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[LDT] ARMed_Pirate ([Law]/Strength/Fire) vs. Bob199 (Setsy + Garth & Arg)

Thanks for organizing, @Bob199! Good luck to you, and may we have fun!

P1T1


StartingHand Workers

STARTING HAND
Building Inspector
Arrest
Spectral Aven
Porkhand Magistrate
Traffic Director

WORKERS

Porkhand Magistrate

NextHand

Manufactured Truth
Bluecoat Musketeer
Reputable Newsman
Lawful Search
Jail

Discard

Traffic Director
Spectral Aven
Arrest

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Bigby Hayes - ($1)
Recruit Building Inspector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bigby Hayes, Lv. 1 (2/3, Resist 1 from Lookout)
    [B]In Play:[/B]
  • Building Inspector (1/1, Your first building each turn costs $1 extra)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]
I really wanted to play Porkhand to try for a bit of early lockdown, but he’s so expensive that if I built Tech I next turn I wouldn’t really be able to do anything else. If I’d had Building Inspector in my next hand, I might well have gone for it, but instead I went with the much more reliable hero+BI. I had a tough time deciding between heroes. I like Jaina’s attack progression, but getting her to 3ATK is only $1 cheaper than Bigby, and he has more HP, and he can cast the spells in my next hand at cost. Rook is a nice wall, but I likely won’t get him to midband anytime soon, and the spells are expensive.

I’m thinking early techs will be Injunction+Boulder, or maybe Firebat to have something that can trade with BCs.

I’m almost certainly going Strength here, because DeGrey is good against Skeletons, Wisps, Elementals, and Ninjas.
[/spoiler]

[/details]

Glhf,

T1

Gold (5)
Worker (4)
Arg, +Wisp (2)
Savior ()

Dc3 d5

SQL : 1/3A L1 Arg
SCV : 2/2 Savior

Other: 0/1 Wisp

I’m casting Lawful Search; I know it’s weird to do it this early, but my main plan involved having a spare gold, so I figured I could spend it on the search. (Depending on my draw and your hand, I might change my plan.)

Whatcha got in hand, sir?

Smoker, flagbearer, safe attacking, viper, Snapback

@Bob199 Good to go.

P1T2


Tech StartingHand Workers

TECH

Ardra’s Boulder
Injunction


STARTING HAND
Lawful Search
Bluecoat Musketeer
Jail
Manufactured Truth
Reputable Newsman
Spectral Aven

WORKERS

Porkhand Magistrate
Bluecoat Musketeer

NextHand

Injunction
Traffic Director
Arrest
Reputable Newsman
Ardra’s Boulder

Discard

Lawful Search
Manufactured Truth
Building Inspector
Spectral Aven
Jail

Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bigby casts Lawful Search; I draw and look at your hand - ($3)
Bigby casts Manufactured Truth; Mr. Inspector becomes Brother Inspector, Respected Monk! - ($2)
Brother Inspector hits Arg for 1 after armor, taking 1 in return
Bigby kills Arg, takes 2, survives, midbands, and heals
Build Tech I - ($0)
Stash a card
Brother Inspector goes back to inspecting buildings and dies from a sudden lack of HP

Float ($0)
Stash 1, Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby Hayes, Lv. 3 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]
I really wanted to just drop Newsman@$1+Tech I, but I was afraid of GHook+Arg Midband letting Monk kill Bigby. So this plan, which left $1, hence LSearch with the experimental futzing of draws. Turns out he would have been safe, and that plan would have prevented Safe Attacking, but c’est la vie. And I got lucky on draw, with both techs in my next hand. So I can’t complain.

He could Snapback Bigby, but at midband I don’t think it’s worth it. Hmmm. Might be for the hero kill to boost Sets or Garth. Ah well.

Lots of options for next turn: Injunction/Boulder/max Bigby/Newsman if Bigby’s still there. Boulder+Newsman+TD if not.
[/spoiler]

[/details]

T2:

Gold (6)
Worker (5)
Tech I (3)
Setsy (1)
Smoker ()
Savior your base to 18

dc3 rs d5

Patrol:
Leader: 1/3A L1 Setsy
Elite:
Scavenger:
Technician:
Lookout:

Other - 0/1 Wisp, 1/1 Smoker, 2/2 Savior

Buildings:
Base: 20
Tech I : 5

Economy:
Workers: 7
Spare gold: 0
Hand: 5
Deck: 4
Discard: 0

Summary

H: playd / previous post
W: hook flag
T: ancients

P1T3


Tech StartingHand Workers

TECH

Mythmaking
Jefferson DeGrey


STARTING HANDReputable Newsman
Injunction
Ardra’s Boulder
Traffic Director
Arrest

WORKERS

Porkhand Magistrate
Bluecoat Musketeer
Traffic Director

NextHand

Jail
Building Inspector
Spectral Aven
Manufactured Truth

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Recruit Ardra’s Boulder - ($3)
Bigby casts Injunction, disabling your Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Ardra’s Boulder (0+1/6)
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby Hayes, Lv. 3 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]
Maybe Newsman on $1 would have been better (or $2, given Sets), but I wanted some D in front of Bigby, and I wanted to lock down his Tech I just in case BC or IPN was coming out, and to delay Tech II. Of course, he’ll probably go heavy hero strat and I’ll die. (:

Was going to tech Injunction+DeGrey and try to maintain the lockdown, but then I realized that if DeGrey and Boulder are both in deck, Mythmaking should be, too.

