@Request go easy
"P1T1
StartingHand Workers
STARTING HAND
Verdant Tree
Forest’s Favor
Playful Panda
Young Treant
Spore Shambler
WORKERS
Young Treant
NextHand
Tiger Cub
Rich Earth
Merfolk Prospector
Ironbark Treant
Rampant Growth
Discard
Verdant Tree
Spore Shambler
Forest’s Favor
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)
Wisp Arrives
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Playful Panda 2/2
[I]Technician[/I]: Wisp 0/1
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 5
"
We’ll keep it casual… glhf!
P2T1
StartingHand Workers
STARTING HAND
Tiger Cub
Playful Panda
Ironbark Treant
Young Treant
Merfolk Prospector
Rich Earth
WORKERS
Tiger Cub
NextHand
Rich Earth
Verdant Tree
Forest’s Favor
Rampant Growth
Spore Shambler
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Young Treant, draw card - ($2)
Summon Arg, wisp - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant (0/2+A)
[I]Elite[/I]: Wisp (0+1/1)
[I]Scavenger[/I]:
[I]Technician[/I]: Arg L1 (1/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
Jit’s deck looks super dangerous and I can’t think of any obvious counterplay right now. Gonna go with the standard Green board spam I guess
"P1T2
Tech StartingHand Workers
TECH
Two Step
Giant Panda
STARTING HAND
Ironbark Treant
Tiger Cub
Merfolk Prospector
Rich Earth
Rampant Growth
WORKERS
Young Treant
Tiger Cub
NextHand
Forest’s Favor
Verdant Tree
Spore Shambler
Ironbark Treant
Tech 2 card(s)
Get Paid + float - ($6)
Rich Earth - ($3)
Worker - ($3)
Merfolk Prospector - ($2)
Summon Arg - ($0)
Wisp Arrives
Playful Panda attacks Young Treant 0/1
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Arg 1/3+1A
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp 0/1
[I]Technician[/I]: Wisp 0/1
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Playful Panda 2/2
*Merfolk Prospector 1/1
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
"
*edit: Added Merfolk Prospector
Gonna be my last post for the night. Gonna get some sleep then take my turns tomorrow at work
P2T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Stampede
STARTING HAND
Rampant Growth
Forest’s Favor
Spore Shambler
Verdant Tree
Rich Earth
WORKERS
Tiger Cub
Rich Earth
NextHand
Forest’s Favor
Tiny Basilisk
Ironbark Treant
Merfolk Prospector
Playful Panda
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech 1 - ($4)
Arg to Level 5, summons Water Elemental - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant (0/1+A)
[I]Elite[/I]: Wisp (0+1/1)
[I]Scavenger[/I]: Water Elemental (3/3) anti-air
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Arg L5 (1/5)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
Was considering going Growth Tech 2 at first to buff up the lower tier units, but now I’m leaning towards sniping Jit’s heroes with the Tiny Basilisk and stalling up until Balance’s T-Rex
"P1T3
Tech StartingHand Workers
TECH
Galina Glimmer
Twilight Baron
STARTING HAND
Verdant Tree
Forest’s Favor
Spore Shambler
Ironbark Treant
WORKERS
Young Treant
Tiger Cub
Ironbark Treant
NextHand
Giant Panda
Spore Shambler
Two Step
Rampant Growth
Forest’s Favor
Tech 2 card(s)
Get Paid - ($6)
Worker
Build Tech 1 - ($4)
Max lvl Arg - ($0)
Summon Water Elemental
Playful Panda kills Young Treant
Exhaust Merfolk Prospector - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Arg L5 1/5+1A
[I]Elite[/I]: Wisp 0/1
[I]Scavenger[/I]: Water Elemental 3/3 Anti-air
[I]Technician[/I]: Wisp 0/1
[I]Lookout[/I]:
[B]In Play:[/B]
Rich Earth
Playful Panda 2/2
Merfolk Prospector
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
"
P2T3
Tech StartingHand Workers
TECH
Tiny Basilisk
Behind the Ferns
STARTING HAND
Ironbark Treant
Playful Panda
Merfolk Prospector
Forest’s Favor
Tiny Basilisk
WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
NextHand
Verdant Tree
Stampede
Forest’s Favor
Spore Shambler
Rampant Growth
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Tiny Basilisk - ($4)
Build Tech 2 - Balance - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Water Elemental (3/3) anti-air
[I]Elite[/I]: Wisp (0+1/1)
[I]Scavenger[/I]: Tiny Basilisk (1/2) deathtouch
