Hand : haunt, imp,graveyard, summon,sac
Tech: dark pact, hooded exc
Thoughts : hmmm, idk why i was sure i could have sac here. i can’t without losing my jav for naught. I have 2 lines here. Killing oni and neo, but not getting tech I, or playing defensive hoping he does not have battle suits. otherwise oni kills jav and fargo with vandy. Prob is my tech 0 is really unit scarce. At least he does not have stewardess, but argo is really bothersome anyway. I hate not having bodies, so gonna take a risk. He coul laso FF javelin, but 3 gold for a 1 drop would still put me on adv on the board and hand size. WTF! i actually have 3 lines, and 3 is the magic number! teching dp for cards, HE for one more available sac
Get 5 Gold (5), tech 1 cards
Worker (4)
Tech I (3)
summon skeles (0)
haunt
disc 2 rs draw 4
Secrets
Workers : 4+Jandra+imp
Discard : /
New Hand : HE,PBR,sac, archery well, no DP but i can do stuff.
STARTING HAND
Hardened Mox
Time Spiral
Battle Suits
Forgotten Fighter
WORKERS
Temporal Research
Tinkerer
Plasmodium
Hardened Mox
NextHand
Hyperion
Neo Plexus
Fading Argonaut
Tricycloid
Tech 2 card(s)
Get Paid - ($8)
Fading Argonaut dies
Worker - ($7)
Battle Suits - ($5)
Overeager Cadet and Nullcraft attack Hooded Executioner, Cadet and Executioner die, Executioner to Graveyard
Onimaru kills Skeleton Javelineer, you draw 1, Javelineer to Graveyard
Captain Zane - ($3)
Zane kills Skeleton, you gain 1 gold
Overeager Cadet trades with Vandy, Zane to lv. 3
Zane to lv. 4 and heals - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
General Onimaru (2/1, lv. 1)
Nullcraft (1/1)
Captain Zane (3/3, lv. 4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 9
Thoughts
I need to float 2 for Hyperion/Tricycloid next turn without skipping worker.
Opting to kill Vandy over Graveyard because I’m not especially worried about HE clearing my Nullcraft, and they have plenty of cards. I’m sure I’ll eat doubled Finesse hasters, but that isn’t giving them much more than value next turn.
Hand : dp, disc, nimble, starlett
Tech: maestro+nimble
Thoughts : ok i can either destroy his tech II or wreck his board. since i have no way of killing zane ezly, i’ll destroy his tech II
Get 8 Gold+f+scv (10),draw 1, tech 2 cards
worker (9)
Maxgarth (2) rising the just teched maestro
nimble fencer and starlett for free.
Skele (1)
starlett kills zane
rise starlett for free, she and nimble (fencer uses skill not atk) kill ur tech II, starlet takes 1 from tower,
disc 2 rs draw 4
Secrets
Workers : 4+Jandra+imp+PBR+summon+haunt
Discard : /
New Hand : dp, disc, nimble, det
Board:
Patrol:
Squad Leader: skele 1/1+A
Elite:
Scavenger:
Technician: Maestro maestro 3/5
Lookout:
In Play : Garth 3/4, archery, graveyard [javelin, hooded], nimble fencer 2/3, starlett 4/1