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[LDT2] FINALS Zhavier ([Anarchy]/Strength/Growth) vs Frozenstorm ([Future]/Necromancy/Peace)


#1

We meet again!

Enjoy your vacation :smiley: @Frozenstorm

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Pillage
Scorch
Careless Musketeer
Nautical Dog
Charge


WORKERS
Scorch


NextHand

Bombaster
Bloodrage Ogre
Makeshift Rambaster
Bloodburn
Mad Man


Discard

Careless Musketeer
Pillage
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

#2

Thanks @zhavier, I’d say good luck but I have a feeling you’ve already got it, based on this starting hand :wink: certainly have fun though :slight_smile:

Player 2, Turn 1

P1 [Anarchy]/Strength/Growth vs P2 [Future]/Peace/Necro

Starting Hand

Forgotten Fighter
Plasmodium
Battle Suits
Temporal Research
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except tech 1)
All Teched Cards

Main:

  • Plasmodium (3)
  • Worker (2)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

End of Turn Hand

Tinkerer
Fading Argonaut
Nullcraft
Neo Plexus
Hardened Mox

End of Turn Discard

Time Spiral
Temporal Research
Battle Suits

My Thoughts

This is legitimately the worst starting hand I’ve had all tournament. I’m not totally sure how I rescue this, but I guess we’ll see where the road takes us. I can’t bring a hero safely without a solid body to go in front though, so… I’m reticent to worker Forgotten Fighter when he made such great use of Boulder but what else am I going to worker in this hand? I guess I have not had a decent use of TR yet with this deck, but maybe we can find a use for it yet. Maybe with this Plasmo. And maybe I’ll do Lich’s Bargain x2? It’d be good lulz



#3

Ah, the slow burn opening, I dunno, its so crazy it might work!

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Bombaster
Mad Man
Bloodrage Ogre
Makeshift Rambaster
Bloodburn


WORKERS
Scorch
Bloodburn


NextHand

Charge
Careless Musketeer
Makeshift Rambaster
Bird’s Nest
Pillage


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Tech 1 - ($0)
Rook and Dog hit base to 16

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre 3/2
  • :target: Lookout:

In Play:

  • Rook 2/4
  • Nautical Dog 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I could hit his base down to 13, Or I can try to get more attack on the board. The incoming 4 damage is actually a bit worrisome


#4

We shall see!

Player 2, Turn 2

P1 [Anarchy]/Strength/Growth vs P2 [Future]/Peace/Necro

Starting Hand

Tinkerer
Fading Argonaut
Nullcraft
Neo Plexus
Hardened Mox

Events of Turn:


Upkeep:

  • Get Gold (6+2float)
  • Tech 2 cards (except tech 1)
All Teched Cards

Lich’s Bargain x2


Main:

  • Fading Argonaut (6)
  • Tech 1 (4)
  • Worker (3)
Workers

Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

End of Turn Hand

Temporal Research
Neo Plexus
Nullcraft
Lich’s Bargain
Time Spiral

End of Turn Discard
My Thoughts

Okay, this might actually work to do a tech 2 rush with Lich’s Bargain built into the plan. Birds are still an issue but hopefully an elite training can help that out.



#5

Well if you are going to be crazy, i might as well too…

P1T3


Tech StartingHand Workers

TECH
Spirit of the Panda
Blooming Ancient


STARTING HAND
Bird’s Nest
Careless Musketeer
Charge
Makeshift Rambaster
Pillage


WORKERS
Scorch
Bloodburn


NextHand

Gunpoint Taxman
Bombaster
Mad Man


Discard

Nautical Dog
Pillage
Charge
Spirit of the Panda
Blooming Ancient


Tech 2 card(s)
Get Paid - ($6)
Dog and Rook kill Fargo
Careless Musketeer - ($4)
Pillage, you lose 2 gold and base to 14
Makeshift Rambaster and Ogre break your tech 1, base to 12 - ($2)
Bird’s Nest - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Careless Musketeer 2/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician: Bird 1/1
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Rook 2/2, lvl 1
  • Bloodrage Ogre 3/2
  • Makeshift Rambaster

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

He could time spiral for wham plasmodium. He could Lich’s Bargain. I could pillage that large pile of gold, 2 base damage, -2 gold for him and workering a card i’d rather not worker. Or I skip worker and make him delay tech 2 along with me. Im not really sure how to read his last play with not putting more down. Presumably he wants to make some big play and get his tech 2 down, ensure it survives. Plasmo makes for a pretty big wall as well as a decent threat.


#6

Haha that doesn’t look particularly crazy to me!

