Sorry, real life has gotten in the way. Ummmm…I’ll go for Green for a next match, I think.
No worries, I myself was away for 3-4 days and that’s why I was surprised when I came back and didn’t see a post from you.
How does Soul Stone interact with sacrifice effects?
I.e. if you need to sac a unit that has a Soul Stone attached to it, is the sac clause satisfied in this case even though the unit hasn’t actually “died”?
Does this help? It’s not quite what you’re asking, but it’s close.
When the attached unit “would die,” it doesn’t actually die so things that trigger on “dies” such as drawing a card in the technician slot don’t happen. — Sirlin
The quote above clearly indicates that there’s no dying involved and stuff that triggers “on death” - doesn’t happen. That’s okay.
But what about “sacrifice” in specific. Does it really require the unit to “die”, for its clause to be satisfied when “sacrifice” is part of the cost for something? Basic example:
You have a skeleton. You cast Soul Stone on the skeleton.
You try to use Garth’s midband ability to sac that skeleton to draw a card. What happens?
They way I’d like it to work is that Soul Stone gets detached from the skeleton (leaving its +1/+1 on it, ofc), and then I get to draw a card.
What confuses me is that there wasn’t an actual dying involved and I’d like to know if “sacrifice” specifically requires the unit to die, i.e. get removed from the board.
Looking at doom grasp, the rulings say that the “If you sacrifice something” clause is fullfilled by attempting to sacrifice a creature with a soul stone (and it falling off). So yes, you can sacrifice a skeleton with a soul stone to get 2 card draws. The only time you can’t sacrifice something is if it is indestructible or can’t be sacrificed/leave play (aka, when sacrificing it over and over would never actually kill it).
Ah, spot on @Shadow_Night_Black! I was sure I’ve seen something written on the matter but couldn’t find it. Thanks, maybe we should copy over that rule in the cardbase to more cards that have “sacrifice”.
@IsotopeX - I will go with [Demonology]/Present/Blood
This is my first time playing multicolor. Be gentle.
Rolled 18. GL HF ;}
Gentle? Against THAT? You’re nuts. I fear those Hyperions. And Tricycloids. And almost everything in Demon.
My roll was 6. You’re up.
"P1T1
StartingHand Workers
STARTING HAND
Pestering Haunt
Skeletal Archery
Jandra, the Negator
Deteriorate
Graveyard
WORKERS
Skeletal Archery
NextHand
Skeleton Javelineer
Poisonblade Rogue
Sacrifice the Weak
Thieving Imp
Summon Skeletons
Discard
Graveyard
Deteriorate
Pestering Haunt
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra, the ““negotiator”” - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
"
"P2T1
StartingHand Workers
STARTING HAND
Spore Shambler
Young Treant
Rampant Growth
Rich Earth
Forest’s Favor
Playful Panda
WORKERS
Rich Earth
NextHand
Spore Shambler
Verdant Tree
Ironbark Treant
Merfolk Prospector
Tiger Cub
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Young Treant - ($2)
Calamandra - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Young Treant (0/2+1A can’t attack)
- [I]Elite[/I]: Cala Lv. 1 (2/3)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
Rich Earth as a worker was obvious, that card would be suicide against such an aggressive deck. I need defense, and I’m concerned that if I play Young Treant I’ll draw Ironbark and not be able to play him, but that’s unlikely enough. The tree will hold off Jandra and Cala can do something. Double Centaur is a solid start, get the horses out there fast.
"
"P1T2
Tech StartingHand Workers
TECH
Crash Bomber
Crash Bomber
STARTING HAND
Sacrifice the Weak
Thieving Imp
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
WORKERS
Skeletal Archery
Summon Skeletons
NextHand
Deteriorate
Crash Bomber
Crash Bomber
Skeleton Javelineer
Graveyard
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra kills Treant with impunity
Poisonblade Rogue - ($2)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Poisonblade Rogue (2/1) +gold
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Jandra (3/3) exhausted
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
I don’t see any point in bringing a hero out now. I’d save it for when I need to play a spell. And I don’t even know which spell is that. I’m thinking of Now! (for future Jandra plays) or Bloodlust. I’m teching in cheap units to use as patrollers for now, my goal is to reach well into the late game where I could actually make use of multicolor shenanigans.
p.s. Poisonblade Rogue isn’t as bad in this case as it usually is. Iso just can’t allow it to stick on the board.
"
"P2T2
Tech StartingHand Workers
TECH
Centaur
Centaur
STARTING HAND
Tiger Cub
Verdant Tree
Merfolk Prospector
Ironbark Treant
Spore Shambler
WORKERS
Rich Earth
Verdant Tree
NextHand
Forest’s Favor
Rampant Growth
Centaur
Playful Panda
Centaur
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spore Shambler - ($2)
Tech I - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Spore Shambler (2/3+1A has 2 +1 runes)
- [I]Elite[/I]: Cala Lv. 1 (2+1/3)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
Thoughts
"
Poisonblade Rogue puts -2/-2 on Shambler, at which point the Deteriorate from Vandy kills it. Jandra will trade with Cala, Vandy will level up for free aaand I believe the game is over. I could max out Vandy and build Heroes Hall for a Metamorphosis next turn or simply build Graveyard and spam a bunch of Tech 1s. It still depends on what we’ve tech-ed and what we draw so I will post my turn soon.
"P1T3
Tech StartingHand Workers
TECH
Kidnapping
Dark Pact
STARTING HAND
Deteriorate
Graveyard
Crash Bomber
Crash Bomber
Skeleton Javelineer
WORKERS
Skeletal Archery
Summon Skeletons
Skeleton Javelineer
NextHand
Thieving Imp
Pestering Haunt
Sacrifice the Weak
Discard
Deteriorate
Poisonblade Rogue (2/1)
Jandra (3/3)
Graveyard
Kidnapping
Dark Pact
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Poisonblade kills himself into Shambler, bypassing armor and inflicting -2/-2
Summon Vandy
Vandy casts Deteriorate on Shambler, killing it
Jandra trades with Cala
Vandy levels for free to Lv3
Heroes Hall - ($3)
Crash Bomber 1 - ($2)
Crash Bomber 2 - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Crash Bomber 1
-
[I]Lookout[/I]:
[B]In Play:[/B] - Vandy L3 (3/4) Resist 1
- Crash Bomber 2 (2/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I: 5
- Heroes Hall HP: 4 (all addons have 4 hp right?..)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 1
- Workers: 7
"
You might want to edit your board state to include the Tech 1, Hero’s hall and lvl 3 Vandy
Yeah, I had no answer for Jandra early; I was hoping that you didn’t have the Deteriorate so that I might be able to get something going with Centaurs.
If you’d like another game I’m in. Hopefully now I can be a bit more consistent in my posting.