[I]Technician[/I]: Arg L5 (1/5)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Losing tempo on board here. Hope I’m not facing a Stampede since Arg is in SQL. Building Tech 2 might be a mistake here, but hopefully I can stall and rush to Tech 3 soon. My build right now is very scattered
"P1T4
Tech StartingHand Workers
TECH
Two Step
Terras Q, the Shackled
STARTING HAND
Two Step
Giant Panda
Rampant Growth
Spore Shambler
Forest’s Favor
WORKERS
Young Treant
Tiger Cub
Ironbark Treant
Spore Shambler
NextHand
Rampant Growth
Galina Glimmer
Verdant Tree
Twilight Baron
Two Step
Tech 2 card(s)
Get Paid + float - ($8)
Worker
Giant Panda - ($5)
Wisp Arrives
Exhaust merfolk prospector - ($6)
Build Tech 2 Demonology - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Water Elemental 3/3 Anti-air
[I]Elite[/I]: Playful Panda 2+1/2
[I]Scavenger[/I]: Wisp 0/1
[I]Technician[/I]: Wisp 0/1
[I]Lookout[/I]: Wisp 0/1
[B]In Play:[/B]
Rich Earth
Arg L5 1/5+1A
Merfolk Prospector
Giant Panda
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 8
"
P2T4
Tech StartingHand Workers
TECH
Moment’s Peace
Moment’s Peace
STARTING HAND
Rampant Growth
Stampede
Spore Shambler
Verdant Tree
Forest’s Favor
WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Forest’s Favor
NextHand
Playful Panda
Behind the Ferns
Tiny Basilisk
Ironbark Treant
Young Treant
Discard
Rampant Growth
Stampede
Verdant Tree
Moment’s Peace
Moment’s Peace
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Spore Shambler - ($4)
Summon Midori - ($2)
Tiny Basilisk kills Arg, takes 1 damage, 2 Levels to Midori
Midori to Level 5 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Water Elemental (3/3) anti-air
[I]Elite[/I]: Wisp (1+1/2) - buffed by Midori Midband
[I]Scavenger[/I]:
[I]Technician[/I]: Spore Shambler (2/3) 2 + runes
[I]Lookout[/I]: Arg L5 (1/5)
[B]In Play:[/B]
Tiny Basilisk (1/1) deathtouch, exhausted
Midori L5 (3/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
Still not sure what Jitz is planning, but who wants to get Stampeded? Need to protect Midori to cast Moment’s Peace and still stall until tech 3.
"P1T5
Tech StartingHand Workers
TECH
Shrine of Forbidden Knowledge
Twilight Baron
STARTING HAND
Verdant Tree
Twilight Baron
Galina Glimmer
Rampant Growth
Two Step
WORKERS
Young Treant
Tiger Cub
Ironbark Treant
Spore Shambler
Galina Glimmer
NextHand
Terras Q, the Shackled
Forest’s Favor
Rampant Growth
Two Step
Tech 2 card(s)
Get Paid + float - ($10)
Worker
Arg killed
Exhaust Merfolk Prospector - ($11)
Summon River L1 - ($9)
Cast Two Step on Playful Panda 2+2/2+2 and Water Elemental 3+2/3+2 - ($7)
Playful Panda kills Water elemental, takes 3 dmg (2+2/1)
Water Elemental kills Arg, takes 1 dmg (3+2/2+2)
River to L3 2/4
Summon Twilight Baron - ($3)
Build Tower - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Giant Panda 2/4+1A
[I]Elite[/I]: Wisp 0+1/1
[I]Scavenger[/I]: Wisp 0/1
[I]Technician[/I]: Twilight Baron 4/4
[I]Lookout[/I]: Wisp 0/1
[B]In Play:[/B]
Rich Earth
River L3 2/4
Exhausted Merfolk Prospector 1/1
Exhausted Water Elemental 3+2/2+2 Anti-air
Exhausted Playful Panda 2+2/1
Two Step
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
"
Request
October 6, 2016, 10:39am
10
P2T5
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
Final Showdown
STARTING HAND
Ironbark Treant
Behind the Ferns
Tiny Basilisk
Playful Panda
Young Treant
Moment’s Peace
WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Forest’s Favor
Playful Panda
NextHand
Verdant Tree
Final Showdown
Moment’s Peace
Stampede
Discard
Tiny Basilisk
Moment’s Peace
Ironbark Treant
Tiny Basilisk
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Arg dead
Summon Young Treant, draw 1 card - ($6)
Summon Calamandra - ($4)
Play Behind the Ferns - ($2)
Wisp with stealth attacks for 0 into SQL, dies/uses up your Tower’s detection
Tiny Basilisk with stealth kills River, Midori to L7, dies
Play Moment’s Peace - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]: Calamandra L1 (2/3)
[B]In Play:[/B]
Midori L7 (3/4)
Young Treant (0/2)
Behind the Ferns
Spore Shambler (2/3) 2 + runes
