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[LDT] sKiTTer (Demonology + Future & Law) RathyAro (finesse + peace & truth)


#21

P1T7

Tech 0 card(s)
Get Paid + float - ($14)
Scavenger bonus - ($15)
pump Vandy to lvl3 - ($13)
activate Vandy to fetch Shadow Blade - ($12)
cast Shadow Blade to kill Tenderfoot (discard: #1) - ($9)
build Heroes’ Hall - ($7)
pump Vandy to lvl5: +2/+2 to Nimble Fencer - ($5)
cast Sacrifice the Weak to kill Nimble Fencer - ($3)

Float ($3)
Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • 4/5 Vandy Anadrose
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

#23

"P2T7


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Older Brother
Timely Messenger
Helpful Turtle
Discord


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Bloom


NextHand

Nimble Fencer (2/3)
Spark
Star-Crossed Starlet (3/2)
Overeager Cadet
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($9)
Onimaru - ($7)
Onimaru to level 8 maxband, make 3 soldiers - ($0)
River hits your base down to 11

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier (1/1) #1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier (1/1) #2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Soldier (1/1) #3
    [B]In Play:[/B]
  • Onimaru (4/5, Level 8)
  • River (3/4, Level 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 14
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

#24

P1T8

Tech 0 card(s)
Get Paid + float - ($13)
summon Bigby - ($11)
pump Bigby to lvl5 - ($7)
cast Judgment Day, killing soldiers - ($3)
Vandy kills River
play Gilded Glax - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: 3/4 Gilded Glax
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: 3/4 Bigby Hayes
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • 4/1 Vandy Anadrose
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#25

"P2T8


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)
Overeager Cadet
Spark
Flagstone Garrison
Flagstone Garrison
Appel Stomp
Nimble Fencer (2/1)
Appel Stomp


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Bloom


NextHand

Star-Crossed Starlet
Wither
Brick Thief
Overeager Cadet
Tenderfoot (1/2)


Discard

Spectral Hound
Spectral Hound
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)
Nimble Fencer (2/3)
Spark
Appel Stomp
Flagstone Garrison
Appel Stomp


Tech 2 card(s)
Get Paid - ($8)
Scavenger - ($9)
Flagstone Garrison - ($6)
Overeager Cadet, draw 1
Nimble Fencer, draw 1 - ($4)
Star-Crossed Starlet, draw 1 - ($2)
Nimble Fencer, draw 1 - ($0)
Onimaru kills Gilded Glaxx
Star-Crossed Starlet and Nimble Fencer #1 trade with Bigby, you get 1 gold
Nimble Fencer #2 trades with Vandy

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Onimaru (4/2, Level 8)
  • :pschip: [I]Technician[/I]: Overeager Cadet (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison (4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

#26

FWIW usually in situations such as this (highly affecting misunderstandings of rules) we’d allow you to change your turn or techs or both, provided you re-do your draw and your opponent hasn’t taken his/her turn in response. @Bob199 can confirm but that’s how we’ve done all previous tournies


#27

I see. Thank you. I had intended this tournament to be a learning experience, and it has already succeeded on that front.


#28

P1T9

Tech 0 card(s)
Get Paid - ($10)
summon Vir - ($8)
activate Vir to peek
activate Vir to swap - ($7)
play Reaver - ($4)
play Gilded Glax - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: 3/4 Gilded Glax
  • :ps_: [I]Scavenger[/I]: 2/3 Vir Garbarean
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Reaver (2 time runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

#29

"P2T9


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Overeager Cadet
Wither
Brick Thief
Star-Crossed Starlet
Tenderfoot (1/2)
Discord
Helpful Turtle
Older Brother
Discord
Timely Messenger
Spectral Hound


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Bloom
Wither


NextHand

Star-Crossed Starlet (3/2)
Appel Stomp
Flagstone Garrison
Spectral Hound
Nimble Fencer (2/3)


