Draw
Kidnapping on Lawbringer Gryphon - ($2)
Lawbringer Gryphon breaks your tech 3, your (now grounded) base to 17. Your units die to Obliterate, your graveyard overflows is discarded
Drakk to L4 - ($1)
Overeager Cadet 1 (4/2) trades with bigby, drakk to Maxband
Onimaru Breaks Tech 2, your base to 15
Drakk Breaks tech 1, your base to 13
Nullcraft his your base for 2, putting it to 11

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Overeager Cadet (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Onimaru L8 (4/5)
  • Drakk L6 (3/4)
  • Nullcraft (1/1)
  • Flagstone Garrison (4 HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 12

#20

OBJECTION: Kidnapping works on tech 0, 1, and 2 units but NOT tech 3.