[LDT] Andreas ([Necro/Demonology]Anarchy) vs FrozenStorm (PtW.dec)

Correct. Will edit

Well I donā€™t quite have a killing blow, but I suspect this will essentially end the game

Player 2, Turn 8

P1 [Necro/Demon]/Anarchy vs P2 PtW.dec

[details=Starting Hand]
Dark Pact
Dark Pact
Maestro
Deteriorate
Thieving Imp (discarded for Meta)
Blademaster
Sacrifice the Weak
Summon Skeletons
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10+2float)
  • tech 1 card in

[details=All Teched Cards]
Grounded Guide
Blademaster, Dark Pact
Grounded Guide, Star-Crossed Starlet
Nether Drain, Maestro
Harmony, Nimble Fencer
Dark Pact, Nimble Fencer
[/details]


###Main:

  • Dark Pact, draw 2
  • Dark Pact, draw 2
  • Garth (10)
  • Vandy pays 1 and taps to discard one and take Metamorphosis from codex (9)
  • Metamorphosis, Vandy Garth and River all become maxband ready invisible demons. Garth fetches a Grounded Guide from discard (3)
  • Maestro (0)
  • Blademaster, free b/c Maestro, everyone over here now has swift strike
  • River sneaks past your patrol and breaks your tech 2, your base to 14

[details=Workers]
Jandra, the Negator, Skeletal Archery, Pestering Haunt, Skeleton Javelineer, Poisonblade Rogue
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech 1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tech3 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Maestro (4/5+1armor swift strike)
  • :psfist: Elite: River(5+1/6 lvl 5 invisible swift strike readiness)
  • :pspig: Scavenger:
  • :exhaust: Technician: Garth (5/6 lvl 7 invisible swift strike readiness)
  • :target: Lookout:

####In Play:

  • Vandy (6/7 lvl 5 invisible swift strike readiness)
  • Grounded Guide (4/4 swift strike)
  • Blademaster (9/6 swift strike)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 7

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Star-Crossed Starlet
Nimble Fencer
Nimble Fencer
Grounded Guide
Graveyard
[/details]

[details=End of Turn Discard]
Dark Pact
Dark Pact
Metamorphosis
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Deteriorate
[/details]

[details=My Thoughts]
Canā€™t quite end it but he doesnā€™t really have a chance to break through 3 giant swift strike monsters. Sac the Weak can move Maestro and Dozer can kill another, but the third wonā€™t be moved, and next turn Iā€™ll be able to bring the pain with a band of Virtuosos Jhin would be proud of :wink: I think this is the first time Iā€™ve had to take it all the way to Blademaster with this deck, but man is he a nasty ender.
[/details]

GG ~~ definitely no coming back from a Blademaster + Metamorphosis in the same turn.

WP. Itā€™s a mean deck to play against, but the challenge was good.
@Bob199 FrozenStorm has swept this one up

1 Like

from Codex, not discard

Also, Im not sure, but I think at least once andreas had a technician die with 0 cards in deck. The unit goes to the discard, then you reshuffle and draw, and I think you drew, then discarded the unit in technician. Specifically on Frozenstormā€™s P2T3.

Not really a big deal, but it does have a small effect on probabilities and when tech cards start appearing.

1 Like

yes thanks for pointing that out, I corrected it above (itā€™s what I meant anyway, didnā€™t have a meta in the discard lol).

Noted for next time. I play it correctly IRL, although for some reason didnā€™t drag dead unit to discard first. Sorry about that

2 Likes