Tech StartingHand Workers
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Drakk kills Javelineer and survives with 1 health after tower, you draw
Drakk to maxband, he heals - ($4)
Argonaut, gets haste - ($1)
Mad Man - ($0)
Mad Man trades with skelly, you get 1 gold
Old Argo breaks tech 1 and survives with 1 health after tower, your base takes 2 damage
New Argo kills Garth and survives with 2 health after tower, levels fizzle
Discard 1, reshuffle, draw 3
[I]Squad Leader[/I]: Argonaut #2 (3/2A)
[I]Technician[/I]: Argonaut #1 (3/1)
- Drakk lvl 7 (3/4)
Base HP: 20
Tech I HP: 5
- Hand: 3
- Deck: 7
- Disc: 0
- Gold: 0
- Workers: 9
I’m having a hard time getting a read on holytispon here. He could’ve afforded tech 2, but he went for tower and Jav instead. Is he so worried about my offensive options, or is he just not counting on getting to tech 2 at all?
Similar question about Garth: if he was planning to play Lich’s Bargain, he would’ve left Garth on the bench until he had it in hand, wouldn’t he? Or did he consider the extra skelly critical for defense.
Hmm, my intuition is that he does care for Garth, not so much about tech 2: he had to patrol with something, so he brought in a hero. If it’s Jaina and she survives, he can’t Bargain next turn, so he went with Garth. Then the tower and extra skelly are there just to discourage me from going after Garth.
If I’m right, I should definitely go after Garth. I could do it with Madman, but then I can’t afford Argo + tech 2 (unless I skip a worker). I don’t want to leave Drakk hanging, so I’ll have to heal him up or play a patroller, and preferably both. In that case I’m not teching up, so I might as well go all in on offense? Maxband Drakk + Argo lets me break tech 1 in addition to killing Garth. Then holytispon’s options are limited to heroes and tech 0’s, none of which really threaten Argo’s (barring spells… I should avoid patrolling technician+scav to play around Now! on Geiger).
I’ll be going down on cards, so maybe tech Desperation? I don’t know if I’ll have the gold to properly capitalize on it, this early. But it would let me get through my bloated discard pile fast, while putting a lot of pressure down. Seems risky. Let’s do it anyway.
After the draw: might be forced to worker Ferocity, unfortunately. Rambaster could be useful for breaking tower, or rebreaking tech 1.