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[LDT] Zhavier ([Finesse]/Demon/Ninjutsu) vs. rathyAro ( [Feral]/Blood/Truth)

@rathyAro

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Older Brother
Tenderfoot
Timely Messenger
Granfalloon Flagbearer
Bloom


WORKERS
Older Brother


NextHand

Wither
Spark
Brick Thief
Fruit Ninja
Helpful Turtle


Discard

Bloom
Granfalloon Flagbearer
Timely Messenger


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tenderfoot
  • Vandy
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Have fun!

"P2T1


StartingHand Workers

STARTING HAND
Playful Panda
Merfolk Prospector
Tiger Cub
Rampant Growth
Forest’s Favor


WORKERS
Merfolk Prospector


NextHand

Ironbark Treant
Rich Earth
Spore Shambler
Young Treant
Verdant Tree


Discard

Tiger Cub
Rampant Growth
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Playful Panda - ($3)
Calamandra - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+1Armor)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Calamandra (2/3, Level 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Gargoyle


STARTING HAND
Wither
Helpful Turtle
Spark
Brick Thief
Fruit Ninja


WORKERS
Older Brother
Helpful Turtle


NextHand

Bloom
Gargoyle
Timely Messenger
Fruit Ninja
Spark


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Wither Calamandra - ($2)
Tech 1 - ($0)
Vandy kills Wisp

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot 1/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 2/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Verdant Tree
Spore Shambler
Rich Earth
Young Treant
Ironbark Treant


WORKERS
Merfolk Prospector
Rich Earth


NextHand

Forest’s Favor
Tiger Cub
Verdant Tree
Spectral Hound
Spore Shambler


Tech 2 card(s)
Get Paid - ($6)
Ironbark Treant - ($3)
Worker - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/4+1Armor)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Playful Panda (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (1/2, Level 1, -1/-1 rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

Ironbark is actually 1/2+3A in that configuration.

P1T3


Tech StartingHand Workers

TECH
Discord
Speed of the Fox


STARTING HAND
Spark
Bloom
Fruit Ninja
Gargoyle
Timely Messenger


WORKERS
Older Brother
Helpful Turtle
Fruit Ninja


NextHand

Wither
Speed of the Fox
Nimble Fencer
Brick Thief
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gargoyle - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot 1/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vandy 2/3, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle 0/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
1 Like

I’ve been reading that card wrong this entire time. He’s even stronger than thought.

fixed again, was having a weird problem where my tech cards weren’t being shuffled into my deck (that’s why deck size was 2 instead of 4). Decided to just put the teched cards into my discard as a work around.
"P2T6


Tech StartingHand Workers

TECH
Ferocity
Ferocity


STARTING HAND
Rampant Growth
Young Treant
Spectral Hound
Ironbark Treant (3/1)
Tiger Cub


WORKERS
Merfolk Prospector
Rich Earth
Spore Shambler


NextHand

Young Treant
Ironbark Treant (3/1)
Ferocity
Rampant Growth
Spectral Hound


Tech 2 card(s)
Get Paid - ($7)
Calamandra attacks Tenderfoot
Playful Panda kills Tenderfoot
Ironbark Treant kills Vandy, you draw a card, Calamandra gets 2 levels to midband
Spectral Hound - ($6)
Worker - ($5)
Tower - ($2)
Calamandra levels up 2 times to maxband - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spectral Hound (3/3)
    [B]In Play:[/B]
  • Calamandra (3/4, Level 5, -1/-1 rune)
  • Playful Panda (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

P1T4


Tech StartingHand Workers

TECH
Gargoyle
Dark Pact


STARTING HAND
Granfalloon Flagbearer
Brick Thief
Wither
Nimble Fencer
Speed of the Fox
Discord


WORKERS
Older Brother
Helpful Turtle
Fruit Ninja
Brick Thief


NextHand

Timely Messenger
Discord
Dark Pact
Spark
Bloom


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
River - ($4)
Discord, kills Panda, Treant, and weakens Hound - ($2)
Nimble Fencer, kills Hound, takes 2 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River 2/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle 0/2
  • Nimble Fencer 2/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

never enough gold…

Ah, you will need to redraw 2 cards of your next hand, the treant would have died killing vandy, and needed to be shuffled into the deck.