Discard

Discord
Discord
Star-Crossed Starlet
Spectral Hound


Tech 2 card(s)
Get Paid - ($8)
Overeager Cadet, draw 1
River - ($6)
River to Level 3 - ($4)
Onimaru trades with Vir, you get 1 gold, River to level 5 maxband
Tenderfoot, draw 1
Brick Thief, your base down to 10, draw 1 - ($3)
Helpful Turtle, draw 1 - ($2)
Older Brother, draw 1 - ($1)
Timely Messenger, draw 1
Worker - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+1Armor)
  • :psfist: [I]Elite[/I]: Tenderfoot (1+1Attack/2)
  • :ps_: [I]Scavenger[/I]: Older Brother (2/2)
  • :pschip: [I]Technician[/I]: Overeager Cadet (2/2)
  • :target: [I]Lookout[/I]: Brick Thief (2/1)
    [B]In Play:[/B]
  • Flagstone Garrison (4)
  • Helpful Turtle (1/2)
  • River (3/4, Level 5)
  • Timely Messenger (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

#30

P1T10

Tech 1 card(s)
Get Paid + float - ($11)
Scavenger bonus - ($12)
summon Bigby - ($10)
pump Bigby to lvl5 - ($6)
cast Judgement Day to clear your board of units - ($2)
hire a worker - ($1)
stash a card

Float ($1)
Stash 1, Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: 3/4 Gilded Glax
  • :psfist: [I]Elite[/I]: 3/4 Bigby Hayes
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Reaver (1 time runes)
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

#31

Well fought. If you’d like I can pm you a few tips.

"P2T10


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Spectral Hound
Flagstone Garrison
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)
Appel Stomp
Boot Camp
Appel Stomp
Appel Stomp
Boot Camp
Appel Stomp
Spark
Appel Stomp
Nimble Fencer (2/3)
Spectral Flagbearer


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Bloom
Wither


NextHand

Older Brother (2/2)
Overeager Cadet (2/2+1Armor)
Spectral Flagbearer
Discord
Star-Crossed Starlet


Discard

Boot Camp
Flagstone Garrison
Spark
Spectral Flagbearer
Boot Camp
Appel Stomp


Tech 2 card(s)
Get Paid - ($9)
Scavenger - ($10)
Appel Stomp, sideline Gilded Glaxx, draw 1, put Appel Stomp on top of deck - ($9)
Nimble Fencer, draw 1 - ($7)
Appel Stomp, sideline Bigby, draw 1 - ($6)
Star-Crossed Starlet, draw 1 - ($4)
Spectral Hound, draw 1 - ($3)
Nimble Fencer, draw 1 - ($1)
River, Star-Crossed Starlet, Nimble Fencer #1 and #2 attack your base down to 0

Float ($1)
Discard 6, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Flagstone Garrison (4)
  • River (3/4, Level 5)
  • Nimble Fencer (2/3)
  • Star-Crossed Starlet (3/2)
  • Spectral Hound
  • Nimble Fencer (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

#32

You have bested me. Here’s hoping it’s “weller fought” next time we face off!

My biggest mistake was forgetting that Assimilate can grab buildings. I knew you’d be going for a Garrison, which was pretty much the biggest weak point of my Wrath of God plan. But, like a dummy, I neglected to tech Jurisdiction and Assimilate until way, way too late and never had the initiative to take the Garrison out.

The other big misplay that jumped out at me was not using Vandy’s maxband on Gargoyle to kill River on turn 6. I immediately wished I could redo the turn, and you even offered to let me. But changing my decisions there would have had nothing to do with my mistake RE: rebuilding, so it felt dishonest to take you up on the offer.

Thank you for the experience. Perhaps I will be able to leverage it next round into not being so easily hobbled.


#33

Actually I had no idea assimilate could take buildings. Gotta watch out for that next time. And yeah kill River there would have prevented the discord play which was pretty big as well. @Bob199


#34

Assimilate is a very important card you rarely need to tech, unless your opponent forgets about it. :wink:

You had a very good grasp of the rules aside from the buildings thing.

In a tournament setting, it is entirely reasonable to pm the hidden info to the judge. I’m too lazy to do that, and casual games don’t really have a way to do that. For us spectators, maybe you can make a post now that it’s done with each turns (tech starting hands workers) hidden info?


#35

Thank you.

