Correct. Will edit
Well I donāt quite have a killing blow, but I suspect this will essentially end the game
Player 2, Turn 8
P1 [Necro/Demon]/Anarchy vs P2 PtW.dec
[details=Starting Hand]
Dark Pact
Dark Pact
Maestro
Deteriorate
Thieving Imp (discarded for Meta)
Blademaster
Sacrifice the Weak
Summon Skeletons
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (10+2float)
- tech 1 card in
[details=All Teched Cards]
Grounded Guide
Blademaster, Dark Pact
Grounded Guide, Star-Crossed Starlet
Nether Drain, Maestro
Harmony, Nimble Fencer
Dark Pact, Nimble Fencer
[/details]
###Main:
- Dark Pact, draw 2
- Dark Pact, draw 2
- Garth (10)
- Vandy pays 1 and taps to discard one and take Metamorphosis from codex (9)
- Metamorphosis, Vandy Garth and River all become maxband ready invisible demons. Garth fetches a Grounded Guide from discard (3)
- Maestro (0)
- Blademaster, free b/c Maestro, everyone over here now has swift strike
- River sneaks past your patrol and breaks your tech 2, your base to 14
[details=Workers]
Jandra, the Negator, Skeletal Archery, Pestering Haunt, Skeleton Javelineer, Poisonblade Rogue
[/details]
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 16
- Tech 1 HP: 5
- Tech2 HP: 5 FINESSE
- Tech3 HP: 5
####In Patrol:
- Squad Leader: Maestro (4/5+1armor swift strike)
- Elite: River(5+1/6 lvl 5 invisible swift strike readiness)
- Scavenger:
- Technician: Garth (5/6 lvl 7 invisible swift strike readiness)
- Lookout:
####In Play:
- Vandy (6/7 lvl 5 invisible swift strike readiness)
- Grounded Guide (4/4 swift strike)
- Blademaster (9/6 swift strike)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 2
- Disc: 7
####Gold:
- Gold: 0
- Workers: 10
[details=End of Turn Hand]
Star-Crossed Starlet
Nimble Fencer
Nimble Fencer
Grounded Guide
Graveyard
[/details]
[details=End of Turn Discard]
Dark Pact
Dark Pact
Metamorphosis
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Deteriorate
[/details]
[details=My Thoughts]
Canāt quite end it but he doesnāt really have a chance to break through 3 giant swift strike monsters. Sac the Weak can move Maestro and Dozer can kill another, but the third wonāt be moved, and next turn Iāll be able to bring the pain with a band of Virtuosos Jhin would be proud of I think this is the first time Iāve had to take it all the way to Blademaster with this deck, but man is he a nasty ender.
[/details]
GG ~~ definitely no coming back from a Blademaster + Metamorphosis in the same turn.
WP. Itās a mean deck to play against, but the challenge was good.
@Bob199 FrozenStorm has swept this one up
from Codex, not discard
Also, Im not sure, but I think at least once andreas had a technician die with 0 cards in deck. The unit goes to the discard, then you reshuffle and draw, and I think you drew, then discarded the unit in technician. Specifically on Frozenstormās P2T3.
Not really a big deal, but it does have a small effect on probabilities and when tech cards start appearing.
yes thanks for pointing that out, I corrected it above (itās what I meant anyway, didnāt have a meta in the discard lol).
Noted for next time. I play it correctly IRL, although for some reason didnāt drag dead unit to discard first. Sorry about that