Jah_Sassypants (mono Green) vs. Marto (mono Purple)

Hello @Marto GLHF.

P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Rampant Growth
Ironbark Treant
Verdant Tree
Rich Earth


WORKERS
Playful Panda


NextHand

Young Treant
Merfolk Prospector
Forest’s Favor
Tiger Cub
Spore Shambler


Discard

Ironbark Treant
Rampant Growth
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Play Rich Earth - ($1)
Worker

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

Hello @Jah_Sassypants ! GH & HF :slight_smile:

T1:

Hand

Plexus, Mox, Battle Suits, Nullcraft, T Research (W)

Collect 5 gold (5)
Worker (4)
Hardened Mox (1)

discard 3, draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout: Hardened Mox 1/1

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 6
Spare gold: 1
Hand: 5
Deck: 0
Discard: 3

Redraw

Fading Argo, Tinkerer, Plasmodium, Time spiral, Forgotten Fighter

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Huntress


STARTING HAND
Tiger Cub
Forest’s Favor
Merfolk Prospector
Young Treant
Spore Shambler
Verdant Tree (drawn from Young Treant)


WORKERS
Playful Panda
Forest’s Favor


NextHand

Tiny Basilisk
Ironbark Treant
Huntress
Rampant Growth


Discard

Verdant Tree
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($6)
Worker
Build Tech I - ($5)
Play Young Treant (draw 1) - ($3)
Play Tiger Cub - ($1)
Play Merfolk Prospector - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiger Cub (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

T2:

[details=Hand]Fading Argo, Tinkerer, Plasmodium (W), Time spiral, Forgotten Fighter
Tech 2x Stewardess[/details]

Collect 6 gold + float (7)
Worker (6)
Tech I (5)
Fading Argonaut (3)

discard 3, rs, draw 5

Patrol:
Leader:
Elite: Hardened Mox 2/1
Scavenger:
Technician: Fading Argonaut 2/3
Lookout:

Buildings: Tech I 5hp
Units/Heroes:
Base: 20
Other:

Economy:
Workers: 7
Spare gold: 3
Hand: 5
Deck: 3
Discard: 0

Redraw

Plexus, Stewardess, Tinkerer, Nullcraft, Forgotten Fighter

P1T3


Tech StartingHand Workers

TECH
Huntress
Centaur


STARTING HAND
Rampant Growth
Huntress
Tiny Basilisk
Ironbark Treant


WORKERS
Playful Panda
Forest’s Favor
Ironbark Treant


NextHand

Spore Shambler
Rampant Growth
Centaur


Tech 2 card(s)
Get Paid - ($6)
Worker
Play Argagarg (+Wisp token) - ($4)
Cast Rampant Growth on Tiger Cub - ($2)
Tiger Cub kills Fading Argonaut
Play Huntress - ($0)
Exhaust Merfolk Prospector to gain 1G - ($1)
Level Argagarg to 2 - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress (3/3+1A)
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Merfolk Prospector (1/1)
  • Argagarg (1/3, level 2)
    *Tiger Cub (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

T2:

[details=Hand]Plexus, Stewardess, Tinkerer (W), Nullcraft, Forgotten Fighter, Battle Suits from techn
Tech 2x Argonaut[/details]

Collect 7 gold + float (10)
Worker (9)
Stewardess of the Undone, bouncing back Tiger Cub into your hand (6)
Neo Plexus (4)
Battle Suits (2)

discard 2, draw 2, rs, draw 2

Patrol:
Leader: Hardened Mox 2/1+1
Elite:
Scavenger: Stewardess of the Undone 3/3
Technician: Neo Plexus 3/2
Lookout:

Buildings: Tech I 5hp
Units/Heroes:
Base: 20
Other: Battle Suits

Economy:
Workers: 8
Spare gold: 2
Hand: 4
Deck: 3
Discard: 0

Redraw

Time Spiral, Stewardess, FFighter, Nullcraft

P1T4


Tech StartingHand Workers

TECH
Wandering Mimic
Potent Basilisk


STARTING HAND
Rampant Growth
Centaur
Spore Shambler
Tiger Cub


WORKERS
Playful Panda
Forest’s Favor
Ironbark Treant
Spore Shambler


NextHand

Huntress
Tiny Basilisk
Verdant Tree


Discard

Rampant Growth
Huntress
Merfolk Prospector
Tiger Cub
Wandering Mimic
Potent Basilisk


Tech 2 card(s)
Get Paid - ($7)
Worker
Play Rampant Growth on Argagarg - ($5)
Argagarg ““kills”” Hardened Mox
Play Centaur - ($2)
Huntress trades with Stewardess, Sparkshot to Neo Plexus
Merfolk Prospector trades with Neo Plexus

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Argagarg (1/3, level 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

T4:

[details=Hand]Time Spiral, Stewardess, FFighter (W), Nullcraft, Argonaut from techn
Tech Rememberer, Seer[/details]

Collect 8 gold + float + scav (11)
Worker (10)
Stewardess of the Undone, bouncing Wisp into nothingness (7)
Argonaut (4)
Tech II - Past (0)
Mox hits Centaur for 1 damage after armor

discard 2, draw 2, rs, draw 2

Patrol:
Leader: Argonaut 4/4+1
Elite:
Scavenger:
Technician: Stewardess 3/3
Lookout:

Buildings: Tech I 5hp, Tech II 5hp
Units/Heroes: Hardened Mox 2/1
Base: 20
Other: Battle Suits