Some part of me is reluctant to show my “inner workings” to the people I’ll be facing off with in the next rounds. Newcomer that I am, my primary advantage is in being an unknown quantity. Buuuuuut… okay! It’s not like there’s anything riding on this.

Here was turn one’s hidden info:

StartingHand Workers

STARTING HAND
Skeletal Archery
Jandra, the Negator
Deteriorate
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Skeletal Archery


NextHand

Thieving Imp
Graveyard
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


Discard

Deteriorate
Skeleton Javelineer
Sacrifice the Weak


T2

[details=Tech StartingHand Workers]TECH
Soul Stone
Gargoyle


STARTING HAND
Thieving Imp
Poisonblade Rogue
Summon Skeletons
Graveyard
Pestering Haunt


WORKERS
Skeletal Archery
Pestering Haunt


[/details]

NextHand

Skeleton Javelineer
Sacrifice the Weak
Thieving Imp
Summon Skeletons
Soul Stone


T3

[details=Tech StartingHand Workers]TECH
Gilded Glax
Judgment Day


STARTING HAND
Skeleton Javelineer
Soul Stone
Thieving Imp
Sacrifice the Weak
Summon Skeletons


WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer


[/details]

NextHand

Deteriorate
Graveyard
Gargoyle
Gilded Glax
Summon Skeletons


T4

Tech StartingHand Workers

TECH
Reaver
Reaver


STARTING HAND
Gargoyle
Graveyard
Deteriorate
Gilded Glax
Summon Skeletons


WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Graveyard


NextHand

Judgment Day
Sacrifice the Weak
Thieving Imp
2/1 Poisonblade Rogue


Discard

3/3 Jandra, the Negator
Soul Stone
Summon Skeletons
Deteriorate
Reaver
Reaver


T5

Tech StartingHand Workers

TECH
Gilded Glax
Judgment Day


STARTING HAND
Judgment Day
Thieving Imp
Sacrifice the Weak
2/1 Poisonblade Rogue


WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Graveyard
Poisonblade Rogue


NextHand

Reaver
Deteriorate
3/3 Jandra, the Negator
Reaver


T6

Tech StartingHand Workers

TECH
Nebula
Jurisdiction


STARTING HAND
Deteriorate
Reaver
Reaver
3/3 Jandra, the Negator
Summon Skeletons


WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Jandra, the Negator


NextHand

Sacrifice the Weak
Soul Stone
Judgment Day
3/4 Gilded Glax


Discard

2/2 Thieving Imp
Summon Skeletons
Deteriorate
Reaver
Reaver
Nebula
Jurisdiction


T7

StartingHand Workers

STARTING HAND
Judgment Day
Soul Stone
Sacrifice the Weak
3/4 Gilded Glax
Judgment Day


WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Jandra, the Negator


NextHand

Judgment Day
Nebula
Gilded Glax
Gargoyle
Soul Stone


T8


StartingHand Workers

STARTING HAND
Gilded Glax
Gargoyle
Nebula
Judgment Day
Soul Stone


WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Jandra, the Negator


NextHand

Reaver
Judgment Day
3/4 Gilded Glax
Shadow Blade
Reaver


Discard

Judgment Day
Soul Stone
Gargoyle
Nebula


T9

StartingHand Workers

STARTING HAND
Shadow Blade
3/4 Gilded Glax
Reaver
Judgment Day
Reaver
Sacrifice the Weak


WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Jandra, the Negator


NextHand

Jurisdiction
2/2 Thieving Imp
Judgment Day
Deteriorate
Summon Skeletons


Discard

Judgment Day
Soul Stone
Gargoyle
Nebula
Reaver
Shadow Blade
Sacrifice the Weak


T10

Tech StartingHand Workers

TECH
Assimilate


STARTING HAND
Judgment Day
Jurisdiction
Deteriorate
2/2 Thieving Imp
Summon Skeletons


WORKERS
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Jandra, the Negator
Deteriorate


NextHand

Assimilate
2/2 Thieving Imp
Jurisdiction
Judgment Day
Summon Skeletons



#36

You just need a couple spaces in there to fix it up (details blocks need a new line before and after in order to render properly)

It’s reasonable to want to hide secrets to avoid being scouted, however I’ve found personally (especially when I was a newer player) that I usually get help and new perspectives by sharing my thought process and tech choices / hands, and I haven’t found cheating to be an issue while in-game. Most everyone that participates in these wants to play the game as intended :wink:

If you’d like such feedback, I (and other experienced players I’m sure) would be welcome to give it. This is, as you say, a no-stakes friendly “tournament” mostly for fun (and a little bit pride I suppose ^_^)


#37

T3 and T4 are the ones that are having the issue with missing spaces. The rest are printing correctly in the post.

