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IsotopeX (White) vs Cstick (Past/Present/Blood)


#1

Good luck, @cstick!
"P1T1


StartingHand Workers

STARTING HAND
Smoker
Fox Viper
Aged Sensei
Grappling Hook
Fox Primus


WORKERS
Fox Primus


NextHand

Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
Snapback
Savior Monk


Discard

Grappling Hook
Smoker
Fox Viper


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook Lv. 1 (2/4+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

Leaning toward Ninjistu spec only because I haven’t tried it yet, but if he goes for Vir’s Mech Token I might go with Strength for Degrey. Likely won’t go for Tech III. Boulder/Birds seems like a good start, Birds especially because there’s likely to be a Nullcraft coming.

"


#2

You too.

P2T1


StartingHand Workers

STARTING HAND
Hardened Mox
Fading Argonaut
Plasmodium
Temporal Research
Time Spiral


WORKERS
Plasmodium


NextHand

Battle Suits
Neo Plexus
Forgotten Fighter
Tinkerer
Nullcraft


Discard

Time Spiral
Temporal Research
Fading Argonaut


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Hardened Mox - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

#3

"P1T2


Tech StartingHand Workers

TECH
Bird’s Nest (Strength Magic Cost 2)
Ardra’s Boulder (Tech I Cost 2 Legendary)


STARTING HAND
Sensei’s Advice
Savior Monk
Snapback
Morningstar Flagbearer
Safe Attacking


WORKERS
Fox Primus
Savior Monk


NextHand

Sensei’s Advice
Snapback
Bird’s Nest (Strength Magic Cost 2)
Smoker
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Safe Attacking - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook Lv. 1 (2/4+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 6
Thoughts

No point attacking. Safe Attacking thins the deck, might save me some damage later. For now, I’ll float some gold, maybe level Rook and bring the Birds next turn. Grappling Hook should allow me a decent trade.

"


#4

P2T2


Tech StartingHand Workers

TECH
Bloodlust
Stewardess of the Undone


STARTING HAND
Neo Plexus
Forgotten Fighter
Tinkerer
Nullcraft
Battle Suits


WORKERS
Plasmodium
Tinkerer


NextHand

Time Spiral
Nullcraft
Forgotten Fighter
Temporal Research


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Play Battle Suits - ($4)
Play Neo Plexus - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Stewardess is great, and Bloodlust can kill birds. I played Plexus over Nullcraft because I figured Nullcraft would just trade with a Bird.

My next hand is really bad; all of my good cards are still in my deck.


#5

P1T3


Tech StartingHand Workers

TECH
Sparring Partner (Tech I)
Entangling Vines (Strength Magic Cost 3)


STARTING HAND
Grappling Hook
Bird’s Nest (Strength Magic Cost 2)
Sensei’s Advice
Snapback
Smoker


WORKERS
Fox Primus
Savior Monk
Smoker


NextHand

Ardra’s Boulder (Tech I Cost 2 Legendary)
Entangling Vines (Strength Magic Cost 3)
Morningstar Flagbearer
Fox Viper


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Birds’s Nest - ($5)
Grappling Hook moves Mox to Lookout
Rook kills Neo Plexus, you draw
Rook levels to midband, heals - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]: Bird 2 (1/1 flying)
  • :target: [I]Lookout[/I]: Bird 1 (1/1 flying)
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
  • Bird’s Nest
  • Rook Lv. 5 (3/5) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Leaving the Plexus around left the possibility for Rook to die if he threw a Nullcraft out. I lose a card (the Hook) but maintain board position, and hopefully the Birds can work in my favor. Putting the Birds in patrol might hold him off from the Nullcraft anyway. Hopefully Tech II next turn. Entangling Vines might be worthwile just to get Mox out of the way.

"


#6

P2T3


Tech StartingHand Workers

TECH
Origin Story
Origin Story


STARTING HAND
Forgotten Fighter
Temporal Research
Nullcraft
Time Spiral
Stewardess of the Undone


WORKERS
Plasmodium
Tinkerer
Time Spiral


NextHand

Fading Argonaut
Forgotten Fighter
Origin Story
Temporal Research
Bloodlust


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Play Stewardess, bounce Bird 2 - ($3)
Mox kills Sensei

Float ($3)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Stewardess of the Undone (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (2/1)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8

#7

"P1T4


Tech StartingHand Workers

TECH
Glorius Ninja (Tech II Cost 5)
Porcupine (Tech II Cost 3)


STARTING HAND
Morningstar Flagbearer
Fox Viper
Ardra’s Boulder (Tech I Cost 2 Legendary)
Entangling Vines (Strength Magic Cost 3)


WORKERS
Fox Primus
Savior Monk
Smoker
Fox Viper


NextHand

Sparring Partner (Tech I)
Snapback
Grappling Hook
Sensei’s Advice


Discard

Aged Sensei (1/1)
Morningstar Flagbearer
Entangling Vines (Strength Magic Cost 3)
Glorius Ninja (Tech II Cost 5)
Porcupine (Tech II Cost 3)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tree produces new Bird
Ardra’s Boulder - ($5)
Level Rook to Max - ($2)
Rook and Bird destroy Tech I, your base takes 2 damage

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder (0/6+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bird 2 (1/1 flying)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
  • Bird’s Nest
  • Rook Lv. 8 (4/6 Crumbling Rune) exhausted
  • Bird 1 (1/1 flying) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

I couldn’t pass up a clean Tech destruction. Tech II next turn, going Ninjitsu. I fear an Origin Story, but there’s nothing I can do about it.

