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KenkakuKnight and Nekoatl's Neverending Battle!


#1

KenkakuKnight [Monowhite] vs @Nekoatl [Present]/Discipline/Truth

"P1T1


StartingHand Workers

STARTING HAND
Safe Attacking
Fox Viper
Smoker
Fox Primus
Sensei’s Advice


WORKERS
Fox Viper


NextHand

Savior Monk
Grappling Hook
Aged Sensei
Snapback
Morningstar Flagbearer


Discard

Fox Primus
Safe Attacking
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Smoker - ($2)
Summon Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Smoker (1/1/A) Stealth
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Grave (2/3) Sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

#2

"P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Battle Suits
Plasmodium
Temporal Research
Fading Argonaut


WORKERS
Forgotten Fighter


NextHand

Neo Plexus
Fading Argonaut
Nullcraft
Battle Suits
Hardened Mox


Discard

Temporal Research
Time Spiral
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Plasmodium - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (3 time)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
Thoughts

I don’t want to mount a half-hearted defense, especially when there’s nothing critical to defend yet. Also, floating 2 gold will allow me to mount a respectable defense next turn while ramping up for a tier 1 economy. I’m hoping the Plasmodium drops in at an opportune moment to allow me to make a big swing and take board advantage.

"


#3

Your plasmodium should go in the “in play” zone, not your thoughts section. Thoughts are generally for your own benefit later when reviewing the game or the benefit of spectators.


#4

"P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Savior Monk
Morningstar Flagbearer
Aged Sensei
Grappling Hook
Snapback


WORKERS
Fox Viper
Morningstar Flagbearer


NextHand

Fox Primus
Rambasa Twin
Grappling Hook
Safe Attacking
Sparring Partner


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Aged Sensei - ($3)
Tech I - ($2)
Grave contemplates the nature of the universe (Midbands with gold) - ($0)
L3 Grave (3/4) Sparkshot, Readiness attacks your base with a Smoker (1/1) Stealth ninja (4 total damage)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Grave (3/4/A) Sparkshot, Readiness
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Smoker (1/1) Stealth
  • Aged Sensei (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#5

"P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Hardened Mox
Fading Argonaut
Neo Plexus
Battle Suits
Nullcraft


WORKERS
Forgotten Fighter
Nullcraft


NextHand

Neo Plexus
Sparring Partner
Tinkerer
Time Spiral


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hardened Mox - ($4)
Battle Suits - ($2)
Tech I - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1/A) Indestructible
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (2 time)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#6

"P1T3


Tech StartingHand Workers

TECH
Bird’s Nest
Entangling Vines


STARTING HAND
Fox Primus
Safe Attacking
Grappling Hook
Rambasa Twin
Sparring Partner


WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking


NextHand

Snapback
Sensei’s Advice
Savior Monk
Grappling Hook
Fox Primus


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sparring Partner (1/1) ““Hai-yah!”” - ($4)
Summon Rook - ($2)
Build Hero’s Hall - ($0)
Smoker (1/1) will sneak past your Mox and ping your Tech I for 1dmg

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Grave (3/4/A) Sparkshot, Readiness
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: * Aged Sensei (1/1)
    [B]In Play:[/B]
  • Smoker (1/1) Stealth
  • Sparring Partner (2/2)
  • L1 Rook (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#7

If you target smoker with an ability he will be bounced to your hand


#8

Good call, just fixed it.


#9

"P2T3


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Time Spiral
Sparring Partner
Neo Plexus
Tinkerer


WORKERS
Forgotten Fighter
Nullcraft
Neo Plexus


NextHand

Time Spiral
Fading Argonaut
Sparring Partner
Temporal Research


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tower - ($3)
Sparring Partner - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1/A) Indestructible
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (1 time)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 4
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

#10

"P1T4


Tech StartingHand Workers

TECH
Glorious Ninja
Porcupine


STARTING HAND
Sensei’s Advice
Snapback
Savior Monk
Grappling Hook
Fox Primus


WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice


NextHand

Bird’s Nest
Smoker (1/1) Stealth
Snapback
Entangling Vines
Rambasa Twin


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II clang clang - ($2)
Summons Setsuki. ““OMG, Grave is so dreaaaaaaamy…”” - ($0)
Sparring Partner will get in a last practice match with Rook
Grave will use a Grappling Hook to bring your Mox into the Scavenger patrol zone
Grave (3/4) will attack your Sparring Partner, and the collateral carnage will exhaust and sideline your Mox (you collect no gold since he didn’t die)
Rook and Smoker will hit your Tech I, destroying it and dealing 2 dmg to your base. Rook brings back a dummy log as the only sign of the Smoker’s remains, wondering when he’ll return…

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Aged Sensei (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Setsuki (1/3)
  • L1 Rook (3/4) (+)
  • Sparring Partner (2/2)
  • L3 Grave (3/2) Sparkshot, Readiness
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

#11

I didn’t catch it in time, but on turn 3 you shouldn’t have been able to build Rook, because add-ons don’t finish building until end-of-turn, similar to tech buildings.