Not sure what I was thinking there. Good catch.

"P2T7


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Rampant Growth
Young Treant
Spectral Hound
Ironbark Treant (3/1)
Ferocity


WORKERS
Merfolk Prospector
Rich Earth
Spore Shambler
Ferocity


NextHand

Tiger Cub
Verdant Tree
Ferocity
Forest’s Favor


Discard

Playful Panda (2/1)
Spectral Hound (3/3)
Rampant Growth
Ironbark Treant (3/1)
Young Treant
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($8)
Rampant Growth Calamandra - ($6)
Calamandra kills River
Spectral Hound - ($5)
Worker - ($4)
Tech II Blood - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spectral Hound (3/3)
    [B]In Play:[/B]
  • Calamandra (3/4, Level 5, -1/-1 rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

P1T5


Tech StartingHand Workers

TECH
Soul Stone
Hidden Ninja


STARTING HAND
Spark
Bloom
Timely Messenger
Discord
Two Step
Tenderfoot
Wither


WORKERS
Older Brother
Helpful Turtle
Fruit Ninja
Brick Thief
Wither


NextHand

Timely Messenger
Nimble Fencer
Granfalloon Flagbearer
Gargoyle
Speed of the Fox


Tech 2 card(s)
Get Paid - ($8)
Vandy - ($6)
Dark Pact
Worker - ($5)
Bloom Gargoyle and activate - ($2)
Gargoyle kills Cal, Vandy to lvl 3
Spark Hound - ($0)
Nimble Fencer dies hitting tech 2 for 2

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vandy 3/4, lvl 3
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle 4/2, +1 Rune, Flying
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

never enough gold…

"P2T8


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Tiger Cub
Ferocity
Forest’s Favor
Verdant Tree


WORKERS
Merfolk Prospector
Rich Earth
Spore Shambler
Ferocity
Ferocity


NextHand

Crashbarrow
Spectral Hound (3/3)
Pirate-Gang Commander
Playful Panda (2/1)
Spectral Hound (3/3)


Tech 2 card(s)
Get Paid - ($9)
Quince - ($7)
Worker - ($6)
Tech III - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince (1/3+1Armor, Level 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror Illusion (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

P1T6


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Granfalloon Flagbearer
Gargoyle
Speed of the Fox
Nimble Fencer
Timely Messenger


WORKERS
Older Brother
Helpful Turtle
Fruit Ninja
Brick Thief
Wither


NextHand

Discord
Soul Stone
Bloom
Dark Pact


Discard

Speed of the Fox
Granfalloon Flagbearer
Glorious Ninja
Glorious Ninja


Tech 2 card(s)
Get Paid - ($9)
Gargoyle - ($6)
Setsuki - ($4)
Nimble Fencer - ($2)
Timely Messenger - ($1)
Activate First Gargoyle, kills Quince, Vandy to max, doom pops the mirror and dooms my Timely Messenger - ($0)
Timely Messenger and Fencer break Tech 3
Vandy breaks your Tech 2

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Setsuki 1/3, lvl 1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle 4/1, +1 Rune, Flying
  • Gargoyle 0/2, stoney
  • Nimble Fencer 2/2
  • Vandy 4/4, lvl 5
  • Timely Messenger 3/2, doomed
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Hmm, went for tech 3 right off, means PGC is definitely in play, with an added chance to draw, too, sac’d quince to something, so can’t expect any free speech yet. I can easily kill quince and pop the illusion. The question is how best to use the doom. I have messenger, fencer and setsuki that can all be hasty. I could break his tower, break his tech 2, or break his tech 3. I am still short on the gold for overwhelming force. I could break both techs, maybe… Bah, have to skip a worker to get one measly extra damage. Worth it, considering how overwhelming blood can be.

