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Jitjit2z [Growth]/Finesse/Demonology vs Request Mono Green


#1

@Request go easy

"P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Forest’s Favor
Playful Panda
Young Treant
Spore Shambler


WORKERS
Young Treant


NextHand

Tiger Cub
Rich Earth
Merfolk Prospector
Ironbark Treant
Rampant Growth


Discard

Verdant Tree
Spore Shambler
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)
Wisp Arrives

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Playful Panda 2/2
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

#2

We’ll keep it casual… glhf!

P2T1


StartingHand Workers

STARTING HAND
Tiger Cub
Playful Panda
Ironbark Treant
Young Treant
Merfolk Prospector
Rich Earth


WORKERS
Tiger Cub


NextHand

Rich Earth
Verdant Tree
Forest’s Favor
Rampant Growth
Spore Shambler


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Young Treant, draw card - ($2)
Summon Arg, wisp - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+A)
  • :psfist: [I]Elite[/I]: Wisp (0+1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Arg L1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Thoughts

Jit’s deck looks super dangerous and I can’t think of any obvious counterplay right now. Gonna go with the standard Green board spam I guess


#3

"P1T2


Tech StartingHand Workers

TECH
Two Step
Giant Panda


STARTING HAND
Ironbark Treant
Tiger Cub
Merfolk Prospector
Rich Earth
Rampant Growth


WORKERS
Young Treant
Tiger Cub


NextHand

Forest’s Favor
Verdant Tree
Spore Shambler
Ironbark Treant


Tech 2 card(s)
Get Paid + float - ($6)
Rich Earth - ($3)
Worker - ($3)
Merfolk Prospector - ($2)
Summon Arg - ($0)
Wisp Arrives
Playful Panda attacks Young Treant 0/1

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg 1/3+1A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Playful Panda 2/2
    *Merfolk Prospector 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

*edit: Added Merfolk Prospector


#4

Gonna be my last post for the night. Gonna get some sleep then take my turns tomorrow at work
P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Stampede


STARTING HAND
Rampant Growth
Forest’s Favor
Spore Shambler
Verdant Tree
Rich Earth


WORKERS
Tiger Cub
Rich Earth


NextHand

Forest’s Favor
Tiny Basilisk
Ironbark Treant
Merfolk Prospector
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech 1 - ($4)
Arg to Level 5, summons Water Elemental - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/1+A)
  • :psfist: [I]Elite[/I]: Wisp (0+1/1)
  • :ps_: [I]Scavenger[/I]: Water Elemental (3/3) anti-air
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg L5 (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Thoughts

Was considering going Growth Tech 2 at first to buff up the lower tier units, but now I’m leaning towards sniping Jit’s heroes with the Tiny Basilisk and stalling up until Balance’s T-Rex


#5

"P1T3


Tech StartingHand Workers

TECH
Galina Glimmer
Twilight Baron


STARTING HAND
Verdant Tree
Forest’s Favor
Spore Shambler
Ironbark Treant


WORKERS
Young Treant
Tiger Cub
Ironbark Treant


NextHand

Giant Panda
Spore Shambler
Two Step
Rampant Growth
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker
Build Tech 1 - ($4)
Max lvl Arg - ($0)
Summon Water Elemental
Playful Panda kills Young Treant
Exhaust Merfolk Prospector - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg L5 1/5+1A
  • :psfist: [I]Elite[/I]: Wisp 0/1
  • :ps_: [I]Scavenger[/I]: Water Elemental 3/3 Anti-air
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Playful Panda 2/2
  • Merfolk Prospector
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

#6

P2T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Behind the Ferns


STARTING HAND
Ironbark Treant
Playful Panda
Merfolk Prospector
Forest’s Favor
Tiny Basilisk


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector


NextHand

Verdant Tree
Stampede
Forest’s Favor
Spore Shambler
Rampant Growth


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Tiny Basilisk - ($4)
Build Tech 2 - Balance - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3) anti-air
  • :psfist: [I]Elite[/I]: Wisp (0+1/1)
  • :ps_: [I]Scavenger[/I]: Tiny Basilisk (1/2) deathtouch
  • :pschip: [I]Technician[/I]: Arg L5 (1/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Thoughts

Losing tempo on board here. Hope I’m not facing a Stampede since Arg is in SQL. Building Tech 2 might be a mistake here, but hopefully I can stall and rush to Tech 3 soon. My build right now is very scattered


