[LDT] Andreas ([Necro/Demon]/Anarchy) vs rathyAro ([Feral]/Blood/Truth)

GL HF @rathyAro

"P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Thieving Imp
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


WORKERS
Poisonblade Rogue


NextHand

Jandra, the Negator
Sacrifice the Weak
Graveyard
Skeleton Javelineer
Deteriorate


Discard

Summon Skeletons
Skeletal Archery
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Pestering Haunt

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy lvl 1 (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

Good opening split here. Grabbing vandy for aggressive opener.

"

I moved this to the Play-By-Forum subcategory.

1 Like

Out of town. Expect my reply Tuesday.

1 Like

@rathyAro – Reminder for game

1 Like

Finally got back! Have fun!

"P2T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Playful Panda
Rich Earth
Ironbark Treant
Young Treant


WORKERS
Rich Earth


NextHand

Merfolk Prospector
Verdant Tree
Spore Shambler
Rampant Growth
Tiger Cub


Discard

Forest’s Favor
Playful Panda
Young Treant
Ironbark Treant


Tech 0 card(s)
Get Paid - ($5)
Calamandra - ($3)
Forest’s Favor on Calamandra - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra (3/4+1Armor, Level 1, +1/+1 rune)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

I likely won’t be able to post until maybe once more later in the eve. Tomorrow I should be free most of the day though (Veterans Obs day =D)

"P1T2


Tech StartingHand Workers

TECH
Dark Pact
Chaos Mirror


STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Skeleton Javelineer
Graveyard


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Sacrifice the Weak
Dark Pact
Chaos Mirror
Skeletal Archery
Graveyard


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Skeleton Javelineer - ($4)
Pestering Haunt pings your base to 19
Heroes Hall - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt
  • Vandy lvl 1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Ok, this is definitely a rare move that I haven’t tried before, but I think its worth a shot. Going for Zane next turn, with Chaos mirror likely Haunt and likely Calamandra for the kill. Hoping to get the right draw for it. Otherwise, DP will help with drawing (fingers crossed). Chaos mirror would also help with Centaurs if he goes for them (somewhat also with Huntresses), although loses value for Blood tech 2s. He has the option of Stealthing Calamandra and killing Vandy, or even leveling up Cala to kill my HH, which I think I am ok with either, since it’ll leave his card econ open to an Imp. It’s a risky move-- but I I don’t think I can hold up to his tech 2’s, so need a burst of tempo here. Let’s see how this ends up!

After draw-- great draw with both techs!

"

ping @rathyAro everything ok ?

My bad got caught up with another game.

"P2T2


Tech StartingHand Workers

TECH
Huntress
Centaur


STARTING HAND
Spore Shambler
Merfolk Prospector
Tiger Cub
Rampant Growth
Verdant Tree


WORKERS
Rich Earth
Merfolk Prospector


NextHand

Spore Shambler
Verdant Tree
Tiger Cub
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Calamandra firstband ability, discard 2 cards and give her stealth
Calamandra kills Vandy, levels up 2 times to midband
Worker - ($5)
Tech I - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (4/5, Level 3, +1/+1 rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7
    "

No worries

"P1T3


Tech StartingHand Workers

TECH
Bone Collector
Shadow Blade


STARTING HAND
Dark Pact
Chaos Mirror
Graveyard
Skeletal Archery
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery


NextHand

Deteriorate
Sacrifice the Weak
Thieving Imp
Summon Skeletons
Graveyard


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Zane - ($4)
Chaos Mirror Calamandra and Skeleton Javelineer, Cala becomes 2/5 with forest favor buff, sk. javelineer now 3/1 - ($2)
Zane and Javelineer trade with Calamandra
Haunt pings your tech I
Tech I - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Here’s inexperience showing itself for me. For some reason I thought Chaos mirror swapped both ATK and Def stats although it’s just ATK. Well, this is how you learn I suppose. It’s going to be hard getting back into this one but my best shot I feel is at least going for tech I (vs grabbing Garth and gaining the levels from Cala’s death), with plans for Imp next turn, maybe a shadow blade to keep his card econ down. I expect he’ll go tech 2 blood next turn.
Bad draw, I think. My 4 teched cards are in my deck.

"

"P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Young Treant
Spore Shambler
Verdant Tree
Tiger Cub
Rampant Growth


WORKERS
Rich Earth
Merfolk Prospector
Spore Shambler


NextHand

Centaur
Playful Panda
Forest’s Favor
Ironbark Treant
Huntress


Discard

Crashbarrow
Crashbarrow
Rampant Growth
Verdant Tree
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($10)
Young Treant, draw a card - ($8)
Worker - ($7)
Tech II Blood - ($3)

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8
    "

"P1T4


Tech StartingHand Workers

TECH
Chameleon Lizzo
Chameleon Lizzo


STARTING HAND
Deteriorate
Summon Skeletons
Thieving Imp
Graveyard
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard


NextHand

Dark Pact
Sacrifice the Weak
Chaos Mirror
Bone Collector
Shadow Blade


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 Anarchy - ($3)
Garth, summon skeleton - ($0)
Haunt pings your tech 2 to 4

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Garth lvl 1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Only real chance I have is if he didn’t draw into his tech 2’s. Looks like he may have missed the cycle, unless he teched them T2 which I doubt. Lizzo’s will break his tech 2 next turn if the chance comes up.

