I likely won’t be able to post until maybe once more later in the eve. Tomorrow I should be free most of the day though (Veterans Obs day =D)
"P1T2
Tech StartingHand Workers
TECH
Dark Pact
Chaos Mirror
STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Graveyard
WORKERS
Poisonblade Rogue
Jandra, the Negator
NextHand
Sacrifice the Weak
Dark Pact
Chaos Mirror
Skeletal Archery
Graveyard
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Skeleton Javelineer - ($4)
Pestering Haunt pings your base to 19
Heroes Hall - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton Javelineer
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt
Vandy lvl 1 (2/3)
[B]Buildings:[/B]
Base HP: 20
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 6
Thoughts
Ok, this is definitely a rare move that I haven’t tried before, but I think its worth a shot. Going for Zane next turn, with Chaos mirror likely Haunt and likely Calamandra for the kill. Hoping to get the right draw for it. Otherwise, DP will help with drawing (fingers crossed). Chaos mirror would also help with Centaurs if he goes for them (somewhat also with Huntresses), although loses value for Blood tech 2s. He has the option of Stealthing Calamandra and killing Vandy, or even leveling up Cala to kill my HH, which I think I am ok with either, since it’ll leave his card econ open to an Imp. It’s a risky move-- but I I don’t think I can hold up to his tech 2’s, so need a burst of tempo here. Let’s see how this ends up!
STARTING HAND
Spore Shambler
Merfolk Prospector
Tiger Cub
Rampant Growth
Verdant Tree
WORKERS
Rich Earth
Merfolk Prospector
NextHand
Spore Shambler
Verdant Tree
Tiger Cub
Young Treant
Tech 2 card(s)
Get Paid - ($6)
Calamandra firstband ability, discard 2 cards and give her stealth
Calamandra kills Vandy, levels up 2 times to midband
Worker - ($5)
Tech I - ($3)
STARTING HAND
Dark Pact
Chaos Mirror
Graveyard
Skeletal Archery
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
NextHand
Deteriorate
Sacrifice the Weak
Thieving Imp
Summon Skeletons
Graveyard
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Zane - ($4)
Chaos Mirror Calamandra and Skeleton Javelineer, Cala becomes 2/5 with forest favor buff, sk. javelineer now 3/1 - ($2)
Zane and Javelineer trade with Calamandra
Haunt pings your tech I
Tech I - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt (1/1)
[B]Buildings:[/B]
Base HP: 20
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
Thoughts
Here’s inexperience showing itself for me. For some reason I thought Chaos mirror swapped both ATK and Def stats although it’s just ATK. Well, this is how you learn I suppose. It’s going to be hard getting back into this one but my best shot I feel is at least going for tech I (vs grabbing Garth and gaining the levels from Cala’s death), with plans for Imp next turn, maybe a shadow blade to keep his card econ down. I expect he’ll go tech 2 blood next turn.
Bad draw, I think. My 4 teched cards are in my deck.
STARTING HAND
Deteriorate
Summon Skeletons
Thieving Imp
Graveyard
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
NextHand
Dark Pact
Sacrifice the Weak
Chaos Mirror
Bone Collector
Shadow Blade
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 Anarchy - ($3)
Garth, summon skeleton - ($0)
Haunt pings your tech 2 to 4
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Skeleton (1/1)
[I]Technician[/I]: Garth lvl 1 (1/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Pestering Haunt (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Only real chance I have is if he didn’t draw into his tech 2’s. Looks like he may have missed the cycle, unless he teched them T2 which I doubt. Lizzo’s will break his tech 2 next turn if the chance comes up.
Chameleon Lizzo
Disguised Monkey
Chameleon Lizzo
Sacrifice the Weak
Deteriorate
Tech 2 card(s)
Get Paid - ($8)
Vandy - ($6)
Dark Pact, base to 18, draw 2
Worker - ($5)
Haunt pings Huntress, Shadow Blade kills her, you discard card #1/4 - ($2)
Bone Collector - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Garth lvl 1 (1/3+A)
[I]Elite[/I]: Skeleton Javelineer (2/1)
[I]Scavenger[/I]: Bone Collector (3/3)
[I]Technician[/I]: Vandy lvl 1 (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
Teching 2 Monkeys to increase my chances for drawing 1 with a Lizzo in hand in order to use up towers detection and break his tech building. Keeping Haunt in back in case I need him for the 1 dmg. Patrolling as much as I can to hold off his coming onslaught next turn, let’s see if I’ll be left standing! Hoping I can make it to tech 3 Gunships somehow this game, by possibly taking out his tech 2 next turn
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Disguised Monkey, attempts to bypass patrol triggering Towers Detection, suicides into Cala - ($6)
Zane, trades with Cala, Vandy midbands - ($4)
Chameleon Lizzo, takes out your tech 2, your base takes 2 dmg; Lizzo returns to my hand at end of turn (after discard/draw) - ($0)
Tech 0 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Drakk - ($9)
Level up Drakk 5 times to maxband - ($4)
Ironbark Treant, gets haste - ($1)
Ironbark Treant attacks Vandy for 4, he dies
Centaur kills Vandy, 3 overpower to kill Bone Collector
Tech 0 card(s)
Get Paid + float - ($11)
Quince - ($9)
Quince levels up 4 times to maxband - ($5)
Crashbarrow, Mirror Illusion copies it - ($2)
Crashbarrow Illusion copy kills Thieving imp, overpower to kill Garth, you draw a card
Crashbarrow kills skeleton, overpower to your kill your tech III, you get 1 gold and your base takes 2
Drakk and Centaur kill your tech II, your base takes 2 damage