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 2
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
Got super lucky on the Moment’s Peace draws. Hopefully those can let me catch up and stall to TRex and Midori’s ultimate spell. Will still be a grind for the rest of this match
"P1T6
Tech StartingHand Workers
TECH
Zarramonde, the Obliterator
Discord
STARTING HAND
Forest’s Favor
Two Step
Terras Q, the Shackled
Rampant Growth
WORKERS
Young Treant
Tiger Cub
Ironbark Treant
Spore Shambler
Galina Glimmer
Two Step
NextHand
Twilight Baron
Shrine of Forbidden Knowledge
Forest’s Favor
Verdant Tree
Playful Panda 2/2
Tech 2 card(s)
Get Paid - ($9)
Worker
River Dies
Discard Two step
Playful Panda dies
Build Tech 3 - ($4)
Summon Vandy L1 - ($2)
Exhaust Merfolk Prospector - ($3)
Float ($3)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Twilight Baron 4/4+1A
[I]Elite[/I]: Wisp 0+1/1
[I]Scavenger[/I]: Elemental 3/2 Anti-air
[I]Technician[/I]: Giant Panda 2/4
[I]Lookout[/I]: Wisp 0/1
[B]In Play:[/B]
Rich Earth
Vandy L1 2/3
Exhausted Merfolk Prospector
Wisp 0/1
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 3
Workers: 10
"
P2T7
StartingHand Workers
STARTING HAND
WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Forest’s Favor
Playful Panda
NextHand
Tyrannosaurus Rex
Moment’s Peace
Rampant Growth
Verdant Tree
Tiny Basilisk
Tech 0 card(s)
Get Paid - ($10)
Midori to L8 - ($9)
Play Moment’s Peace - ($7)
Build Tech 3 - ($2)
Calamandra to L3 - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Calamandra L3 (3/4)
[I]Lookout[/I]:
[B]In Play:[/B]
Midori L8 (4/5)
Young Treant (0/2)
Behind the Ferns
Spore Shambler (2/3) 2 + runes
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
Hoping that my TRex/Moment’s Peace/Tiny Basilisk can deal with Zarramonde
"P1T7
StartingHand Workers
STARTING HAND
Verdant Tree
Twilight Baron
Shrine of Forbidden Knowledge
Forest’s Favor
Playful Panda 2/2
WORKERS
Young Treant
Tiger Cub
Ironbark Treant
Spore Shambler
Galina Glimmer
Two Step
Twilight Baron
NextHand
Terras Q, the Shackled
Twilight Baron
Zarramonde, the Obliterator
Rampant Growth
Two Step
Discord
Tech 0 card(s)
Get Paid + float - ($13)
Worker
Exhaust merfolk prospector - ($14)
Build Shrine of Forbidden Knowledge - ($11)
Max lvl Vandy L5 - ($7)
Doom Twilight Baron and Young Treant
Summon Arg L1 - ($5)
Wisp Arrives
Vandy kills Cal, takes 3 dmg 4/2
Arg to L3
Arg to L5 - ($3)
Water elemental Arrives
Float ($3)
Discard 3, draw 5+1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Twilight Baron 4+2/4+2+1A
[I]Elite[/I]: Water Elemental 3+1/3 anti-air
[I]Scavenger[/I]: Water Elemental 3/2 Anti-air
[I]Technician[/I]: Giant Panda 2/4
[I]Lookout[/I]: Wisp 0/1
[B]In Play:[/B]
Rich Earth
Exhausted Vandy L5 4/2
Exhausted Merfolk Prospector
Wisp 0/1
Shrine of Forbidden Knowledge
Wisp 0/1
Wisp 0/1
*Arg L5
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 6
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 3
Workers: 11
"
*edit: added Arg and Twilight Baron
edit - accidentally clicked discard/draw twice but was able to undo and revert to correct board state. editing P2T9 to be P2T8 - writing in actions
P2T8
StartingHand Workers
STARTING HAND
Stampede
Moment’s Peace
Ironbark Treant
Final Showdown
Tiny Basilisk
WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Forest’s Favor
Playful Panda
NextHand
Final Showdown
Ironbark Treant
Tiny Basilisk
Stampede
Moment’s Peace
Tech 0 card(s)
Get Paid - ($10)
Summon Tyrannosaurus Rex - destroys the water elementals, you get 1 gold ($2)
-Midori Kills Vandy, takes one tower damage
-Play Moment’s Peace($)
Float ()
Discard 5, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Midori L8 (4/4) exhausted
Young Treant (0/2) - will die on your upkeep
Spore Shambler (2/3) 2 + runes
Tyrannosaurus Rex (10/10) resist 2
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 10
Workers: 10
Thoughts
Really hoping Jitz doesn’t have buffs for Arg to kill Midori or this could go south really quick. This TRex/Moment’s Peace cycle is tenuous
I forgot to list Arg on my “in play” cards. But I did list it in my action.