"

"P2T4


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Ironbark Treant
Playful Panda
Huntress
Centaur
Forest’s Favor


WORKERS
Rich Earth
Merfolk Prospector
Spore Shambler
Playful Panda


NextHand

Crashbarrow
Verdant Tree
Forest’s Favor
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($11)
Tower - ($8)
Centaur - ($5)
Huntress - ($3)
Worker - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]: Centaur (3/4)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Blood)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
    "

"P1T5


Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Dark Pact
Sacrifice the Weak
Chaos Mirror
Bone Collector
Shadow Blade
Summon Skeletons (DP)
Thieving Imp (DP)


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Summon Skeletons


NextHand

Chameleon Lizzo
Disguised Monkey
Chameleon Lizzo
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Vandy - ($6)
Dark Pact, base to 18, draw 2
Worker - ($5)
Haunt pings Huntress, Shadow Blade kills her, you discard card #1/4 - ($2)
Bone Collector - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth lvl 1 (1/3+A)
  • :psfist: [I]Elite[/I]: Skeleton Javelineer (2/1)
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]: Vandy lvl 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Teching 2 Monkeys to increase my chances for drawing 1 with a Lizzo in hand in order to use up towers detection and break his tech building. Keeping Haunt in back in case I need him for the 1 dmg. Patrolling as much as I can to hold off his coming onslaught next turn, let’s see if I’ll be left standing! Hoping I can make it to tech 3 Gunships somehow this game, by possibly taking out his tech 2 next turn

"

Editted: Took Haunt out of play.

Haunt should be dead

Editted. He was already thrown into my discard although forgot to delete him from play.

1 Like

"P2T5


Tech StartingHand Workers

TECH
Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND
Verdant Tree
Forest’s Favor
Crashbarrow
Rampant Growth


WORKERS
Rich Earth
Merfolk Prospector
Spore Shambler
Playful Panda
Verdant Tree


NextHand

Ironbark Treant
Tiger Cub
Crashbarrow


Discard

Crashbarrow
Huntress (3/3)
Rampant Growth
Forest’s Favor
Pirate-Gang Commander
Pirate-Gang Commander


Tech 2 card(s)
Get Paid + float - ($11)
Calamandra - ($9)
Rampant Growth target Centaur - ($7)
Centaur kills Garth overpower to kill Javelineer, Calamandra gets 2 levels to midband
Worker - ($6)
Tech III - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra (3/4, Level 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Centaur (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

"P1T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Chameleon Lizzo
Deteriorate
Chameleon Lizzo
Disguised Monkey
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Summon Skeletons
Deteriorate


NextHand

Dark Pact
Thieving Imp
Chaos Mirror
Shadow Blade
Chameleon Lizzo


Discard

Skeleton Javelineer (1/1)
Disguised Monkey (3/3)
Sacrifice the Weak
Chameleon Lizzo
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Disguised Monkey, attempts to bypass patrol triggering Towers Detection, suicides into Cala - ($6)
Zane, trades with Cala, Vandy midbands - ($4)
Chameleon Lizzo, takes out your tech 2, your base takes 2 dmg; Lizzo returns to my hand at end of turn (after discard/draw) - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy lvl 3 (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

"P2T6


StartingHand Workers

STARTING HAND
Crashbarrow
Tiger Cub
Ironbark Treant


WORKERS
Rich Earth
Merfolk Prospector
Spore Shambler
Playful Panda
Verdant Tree


NextHand

Shoddy Glider
Crashbarrow
Shoddy Glider
Ironbark Treant


Tech 0 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Drakk - ($9)
Level up Drakk 5 times to maxband - ($4)
Ironbark Treant, gets haste - ($1)
Ironbark Treant attacks Vandy for 4, he dies
Centaur kills Vandy, 3 overpower to kill Bone Collector

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Centaur (3/1)
  • Drakk (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

"P1T7


Tech StartingHand Workers

TECH
Steam Tank
Dark Pact


STARTING HAND
Dark Pact
Chaos Mirror
Shadow Blade
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Graveyard
Summon Skeletons
Deteriorate


NextHand

Chameleon Lizzo
Pestering Haunt (1/1)
Disguised Monkey (3/3)
Bone Collector (3/3)
Disguised Monkey


Tech 2 card(s)
Get Paid - ($10)
Scav gold - ($11)
Garth, summons skeleton - ($8)
Thieving Imp, discard card #3/4 - ($5)
Tech 3 - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Garth lvl 1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

"P2T7


StartingHand Workers

STARTING HAND
Shoddy Glider
Shoddy Glider
Crashbarrow
Ironbark Treant


WORKERS
Rich Earth
Merfolk Prospector
Spore Shambler
Playful Panda
Verdant Tree


NextHand

Pirate-Gang Commander
Tiger Cub
Forest’s Favor
Pirate-Gang Commander


Discard

Shoddy Glider
Crashbarrow
Ironbark Treant
Shoddy Glider


Tech 0 card(s)
Get Paid + float - ($11)
Quince - ($9)
Quince levels up 4 times to maxband - ($5)
Crashbarrow, Mirror Illusion copies it - ($2)
Crashbarrow Illusion copy kills Thieving imp, overpower to kill Garth, you draw a card
Crashbarrow kills skeleton, overpower to your kill your tech III, you get 1 gold and your base takes 2
Drakk and Centaur kill your tech II, your base takes 2 damage

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Centaur (3/1)
  • Drakk (3/4)
  • Quince (1/5, Level 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "