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[LDT] FrozenStorm (PtW.dec) vs Zhavier [Finesse]/Demon/Ninjutsu

@zhavier GL HF!

Player 1, Turn 1

P1 PtW.dec vs P2 [Finesse]/Demon/Ninjutsu

[details=Starting Hand]
Thieving Imp
Skeletal Archery
Deteriorate
Summon Skeletons
Poisonblade Rogue
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Thieving Imp (1)
  • Worker (0)

[details=Workers]
Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 5

[details=End of Turn Hand]
Graveyard
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator
[/details]

[details=End of Turn Discard]
Summon Skeletons
Deteriorate
Skeletal Archery
[/details]

[details=My Thoughts]
Woof, deteriorate in this hand, haunt and jav in the next hand… Imp to start isn’t terrible, and against Neutral starter I think I can still safely bring Vandy out next turn. Guess we’ll see though
[/details]

1 Like

Girl Power vs Play to Win… Have fun!

P2T1


StartingHand Workers

STARTING HAND
Bloom
Spark
Helpful Turtle
Granfalloon Flagbearer
Older Brother


WORKERS
Granfalloon Flagbearer


NextHand

Brick Thief
Timely Messenger
Tenderfoot
Wither


Discard

Bloom
Older Brother
Spark
Helpful Turtle


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Bloom - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 3/4+A, lvl 1, +1 Rune
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Not a lot he can do against a strong hero play, I think, so I am going to give that a shot. Most likely he will bring out some weenies, maybe I can leverage timely messenger and a maxband to really punish him next turn, or maybe I see what I can do with nimble fencers. He is also probably looking at nimble fencers, but we will see.

Player 1, Turn 2

P1 PtW.dec vs P2 [Finesse]/Demon/Ninjutsu

[details=Starting Hand]
Graveyard
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Jandra, the Negator
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Shadow Blade
[/details]


###Main:

  • Vandy (3)
  • Skeleton Javelineer (2)
  • Pestering Haunt
  • Worker (1)
  • Tech 1 (0)

[details=Workers]
Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (2/3 lvl 1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Shadow Blade
Deteriorate
Dark Pact
Graveyard
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
I spent awhile thinking I was against Black starter, and was leaning towards bringing Jandra out, but against nothing but Vandy and Neutral starter? Worst that can come quickly is Wither, Spark and Messenger. I can bring Vandy out safely against that. Going Fencer + Dark Pact, hoping to overwhelm him with Graveyard over the course of next cycle. Shadow Blade would probably be super good here as well though… You know what? I’m going with that instead. He doesn’t have a 3hp starter unit, and if I get the graveyard down first, Fencer + Starlet can be super effective after.
[/details]

"P2T2


Tech StartingHand Workers

TECH
Dark Pact
Speed of the Fox


STARTING HAND
Brick Thief
Timely Messenger
Wither
Tenderfoot


WORKERS
Granfalloon Flagbearer
Brick Thief


NextHand

Helpful Turtle
Timely Messenger
Fruit Ninja


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Wither your vandy before she gets resist - ($3)
the real Vandy kills imp
Midband vandy heal - ($1)
tenderfoot - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tenderfoot 1/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 4/5, lvl 3, +1 Rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

ugh, older brother was the better play. oh well, let’s see what I can do with this pressure. ok, with 5 gold and 3 attackers, or 6 gold and 2 attackers, 6g is probably bad for the max Vandy and play 2g thing prospect. but 3 attackers can deal 5 dmg easily enough, but probably not to my Vandy, unless he feels like trading vandys. deteriorate plus pestering leaves his vandy plus Skelly, which is 5 only if he maxes Vandy, at which point it is overkill, but at least his Vandy survives so mildly plausible. alternately, he has nimble for 2 and Skelly, 3g isn’t enough to kill my Vandy with what is left. basically regardless of what he has teched he either maxes Vandy to kill mine or plays other things and trades vandys, or he kills my tech 1, or just flat hits my base. killing my tech 1 seems likelier than trading Vandys, but not completely. then again, killing my tech 1 doesn’t leave much on defense. if I just skip tech 1 and wither his Vandy before she gains resist… card loss is pretty harsh then, but the. his Vandy can’t survive killing mine, and he can’t afford nimble plus macband.

"

Double Dark Pact tech?

