Glhf @Salrane
T1
Gold (4)
Workers (3)
SQL : 1/1A Prospector (2)
SCV : 2/3 L1 Cala ()
GLHF!
P2T1
STARTING HAND
Battle Suits
Hardened Mox
Tinkerer
Temporal Research
Forgotten Fighter
WORKERS
Tinkerer
Fading Argonaut
Neo Plexus
Time Spiral
Plasmodium
Nullcraft
Battle Suits
Forgotten Fighter
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Not sure what their deck is trying to do. Board flood + Cala spells? Feels like I’m missing something. Guess I’ll see.
T2:
Gold +Prospector (6)
Worker (5)
Tech I (3)
Lazy Panda, +Wisp (1)
dc3 rs d5
Patrol:
Leader: 2/3A L1 Cala
Elite:
Scavenger: 0/1 Wisp
Technician:
Lookout:
Other - 1/1 Prospector , 2/2 Panda
Buildings:
Base: 20
Tech I : 5
Economy:
Workers: 6
Spare gold: 1
Hand: 5
Deck: 3
Discard: 0
H: playd / RE grow Trent tree
W: favor RE
T: allies , huntress
P2T2
TECH
Overeager Cadet
Boot Camp
STARTING HAND
Neo Plexus
Nullcraft
Plasmodium
Time Spiral
Fading Argonaut
WORKERS
Tinkerer
Time Spiral
Fading Argonaut
Overeager Cadet
Battle Suits
Plasmodium
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Nullcraft - ($4)
Nullcraft kills Merfolk Prospector
General Onimaru - ($2)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
SL mox in hopes that stealthing through to General Onimaru is prohibitively expensive
T2:
Gold +F (7)
Worker (6)
Spore Shambler (3)
Spore Shambler donates a +1/+1 to Panda (2)
Cala deactivates Mox
Lazy Panda > Oni, Cala to L3
Huntress ()
dc2 d3 rs d1
Patrol:
Leader: 1/2A Spore Shambler
Elite:
Scavenger: 0/1 Wisp
Technician: 3/3 Huntress
Lookout:
Other - 3/4 L3 Cala , 3/1 Panda
Buildings:
Base: 20
Tech I : 5
Economy:
Workers: 7
Spare gold: 0
Hand: 4
Deck: 3
Discard: 0
H: playd / cub Trent tree
W: favor RE tree
T: Gliderz
P2T3
TECH
Flagstone Garrison
Brave Knight
STARTING HAND
Plasmodium
Fading Argonaut
Overeager Cadet
Neo Plexus
Battle Suits
WORKERS
Tinkerer
Time Spiral
Plasmodium
Flagstone Garrison
Temporal Research
Forgotten Fighter
Boot Camp
Tech 2 card(s)
Get Paid - ($7)
Scavenger Gold - ($8)
Worker - ($7)
Overeager Cadet
Battle Suits - ($5)
Build Tech II, spec Peace - ($1)
Nullcraft kills Panda, dies to Huntress
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Guess I’ll try the tech strategy each of my opponents thus far has assumed I’m going for. Probably teching a second Garrison and Overeager Cadet next. Concerned about my ability to actually land a Garrison while Cala is around.
You forgot to put your Tech II in your buildings list!
T2:
Gold (7)
Worker (6)
Spore Shambler donates a +1/+1 to Wisp (4)
Wisp deactivates Mox
Cala > Cadet
Maxband Cala (3)
Rampant growth + Huntress = your Tech II, your base to 18 (1)
dc2 d4
Patrol:
Leader:
Elite:
Scavenger:
Technician: 0/1 Spore Shambler
Lookout:
Other - 4/5 Max Cala , 3/3 Huntress
Buildings:
Base: 20
Tech I : 5
Economy:
Workers: 8
Spare gold: 1
Hand: 4
Deck: 0
Discard: 6
H: playd / ironwood allies glider
W: favor RE tree ironwood
T: Crashbarrows
Thanks for the reminder, Hobusu!
P2T4
TECH
Overeager Cadet
Chaos Mirror
STARTING HAND
Forgotten Fighter
Boot Camp
Temporal Research
Flagstone Garrison
Fading Argonaut
WORKERS
Tinkerer
Time Spiral
Plasmodium
Temporal Research
Boot Camp
Neo Plexus
Nullcraft
Brave Knight
Overeager Cadet
Tech 2 card(s)
Get Paid + float - ($9)
Technician draw
Worker - ($8)
Rebuild Tech II
Play and max Zane - ($1)
Maxband pushes Spore Shambler to Scavenger and kills it. We each gain 1 gold - ($2)
Fading Argonaut - ($0)
Zane kills Huntress
Mox deals 2 to Cala
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Think I’m in the clear. I can handle 1 tiger pull, and they probably don’t have the ultimate spell. Finally some breathing room.