You can edit your turn if you want.
1 question: Can I remove Moment’s peace tru card effects? Let’s say Zarramonde’s ability?
if I destroy Moment’s peace, can my units then attack?
"P1T8
StartingHand Workers
STARTING HAND
Two Step
Discord
Terras Q, the Shackled
Zarramonde, the Obliterator
Rampant Growth
Twilight Baron
WORKERS
Young Treant
Tiger Cub
Ironbark Treant
Spore Shambler
Galina Glimmer
Two Step
Twilight Baron
Discord
NextHand
Forest’s Favor
Playful Panda 2/2
Banefire Golem
Rampant Growth
Verdant Tree
Metamorphosis
Tech 0 card(s)
Get Paid + float - ($14)
Worker
Exhaust Merfolk Prospector - ($15)
Scavenger gold - ($16)
Vandy Dies
Water elementals die
Base Takes 1 dmg from Shrine
Twilight Baron and Young Treant Dies
Summon Zarramonde, the Obliterator, I destroy Midori - ($6)
Summon Terras Q - ($0)
You gain 4 Warlock tokens 0/1
Float ($0)
Discard 3, draw 4, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Giant Panda 2/4
[I]Elite[/I]: Wisp 0/1
[I]Scavenger[/I]: Arg L5 1/5
[I]Technician[/I]: Wisp 0/1
[I]Lookout[/I]: Wisp 0/1
[B]In Play:[/B]
Rich Earth
Zarramonde, the Obliterator
Exhausted Merfolk Prospector
Wisp 0/1
Shrine of Forbidden Knowledge
Terras Q, the Shackled
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Demonology)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 6
Deck: 2
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 12
"
*edit: Twilight Baron
I saw Arg and accounted for him, but thank you for the notice. I do not need to edit my turn. And unfortunately Moment’s Peace is not an ongoing spell or upgrade so it can’t be removed. It gets played and goes to the discard.
Traveling this weekend so it might be a while before I can post my turn. I’ll try to post ASAP though
Request
October 10, 2016, 3:19am
18
Back from vacation; sorry for the delay.
P2T9
Tech StartingHand Workers
TECH
Tyrannosaurus Rex
Stampede
STARTING HAND
WORKERS
Tiger Cub
Rich Earth
Merfolk Prospector
Forest’s Favor
Playful Panda
NextHand
Rampant Growth
Tiny Basilisk
Moment’s Peace
Behind the Ferns
Verdant Tree
Discard
Young Treant
Moment’s Peace
Stampede
Ironbark Treant
Final Showdown
Tyrannosaurus Rex
Stampede
Tech 2 card(s)
Get Paid - ($10)
Midori Dead
Summon Arg - ($8)
Summon Tiny Basilisk - ($6)
Summon Calamandra - ($4)
Tyrannosaurus Rex kills SQL Panda and Arg, takes 3 damage, 2 Levels to Arg, you gain 1 gold
Build Tower - ($1)
Pay 1 Gold to move + rune from Spore Shambler to WarlockA - ($0)
Tap Spore Shambler to move + rune to WarlockB
Float ($0)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Spore Shambler (0/1)
[I]Elite[/I]:
[I]Scavenger[/I]: Calamandra L1 (2/3)
[I]Technician[/I]: Arg L3 (1/4)
[I]Lookout[/I]: Tiny Basilisk (1/2)
[B]In Play:[/B]
WarlockA (1/2) + rune
WarlockB (1/2) +rune
WarlockC (0/1)
Tyrannosaurus Rex (10/7) resist 2
WarlockD (0/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 7
[B]Gold:[/B]
Gold: 0
Workers: 10