Player 1, Turn 3

P1 PtW.dec vs P2 [Finesse]/Demon/Ninjutsu

[details=Starting Hand]
Shadow Blade
Deteriorate
Dark Pact
Graveyard
Sacrifice the Weak
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Nimble Fencer, Star-Crossed Starlet
Dark Pact, Shadow Blade
[/details]


###Main:

  • Dark Pact
  • Haunt smacks your base to 19
  • Jav tosses his spear into Tenderfoot, she limps on
  • Graveyard (4)
  • Summon Skeletons (1)
  • Worker (0)

[details=Workers]
Sacrifice the Weak (??!), Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Vandy (1/2 lvl 1)
  • Skeleton Javelineer (1/1)
  • Pestering Haunt (1/1)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Skeletal Archery
Dark Pact
Deteriorate
Shadow Blade
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
So he skipped tech 1 and bled cards further to cripple my Vandy and bolster his. Wither is indeed a bully-killer, but I’m setting up a Finesse machine. My Vandy is fine casting spells from the sidelines for now. I don’t want to give him cards just yet, plopping down my graveyard, blocking up just enough, workering StW (maybe a big mistake? But I think between Exec and Shadow Blade I can make up for it), and the plan is to continue to bleed him on cards while I start to bring the finesse pain. We’ll see how that works out though.
[/details]

P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Dark Pact


STARTING HAND
Fruit Ninja
Helpful Turtle
Timely Messenger


WORKERS
Granfalloon Flagbearer
Brick Thief
Fruit Ninja


NextHand

Spark
Wither
Dark Pact


Discard

Tenderfoot
Helpful Turtle
Nimble Fencer
Dark Pact


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Timely Messenger - ($5)
Vandy kills SQL
Tender trades with Scav
Max my vandy, dooming pestering Haunt and timely messenger - ($3)
Kill your vandy with Timely Messenger, manages to stick around doomed for a bit
Heroes Hall - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 5/6, lvl 5, +1 Rune
  • Timely Messenger 3/2, doomed
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Living on the edge here. Killing the graveyard seems good, as the nimble fencer machine is fierce, but I also think I can break through again. Chances are decent he rams my vandy for 2 because she can’t heal, but he might also go for the heroes hall. if he has nimble fencer, my HH is doomed, but I’ll take a chance

Or perhaps a gutsy Meta/SotF?

Player 1, Turn 4

P1 PtW.dec vs P2 [Finesse]/Demon/Ninjutsu

[details=Starting Hand]
Skeletal Archery
Dark Pact
Deteriorate
Shadow Blade
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1scav)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Maestro, Doom Grasp
Nimble Fencer, Star-Crossed Starlet
Dark Pact, Shadow Blade
[/details]


###Main:

  • Haunt pings Vandy to 5hp, goes to graveyard but I just rez him right back fresh
  • Tower (5)
  • Worker (4)
  • Tech 2 Finesse (0)

[details=Workers]
Skeletal Archery, Sacrifice the Weak (??!), Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Thieving Imp
Nimble Fencer
Star-Crossed Starlet
Summon Skeletons
Shadow Blade
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
No tech 1 again, looks like he’s playing for Meta. Better Tower up and grab a doom grasp, but question then becomes do I throw River out to block, or just tech up? I think I want to tech up, make him miss Meta or get to pick one of my structures to fell, and not give free levels. The Doom Grasp might not be necessary, may end up workering, as next turn between graveyard and fencer + starlet I can bring a LOT of damage, but just in case I want something I can immediately bring out to smash a very scary vandy.
…
No Doom Grasp, Maestro or Dark Pact, not exactly what I wanted, but shadow blade will be decent if he throws river in front to block for a turn.
[/details]

I am super crazy!

P2T4


Tech StartingHand Workers

TECH
Metamorphosis
Hidden Ninja


STARTING HAND
Wither
Spark
Dark Pact
Speed of the Fox
Older Brother


WORKERS
Granfalloon Flagbearer
Brick Thief
Fruit Ninja
Older Brother


NextHand

Dark Pact
Hidden Ninja
Timely Messenger
Bloom


Tech 2 card(s)
Get Paid - ($8)
Dark Pact
Setsuki - ($6)
Speed of the Fox, Sets kills Javelineer - ($4)
Worker - ($3)
Vandy breaks your Tech 1 haste machine
Midband heal Setsuki - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 5/4, lvl 5, +1 Rune
  • Setsuki 2/3, lvl 4
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Hmm, chances are good Im facing some hasty death here shortly. Kill the graveyard now, probably face some tech 2 shenanigans… OR negate the haste entirely and go for the tech 1… Guess Im betting I can deal with a grounded guide if he gets one out, after all setsuki does have swift strike… I am stuck between worker and tech 1. never enough gold, sigh. only tech 1 in my deck is Nimble Fencer, so I am going for the worker, like a crazy person!

You’re definitely a

donkey on the edge!