After the draw… Pretty poor. Max Bigby and draw just to restock hand, and hope not to draw anything crucial; if I do it first, I have the option of skipping Tech II for Mythmaking or Injunction draws. Or just Aven+Tech II instead; I’m actually liking the odds of Aven surviving, with no Elemental or skeles. Or BI+Tech II and save some money. I almost wish I’d put the Boulder in Scav, so I’d have a chance of building Jail. But then I’d have nothing to protect it with except Bigby. Have I overextended?
[/spoiler]

[/details]

T3:

Gold (7)
Worker (6)
Maxband Setsy (1)
Safe Attacking ()
Boulder gets triple teamed

dc3 d3 rs d2

Patrol:
Leader:
Elite:
Scavenger: 0/1 Wisp
Technician:
Lookout:

Other - 3/4 Max Setsy, 1/1 Smoker, 2/2 Savior
Safe Attacking

Buildings:
Base: 20
Tech I : 5

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 3
Discard: 0

Summary

H: playd / snap ancient sen vip
W: hook flag vip
T: FDS x2

P1T4


Tech StartingHand Workers

TECH

Jefferson DeGrey
Earthquake


STARTING HAND
Jail
Manufactured Truth
Spectral Aven
Building Inspector

WORKERS

Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Building Inspector

NextHand

Jefferson DeGrey
Lawful Search
Arrest
Injunction

Discard

Ardra’s Boulder
Manufactured Truth
Jail
Jefferson DeGrey
Earthquake

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II (Strength) - ($2)
Recruit Spectral Aven - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bigby Hayes, Lv. 3 (2+1/4)
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Spectral Aven (2/2, Flying, illusion)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]
Well, that sucked a bit, but I should have expected it. Newsman on $1 would have prevented it, but Newsman still would have died.

I thought about Colossus as a tech, but HE off max Garth seems like an easy answer. Doubling Barbarbarian is much cheaper. But with Mythmaking in the deck, and the likelihood of DeGrey dying, and the likelihood of hasty stealthy ninjas any moment, extra DeGrey seemed good. Earthquake to pair with the Aven he doesn’t currently have an answer to.

After the draw… Those 3 spells would be great if Bigby were going to survive. Maybe I should have gone with BI instead, but it wouldn’t have saved Bigby if Bob really wanted to kill him. Still, DeGrey to answer ninjas is good. I’d really like mythmaking. Maybe he’ll find a way to kill Aven?

Probably DeGrey+Rook+Jaina next turn. Except that now that I think on it, he’s going to kill Bigby with Sets and Smoker, and break Tech II with ninjas and monk. And even if I had played BI, Smoker+ninjas could break Tech II. Just heroes? I should have put something in scav. so I can afford max Rook. Blech. Ninja death.

[/spoiler]

[/details]

T4:

Gold +ninjaninja (8)
Growth II (4)
FDS, it’s turtle time! ()
Mikey & Setsy > Biggy
Savior & the others > your Tech II, your base to 16
Smoker your base to 15

dc6 d1 rs d4

Patrol:
Leader:
Elite:
Scavenger: 0/1 Wisp
Technician:
Lookout:

Other - 3/4 Max Setsy, 1/1 Smoker, 2/2 Savior , 1/1 Don, 1/1 Raph, 1/1 Leo
Safe Attacking

Buildings:
Base: 20
Tech I : 5
Growth II : 5

Economy:
Workers: 8
Spare gold: 0
Hand: 5
Deck: 5
Discard: 0

Summary

H: playd / not 2nd FDS
W: hook flag vip
T: elm molac

Yeah, I realized that was coming right after I took my turn. I’m pretty sure you have this, but let’s see if it gets at all interesting before I die.

P1T5


Tech StartingHand Workers

TECH

Flame Arrow
Lobber


STARTING HAND
Lawful Search
Arrest
Jefferson DeGrey
Injunction
Mythmaking

WORKERS

Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Building Inspector
Arrest

NextHand

Manufactured Truth
Earthquake
Reputable Newsman
Injunction

Tech 2 card(s)
Get Paid - ($8)
Summon Garus Rook - ($6)
Rook casts Lawful Search; I draw and peak at your hand - ($4)
Aven hits Sets for 2
Upgrade to Mythmaking - ($2)
Worker - ($1)
Rebuild Tech II

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Garus Rook, Lv. 1 (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mythmaking
  • Spectral Aven (2/2, Flying, illusion)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

[details=Thoughts][spoiler]
My big mistake was teching Boulder instead of Firebat. If I’d gone the other way, I think some crucial turns would have gone differently.

Oh, I’m expecting him to bring in Arg+Stampede at this point, or just another FDS, maybe x2.
[/spoiler]

[/details]

New starting hand : Ancient, FDS, snap, cookie, Sensei .

Btw, your extra money would have to be used on paying the “you’re a monster for attacking Setsy” tax

T5:

Gold +ninjaninja (8)
Molac (5)
Wisp, Savior, Smoker , then Setsy slay Rook ,Molac @ 4
Raph your base to 14, MOLAC PARTY TIME ACTVATED
FDS, the fantastic four come to save the day! (1)
Leo, Don, Thing, Human Torch, Mr Fantastic, Invisible Woman hit your base for 36
Gg

1 Like

I think my biggest error was teching Boulder instead of Firebat, which might have let me threaten your board a bit or force some trades… But ultimately I didn’t bring enough to combat Sets herself. An early Flame Arrow tech really would have helped there.

Well played! Fantastic ninja rush!

2 Likes