Jalias [Strength], Discipline, Finesse vs SamRS [Feral], Discipline, Disease

Hi @SamRS! I went ahead and opened the thread. Good luck to you!

GLHF, I assume you’re going first correct?

Hope you have fun, too :sunglasses:! And here’s my turn
Edit: The worker in my spreadsheet somehow disappeared. Nothing visible should have changed. Just changed the hidden information.

P1T1


StartingHand Workers

STARTING HAND
Fox Viper
Grappling Hook
Fox Primus
Safe Attacking
Sensei’s Advice


WORKERS
Fox Primus


NextHand

Savior Monk
Snapback
Aged Sensei
Smoker
Morningstar Flagbearer


Discard

Grappling Hook
Sensei’s Advice
Safe Attacking


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Fox Viper - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fox Viper (2/1+A); sparkshot)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

Strategy: I’ll probably go early bird’s nest and heroes’ hall to bring River into play and have some dancing birds. It’s a weak opening, I suppose but I don’t want to open with Rook, because I might need to play 2 cards next turns. Instead better play Rook 1 turn later.

P2T1


StartingHand Workers

STARTING HAND
Rich Earth
Young Treant
Ironbark Treant
Verdant Tree
Spore Shambler


WORKERS
Verdant Tree


NextHand

Playful Panda
Rampant Growth
Merfolk Prospector
Tiger Cub
Forest’s Favor


Discard

Ironbark Treant
Spore Shambler
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Calamandra - ($0)
Worker

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra (2/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Nimble Fencer


STARTING HAND
Aged Sensei
Savior Monk
Snapback
Smoker
Morningstar Flagbearer


WORKERS
Fox Primus
Smoker


NextHand

Grappling Hook
Morningstar Flagbearer
Sensei’s Advice
Savior Monk
Snapback


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Rook - ($3)
Tech I - ($2)
Aged Sensei - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook L1 (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fox Viper (2/1; sparkshot)
  • :pschip: [I]Technician[/I]: Aged Sensei (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

I went with Nimble Fencer as 2nd choice to have something more active. The alternative would have been boulder, but this leaves my Tech II choice a little more open, I hope.

P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Centaur


STARTING HAND
Merfolk Prospector
Playful Panda
Tiger Cub
Forest’s Favor
Rampant Growth


WORKERS
Verdant Tree
Merfolk Prospector


NextHand

Young Treant
Spore Shambler
Forest’s Favor
Sparring Partner
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
Worker
Rampant Growth Calamandra (4/5) - ($4)
Level Calamandra to 3 (5/6) - ($2)
Calamandra kills Rook, goes to level 5
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Calamandra (4/5) L5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Nice :wink:.

P1T3


Tech StartingHand Workers

TECH
Two Step
Nimble Fencer


STARTING HAND
Grappling Hook
Savior Monk
Morningstar Flagbearer
Sensei’s Advice
Snapback


WORKERS
Fox Primus
Smoker
Morningstar Flagbearer


NextHand

Bird’s Nest
Safe Attacking
Fox Viper (2/1; sparkshot)
Nimble Fencer
Aged Sensei (1/1)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Heroes’ Hall - ($4)
River Montoya - ($2)
Sensei’s Advice on Fox and Sensei - ($1)
Fox & Sensei trade with Calamandra
River -> L3

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River Montoya L3 (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

This was really bad and my fault alone. I should have fox primus to squad leader or similar. I didn’t expect Rampant Growth!

P2T3


Tech StartingHand Workers

TECH
Sickness
Contagion Curse


STARTING HAND
Forest’s Favor
Young Treant
Sparring Partner
Spore Shambler
Playful Panda
Centaur


WORKERS
Verdant Tree
Merfolk Prospector
Playful Panda


NextHand

Rampant Growth
Sickness
Tiger Cub
Ironbark Treant


Tech 2 card(s)
Get Paid - ($7)
Worker
Young Treant - ($5)
Centaur - ($2)
Sparring Partner - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Sparring Partner (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

Might have to slow down the replies soon, not sure

River has to pay one extra to cast senseis advice because she’s not a white hero.

Ok, I’ll remove the float

No problem, we can continue the game at another time!

P1T4


Tech StartingHand Workers

TECH
Grounded Guide
Grounded Guide


STARTING HAND
Bird’s Nest
Safe Attacking
Nimble Fencer
Fox Viper (2/1; sparkshot)
Aged Sensei (1/1)


WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper


NextHand

Two Step
Nimble Fencer
Grappling Hook
Snapback
Sensei’s Advice


Discard

Aged Sensei (1/1)
Safe Attacking
Nimble Fencer
Grounded Guide
Grounded Guide


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rook - ($4)
Rook casts Bird’s Nest - ($2)
2 Birds enter play

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4+A)
  • :psfist: [I]Elite[/I]: River Montoya L3 (3/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird A (1/1; flying)
  • Bird B (1/1; flying)
  • Bird’s Nest (Ongoing Spell; channeling to Rook)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

I wanted to make sure that I get Two Step next turn and River lives. I’m offering Rook here, which is bad but I hope that the 2 3/3 birds will keep me in the game.

