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[LDT2] zhavier (anarchy/strength/growth) vs Legion (ptw.dec)

Glhf! @Legion

"P1T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Charge
Pillage
Scorch
Bloodrage Ogre


WORKERS
Scorch


NextHand

Nautical Dog
Makeshift Rambaster
Bloodburn
Bombaster
Mad Man


Discard

Pillage
Careless Musketeer
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre 3/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

P2T1

[details=Secrets]

Hand : not in order: archery,imp, jandra, summon skele, haunt
Tech: nope
Thoughts : horrible P2 hand. i cannot summon a hero cuz otherwis i risk just getting it stomped by orc+madman/charge/something. imp and jadra together so jandra is unsafe since whatever i summon can die thanks to her. bad start indeed. summon jandra in sql since ogre has to attack hoping to force a bad trade. [/details]


  1. Get 5 Gold (5), tech 0 cards
  2. Worker (4)
  3. jandra the negator (1)
  4. disc 3 draw 5

[details=Secrets]

Workers : 5+imp
Discard : summon, archery, haunt
New Hand : not in order: sac, greveyard,javelin,det, PBR [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Jandra the negator 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 6
  • Gold: 1
  • Hand : 5

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Mad Man
Nautical Dog
Bombaster
Makeshift Rambaster
Bloodburn


WORKERS
Scorch
Bloodburn


NextHand

Charge
Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre
Bird’s Nest


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
BRO hits Jandra
Rook - ($3)
Tech 1 - ($1)
Mad Man, trades with Jandra - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook 2/4+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2

[details=Secrets]

Hand : not in order: sac, greveyard,javelin,det, PBR
Tech: gargoyle+darkp
Thoughts : it actually eneded better than i thought, he spent 2 cards and 3 g for 1card and g of my own. as predicted, rook came out. teching gargo against birds, dp for cycle. [/details]


  1. Get 6 Gold +f(7), tech 0 cards
  2. Worker (6)
  3. tech I (5)
  4. Heroes Hall (3)
  5. Javelin (2)
  6. vandy(0)
  7. disc 3 rs draw 5

[details=Secrets]

Workers : 5+imp+PBR
Discard : 0
New Hand : not in order: sac, greveyard,haunt,det, gargo [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Javelin 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy 2/3
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 20
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 0
  • Workers : 7
  • Gold: 0
  • Hand : 5

P1T3


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Surprise Attack


STARTING HAND
Charge
Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre
Bird’s Nest


WORKERS
Scorch
Bloodburn
Careless Musketeer


NextHand

Gunpoint Taxman
Bombaster
Nautical Dog
Mad Man


Discard

Makeshift Rambaster
Charge
Might of Leaf and Claw
Surprise Attack


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Bird’s Nest - ($1)
Rook kills Javelineer

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre 3/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird 1/1
  • :pschip: [I]Technician[/I]: Bird 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
  • Rook 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P2T3 honestly, i already see myself losing. your bro+nest was a too good draw compared to mine.

[details=Secrets]

Hand : not in order: sac, greveyard,haunt,det, gargo
Tech: discordx2
Thoughts : teching gargo was a mistake, the freak is too exp and nothing would prevent him from brokill the hero and mid rook to kill the other. i think is already over. should have teched discord last turn to have a friggin chance. I have noavailable patroller in hand. damn bad draws. [/details]


  1. Get 7 Gold (7), tech 2 cards
  2. Worker (6)
  3. Garth+ skele (3)
  4. det scav bird
  5. midvandy (1)
  6. disc 3 rs draw 5

[details=Secrets]

Workers : 5+imp+PBR+gargo
Discard : 0
New Hand : not in order: summon,jandra, archery,dp, det [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: skele 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: garth 1/3
  • :exhaust: Technician:
  • :target: Lookout:

