Andreas
21
You brought the pain out this turn. It’s likely GG, but just playing it out another turn to confirm
"P1T8
StartingHand Workers
STARTING HAND
Pestering Haunt (1/1)
Disguised Monkey
Chameleon Lizzo
Disguised Monkey (3/3)
Bone Collector (3/3)
Chameleon Lizzo
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Summon Skeletons
Deteriorate
Chameleon Lizzo
NextHand
Pirate Gunship
Pirate Gunship
Sacrifice the Weak
Dark Pact
Shadow Blade
Discard
Thieving Imp (2/2+A)
Chameleon Lizzo
Disguised Monkey
Disguised Monkey (3/3)
Tech 0 card(s)
Get Paid - ($10)
Scav and tech bonuses - ($11)
Rebuild tech 2
Bone Collector - ($9)
Pestering Haunt
Worker - ($8)
Vandy, maxband, doom BC and Young Treant - ($2)
Zane - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bone Collector, doomed (5/5+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Vandy lvl 5 (4/5)
-
[I]Technician[/I]: Zane lvl 1 (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Pestering Haunt
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 11
"
Quince + blood has been doing work for me all tournament. And yeah I always respect playing it out, I’ve thrown bigger leads lol.
"P2T8
StartingHand Workers
STARTING HAND
Pirate-Gang Commander
Forest’s Favor
Pirate-Gang Commander
Tiger Cub
WORKERS
Rich Earth
Merfolk Prospector
Spore Shambler
Playful Panda
Verdant Tree
NextHand
Crashbarrow
Huntress (3/3)
Ironbark Treant
Rampant Growth
Tech 0 card(s)
Get Paid + float - ($12)
Pirate-Gang Commander, gets haste - ($6)
Pirate-Gang Commander - ($0)
Commander #1 kills Bone Collector
Quince and Centaur kill Vandy, Centaur dies, your base takes 2
Drakk kills Zane
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Pirate (2/2) #1
-
[I]Elite[/I]: Pirate (2/2) #2
-
[I]Scavenger[/I]: Pirate (2/2) #3
-
[I]Technician[/I]: Pirate (2/2) #4
-
[I]Lookout[/I]: Pirate (2/2) #5
[B]In Play:[/B]
- Drakk (3/2)
- Quince (1/1, Level 5)
- Pirate-Gang Commander (6/1) #1
- Pirate-Gang Commander #2
- Pirate (2/2) #6
- Young Treant (0/2)
[B]Buildings:[/B]
-
Base HP: 17
-
Tech I HP: 4
-
Tech II HP: 5 (Blood)
-
Tech III HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
"
Andreas
23
Yup, that’s GG lol. Both Commanders, ouch.
It’s a good combo. And seems to work well with Green starter/tech I units. WP on your part, GL in the rest of the tourney
@Bob199