Economy:
Workers: 9
Spare gold: 0
Hand: 4
Deck: 4
Discard: 0

Redraw

Fading Argo, Agronaut, Stewardess, Seer

P1T5


Tech StartingHand Workers

TECH
Wandering Mimic
Final Showdown


STARTING HAND
Tiny Basilisk
Verdant Tree
Huntress


WORKERS
Playful Panda
Forest’s Favor
Ironbark Treant
Spore Shambler


NextHand

Wandering Mimic
Merfolk Prospector
Rampant Growth
Potent Basilisk


Tech 2 card(s)
Get Paid + float - ($10)
Tech II (Balance) - ($6)
Level Argagarg to 5 (Summon Water Elemental) - ($3)
Play Huntress - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Argagarg (1/3, level 2)
  • Huntress (3/3)
  • Centaur (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Balance) HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

T5:

[details=Hand]Fading Argo (W), Agronaut, Stewardess, Seer
Tech Rememberer, Seer

If both my Tech II and III survive, I guess it’s game (having Time Spiral and Rememberer in-hand after redraw). Losing tech III is fine; Tech II is by far more important[/details]

Collect 9 gold (9)
Worker (8)
Stewardess of the Undone, bouncing-destroying Water Elemental (5)
Tech III - Past (0)
Mox kills Young Treant
Stewardess and Argonaut destroy your Tech II

discard 2, draw 4
Patrol:
Leader: Stewardess 3/3+1
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tech I 5hp, Tech II Past 5hp, Tech III (Past) 5hp
Units/Heroes: Hardened Mox 2/1, Argonaut 4/4, Stewardess 3/3
Base: 20
Other: Battle Suits

Economy:
Workers: 10
Spare gold: 0
Hand: 4
Deck: 0
Discard: 4

Redraw

Nullcraft, Neo pLexus, Rememberer, Time Spiral

P1T6


Tech StartingHand Workers

TECH
Stampede
Behind the Ferns


STARTING HAND
Potent Basilisk
Merfolk Prospector
Wandering Mimic
Rampant Growth


WORKERS
Playful Panda
Forest’s Favor
Ironbark Treant
Spore Shambler


NextHand

Tiger Cub
Tiny Basilisk
Final Showdown
Verdant Tree


Discard

Young Treant
Rampant Growth
Potent Basilisk
Wandering Mimic
Stampede
Behind the Ferns


Tech 2 card(s)
Get Paid + float - ($9)
Exhaust Argagarg to give Huntress +1/+1A
Huntress kills Stewardess, takes 2 after Armor
Cast Rampant Growth on Centaur - ($7)
Centaur destroys your tech 3
Play Merfolk Prospector - ($6)
Build Heroes Hall - ($4)

Float ($4)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Argagarg (1/5, level 5)
  • Huntress (3/1)
  • Centaur (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II (Balance) HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 8

Hmmm I forgot Argonaut had readiness ><

T6:

[details=Hand]Nullcraft, Neo pLexus, Rememberer, Time Spiral
Tech Second Chances, Yesterday’s Golgort[/details]
Teching 2 cards (including Yesterday’s Golgort)

Collect 10 gold (10)
Rebuild Tech III
Summon Geiger (8)
Nullcraft (6)
Nullcraft kills Merfolk Prospector
Mox and Stewardess (taking 1 damage) kill Argargarg. Geiger midbands
Argonaut kills Centaur, taking back 3 damage
Rememberer (1) Mox is trashed
Time Spiral, remonving a time rune from Rememberer (0)
A yesterday’s Golgort arrives from the discard pile

discard 1, rs, draw 3
Patrol:
Leader: Yesterday’s Golgort 6/4+1
Elite:
Scavenger: lvl 3 Geiger 2/4
Technician: Argonaut 4/1
Lookout:

Buildings: Tech I 5hp, Tech II Past 5hp, Tech III (Past) 5hp
Units/Heroes: Stewardess 3/2, Rememberer 4/3 [2], Nullcraft 1/1
Base: 20
Other: Battle Suits

Economy:
Workers: 10
Spare gold: 0
Hand: 3
Deck: 5
Discard: 0

Redraw

Seer, Stewardess, Neo Plexus

Forgot to damage my base for 2 when you destroyed my tech 2 a few turns ago, so that is now updated. Likewise for your base because I destroyed your tech 3 once.

P1T7


Tech StartingHand Workers

TECH
Moment’s Peace
Nature Reclaims


STARTING HAND
Tiger Cub
Verdant Tree
Tiny Basilisk
Final Showdown
Huntress


WORKERS
Playful Panda
Forest’s Favor
Ironbark Treant
Spore Shambler
Verdant Tree


NextHand

Young Treant
Wandering Mimic
Behind the Ferns


Tech 1 card(s)
Get Paid + float - ($12)
Worker
Play Huntress - ($10)
Play Tiny Basilisk - ($8)
Play Tiger Cub - ($6)

Float ($6)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress (3/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Huntress (3/3)
  • :target: [I]Lookout[/I]: Tiger Cub (2/2)
    [B]In Play:[/B]
  • Rich Earth
  • Tiny Basilisk
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP : 5 (Balance)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 6
  • Workers: 9

You’re right !

T6:

[details=Hand]Nullcraft, Neo pLexus, Rememberer, Time Spiral
Tech Second Chances, Yesterday’s Golgort[/details]
Teching 2 cards (2x Ebbflow Archon)

Collect 10 gold (10)
Golgort and Rememberer fade.
An Ebbflow Archon arrives from the discard pile due to Rememberer
Ebblfow Archon uses 3 time runes to bounce both Huntresses and Tiger Cub into your hand (9 due to lookout)
Argonaut, Rememberer, Golgort, Stewardess and Nullcraft deal 4+4+6+3+1 = 18 damage to your base

GG !

Well played. I feel like in all my games so far I’ve been unable to build up enough board presence to stop my opponent getting to tech 3.

Thanks for the game.