#7

"P1T4


Tech StartingHand Workers

TECH
Two Step
Terras Q, the Shackled


STARTING HAND
Two Step
Giant Panda
Rampant Growth
Spore Shambler
Forest’s Favor


WORKERS
Young Treant
Tiger Cub
Ironbark Treant
Spore Shambler


NextHand

Rampant Growth
Galina Glimmer
Verdant Tree
Twilight Baron
Two Step


Tech 2 card(s)
Get Paid + float - ($8)
Worker
Giant Panda - ($5)
Wisp Arrives
Exhaust merfolk prospector - ($6)
Build Tech 2 Demonology - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental 3/3 Anti-air
  • :psfist: [I]Elite[/I]: Playful Panda 2+1/2
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]: Wisp 0/1
    [B]In Play:[/B]
  • Rich Earth
  • Arg L5 1/5+1A
  • Merfolk Prospector
  • Giant Panda
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

#8

P2T4


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Rampant Growth
Stampede
Spore Shambler
Verdant Tree
Forest’s Favor


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Forest’s Favor


NextHand

Playful Panda
Behind the Ferns
Tiny Basilisk
Ironbark Treant
Young Treant


Discard

Rampant Growth
Stampede
Verdant Tree
Moment’s Peace
Moment’s Peace


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Spore Shambler - ($4)
Summon Midori - ($2)
Tiny Basilisk kills Arg, takes 1 damage, 2 Levels to Midori
Midori to Level 5 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3) anti-air
  • :psfist: [I]Elite[/I]: Wisp (1+1/2) - buffed by Midori Midband
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Spore Shambler (2/3) 2 + runes
  • :target: [I]Lookout[/I]: Arg L5 (1/5)
    [B]In Play:[/B]
  • Tiny Basilisk (1/1) deathtouch, exhausted
  • Midori L5 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Thoughts

Still not sure what Jitz is planning, but who wants to get Stampeded? Need to protect Midori to cast Moment’s Peace and still stall until tech 3.


#9

"P1T5


Tech StartingHand Workers

TECH
Shrine of Forbidden Knowledge
Twilight Baron


STARTING HAND
Verdant Tree
Twilight Baron
Galina Glimmer
Rampant Growth
Two Step


WORKERS
Young Treant
Tiger Cub
Ironbark Treant
Spore Shambler
Galina Glimmer


NextHand

Terras Q, the Shackled
Forest’s Favor
Rampant Growth
Two Step


Tech 2 card(s)
Get Paid + float - ($10)
Worker
Arg killed
Exhaust Merfolk Prospector - ($11)
Summon River L1 - ($9)
Cast Two Step on Playful Panda 2+2/2+2 and Water Elemental 3+2/3+2 - ($7)
Playful Panda kills Water elemental, takes 3 dmg (2+2/1)
Water Elemental kills Arg, takes 1 dmg (3+2/2+2)
River to L3 2/4
Summon Twilight Baron - ($3)
Build Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Giant Panda 2/4+1A
  • :psfist: [I]Elite[/I]: Wisp 0+1/1
  • :ps_: [I]Scavenger[/I]: Wisp 0/1
  • :pschip: [I]Technician[/I]: Twilight Baron 4/4
  • :target: [I]Lookout[/I]: Wisp 0/1
    [B]In Play:[/B]
  • Rich Earth
  • River L3 2/4
  • Exhausted Merfolk Prospector 1/1
  • Exhausted Water Elemental 3+2/2+2 Anti-air
  • Exhausted Playful Panda 2+2/1
  • Two Step
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

#10

P2T5


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Final Showdown


STARTING HAND
Ironbark Treant
Behind the Ferns
Tiny Basilisk
Playful Panda
Young Treant
Moment’s Peace


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Forest’s Favor
Playful Panda


NextHand

Verdant Tree
Final Showdown
Moment’s Peace
Stampede


Discard

Tiny Basilisk
Moment’s Peace
Ironbark Treant
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Arg dead
Summon Young Treant, draw 1 card - ($6)
Summon Calamandra - ($4)
Play Behind the Ferns - ($2)
Wisp with stealth attacks for 0 into SQL, dies/uses up your Tower’s detection
Tiny Basilisk with stealth kills River, Midori to L7, dies
Play Moment’s Peace - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Calamandra L1 (2/3)
    [B]In Play:[/B]
  • Midori L7 (3/4)
  • Young Treant (0/2)
  • Behind the Ferns
  • Spore Shambler (2/3) 2 + runes
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Thoughts