From what I can tell, you were trying to leverage gilded glaxx’s ability, judgment day, soul stone and forecast to clear and control the board, which sounds pretty reasonable as an overall strategy. Virtuoso haste is pretty rough though, especially when it doesn’t cost cards (which is why graveyard fencers are so scary).

Dark pact is really useful in conjunction with a supply of units. Thieving imp and shadow blade early are a really good way to disrupt the peace engine, delaying them getting the engine online by reducing how many cards they draw and possibly delaying the next reshuffle.


#38

Thanks for the formatting help.

I’m totally down for advice on timings, counterplay, and the like. What I’m less interested in hearing is stuff like “Don’t use Reavers; the community has decided they’re garbage.” I’ve always hated netdecking, and derive most of my enjoyment in these sorts of games from getting good at underappreciated strategies. I was thrilled to note that two of my specs are among the least popular.

What really inspired this deck was the challenge of using Forecast units without Time Rune shenanigans. The first core concept was the idea that Forecast units persist through self-board-clears like Judgment Day, Jandra, Metamorphosis and the like. Immediately on the heels of that concept was the the idea that units which were doomed to die to one of those clears could be sacrificed to Omegacron immediately before the clear. This also applies to other doomed units like the target of Vandy’s maxband: assuming you don’t need it to patrol, might as well feed it to Omegacron instead of waiting for it to die next upkeep.

The third piece of the deck’s core synergy to develop was the inclusion of units that could persist through clears and dooms while actually being in play. This is where Gilded Glax, Gargoyle, Justice Juggernaut, and Soulstone come in. These cards also often allow me to skirt the downside of Sacrifice the Weak. However, as I came to appreciate their place in my deck, Omegacron sacrifices became less palatable/possible. I was relying almost entirely on Hive to provide the sacrifices, which felt inefficient and too easily neutered by Towers. But I realized that the primary obstacle to effectively using Reavers- that is to say, the turn they are In Play but unable to act- could be mitigated with a combination of Judgement Day the turn before they land, persistent units to survive JD and protect Reavers on the following turn when they enter play, and Soulstones as extra insurance that the Reavers will be able to begin their destructive volleys. Soul Stones also allow me to continue using self-board-clears without losing any Reavers, and provide the Reavers the minor side benefit of actually damaging their attackers.

My strategy was thrown into disarray this match when I lost my Tech II at the worst possible time. And my misunderstanding of the rules didn’t help. I was left with my Forecasted Tech II picks too slow once cut off in the midgame. I should have better protected my buildings by respecting the threat of Nimble Fencer and prioritizing blockers rather than Gargoyle, which I had teched for the purpose of Hero assassination. And in one of my more spectacular misplays, I missed my chance to actually do that with the help of Vandy’s maxband (which Gargoyle survives). Oof.


#39

Now that I’ve laid my cards on the table (a particularly appropriate phrase in this context), there’s no reason for me to hold back from practicing this codex or my other codex- [Growth]/Strength/Disease- in some casual play-by-post games. Silver lining!

(Salrane and I only have time for one realspace match a day, if that, and it leaves almost no time for Overwatch.)


#40

I’d be willing to play out casual matches with you, @skitter or @Salrane


#41

Oh good, you don’t have to use this ridiculous capitalization for the tag to function. The seemingly random capitalization of some gaming handles always bothered me, so it was very much out of character for me to use it in the FPS I adopted this battletag for. However! I realized that, with this capitalization, the word “Killer” hides within “sKiTTer,” which was just too appropriate for both my playstyle in that video game as well as the source of the name for me to pass up.

The downside is that I feel like I have to apologize for its unsightly orthography…

And thank you, that will be nice.