KenkakuKnight [Monowhite] vs @Nekoatl [Present]/Discipline/Truth
"P1T1
StartingHand Workers
STARTING HAND
Safe Attacking
Fox Viper
Smoker
Fox Primus
Sensei’s Advice
WORKERS
Fox Viper
NextHand
Savior Monk
Grappling Hook
Aged Sensei
Snapback
Morningstar Flagbearer
Discard
Fox Primus
Safe Attacking
Sensei’s Advice
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Summon Grave - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Smoker (1/1/A) Stealth
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L1 Grave (2/3) Sparkshot
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
"
"P2T1
StartingHand Workers
STARTING HAND
Hardened Mox
Battle Suits
Plasmodium
Temporal Research
Fading Argonaut
WORKERS
Forgotten Fighter
NextHand
Neo Plexus
Fading Argonaut
Nullcraft
Battle Suits
Hardened Mox
Discard
Temporal Research
Time Spiral
Tinkerer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Plasmodium - ($2)
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Plasmodium (3 time)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 2
- Workers: 6
Thoughts
I don’t want to mount a half-hearted defense, especially when there’s nothing critical to defend yet. Also, floating 2 gold will allow me to mount a respectable defense next turn while ramping up for a tier 1 economy. I’m hoping the Plasmodium drops in at an opportune moment to allow me to make a big swing and take board advantage.
"
Your plasmodium should go in the “in play” zone, not your thoughts section. Thoughts are generally for your own benefit later when reviewing the game or the benefit of spectators.
1 Like
"P1T2
Tech StartingHand Workers
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Savior Monk
Morningstar Flagbearer
Aged Sensei
Grappling Hook
Snapback
WORKERS
Fox Viper
Morningstar Flagbearer
NextHand
Fox Primus
Rambasa Twin
Grappling Hook
Safe Attacking
Sparring Partner
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Tech I - ($2)
Grave contemplates the nature of the universe (Midbands with gold) - ($0)
L3 Grave (3/4) Sparkshot, Readiness attacks your base with a Smoker (1/1) Stealth ninja (4 total damage)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L1 Grave (3/4/A) Sparkshot, Readiness
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Smoker (1/1) Stealth
- Aged Sensei (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"
"P2T2
Tech StartingHand Workers
TECH
Sparring Partner
Sparring Partner
STARTING HAND
Hardened Mox
Fading Argonaut
Neo Plexus
Battle Suits
Nullcraft
WORKERS
Forgotten Fighter
Nullcraft
NextHand
Neo Plexus
Sparring Partner
Tinkerer
Time Spiral
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hardened Mox - ($4)
Battle Suits - ($2)
Tech I - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Hardened Mox (2/1/A) Indestructible
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Plasmodium (2 time)
- Battle Suits
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"
"P1T3
Tech StartingHand Workers
TECH
Bird’s Nest
Entangling Vines
STARTING HAND
Fox Primus
Safe Attacking
Grappling Hook
Rambasa Twin
Sparring Partner
WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking
NextHand
Snapback
Sensei’s Advice
Savior Monk
Grappling Hook
Fox Primus
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sparring Partner (1/1) ““Hai-yah!”” - ($4)
Summon Rook - ($2)
Build Hero’s Hall - ($0)
Smoker (1/1) will sneak past your Mox and ping your Tech I for 1dmg
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L3 Grave (3/4/A) Sparkshot, Readiness
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: * Aged Sensei (1/1)
[B]In Play:[/B]
- Smoker (1/1) Stealth
- Sparring Partner (2/2)
- L1 Rook (2/4)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"
If you target smoker with an ability he will be bounced to your hand
1 Like
Good call, just fixed it.
"P2T3
Tech StartingHand Workers
TECH
Argonaut
Argonaut
STARTING HAND
Time Spiral
Sparring Partner
Neo Plexus
Tinkerer
WORKERS
Forgotten Fighter
Nullcraft
Neo Plexus
NextHand
Time Spiral
Fading Argonaut
Sparring Partner
Temporal Research
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tower - ($3)
Sparring Partner - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Hardened Mox (2/1/A) Indestructible
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Sparring Partner (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Plasmodium (1 time)
- Battle Suits
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 4
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 8
"
"P1T4
Tech StartingHand Workers
TECH
Glorious Ninja
Porcupine
STARTING HAND
Sensei’s Advice
Snapback
Savior Monk
Grappling Hook
Fox Primus
WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
NextHand
Bird’s Nest
Smoker (1/1) Stealth
Snapback
Entangling Vines
Rambasa Twin
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II clang clang - ($2)
Summons Setsuki. ““OMG, Grave is so dreaaaaaaamy…”” - ($0)
Sparring Partner will get in a last practice match with Rook
Grave will use a Grappling Hook to bring your Mox into the Scavenger patrol zone
Grave (3/4) will attack your Sparring Partner, and the collateral carnage will exhaust and sideline your Mox (you collect no gold since he didn’t die)
Rook and Smoker will hit your Tech I, destroying it and dealing 2 dmg to your base. Rook brings back a dummy log as the only sign of the Smoker’s remains, wondering when he’ll return…
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Aged Sensei (2/1)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L1 Setsuki (1/3)
- L1 Rook (3/4) (+)
- Sparring Partner (2/2)
- L3 Grave (3/2) Sparkshot, Readiness
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
"
I didn’t catch it in time, but on turn 3 you shouldn’t have been able to build Rook, because add-ons don’t finish building until end-of-turn, similar to tech buildings.