T2:
Gold +F +SCV (10)
Blood II (6)
Trent, rs d1 (4)
Cala calls in Stalking Tigger ()
dc4 d5
Patrol:
Leader: 4/4A Stalking Tigger
Elite:
Scavenger: 0/2 Trent
Technician:
Lookout:
Other - 4/3 Max Cala
Buildings:
Base: 20
Tech I : 5
Blood II : 5
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 3
Discard: 4
H: playd / cub prospector glider
W: favor RE tree ironwood
T: ogre blust
P2T5
TECH
Flagstone Garrison
Ready or Not
STARTING HAND
Neo Plexus
Brave Knight
Nullcraft
Overeager Cadet
Boot Camp
Forgotten Fighter
WORKERS
Tinkerer
Time Spiral
Plasmodium
Temporal Research
Forgotten Fighter
Flagstone Garrison
Overeager Cadet
Chaos Mirror
Boot Camp
Flagstone Garrison
Ready or Not
Fading Argonaut
Neo Plexus
Tech 2 card(s)
Get Paid - ($9)
General Onimaru - ($7)
Mox kills Treant, you gain 1 gold
Boot Camp Mox for +1/+1, I draw 1 - ($6)
Worker - ($5)
Nullcraft - ($3)
Swing Zane and Nullcraft into Tiger, Tiger and Zane die, levels fizzle
Fading Argonaut trades with Calamandra, Onimaru to lv. 3
Brave Knight - ($0)
Overeager Cadet
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Blood is no big surprise. I can and should kill Calamandra while I have the chance. Dropping my hand low seems like the right call here, since I’ll have a Garrison next turn as long as I protect my T2 building, and they have strong burst potential using Quince to copy big haste units. I also need to keep an eye out for that Ogre stealing Mox, but I’d wager they intend to close out the game now, instead of winning on value.
T2:
Gold +SCV (9)
Maxband Quonce, +illu (3)
Drakk (1)
Shoddy glider, illu copies ()
Illu = Oni, Drakk to L3
Glider = Cadet
dc4 d3 rs d2
Patrol:
Leader: 1/3A L3 Drakk
Elite:
Scavenger: 1/5 Max Quonce
Technician:
Lookout:
Other -
Buildings:
Base: 20
Tech I : 5
Blood II : 5
Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 11
Discard: 0
H: playd / spore allies blust ogre
W: favor RE tree ironwood
T: bugblatters
BK has armor so shoddy is not strong enough, afaik.
Turn fixed, Glider eats Cadet instead
P2T6
TECH
Calypso Vystari
Calypso Vystari
STARTING HAND
Chaos Mirror
Overeager Cadet
Flagstone Garrison
Neo Plexus
Flagstone Garrison
WORKERS
Tinkerer
Time Spiral
Plasmodium
Temporal Research
Forgotten Fighter
Ready or Not
Fading Argonaut
Calypso Vystari
Boot Camp
Tech 2 card(s)
Get Paid+Scavenger - ($11)
Technician reshuffle, draw 1 (Cadet in discard after)
Flagstone Garrison - ($8)
Overeager Cadet, draw 1
Max Geiger, level 3 - ($4)
Nullcraft hits Quince for 1
Brave Knight kills Drakk, Geiger levels to max, my base takes 1 damage
Geiger maxband flickers Nullcraft
Mox+Nullcraft finish Quince, levels fizzle
Flagstone Garrison - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Thankfully, their copy turn wasn’t as harsh as it could have been. I can kill Quince or Tech II this turn. Quince is less scary without T2 units, but even a doubled Huntress is pretty strong here. I’ll wipe the board. Cadet drew me a second Garrison. 4 gold after the Geiger play, so playing it costs me further board development. I think it’s worth it. I have a 1/3 chance of drawing a unit after Neo Plexus, and no more heroes to spend the extra gold on should I miss. A second Garrison is a much better way of sticking a Garrison than a measly 3/2.
Gg, too far behind
GG! Thanks for the game, I learned a lot.