"


#8

Edit: Forgot that I couldn’t build Tech 2 because you broke my Tech 1

P2T4


Tech StartingHand Workers

TECH
Bloodlust
Stewardess of the Undone


STARTING HAND
Origin Story
Fading Argonaut
Temporal Research
Forgotten Fighter
Bloodlust


WORKERS
Plasmodium
Tinkerer
Time Spiral
Forgotten Fighter


NextHand

Origin Story
Neo Plexus
Stewardess of the Undone
Nullcraft


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Play Prynn - ($8)
Origin Story Rook - ($5)
Mox + Stewardess break Boulder’s armor and hit it for 4
Play Fading Argonaut - ($3)
Build Heroes’ Hall - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3+A) %3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Prynn (1/3) %4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (2/1)
  • Stewardess of the Undone (3/3)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

#9

P1T5


Tech StartingHand Workers

TECH
Reversal (Discipline Magic Cost 3)
Fox’s Den School (Tech II Cost 4)


STARTING HAND
Sparring Partner (Tech I)
Snapback
Grappling Hook
Sensei’s Advice


WORKERS
Fox Primus
Savior Monk
Smoker
Fox Viper
Sparring Partner (Tech I)


NextHand

Snapback
Birds Nest (Strength Magic)
Sensei’s Advice
Fox’s Den School (Tech II Cost 4)


Tech 2 card(s)
Get Paid + float - ($10)
Summon Grave - ($8)
Grave uses Sensei’s Advice on both birds - ($7)
"“She destroyed your home. I advise you to peck her eyes out.”"
Birds kill Prynn, Grave gains 2 levels. You draw a card.
Worker - ($6)
Tech II (Ninjitsu) - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder (0/2+1A) 4 damage
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave Lv. 3 (3/4 sparkshot readiness)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
  • Bird 1 (1/1 flying) (exhausted)
  • Bird 2 (1/1 flying) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

Unfortunately my hand this turn rather sucks, so I’m in trouble now. If Grave survives likely I’ll use him to Sensei the birds again, maybe level him to use his sword. Fox’s Den School isn’t very helpful at the moment. Tower or Surplus might be worthwile.

"


#10

P2T5


Tech StartingHand Workers

TECH
War Drums
War Drums


STARTING HAND
Nullcraft
Neo Plexus
Origin Story
Origin Story
Temporal Research
Stewardess of the Undone
Stewardess of the Undone
Bloodlust


WORKERS
Plasmodium
Tinkerer
Time Spiral
Forgotten Fighter


NextHand

Origin Story
Bloodlust
Nullcraft
Temporal Research
Origin Story


Tech 2 card(s)
Get Paid + float - ($10)
Play Drakk - ($8)
Midband Drakk - ($5)
Stewardess kills Boulder
Play Bloodlust on Mox + Fading Argonaut - ($3)
Mox kills Grave, Drakk maxbands
Play Stewardess, bouncing a bird (It gains haste) - ($0)
Fading Argonaut breaks your Tech 2
Stewardess hits your base for 4

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L6 Drakk (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hardened Mox (2/1)
  • Stewardess of the Undone (3/3)
  • Fading Argonaut (3/2) %2
  • Stewardess of the Undone (3/3)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#11

wrong, u already played Fading argo. So stewardess 2 has not haste.


#12

I played Fargo on turn 4. Stewardess is the first unit I played on turn 5.

EDIT: to be clear, I played Bloodlust on Fargo for the extra point of attack only.


#13

that is what confused me :stuck_out_tongue: U
are right^^


#14

I have no viable response here, it’s over. Best I could do is get a hero out, Snapback on Drakk, but that’s a minor move at best.

I really want to like Whitestar but I can’t get it to work out.


#15

T1 playing grave would have been better, since he maxb more easily, has readiness and once he uses his rune prynn’s Origin S is not that threatening.

T2 instead of SA, much better a savior monk, to put pressure. also teching the boulder is bad, you are P1 and need to pressure him. I would have put Martial mastery+rambasa to make the cycle faster and see “the future”.

t3
hook neop to elite, grave hits mox sparks neop, sensei trades with it. Midgrave and heal.
tech a speel and a tech II unit, go get it faster for next cycle.

Against past, never spend too much on unit/heroes cuz OS and undo.
I’d go discipline so mind parry monk prevents shenaningans, then YLDs force him to play counters, where he has few.