[LDT] rathyAro ( [Feral]/Blood/Truth) vs. petE ( [Necro]/Balance/Anarchy)

@petE Have fun

"P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Spore Shambler
Young Treant
Tiger Cub
Forest’s Favor


WORKERS
Spore Shambler


NextHand

Merfolk Prospector
Playful Panda
Ironbark Treant
Rampant Growth
Verdant Tree


Discard

Young Treant
Tiger Cub
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

@rathyAro GLHF!

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Thieving Imp
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Deteriorate
Skeletal Archery
Pestering Haunt
Sacrifice the Weak
Graveyard


[/spoiler][/details]

[details=Discard][spoiler]
Summon Skeletons
Thieving Imp
Poisonblade Rogue


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Skeleton - ($1)
Javelineer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1) [Javelin]
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]


Rather face Rich Earth open than Calamandra, especially as I have upgrade destruction in Potent Basilisk and Nature Reclaims. Could work out well for me if I can build Tech2 on T3, then summon the Basilisk from Garth’s max T4. Can also absorb the Crashbarrow likely coming my way T5.

[/spoiler][/details]

"P1T2


Tech StartingHand Workers

TECH
Huntress
Huntress


STARTING HAND
Verdant Tree
Merfolk Prospector
Rampant Growth
Playful Panda
Ironbark Treant


WORKERS
Spore Shambler
Merfolk Prospector


NextHand

Forest’s Favor
Young Treant
Huntress
Tiger Cub
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($6)
Calamandra - ($4)
Playful Panda, make a Wisp - ($2)
Worker
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra (2/3+1Armor)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Tiny Basilisk
Bone Collector


STARTING HAND
Graveyard
Sacrifice the Weak
Pestering Haunt
Deteriorate
Skeletal Archery


WORKERS
Jandra, the Negator
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Bone Collector
Sacrifice the Weak
Graveyard
Deteriorate
Summon Skeletons


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth to lvl 4 - ($2)
Garth, Javelin and Skeleton kill Calamandra, Garth to lvl 6
Garth to max, summon Imp from discard, you discard #3 of 5 - ($1)
Skeleton - ($0)
Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Skeleton Javelineer (1/1)
  • Garth lvl 7 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Worth delaying Tech1 a turn as I get great value from from the hero kill. Max Garth gets me Imp from discard, not a bad unit to play at this point, reduces the odds he draws T5 double Crashbarrow or Truth Tech2.

Aggressive tech here would be Lich’s Bargain, try to push home the advantage quickly and can play next turn if drawn. But with Rich Earth in play, don’t want to fall behind on worker econ, and would like to keep Tech3 rush timing possible, so teching Bone Collector and Tiny Basilisk instead.


[/spoiler][/details]

"P1T3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Huntress
Tiger Cub
Young Treant
Rampant Growth
Forest’s Favor
Ironbark Treant


WORKERS
Spore Shambler
Merfolk Prospector
Tiger Cub


NextHand

Verdant Tree
Huntress
Huntress
Crashbarrow
Ironbark Treant


Tech 2 card(s)
Get Paid - ($6)
Young Treant, draw a card - ($4)
Tower - ($1)
Worker

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Young Treant (1+1Attack/2)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Playful Panda (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

@rathyAro @petE @bob199 heads up here; p2t2 Garth fetched Imp from discard, but that is not a legal move. It is tech 1&2 units only, not tech 0, that qualify for Garth maxband

4 Likes

Oops – thanks for spotting, hadn’t read the card properly. Should I go back and redo my T2? And if so, should @rathyAro have the option to redo his T2 reshuffle so I don’t have knowledge of his T3 hand?

I think we should both redo from that point. Do we need @Bob199 to ok it?

Reset gamestate from @petE T2, play on from there

4 Likes

OK, back to rule-reality, my P2T2 to follow your original P1T2 turn/reshuffle.

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Nether Drain
Bone Collector


STARTING HAND
Graveyard
Sacrifice the Weak
Pestering Haunt
Deteriorate
Skeletal Archery


WORKERS
Jandra, the Negator
Graveyard


[/spoiler][/details]

[details=NextHand][spoiler]
Summon Skeletons
Bone Collector
Skeletal Archery
Nether Drain


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tower - ($2)
Deteriorate Wisp
Haunt
Tech1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1) [Javelin]
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 1 (1/3)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Doesn’t look good to delay Tech1 build for hero kill with no ability to summon from Garth’s max until T4.

So I’m left building a Tower to stop Cal discard-stealth killing Garth, and giving him a scav bonus to stop his Panda/Wisp clearing my patrol with a green starter buff for the hero kill. Don’t like the economy this is giving him on top of Rich Earth.

Still like the idea of Balance for Potent Basilisk destroying Rich Earth, but starting to get a good Skelly gang so Necro could work out better, let’s see. On top of usual Skelly buffs (Archery, Skeletal Lord) I can use Midori’s mid to stack on an additional +1/1.

For now teching a Bone Collector and Nether Drain (for value, since he’ll likely level Cal this turn).


[/spoiler][/details]

I reshuffled, what you said made sense.

"P1T3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Ironbark Treant
Huntress
Forest’s Favor
Rampant Growth
Verdant Tree


WORKERS
Spore Shambler
Merfolk Prospector
Verdant Tree


NextHand

Rampant Growth
Young Treant (1+1Attack/2)
Tiger Cub
Crashbarrow
Huntress


Tech 2 card(s)
Get Paid - ($6)
Scavenger - ($7)
Tower - ($4)
Worker
Huntress - ($2)
Calamandra levels up 2 times to midband - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Huntress (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra(3/4, Level 3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Potent Basilisk
Wandering Mimic


STARTING HAND
Nether Drain
Skeletal Archery
Bone Collector
Summon Skeletons


WORKERS
Jandra, the Negator
Graveyard
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue
Deteriorate


[/spoiler][/details]

[details=Discard][spoiler]
Nether Drain
Pestering Haunt
Bone Collector
Summon Skeletons
Potent Basilisk
Wandering Mimic


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nether Drain, Garth to lvl 3 and Cal to lvl 1 - ($5)
Garth to lvl 4 - ($4)
Garth and Haunt kill Panda
Tech2 Balance - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Skeleton Javelineer (2/1) [Javelin]
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth lvl 4 (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]


His Tower puts paid to my Skelly ambitions, but slows him down enough for me to get in an early Tech2 build. Next turn should be able to max Garth for a Potent Basilisk (destroy Rich Earth) or Mimic (hasty damage with Zane). Teching both these units, they’ll be in discard for Garth unless he cycles me with a tech bonus. Mimic also useful in the build to block Spectral Roc if he goes Truth.


[/spoiler][/details]

"P1T4


Tech StartingHand Workers

TECH
Shody Glider
Shody Glider


STARTING HAND
Huntress
Young Treant (1+1Attack/2)
Tiger Cub
Crashbarrow
Rampant Growth


WORKERS
Spore Shambler
Merfolk Prospector
Verdant Tree
Tiger Cub


NextHand

Ironbark Treant
Shody Glider
Forest’s Favor
Crashbarrow
Playful Panda (2/2)


Tech 2 card(s)
Get Paid - ($7)
Huntress - ($5)
Worker
Tech II Blood - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress (3/3)
  • :psfist: [I]Elite[/I]: Calamandra(2+1Attack/3, Level 1)
  • :ps_: [I]Scavenger[/I]: Huntress (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Poisonblade Rogue
Deteriorate
Sacrifice the Weak
Thieving Imp


WORKERS
Jandra, the Negator
Graveyard
Skeletal Archery
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand][spoiler]
Bone Collector
Moment’s Peace
Deteriorate
Summon Skeletons


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth to max, summons Potent Basilisk from discard, you discard Rich Earth - ($4)
Thieving Imp, discard #1 of 5 - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2 + 1)
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (2/1)
  • :pschip: [I]Technician[/I]: Potent Basilisk (3/5)
  • :target: [I]Lookout[/I]: Skeleton (1/1)
    [B]In Play:[/B]
  • Garth lvl 7 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


I get Garth max into Basilisk to discard his Rich Earth. But looks a difficult matchup for me from here on. Towers on both sides make it expensive to attack, but that’s not a problem for his cheap ephemeral Blood units and their Mirrors.

Teching 2xMoment’s Peace, looks like my best weapon here. Makes his ephemeral units unplayable for a turn, gives me cover to try to get something going with Midori max and a flying Mimic, or try for Tech3. Free Speech would prevent me playing them, and could be in his build by now.

Drew the Moment’s Peaces in different hands, good for the lockdown, but missed on the T5 Mimic (T6 flying partner) or Haunt (break Tech2 with flying Midori).


[/spoiler][/details]

"P1T5


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Forest’s Favor
Ironbark Treant
Crashbarrow
Shody Glider
Playful Panda (2/2)


WORKERS
Spore Shambler
Merfolk Prospector
Verdant Tree
Tiger Cub


NextHand

Shody Glider
Rampant Growth
Young Treant (1+1Attack/2)
Crashbarrow
Playful Panda (2/2)


Tech 2 card(s)
Get Paid + float - ($9)
Quince, make a Mirror Illusion - ($7)
Level up Quince 4 times to maxband - ($3)
Crashbarrow, Mirror copies Crashbarrow - ($0)
Huntress trades with thieving imp, kills elite skeleton with sparkshot
Crashbarrow Illusion trades with your Potent Basilisk, overpower kills Technincian Skeleton, you get 1 card and 1 gold

Crashbarrow trades with lookout skeleton, Overpower to kill your tech II, your base takes 2 to 18

Other Huntress and Calamandra kill your Tech I, your base takes 2 to 16

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince (1/5+1Armor, Level 5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra(2/2, Level 1)
  • Huntress (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

GG, well played!
@Bob199

That was brutal – T5 clearing a full patrol with attack left over for 2 tech buildings! Was expecting the big Mirror-Barrowfest next turn rather than this, with Moment’s Peace as my way to avoid it.

Felt I was getting into trouble once I built the Tower to protect Garth from possible stealth-discard kill from Cal, as the $3 spend stopped me really pressurizing the Rich Earth open. Maybe I needed a unit-only open, or to leave Garth open to the stealth kill, as discards aren’t great for a Blood plan and I could go after leveled-up Cal with Tiny Basilisks.

Good luck with the rest of your games.

2 Likes

I got the barrows online a little faster because I teched them a turn early. Still not sure if that was overly greedy, but it seemed to work out. And yeah, I think pressuring with creatures early would have been the way to go. Maybe Jandra if you had it turn 1. Once you had Garth out I think tower was the right play, I was 100% going to make the 2 cards trade for garth because you didn’t have anything else going on at the time.

Good game dude.

1 Like