"P2T4
Tech StartingHand Workers
TECH
Now!
Now!
STARTING HAND
Temporal Research
Sparring Partner
Fading Argonaut
Time Spiral
Argonaut
WORKERS
Forgotten Fighter
Nullcraft
Neo Plexus
Fading Argonaut
NextHand
Now!
Sparring Partner
Argonaut
Argonaut
Tinkerer
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech I
Grave - ($7)
Plasmodium attacks and kills Aged Sensei
Hardened Mox attacks and kills Grave
Float ($7)
Discard 4, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: L3 Grave (3/4/A) Sparkshot, Readiness
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Plasmodium (4/4/2dmg) Haste
- Battle Suits
- Hardened Mox (2/1) Indestructible
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 0
[B]Gold:[/B]
- Gold: 7
- Workers: 9
"
Dammit. I make this same mistake over and over that Tech I is still only one hero (I keep thinking that Tech I adds to your limit). My bads.
"P1T5
Tech StartingHand Workers
TECH
Porcupine
Fox’s Den’s Students
STARTING HAND
Rambasa Twin
Bird’s Nest
Entangling Vines
Smoker (1/1) Stealth
Snapback
WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
Smoker (1/1) Stealth
NextHand
Glorious Ninja
Grappling Hook
Porcupine
Savior Monk
Discard
Aged Sensei (2/1)
Snapback
Entangling Vines
Bird’s Nest
Porcupine
Fox’s Den’s Students
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rambasa Twin ““We’re here! What did we miss?”” - ($3)
Setsuki performs a Snapback on Grave, sending him back to Command where he has to sit out one full turn. Prynn comes out in his stead. - ($0)
Sparring Partner trains a little with Setsuki as she mumble grumbles about stupid towers.
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Rambasa Twin (3/2)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Rambasa Twin (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L1 Setsuki (2/4) (+)
- L1 Rook (3/4) (+)
- Sparring Partner (2/2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
I’m holding back on using Rook to somewhat level out my goof. I know it’s probably not enough but I think it was too far back to really fix now. Sorry about that.
"
By Prynn, do you mean Geiger?
I forgot you’re doing Present. Yeah, him.
"P2T5
Tech StartingHand Workers
TECH
Mind-Parry Monk
Mind-Parry Monk
STARTING HAND
Argonaut
Tinkerer
Sparring Partner
Argonaut
Now!
WORKERS
Forgotten Fighter
Nullcraft
Neo Plexus
Fading Argonaut
NextHand
Now!
Temporal Research
Time Spiral
Discard
Tinkerer
Mind-Parry Monk
Mind-Parry Monk
Now!
Plasmodium
Tech 2 card(s)
Get Paid + float - ($16)
Tech II (Discipline) - ($12)
Argonaut - ($9)
Argonaut - ($6)
Sparring Partner - ($5)
Level Max Geiger x2 - ($3)
Hardened Mox attacks and kills Rambassa Twin (Elite)
Max Geiger attacks and kills Rambassa Twin
Now! targeting Argonaut - ($2)
Argonaut attacks and kills Setsuki
Max Geiger Max Level, trashes and returns the wounded Argonaut
Plasmodium suicide attacks and kills Rook
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Argonaut (4/4)
-
[I]Technician[/I]: Argonaut (4/4)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
- Hardened Mox (2/1) Indestructible
- L5 Max Geiger (3/4) Sparkshot
- Sparring Partner (2/2)
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 3
[B]Gold:[/B]
- Gold: 2
- Workers: 9
"
I’m not sure if you can trash and return that Argonaut. Can you use Geiger’s Max Level ability that late in the turn? I assumed it happened as soon as he reached Max Level.
It can only be used at the moment he reaches max level, which he does by gaining 2 free levels when Setsuki dies. Also, I forgot to mention the Sparring Partner in my board (fixed).
Oh shit, I forgot that Geiger’s first name is Max. that explains that confusion.
1 Like