Player 1, Turn 5

P1 PtW.dec vs P2 [Finesse]/Demon/Ninjutsu

[details=Starting Hand]
Thieving Imp
Nimble Fencer
Star-Crossed Starlet
Summon Skeletons
Shadow Blade
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Dark Pact, Star-Crossed Starlet
Maestro, Doom Grasp
Nimble Fencer, Star-Crossed Starlet
Dark Pact, Shadow Blade
[/details]


###Main:

  • Pestering Haunt tags vandy again and gets a rez again
  • Rebuild tech 1
  • Thieving Imp, discard #2 of 4 (5)
  • River (3)
  • Worker (2)

[details=Workers]
Summon Skeletons, Skeletal Archery, Sacrifice the Weak (??!), Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Thieving Imp (2/2)
  • :exhaust: Technician: River (2/3 lvl 1)
  • :target: Lookout:

####In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Jav)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 2
  • Workers: 9

[details=End of Turn Hand]
Doom Grasp
Maestro
Deteriorate
Dark Pact
Star-Crossed Starlet (re-drew it, or the other one, no way to tell in spreadsheet lol)
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Still no tech 1 for him, he’s all in on a Meta plan by the look of it. He’ll have to ace my tower then to avoid getting Doomed or swiped in the back line and continue to get beaten up fighting my front line, I think I can survive that long enough to gain the upper hand. Grabbing another Dark Pact to make it rain Starlets with Maestro. Guide will be teched when he can get Garth maxed.
[/details]

The details tag at the top of your post is broken, FYI.

Yeah, Idk why though. In the preview pane it works…

Try adding a blank line above it, that’s worked for me before.

1 Like

crazy like a fox…

is your javelineer in the graceyard?

No but it should be, fixed and re-drew my recycle card, edited above

P2T5


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Bloom
Dark Pact
Timely Messenger
Hidden Ninja
Spark
Dark Pact
Metamorphosis
Tenderfoot


WORKERS
Granfalloon Flagbearer
Brick Thief
Fruit Ninja
Older Brother


NextHand

Nimble Fencer
Speed of the Fox
Wither
Hidden Ninja
Helpful Turtle


Tech 2 card(s)
Get Paid - ($9)
Dark Pact
Dark Pact
Bloom Setsuki - ($7)
Metamorphosis, demons! - ($1)
Setsuki kills Imp, takes 1 from tower
Vandy breaks your Tower
Tech 1 - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 7/5+A, lvl 5, +3 Runes, Demon
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Setsuki 6/6, lvl 6, +3 Runes, DEMON
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Ok, feeling good about this. No tower, can’t target my heroes, so just worried about overwhelming force on my Vandy, which would be sad but not crippling. Setsuki is prepared to massively overwhelm

Looks like it’s going to come down to FDS draws!

Player 1, Turn 6

P1 PtW.dec vs P2 [Finesse]/Demon/Ninjutsu

[details=Starting Hand]
Doom Grasp
Maestro
Deteriorate
Dark Pact
Star-Crossed Starlet (re-drew it, or the other one, no way to tell in spreadsheet lol)
Starlet + Fencer (dp, woo)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+2float+1scav)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Grounded Guide, Appel Stomp
Dark Pact, Star-Crossed Starlet
Maestro, Doom Grasp
Nimble Fencer, Star-Crossed Starlet
Dark Pact, Shadow Blade
[/details]


###Main:

  • Vandy (10)
  • Maestro (7)
  • Dark Pact, base to 12?!? draw 2
  • Nimble Fencer (fo free!)
  • Star-Crossed Starlet (also free)
  • Star-Crossed Starlet (also free)
  • First starlet attacks your Vandy, goes to graveyard, I rez her and attack with her again, she kills your Vandy, my vandy to level 3
  • Fencer and Starlet break your tech 1, your base to 11
  • Maxband River, she and Haunt break your hero’s hall, your base to 9 (3)
  • Tower (0)
  • Pray you don’t draw both FDS you most certainly have teched

[details=Workers]
Summon Skeletons, Skeletal Archery, Sacrifice the Weak (??!), Jandra, the Negator, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 12
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tower HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Maestro (3/5)
  • :target: Lookout:

####In Play:

  • Star-Crossed Starlet (3/2)
  • Nimble Fencer (2/3)
  • River (3/4 lvl 5)
  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Jav Imp and Starlet)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Shadow Blade
Dark Pact
Doom Grasp
Appel Stomp
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
This is going to come down to the wire, I’m going to eliminate as much offensive firepower from him as I can: I can’t quite make it to lethal, and Sets is invisible in the back there so I can’t kill her. I just have to pray he doesn’t hit both FDS in that giant stack, and hope I can end next turn (probably should be able to if I survive)
[/details]

Whoa, that was a lot more burst than expected… almost closed it out there, 2 more damage, maybe i shoulda stuck with breaking tech 1 over tower. But I wanted to avoid targeted spells, probably was simply screwed either way.

GG! I only got 1 FDS, and while I might be able to survive to my next turn, I won’t have anything to hit back with and will most certainly promptly die following that.

Well played, came down to the wire a bit, but you had pretty firm control throughout.

My biggest regret was playing bloom instead of older brother at the beginning. I would have been much better off with a second attacker earlier, or at least forcing the sac the weak play maybe. But then again, who knows, maybe that woulda been worse.

@Bob199

2 Likes

I did have the Doom grasp in case it was needed.
GG WP, bloom and wither are really underrated in early hero warfare like this matchup looks to.

I did tech shadow blade early to pressure something like OB or Flagbearer, but did not expect the effectiveness of bloom + wither!