EDIT Oh snap, you stole two gold! I feel like I might as well just concede but I guess instead I won’t time spiral?

Player 2, Turn 3

P1 [Anarchy]/Strength/Growth vs P2 [Future]/Peace/Necro

Starting Hand

Temporal Research
Neo Plexus
Nullcraft
Lich’s Bargain
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (7+3float-2stolen GG)
  • Tech 2 cards (except tech 1)
All Teched Cards

Elite Training, Brave Knight
Lich’s Bargain x2


Main:

  • Rebuild tech 1
  • Garth (6)
  • Lich’s Bargain, base to 8!?! (4)
  • Nullcraft (2)
  • Make a skeleton (1)
  • Worker (0)
Workers

Temporal Research, Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1+1armor)
  • :psfist: Elite: Skeleton (1+1/1)
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Horror (3/3 deathtouch)
  • :target: Lookout: Zombie (2/2)

In Play:

  • Garth (1/3 lvl 1)
  • Plasmodium (forecast 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Battle Suits
Lich’s Bargain
Tinkerer
Elite Training

End of Turn Discard
My Thoughts

I don’t have much to do here lol, this is going from bad to worse.



#7

Yea, no, still crazy

P1T4


Tech StartingHand Workers

TECH
Entangling Vines
Entangling Vines


STARTING HAND
Mad Man
Gunpoint Taxman
Bombaster


WORKERS
Scorch
Bloodburn
Bombaster


NextHand

Mad Man
Entangling Vines
Entangling Vines
Blooming Ancient


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Careless Musketeer and bird kill Nullcraft
2nd bird kills elite skeleton
rambaster kills scav
Brogre kills Horror
Midband Rook, walks past zombie, kills Garth, goes to lvl 7 - ($1)
Max Rook - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Bird 1/1
  • Makeshift Rambaster 1/1
  • Rook 4/6, lvl 8
  • Careless Musketeer 2/1

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

this feels crazy, but i have so much base health, im gonna give it a try


#8

Yikes

Player 2, Turn 4

P1 [Anarchy]/Strength/Growth vs P2 [Future]/Peace/Necro

Starting Hand

Battle Suits
Lich’s Bargain
Tinkerer
Elite Training
Neo Plexus (techn)

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Draw 1 Techn
  • Tech 2 cards (except tech 1)
All Teched Cards

Hooded Executioner, Nether Drain
Elite Training, Brave Knight
Lich’s Bargain x2


Main:

  • Onimaru (6)
  • Neo Plexus (4)
  • Elite Training to Oni and Plexus (2)
  • Plasmo kills Musketeer, takes 2
  • Zombie kills Rambaster, takes 1
  • Worker (1)
Workers

Lich’s Bargain, Temporal Research, Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (3/3+2armor lvl 1 anti-air sparkshot)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (3/2+1armor sparkshot anti-air)
  • :target: Lookout:

In Play:

  • Plasmodium (4/2)
  • Zombie (2/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Brave Knight
Fading Argonaut
Time Spiral
Lich’s Bargain

End of Turn Discard

Nullcraft
Hooded Executioner
Nether Drain
Elite Training
Tinkerer
Battle Suits

My Thoughts

Big questions on what to kill with a swing back, I think the right call is the cards. No doubt he’s going to try to walk past + quake me ftw, so really need to make sure he can’t walk past. Unfortunately I didn’t get my 3hp blockers, so we’ll have to just deal with Elite Training Plexus behind Oni and hope it’s enough.



#9

P1T5


Tech StartingHand Workers

TECH
Earthquake
Dinosize


STARTING HAND
Mad Man
Entangling Vines
Blooming Ancient
Entangling Vines


WORKERS
Scorch
Bloodburn
Bombaster
Entangling Vines


NextHand

Pillage
Gunpoint Taxman
Spirit of the Panda
Charge


Discard

Makeshift Rambaster 1/1
Careless Musketeer
Blooming Ancient
Mad Man
Earthquake
Dinosize


Tech 2 card(s)
Get Paid +1 Bird - ($7)
Worker - ($6)
Entangling Vines on Neo Plexus - ($3)
Surviving Bird kills Zombie
Heroes’ Hall - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6+A, lvl 8
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Entangling Vines (Neo Plexus)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

#10

Hmm a little surprised Rook doesn’t just walk on by and smash my face?

Player 2, Turn 5

P1 [Anarchy]/Strength/Growth vs P2 [Future]/Peace/Necro

Starting Hand

Battle Suits
Lich’s Bargain
Tinkerer
Elite Training
Neo Plexus (techn)

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Draw 1 Techn
  • Tech 2 cards (except tech 1)
All Teched Cards

Hooded Executioner, Nether Drain
Elite Training, Brave Knight
Lich’s Bargain x2


Main:

  • Brave Knight (6)
  • Worker (5)
  • Tech 2 Future (1)
Workers

Time Spiral, Lich’s Bargain, Temporal Research, Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 8
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3+1armor)
  • :psfist: Elite: Onimaru (2+1/3 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Plasmodium (4/2)
  • :target: Lookout:

In Play:

  • Neo Plexus (in Vines)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Nether Drain
Elite Training
Battle Suits
Hooded Executioner

End of Turn Discard
My Thoughts

Okay I need to just stay hard-up patrolled and… win somehow? I am a little ahead on cards on the board. I’m thinking my best bet to win is future, with some big bodies in the way. Hive feels like a decent bet to stop a bird from squeaking by, and Xenostalker to stop shark attacks. Nether Drain for Earthquake. Fingers crossed I draw the “right” one for whatever he’s up to!



#11

did your neo plexus vanish to the discard?


#12

I consider it effectively trashed, as nothing is feasibly taking those vines off, but I’ll add it to my turn summary :wink:


#13

Sure, it just seemed like your card count was off, but I might have miscounted.

"P1T6


Tech StartingHand Workers

TECH
Thunderclap
Surprise Attack


STARTING HAND
Gunpoint Taxman
Charge
Pillage
Spirit of the Panda


WORKERS
Scorch
Bloodburn
Bombaster
Entangling Vines


NextHand

Bloodrage Ogre
Earthquake
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($9)
Argagarg - ($7)
Spirit of the Panda on surviving Bird - ($3)
Bird hits base to 5, I get 1g - ($4)
Gunpoint Taxman - ($2)
Pillage, I steal 1g, your base to 3 - ($1)
Rook bounces brave knight

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Gunpoint Taxman 3/3
  • :pschip: Technician: Argagarg 1/3, lvl 1
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Entangling Vines (Neo Plexus)
  • Bird 3/3, Spirit of the Panda
  • Bird 1/1
  • Rook 4/3, lvl 8

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
    "

#14

I think I’m kinda done here? I guess we’ll see lol

The card count looks off I think b/c of the trashed worker from LB? I am on vacation but I’m decently confident I have my cards straight

Player 2, Turn 6

P1 [Anarchy]/Strength/Growth vs P2 [Future]/Peace/Necro

Starting Hand

Nether Drain
Elite Training
Battle Suits
Hooded Executioner

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except tech 1)
All Teched Cards

Void Star, Xenostalker
Hooded Executioner, Nether Drain
Elite Training, Brave Knight
Lich’s Bargain x2


Main:

  • Garth + lvl 3 (5)
  • Nether Drain Rook, Garth to level 5 (4)
  • Plasmo kills Wisp
  • Onimaru kills Arg, you get a card Garth maxbands and digs up a Void Star
  • Hooded Executioner (2)
  • Elite Training Hoodie and Void Star (0)
  • Pray
Workers

Time Spiral, Lich’s Bargain, Temporal Research, Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 3
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Void Star (6/4+2armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (3/4)
  • :exhaust: Technician: Hooded Executioner (4/3+1armor anti-air)
  • :target: Lookout:

In Play:

  • Onimaru (2/2 lvl 1)
  • Plasmodium (4/2)
  • Neo Plexus (in Vines)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Hive
Lich’s Bargain
Tinkerer
Xenostalker

End of Turn Discard

Elite Training
Xenostalker
Nether Drain
Brave Knight
Battle Suits

My Thoughts

Yeah it’ll be a miracle if I win here… Looking back I suppose I could have patrolled harder on Turn 2, but seriously that opening hand…



#16

A terrible, heaven rending sound echoed in the area!


#17

I played this out after getting a lucky draw of surprise attack on the technician, then realized Zane by himself would have been enough, max and move the voidstar, birds kill Executioner, Zane kills Garth, rook gets base.

And it was the LB throwing me off sorry.

"P1T7


Tech 2 card(s)
Get Paid + float - ($9)
Zane - ($7)
Surprise Attack - ($2)
shark 1 and Gunpoint taxman trade with Garth, Rook to max, steal 1g scav - ($3)
Rook kills Executioner
Shark and Zane finish base, GG! @bob199

I haven’t done a base rush before with this codex, that was intense.

I think t2 is where you went wrong, you could have used Mox to slow me down, but also wow this codex brings the pain.


#18

GG WP, I agree though I think plexus in scav would have been a good move to try a tech 2 rush with lichs bargain. Tough with no ground units in t1 hand though. A well deserved win for you @zhavier!