"P2T9


Tech StartingHand Workers

TECH
Murkwood Allies
Murkwood Allies


STARTING HAND
Crashbarrow
Spectral Hound (3/3)
Pirate-Gang Commander
Spectral Hound (3/3)
Playful Panda (2/1)
Pirate-Gang Commander


WORKERS
Merfolk Prospector
Rich Earth
Spore Shambler
Ferocity
Ferocity


NextHand

Tiger Cub
Rampant Growth
Crashbarrow
Forest’s Favor
Ironbark Treant (3/1)


Discard

Pirate-Gang Commander
Pirate-Gang Commander
Crashbarrow


Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Spectral Hound - ($10)
Spectral Hound - ($9)
Calamandra - ($7)
Level up Calamandra 4 times to maxband - ($3)
Playful Panda - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Hound (3/3+1Armor)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]: Spectral Hound (3/3)
    [B]In Play:[/B]
  • Calamandra (4/5, Level 5)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

P1T7


Tech StartingHand Workers

TECH
Metamorphosis
Two Step


STARTING HAND
Soul Stone
Discord
Dark Pact
Bloom
Tenderfoot
Hidden Ninja


WORKERS
Older Brother
Helpful Turtle
Fruit Ninja
Brick Thief
Wither


NextHand

Spark
Glorious Ninja
Hidden Ninja


Tech 2 card(s)
Get Paid - ($9)
Dark Pact
Bloom Gargoyle 2 and Activate, destroys Tower, takes 1, base to 14 - ($6)
Soul Stone Gargoyle 1, activate, destroy Tech 2, base to 12 - ($3)
Hidden Ninja on Vandy and Nimble Fencer - ($1)
Vandy kills Lookout Hound, sparkshot kills WIsp
Fencer trades with Panda
Tenderfoot - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Setsuki 1/3+A, lvl 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tenderfoot 1/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle 1 5/2, +1 Rune, Flying, Soul Stone
  • Gargoyle 2 4/2, +1 Rune, Flying
  • Vandy 4/1, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Ok, that’s probably game. I can keep him locked down to tech 1, and possibly even lock him out of tech 1. He could stealth calamandra and break something, but he still cant get to the gargoyles. If he goes for Vandy or hall, or tech 1, ive still got overwhelming force to use on him. And if he does stealth, then I still have setsuki and tenderfoot next turn cause the hound cant kill Setsuki.

"P2T10


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Forest’s Favor
Ironbark Treant (3/1)
Rampant Growth
Crashbarrow
Tiger Cub
Verdant Tree


WORKERS
Merfolk Prospector
Rich Earth
Spore Shambler
Ferocity
Ferocity


NextHand

Young Treant
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Calamandra stealths, I discard 2 cards
Calamandra kills Vandy
Tower - ($8)
Verdant Tree - ($6)
Ironbark Treant - ($3)
Tiger Cub - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3Armor)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiger Cub (2/2)
  • :target: [I]Lookout[/I]: Spectral Hound (3/3)
    [B]In Play:[/B]
  • Calamandra (4/1, Level 5)
  • Verdant Tree (3)
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

P1T8


Tech 2 card(s)
Get Paid - ($9)
Hidden Ninja on Setsuki and Gargoyle 2, draw 1 - ($7)
Activate Gargoyles - ($5)
Max Setsuki - ($0)
Gargoyle 2 hits your base for 4, triggers tower detection, takes 1
Setsuki hits your base for 3 stealthily
Gargoyle 1 hits your base for 5, to 0, gg!

@Bob199

1 Like

GG you never took the foot off the gas. Those gargoyles put in work too.

Against blood, the only answer is overwhelming force. I was constantly feeling strapped for cash though. But yes, I did the math on the gargoyles, and managed to eek out a pretty good damage to gold ratio by the end.

Yeah, letting my tech 2 stick around even one turn would probably have turned the game. Quince + crashbarrows would probably clear the board but you kept me off of my tech well. I was hoping that if I went to tech 3 at least one would survive lol.

Yea, at first I didnt think I could get both, then I realized I could skip a worker and get the 1 more point to finish off both.