In Play : midvandy 3/4

  • Base : 20
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 6
  • Workers : 8
  • Gold: 1
  • Hand : 5

step 6, disc 3 rs draw 5 looks like a typo. should say draw 3, rs, draw 2

P1T4


Tech StartingHand Workers

TECH
Earthquake
Blooming Ancient


STARTING HAND
Mad Man
Gunpoint Taxman
Bombaster
Nautical Dog


WORKERS
Scorch
Bloodburn
Careless Musketeer
Bombaster


NextHand

Pillage
Blooming Ancient
Mad Man
Surprise Attack


Tech 2 card(s)
Get Paid + float + Scav + new bird - ($9)
Worker - ($8)
Gunpoint Taxman - ($6)
Tech 2 Growth - ($2)
Rook kills SQL
Ogre kills Garth, Rook to lvl 3
Midband Rook - ($0)
Surviving bird hits Tech 1 for 1

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bird 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
  • Rook 3/5, lvl 5
  • Bloodrage Ogre 3/1
  • Bird 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

it was an overlook, i forgot to update the deck cards, there was still 4 in the deck, so step 6 was actually disc 3 draw 4 rs draw 1.

No problem.

P2T4

[details=Secrets]

Hand : not in order: summon,jandra, archery,dp, det
Tech: fencerx2
Thoughts : sigh, here i lose tech II race… [/details]


  1. Get 8 Gold+scv (9), tech 2 cards
  2. Worker (8)
  3. dark pact, draw 2 my base takes 2
  4. river (6)
  5. discord (4) everything dies.
  6. VAndy kills taxman, takes a dmgdisc 3 rs draw 5
  7. summon skeles (1)
  8. disc 3 draw 4 rs draw 1

[details=Secrets]

Workers : 5+imp+PBR+gargo+jandra
Discard : 0
New Hand : not in order: sac,discord,haunt,javelin, dp [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: skele 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: skele 1/1
  • :exhaust: Technician:
  • :target: Lookout:

In Play : midvandy 3/3, river 2/3

  • Base : 20
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 7
  • Workers : 9
  • Gold: 1
  • Hand : 5

P1T5


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Elm


STARTING HAND
Pillage
Mad Man
Surprise Attack
Blooming Ancient
Charge


WORKERS
Scorch
Bloodburn
Careless Musketeer
Bombaster


NextHand

Makeshift Rambaster
Earthquake
Might of Leaf and Claw
Blooming Elm
Nautical Dog


Tech 2 card(s)
Get Paid + new Birds - ($8)
Blooming Ancient - ($4)
Zane, kills SQL, BA+1 - ($2)
Rook walks past patrol, kills Vandy, goes to lvl 7
Charge on a Bird, move 1 rune to that bird, kills River, Rook to max - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Blooming Ancient 2/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bird 1/1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird’s Nest
  • Rook 4/6, lvl 8
  • Zane 2/1, lvl 1
  • Bird 2/2, +1 Rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

note your base is at 18 and tech 1 is at 4.

and that’s gg. :sob: @Bob199
Can u plz send me a pm with suggestions?
My playing was honestly poor.

I’m no ptw expert, but I’ve been testing with it. I could also pm suggestions if you don’t mind me looking at your tech decisions and hands. @Legion

1 Like

plz do, tyvm

GG! The thing that was always scariest about PTW for me was graveyard fencers and all the easy card draw. It seemed to me that you didn’t leverage the card advantage very much, unwilling to go down on cards with the expectation to bounce back with vandy or garth. being P2 losing the tech 2 race to growth is also really rough. When you threw down summon skeletons after the discord, I was surprised, because you could have maxed Vandy to threaten meta.

Looking back, I see the gargoyle tech, which is pretty bad vs bird. Discord earlier could have worked well probably, but the problem with Molac is building up a way to break my tech 2 before it gets put down. Discord lowers the number of attackers, but birds just keep popping up until rook is dealt with. And that’s why this deck runs anarchy, so much haste.

After last tournament, I was pretty confident this deck would have a lot to challenge PtW.dec.

Good luck in the rest of the tournie.

5 Likes