Well, there’s 2 lines, this one clears the board so it’s probably better but my tech is super set back. Also, I had a cancellation, should be able to keep posting regularly

P2T4


Tech StartingHand Workers

TECH
Cursed Ghoul
Plague Lab


STARTING HAND
Tiger Cub
Rampant Growth
Ironbark Treant
Sickness


WORKERS
Verdant Tree
Merfolk Prospector
Playful Panda
Ironbark Treant


NextHand

Spore Shambler
Contagion Curse
Forest’s Favor


Discard

Sickness
Young Treant
Rampant Growth
Tiger Cub
Cursed Ghoul
Plague Lab


Tech 2 card(s)
Get Paid + float - ($9)
Worker
Orpal - ($7)
Sickness (rook + 1 bird, bird dies) - ($5)
Sparring partner hits rook for 2, takes 1
Untap Sparring partner, spar with Centaur (4/5) - ($3)
Rampant Growth Centaur (6/5+2A) - ($0)
Centaur attacks Rook, killing him, overpower 4 to River, killing her. Orpal to L5
Sacrifice Young Treant to orpal, killing second bird

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Orpal L5 2/4
    [B]In Play:[/B]
  • Rich Earth
  • Sparring Partner (2/1)
  • Centaur (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Well, played. I’d be surprised if I made a comeback from here.
Edit: I added Tech and updated Discard and Next Hand. The other hand I drew was better :unamused:

P1T5


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Snapback
Two Step
Sensei’s Advice
Nimble Fencer
Grappling Hook


WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper
Grappling Hook


NextHand

Safe Attacking
Savior Monk
Bird’s Nest
Sensei’s Advice
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Grave - ($7)
Nimble Fencer - ($5)
Tech II Finesse - ($1)
Nimble Fencer hits Orpal for 2

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nimble Fencer (0/1; haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Oh I screwed the turn up I forgot to Tech. I’ll reshuffle and redraw, the rest remains the same

I don’t think you can have the fencer in scavenger, it just attacked. it’s actually better for me if it’s in a patrol spot though

True moved him to in play

Ok, i think I have the game locked here

P2T5


Tech StartingHand Workers

TECH
Cursed Ghoul
Plague Lab


STARTING HAND
Forest’s Favor
Contagion Curse
Spore Shambler


WORKERS
Verdant Tree
Merfolk Prospector
Playful Panda
Ironbark Treant


NextHand

Contagion Curse
Plague Lab
Forest’s Favor
Plague Lab


Tech 2 card(s)
Get Paid - ($9)
No Worker
Sparring partner spars with Orpal (3/3)
Orpal Kills Grave, you draw, Orpal to L6 (3/6), Heals
Spore Shambler - ($6)
Shambler moves 1 rune to Centaur (5/6) - ($5)
Centaur breaks Tech II, your base takes 2
Tech II (Disease) - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Spore Shambler (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Sparring Partner (2/1)
  • Centaur (5/6)
  • Orpal L6 (3/6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

Edit: Screwed up the turn again. I have to Tech again and I do not worker, sorry.

P1T6


Tech StartingHand Workers

TECH
Entangling Vines
Two Step


STARTING HAND
Star-Crossed Starlet
Two Step
Nimble Fencer
Snapback
Grounded Guide


WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper
Grappling Hook


NextHand

Snapback
Two Step
Grounded Guide
Star-Crossed Starlet
Nimble Fencer


Discard

Sensei’s Advice
Nimble Fencer
Safe Attacking
Aged Sensei (1/1)
Savior Monk


Tech 2 card(s)
Get Paid + float - ($10)
River - ($8)
Rook - ($6)
hasted Star-Crossed Starlet - ($4)
Rook casts Bird’s Nest - ($2)
Rook casts Sensei’s Advice on Starlet and Fencer - ($1)
Starlet kills Spore Shambler; damage absorbed by armor
You draw
Nimble Fencer trades with Sparring Partner
Tech II rebuilds

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: River (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rook (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bird (1/1; flying)
  • Bird (1/1; flying)
  • Star-Crossed Starlet (3/2; haste)
  • Bird’s Nest (ongoing; channelling to Rook)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

P2T6


Tech StartingHand Workers

TECH
Plague Lord
Death and Decay


STARTING HAND
Plague Lab
Plague Lab
Contagion Curse
Forest’s Favor
Tiger Cub


WORKERS
Verdant Tree
Merfolk Prospector
Playful Panda
Ironbark Treant
Tiger Cub


NextHand

Cursed Ghoul
Young Treant
Sickness
Rampant Growth


Discard

Sparring Partner
Spore Shambler
Contagion Curse
Plague Lab
Forest’s Favor
Plague Lord
Death and Decay


Tech 2 card(s)
Get Paid + float - ($10)
Worker
Plague Lab (birds die, Orpal trigger kills starlet) - ($7)
Grave - ($5)
Orpal hits river for 3 (armor + 2 -1/-1), taking 2
Centaur Kills River, overpowers 4 to rook, Grave to L5, you draw
Contagion Curse (peeking, Snapback and Two Step unless you draw something else) - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave L5 (3/4+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Plague Lab (4HP)
  • Centaur (5/6)
  • Orpal L6 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

P1T8


Tech StartingHand Workers

TECH
Rambasa Twin
Bird’s Nest


STARTING HAND
Star-Crossed Starlet
Two Step
Grounded Guide
Nimble Fencer
Grounded Guide


WORKERS
Fox Primus
Smoker
Morningstar Flagbearer
Fox Viper
Grappling Hook


NextHand

Nimble Fencer
Grounded Guide
Bird’s Nest


Tech 2 card(s)
Get Paid + float - ($10)
Nimble Fencer - ($8)
Grounded Guide - ($3)
Star-Crossed Starlet - ($1)
Starlet trades with Grave
Fencer kills Orpal

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grounded Guide (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nimble Fencer (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 13
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts