[LDT2] Legion [demon]/necro/finesse vs Salrane [Present]/peace/anarchy

@Salrane

P1T1

Secrets

Hand : javelin, det,archery,pblade,jandra
Tech: /
Thoughts : fml. Why always such shitty hands? uff :tired_face:


  1. Get 4 Gold (4), tech 0 cards
  2. Worker (3)
  3. Vandy (1)
  4. Javelin (0)
  5. disc 3 draw 5

Secrets

Workers : 4+Jandra
Discard : det, archery, PBR
New Hand : haunt, imp,graveyard, summon,sac


Board:

Patrol:

  • :psblueshield: Squad Leader: javelin 1/1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Vandy 2/3

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 5
  • Gold: 0
  • Hand : 5

GLHF

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Temporal Research
Battle Suits
Forgotten Fighter
Fading Argonaut


WORKERS
Temporal Research


NextHand

Neo Plexus
Plasmodium
Time Spiral
Nullcraft
Tinkerer


Discard

Hardened Mox
Battle Suits
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+A, 3 time runes)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: General Onimaru (2/3, lv. 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

So this is the deck that earned that goofy name, huh?

P1T2

Secrets

Hand : haunt, imp,graveyard, summon,sac
Tech: dark pact, hooded exc
Thoughts : hmmm, idk why i was sure i could have sac here. i can’t without losing my jav for naught. I have 2 lines here. Killing oni and neo, but not getting tech I, or playing defensive hoping he does not have battle suits. otherwise oni kills jav and fargo with vandy. Prob is my tech 0 is really unit scarce. At least he does not have stewardess, but argo is really bothersome anyway. I hate not having bodies, so gonna take a risk. He coul laso FF javelin, but 3 gold for a 1 drop would still put me on adv on the board and hand size. WTF! i actually have 3 lines, and 3 is the magic number! teching dp for cards, HE for one more available sac


  1. Get 5 Gold (5), tech 1 cards
  2. Worker (4)
  3. Tech I (3)
  4. summon skeles (0)
  5. haunt
  6. disc 2 rs draw 4

Secrets

Workers : 4+Jandra+imp
Discard : /
New Hand : HE,PBR,sac, archery well, no DP but i can do stuff.


Board:

Patrol:

  • :psblueshield: Squad Leader: skele 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: skele 1/1
  • :exhaust: Technician: javelin 1/1
  • :target: Lookout:

In Play : Vandy 2/3, haunt 1/1

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 4
  • Workers : 6
  • Gold: 0
  • Hand : 4

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Tinkerer
Neo Plexus
Nullcraft
Time Spiral
Plasmodium


WORKERS
Temporal Research
Tinkerer


NextHand

Plasmodium
Overeager Cadet
Overeager Cadet
Forgotten Fighter
Neo Plexus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Nullcraft - ($3)
General Onimaru kills SL Skeleton
Nullcraft kills Pestering Haunt
Build Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+A, 2 time runes)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1)
  • General Onimaru (2/2, lv. 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P1T3

Secrets

Hand : HE,PBR,sac, archery
Tech: dark pact, nimble
Thoughts : i could have killed oni if skip worker, but imo no reason to.


  1. Get 6 Gold (6), tech 2 cards
  2. Worker (5)
  3. Hooded executioner (3)
  4. skeletal archery (1)
  5. disc 1 draw 3

Secrets

Workers : 4+Jandra+imp+PBR
Discard : haunt, nimble, dp,sac
New Hand : dp, det,summon


Board:

Patrol:

  • :psblueshield: Squad Leader: Hooded 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: skele 1/1
  • :exhaust: Technician: javelin 1/1
  • :target: Lookout:

In Play : Vandy 2/3, archery

  • Base : 20
  • Tech I: 5
  • Discard : 4
  • Deck : 1
  • Workers : 7
  • Gold: 1
  • Hand : 3

Forgot to mark my Tech I building last turn. Sorry about that, fixing now.

P2T3


Tech StartingHand Workers

TECH
Tricycloid
Hyperion


STARTING HAND
Overeager Cadet
Plasmodium
Overeager Cadet
Neo Plexus
Forgotten Fighter


WORKERS
Temporal Research
Tinkerer
Plasmodium


NextHand

Time Spiral
Forgotten Fighter
Battle Suits
Hardened Mox


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tech II (Present) - ($3)
Overeager Cadet
Overeager Cadet
Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+A, 1 time rune)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet (2/2)
  • :pschip: [I]Technician[/I]: Overeager Cadet (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1)
  • General Onimaru (2/2, lv. 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T4

Secrets

Hand : dp, det,summon, gravey+sac(dp)
Tech: starlett+discord
Thoughts : ugh, so far so bad.


  1. Get 7 Gold+f (8), tech 2 cards
  2. Worker (7)
  3. Dark Pact i draw 1 rs draw 1 base takes 2
  4. Tech II Finesse (3)
  5. Graveyard (1)
  6. disc 2 draw 4

Secrets

Workers : 4+Jandra+imp+PBR+summon
Discard : dp, sac, det
New Hand : dp, disc, nimble, starlett


Board:

Patrol:

  • :psblueshield: Squad Leader: Hooded 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: skele 1/1
  • :exhaust: Technician: javelin 1/1
  • :target: Lookout:

In Play : Vandy 2/3, archery, graveyard, graveyard

  • Base : 18
  • Tech I: 5
  • Tech II Finesse: 5
  • Discard : 3
  • Deck : 1
  • Workers : 8
  • Gold: 1
  • Hand : 4

P2T4


Tech StartingHand Workers

TECH
Hyperion
Temporal Distortion


STARTING HAND
Hardened Mox
Time Spiral
Battle Suits
Forgotten Fighter


WORKERS
Temporal Research
Tinkerer
Plasmodium
Hardened Mox


NextHand

Hyperion
Neo Plexus
Fading Argonaut
Tricycloid


Tech 2 card(s)
Get Paid - ($8)
Fading Argonaut dies
Worker - ($7)
Battle Suits - ($5)
Overeager Cadet and Nullcraft attack Hooded Executioner, Cadet and Executioner die, Executioner to Graveyard
Onimaru kills Skeleton Javelineer, you draw 1, Javelineer to Graveyard
Captain Zane - ($3)
Zane kills Skeleton, you gain 1 gold
Overeager Cadet trades with Vandy, Zane to lv. 3
Zane to lv. 4 and heals - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • General Onimaru (2/1, lv. 1)
  • Nullcraft (1/1)
  • Captain Zane (3/3, lv. 4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

I need to float 2 for Hyperion/Tricycloid next turn without skipping worker.

Opting to kill Vandy over Graveyard because I’m not especially worried about HE clearing my Nullcraft, and they have plenty of cards. I’m sure I’ll eat doubled Finesse hasters, but that isn’t giving them much more than value next turn.

P1T5

Secrets

Hand : dp, disc, nimble, starlett
Tech: maestro+nimble
Thoughts : ok i can either destroy his tech II or wreck his board. since i have no way of killing zane ezly, i’ll destroy his tech II


  1. Get 8 Gold+f+scv (10),draw 1, tech 2 cards
  2. worker (9)
  3. Maxgarth (2) rising the just teched maestro
  4. nimble fencer and starlett for free.
  5. Skele (1)
  6. starlett kills zane
  7. rise starlett for free, she and nimble (fencer uses skill not atk) kill ur tech II, starlet takes 1 from tower,
  8. disc 2 rs draw 4

Secrets

Workers : 4+Jandra+imp+PBR+summon+haunt
Discard : /
New Hand : dp, disc, nimble, det


Board:

Patrol:

  • :psblueshield: Squad Leader: skele 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Maestro maestro 3/5
  • :target: Lookout:

In Play : Garth 3/4, archery, graveyard [javelin, hooded], nimble fencer 2/3, starlett 4/1

  • Base : 18
  • Tech I: 5
  • Tech II Finesse: 5
  • Discard : 0
  • Deck : 2
  • Workers : 9
  • Gold: 1
  • Hand : 4

I concede, can’t break both Maestro and Graveyard. GG.

@Bob199

1 Like

GG. u kept the pressure quite hard, and i was really scared u killing both graveyard and vandy last turn.

1 Like