I need to know what deck you’re playing before I decide how I want to play my first turn. @zhavier
Makes perfect sense. I’m gonna go with Present/Peace/Anarchy, purple starter.
Alright, Turn 1:
-Gain 4 gold
-Make a worker
-Summon Vandy
-Summon Pestering Haunt
-Patrol Vandy in Squad Leader
-Discard 3 draw 5
Gold: 1
Workers: 5
Hand: 5
Discard: 3
Deck: 0
Board: Vandy (Squad Leader), Haunt
P2T1
StartingHand Workers
STARTING HAND
Battle Suits
Neo Plexus
Hardened Mox
Time Spiral
Tinkerer
WORKERS
Tinkerer
NextHand
Nullcraft
Plasmodium
Forgotten Fighter
Fading Argonaut
Temporal Research
Discard
Time Spiral
Neo Plexus
Battle Suits
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hardened Mox - ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hardened Mox 1/1+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 6
-Tech 2 cards
-Gain 5 gold (6)
-Make a worker (5)
-Make a Hero’s Hall (3)
-Play Thieving Imp --> You discard a random card
-Haunt hits your base for 1
-Patrol Vandy in Squad Leader
-Patrol Imp in Scavenger
-Discard 3, reshuffle, draw 5
Gold: 0
Workers: 6
Hand: 5
Discard: 0
Deck: 3
Board: Vandy (Squad Leader) Imp (Scavenger) Haunt
Your Base: 19
Your Hand: 4
P2T2
Tech StartingHand Workers
TECH
Boot Camp
Brave Knight
STARTING HAND
Nullcraft
Plasmodium
Forgotten Fighter
Fading Argonaut
Temporal Research
WORKERS
Tinkerer
Temporal Research
NextHand
Time Spiral
Battle Suits
Brave Knight
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Fading Argonaut - ($2)
Nullcraft - ($0)
Nullcraft kills Pestering Haunt - ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Hardened Mox 2/1
- [I]Scavenger[/I]:
- [I]Technician[/I]: Fading Argonaut 2/3, 3 Runes
-
[I]Lookout[/I]:
[B]In Play:[/B] - Nullcraft 1/1
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
-Tech 2 cards
-Gain 6 gold
-Summon River (4)
-Discord (2)
-Worker (1)
-Make a Tech I (0)
-Imp kills Argonaut
-Vandy hits your Tech I for 2 (Mox is removed from Patrol Zone by Discord)
-Put River in Elite
-Discard 3, draw 3, reshuffle, draw 2
My Board: River (Elite), Imp, Vandy, Tech I
Your Board: Mox, Tech I (2 dmg)
Hand: 5
Gold: 0
Workers: 7
Base: 20
Deck: 5
DIscard: 0
Thoughts
As expected, he didn’t have Nullcraft in his first hand. Glad I teched Discord- that would have been pretty weak if he had simply passed on Nullcraft the first cycle, but it ended up being very strong.
The line I took gets blown out by Shark Attack, but since he would have to skip a worker to play that I think there is a very good chance he simply didn’t tech them. And, even if he DID tech them, he still needs to draw them. And if he doesn’t have Shark Attack, then he can’t kill River without suiciding a midband Zane.
Can you show buildings and what units are still in play where. I don’t want to accidentally think something was dead that isn’t.
Done. Sorry about that.
No worries, I just keep track of too many games at once. You also have a Heroes Hall in play. insert plug for handy codex tracking google sheet
P2T3
Tech StartingHand Workers
TECH
Surprise Attack
Overeager Cadet
STARTING HAND
Time Spiral
Battle Suits
Brave Knight
Boot Camp
WORKERS
Tinkerer
Temporal Research
Time Spiral
NextHand
Forgotten Fighter
Plasmodium
Neo Plexus
Discard
Nullcraft
Fading Argonaut
Boot Camp
Surprise Attack
Overeager Cadet
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Brave Knight - ($3)
Battle Suits - ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Brave Knight 4/3+A
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]: Hardened Mox 2/1
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 19
- Tech I HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 8
-Tech 2 cards
-Gain 7 gold
-Dark Pact
-Discord (5)
-Shadow Blade on Brave Knight (2) --> You discard a random card, Brave Knight does not return to hand
-Worker (1)
-Javelineer (0)
-Vandy hits your T1 for 2, River hits your base for 2
-Patrol Imp in Squad Leader and Javelineer in Technician
-Discard 2, draw 3, reshuffle, draw 1
Hand: 4
Gold: 0
Workers: 8
Deck: 6
Discard: 0
Base: 18
HH: 4
T1: 5
Board: Imp (Squad Leader) Javelineer (Technician) Vandy, River
Your Board: Mox
T1: 1
Base: 17
Thoughts
Unsurprisingly, Shadow Blade is pretty good vs a low hand Peace opponent. I went down on cards to play Javelineer; I think this was correct since the only way I see him getting back into this game is with some sort of hasty Zane tempo reversal. This line mitigates the effectiveness of Surprise Attack (though it’s still pretty good), but it stops midband Zane + Nullcraft from causing problems. Next turn I am likely to tech in Terras Q and build a T2; I don’t think he’s equipped to deal with that. Man this deck is good vs multicolor!
This is not going well for me
Also, my browser sometimes doesn’t blur the text completely, so while I endeavor not to read it, you might be better off using the “details” tag instead of the “blur spoiler”. NOTE: the details tag requires that there be an empty line before the details tag.
P2T5
Tech StartingHand Workers
TECH
Overeager Cadet
Surprise Attack
STARTING HAND
Forgotten Fighter - discarded
Plasmodium
Neo Plexus
Overeager Cadet - Draw
WORKERS
Tinkerer
Temporal Research
Time Spiral
Plasmodium
NextHand
Surprise Attack
Fading Argonaut
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Mox hits Imp for 1 after Armor - ($8)
Maxband Zane moves Imp to Scavenger and kills it, we both gain 1g - ($2)
Zane kills Skeleton Javelineer, we both draw a card - ($2)
Overeager Cadet - ($2)
Neo Plexus - ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Neo Plexus 3/2
- [I]Technician[/I]: Overeager Cadet 3/2
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Zane 4/3
- Hardened Mox 2/1
[B]Buildings:[/B] - Base HP: 17
- Tech I HP: 1
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
-Tech 2 cards
-Gain 8 gold (9)
-Dark Pact
-Dark Pact
-Deteriorate Cadet
-River kills Cadet --> You draw
-Shadow Blade kills Plexus (6) --> You discard and get 1g
-Midband Vandy (4)
-Vandy trades with Zane --> River reaches midband
-Summon Nimble Fencer (2) and kill your Tech I
-Make a worker (1)
-Discard 3, draw 1, reshuffle, draw 4
Hand: 5
Gold: 1
Workers: 9
Base: 14
T1: 5
HH: 4
Deck: 7
Discard: 0
Board: River (L3), Nimble Fencer
You
Board: Hardened Mox, Battle Suits
Base: 15
T1: Rebuilding
Gold: 1
Hand: 2
P2T6
Tech StartingHand Workers
TECH
Flagstone Garrison
Drill Sergeant
STARTING HAND
Surprise Attack - discard
Fading Argonaut
Forgotten Fighter
WORKERS
Tinkerer
Temporal Research
Time Spiral
Plasmodium
Forgotten Fighter
NextHand
Nullcraft
Boot Camp
Overeager Cadet
Discard
Surprise Attack
Neo Plexus 3/2
Overeager Cadet 3/2
Fading Argonaut
Flagstone Garrison
Drill Sergeant
Tech 2 card(s)
Get Paid+ Scav - ($10)
Worker - ($9)
Onimaru Maxband - ($0)
Rebuild Tech 1 - ($0)
Hardened Mox hits River for 2 - ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Onimaru 4/5+A, Lvl 8
- [I]Elite[/I]: Soldier #1 2/1
- [I]Scavenger[/I]: Soldier #1 1/1
- [I]Technician[/I]: Soldier #1 1/1
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Hardened Mox 2/1
[B]Buildings:[/B] - Base HP: 15
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 10