"P2T4


Tech StartingHand Workers

TECH
Now!
Now!


STARTING HAND
Temporal Research
Sparring Partner
Fading Argonaut
Time Spiral
Argonaut


WORKERS
Forgotten Fighter
Nullcraft
Neo Plexus
Fading Argonaut


NextHand

Now!
Sparring Partner
Argonaut
Argonaut
Tinkerer


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Rebuild Tech I
Grave - ($7)
Plasmodium attacks and kills Aged Sensei
Hardened Mox attacks and kills Grave

Float ($7)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Grave (3/4/A) Sparkshot, Readiness
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/4/2dmg) Haste
  • Battle Suits
  • Hardened Mox (2/1) Indestructible
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 7
  • Workers: 9
    "

#12

Too many heroes!


#13

Dammit. I make this same mistake over and over that Tech I is still only one hero (I keep thinking that Tech I adds to your limit). My bads.


#14

"P1T5


Tech StartingHand Workers

TECH
Porcupine
Fox’s Den’s Students


STARTING HAND
Rambasa Twin
Bird’s Nest
Entangling Vines
Smoker (1/1) Stealth
Snapback


WORKERS
Fox Viper
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
Smoker (1/1) Stealth


NextHand

Glorious Ninja
Grappling Hook
Porcupine
Savior Monk


Discard

Aged Sensei (2/1)
Snapback
Entangling Vines
Bird’s Nest
Porcupine
Fox’s Den’s Students


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rambasa Twin ““We’re here! What did we miss?”” - ($3)
Setsuki performs a Snapback on Grave, sending him back to Command where he has to sit out one full turn. Prynn comes out in his stead. - ($0)
Sparring Partner trains a little with Setsuki as she mumble grumbles about stupid towers.

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Rambasa Twin (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rambasa Twin (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Setsuki (2/4) (+)
  • L1 Rook (3/4) (+)
  • Sparring Partner (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

I’m holding back on using Rook to somewhat level out my goof. I know it’s probably not enough but I think it was too far back to really fix now. Sorry about that.

"


#15

By Prynn, do you mean Geiger?


#16

I forgot you’re doing Present. Yeah, him. :stuck_out_tongue:


#17

"P2T5


Tech StartingHand Workers

TECH
Mind-Parry Monk
Mind-Parry Monk


STARTING HAND
Argonaut
Tinkerer
Sparring Partner
Argonaut
Now!


WORKERS
Forgotten Fighter
Nullcraft
Neo Plexus
Fading Argonaut


NextHand

Now!
Temporal Research
Time Spiral


Discard

Tinkerer
Mind-Parry Monk
Mind-Parry Monk
Now!
Plasmodium


Tech 2 card(s)
Get Paid + float - ($16)
Tech II (Discipline) - ($12)
Argonaut - ($9)
Argonaut - ($6)
Sparring Partner - ($5)
Level Max Geiger x2 - ($3)
Hardened Mox attacks and kills Rambassa Twin (Elite)
Max Geiger attacks and kills Rambassa Twin
Now! targeting Argonaut - ($2)
Argonaut attacks and kills Setsuki
Max Geiger Max Level, trashes and returns the wounded Argonaut
Plasmodium suicide attacks and kills Rook

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argonaut (4/4)
  • :pschip: [I]Technician[/I]: Argonaut (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Hardened Mox (2/1) Indestructible
  • L5 Max Geiger (3/4) Sparkshot
  • Sparring Partner (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
    "

#18

I’m not sure if you can trash and return that Argonaut. Can you use Geiger’s Max Level ability that late in the turn? I assumed it happened as soon as he reached Max Level.


#19

It can only be used at the moment he reaches max level, which he does by gaining 2 free levels when Setsuki dies. Also, I forgot to mention the Sparring Partner in my board (fixed).


#20

Oh shit, I forgot that Geiger’s first name is Max. :stuck_out_tongue: that explains that confusion.