I definitely know how frustrating the Black deck is, it’s probably my favorite of the starters. If you’d like another round, I’ll switch to Black.
Sounds good. GL HF
"P1T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Thieving Imp
Summon Skeletons
Graveyard
Jandra, the Negator
WORKERS
Jandra, the Negator
NextHand
Deteriorate
Skeletal Archery
Pestering Haunt
Poisonblade Rogue
Skeleton Javelineer
Discard
Thieving Imp
Sacrifice the Weak
Summon Skeletons
Graveyard
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth Torken - ($1)
Skeleton - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Skeleton (1/1)
- Technician:
- Lookout:
In Play:
- L1 Garth Torken (1/3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 5
"
"P2T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Graveyard
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
WORKERS
Poisonblade Rogue
NextHand
Jandra, the Negator
Thieving Imp
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Discard
Skeletal Archery
Summon Skeletons
Graveyard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Pestering Haunt
Garth - ($2)
Garth makes Skeleton - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Skeleton (1/1)
- Technician:
- Lookout:
In Play:
- Pestering Haunt (1/1 unstoppable)
- Garth Lv. 1 (1/3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
"
"P1T2
Tech StartingHand Workers
TECH
Nether Drain
Nether Drain
STARTING HAND
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Deteriorate
WORKERS
Jandra, the Negator
Poisonblade Rogue
NextHand
Nether Drain
Sacrifice the Weak
Summon Skeletons
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate Haunt
Skeletal Archery - ($2)
Skeleton - ($1)
Skeleton Javelineer - ($0)
Skeleton snipes Skeleton, you get $1
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: L1 Garth Torken (1/3A)
- Elite:
- Scavenger: Skeleton (1/1) Long-range, anti-air
- Technician: Skeleton Javelineer (1/1) Long-range, anti-air
- Lookout:
In Play:
- Skeletal Archery
- Skeleton (1/1) Long-range, anti-air
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
"
"P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Deteriorate
Skeleton Javelineer
Thieving Imp
Jandra, the Negator
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Jandra, the Negator
NextHand
Pestering Haunt (1/1 unstoppable)
Summon Skeletons
Skeletal Archery
Graveyard
Tech 2 card(s)
Get Paid + float+Scavenger - ($7)
Worker - ($6)
Tech 1 - ($5)
Thieving Imp (you discard #2) - ($2)
Garth makes a Skeleton - ($1)
Deteriorate on Scavenger Skeleton, you get a gold
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Thieving Imp (2/2+1A)
- Elite:
- Scavenger: Skeleton (1/1)
- Technician:
- Lookout:
In Play:
- Garth Lv. 1 (1/3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
"
"P1T3
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Sacrifice the Weak
Nether Drain
Summon Skeletons
Thieving Imp
Pestering Haunt
WORKERS
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
NextHand
Skeleton Javelineer
Nether Drain
Deteriorate
Graveyard
Bone Collector
Tech 2 card(s)
Get Paid + Scavanger - ($7)
Garth and Skeletons kill Imp
Level Garth - ($4)
Sacrifice Skeleton
Worker - ($3)
Tech I - ($1)
Skeleton - ($0)
Sacrifice Javelineer
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Skeleton (1/1) Long-range, anti-air
- Technician:
- Lookout:
In Play:
- Skeletal Archery
- L4 Garth Torken (2/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
"