Got super lucky on the Moment’s Peace draws. Hopefully those can let me catch up and stall to TRex and Midori’s ultimate spell. Will still be a grind for the rest of this match


#11

"P1T6


Tech StartingHand Workers

TECH
Zarramonde, the Obliterator
Discord


STARTING HAND
Forest’s Favor
Two Step
Terras Q, the Shackled
Rampant Growth


WORKERS
Young Treant
Tiger Cub
Ironbark Treant
Spore Shambler
Galina Glimmer
Two Step


NextHand

Twilight Baron
Shrine of Forbidden Knowledge
Forest’s Favor
Verdant Tree
Playful Panda 2/2


Tech 2 card(s)
Get Paid - ($9)
Worker
River Dies
Discard Two step
Playful Panda dies
Build Tech 3 - ($4)
Summon Vandy L1 - ($2)
Exhaust Merfolk Prospector - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron 4/4+1A
  • :psfist: [I]Elite[/I]: Wisp 0+1/1
  • :ps_: [I]Scavenger[/I]: Elemental 3/2 Anti-air
  • :pschip: [I]Technician[/I]: Giant Panda 2/4
  • :target: [I]Lookout[/I]: Wisp 0/1
    [B]In Play:[/B]
  • Rich Earth
  • Vandy L1 2/3
  • Exhausted Merfolk Prospector
  • Wisp 0/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
    "

#12

P2T7


StartingHand Workers

STARTING HAND


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Forest’s Favor
Playful Panda


NextHand

Tyrannosaurus Rex
Moment’s Peace
Rampant Growth
Verdant Tree
Tiny Basilisk


Tech 0 card(s)
Get Paid - ($10)
Midori to L8 - ($9)
Play Moment’s Peace - ($7)
Build Tech 3 - ($2)
Calamandra to L3 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Calamandra L3 (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori L8 (4/5)
  • Young Treant (0/2)
  • Behind the Ferns
  • Spore Shambler (2/3) 2 + runes
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Thoughts

Hoping that my TRex/Moment’s Peace/Tiny Basilisk can deal with Zarramonde


#13

"P1T7


StartingHand Workers

STARTING HAND
Verdant Tree
Twilight Baron
Shrine of Forbidden Knowledge
Forest’s Favor
Playful Panda 2/2


WORKERS
Young Treant
Tiger Cub
Ironbark Treant
Spore Shambler
Galina Glimmer
Two Step
Twilight Baron


NextHand

Terras Q, the Shackled
Twilight Baron
Zarramonde, the Obliterator
Rampant Growth
Two Step
Discord


Tech 0 card(s)
Get Paid + float - ($13)
Worker
Exhaust merfolk prospector - ($14)
Build Shrine of Forbidden Knowledge - ($11)
Max lvl Vandy L5 - ($7)
Doom Twilight Baron and Young Treant
Summon Arg L1 - ($5)
Wisp Arrives
Vandy kills Cal, takes 3 dmg 4/2
Arg to L3
Arg to L5 - ($3)
Water elemental Arrives

Float ($3)
Discard 3, draw 5+1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Twilight Baron 4+2/4+2+1A
  • :psfist: [I]Elite[/I]: Water Elemental 3+1/3 anti-air
  • :ps_: [I]Scavenger[/I]: Water Elemental 3/2 Anti-air
  • :pschip: [I]Technician[/I]: Giant Panda 2/4
  • :target: [I]Lookout[/I]: Wisp 0/1
    [B]In Play:[/B]
  • Rich Earth
  • Exhausted Vandy L5 4/2
  • Exhausted Merfolk Prospector
  • Wisp 0/1
  • Shrine of Forbidden Knowledge
  • Wisp 0/1
  • Wisp 0/1
    *Arg L5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 6
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 11
    "

*edit: added Arg and Twilight Baron


#14

edit - accidentally clicked discard/draw twice but was able to undo and revert to correct board state. editing P2T9 to be P2T8 - writing in actions

P2T8


StartingHand Workers

STARTING HAND
Stampede
Moment’s Peace
Ironbark Treant
Final Showdown
Tiny Basilisk


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Forest’s Favor
Playful Panda


NextHand

Final Showdown
Ironbark Treant
Tiny Basilisk
Stampede
Moment’s Peace


Tech 0 card(s)
Get Paid - ($10)
Summon Tyrannosaurus Rex - destroys the water elementals, you get 1 gold ($2)
-Midori Kills Vandy, takes one tower damage
-Play Moment’s Peace($)
Float ()
Discard 5, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori L8 (4/4) exhausted
  • Young Treant (0/2) - will die on your upkeep
  • Spore Shambler (2/3) 2 + runes
  • Tyrannosaurus Rex (10/10) resist 2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 10
  • Workers: 10

Thoughts

Really hoping Jitz doesn’t have buffs for Arg to kill Midori or this could go south really quick. This TRex/Moment’s Peace cycle is tenuous


#15

I forgot to list Arg on my “in play” cards. But I did list it in my action.

You can edit your turn if you want.

1 question: Can I remove Moment’s peace tru card effects? Let’s say Zarramonde’s ability?
if I destroy Moment’s peace, can my units then attack?


#16

"P1T8


StartingHand Workers

STARTING HAND
Two Step
Discord
Terras Q, the Shackled
Zarramonde, the Obliterator
Rampant Growth
Twilight Baron


WORKERS
Young Treant
Tiger Cub
Ironbark Treant
Spore Shambler
Galina Glimmer
Two Step
Twilight Baron
Discord


NextHand

Forest’s Favor
Playful Panda 2/2
Banefire Golem
Rampant Growth
Verdant Tree
Metamorphosis


Tech 0 card(s)
Get Paid + float - ($14)
Worker
Exhaust Merfolk Prospector - ($15)
Scavenger gold - ($16)
Vandy Dies
Water elementals die
Base Takes 1 dmg from Shrine
Twilight Baron and Young Treant Dies
Summon Zarramonde, the Obliterator, I destroy Midori - ($6)
Summon Terras Q - ($0)
You gain 4 Warlock tokens 0/1

Float ($0)
Discard 3, draw 4, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Giant Panda 2/4
  • :psfist: [I]Elite[/I]: Wisp 0/1
  • :ps_: [I]Scavenger[/I]: Arg L5 1/5
  • :pschip: [I]Technician[/I]: Wisp 0/1
  • :target: [I]Lookout[/I]: Wisp 0/1
    [B]In Play:[/B]
  • Rich Earth
  • Zarramonde, the Obliterator
  • Exhausted Merfolk Prospector
  • Wisp 0/1
  • Shrine of Forbidden Knowledge
  • Terras Q, the Shackled
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 6
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12
    "

*edit: Twilight Baron


#17

I saw Arg and accounted for him, but thank you for the notice. I do not need to edit my turn. And unfortunately Moment’s Peace is not an ongoing spell or upgrade so it can’t be removed. It gets played and goes to the discard.

Traveling this weekend so it might be a while before I can post my turn. I’ll try to post ASAP though


#18

Back from vacation; sorry for the delay.

P2T9


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Stampede


STARTING HAND


WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Forest’s Favor
Playful Panda


NextHand

Rampant Growth
Tiny Basilisk
Moment’s Peace
Behind the Ferns
Verdant Tree


Discard

Young Treant
Moment’s Peace
Stampede
Ironbark Treant
Final Showdown
Tyrannosaurus Rex
Stampede


Tech 2 card(s)
Get Paid - ($10)
Midori Dead
Summon Arg - ($8)
Summon Tiny Basilisk - ($6)
Summon Calamandra - ($4)
Tyrannosaurus Rex kills SQL Panda and Arg, takes 3 damage, 2 Levels to Arg, you gain 1 gold
Build Tower - ($1)
Pay 1 Gold to move + rune from Spore Shambler to WarlockA - ($0)
Tap Spore Shambler to move + rune to WarlockB

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (0/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Calamandra L1 (2/3)
  • :pschip: [I]Technician[/I]: Arg L3 (1/4)
  • :target: [I]Lookout[/I]: Tiny Basilisk (1/2)
    [B]In Play:[/B]
  • WarlockA (1/2) + rune
  • WarlockB (1/2) +rune
  • WarlockC (0/1)
  • Tyrannosaurus Rex (10/7) resist 2
  • WarlockD (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

#19

Can my units attack now?


#20

Yes they can!