IsotopeX (Red) vs VaeVictus (Purple)

This was a wasteful, inefficient turn that killed a lot of stuff. Seems fitting for the Anarchs.

P2T4


Tech StartingHand Workers

TECH
Molting Firebird
Molting Firebird


STARTING HAND
Charge
Mad Man
Makeshift Rambaster
Lobber


WORKERS
Bloodburn
Careless Musketeer
Scorch


NextHand

BloodRage Ogre (3/2)
Molting Firebird
Lobber
Crash Bomber
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($10)
Lobber - ($9)
Mad Man - ($8)
Zane goes to maximum level - ($1)
Zane shoves Argonaut to Lookout, does 1 damage
Lobber and Madman trade with Argonaut
Jaina kils Seer, takes 2 damage, you take a card
Zane kills Geiger, takes 3 damage, Jaina gains 2 levels
Jaina gains 1 more level goes to midband, heals - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane Max level (4/1)
  • Jaina Lv. 4 (3/3 Sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

"P1T5


Tech StartingHand Workers

TECH
Temporal Distortion
Immortal


STARTING HAND
Time Spiral
Fading Argonaut
Hardened Mox
Argonaut (draw from Technician)


WORKERS
Tinkerer
Neo Plexus
Battle Suits
Temporal Research
Time Spiral


NextHand

Hardened Mox
Origin Story
Argonaut


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Plasmodium finally arrives
Summon Prynn - ($6)
Plasmodium kills Jaina and takes 3 dmg
Prynn levels 2 times for free
Prynn levels 1 more to reach mid band - ($5)
Fading Argonaut - ($3)
Argonaut - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4) +1 armor
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Fading Argonaut (2/3) + draw
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/1) exhausted
  • Prynn (2/4) 4 time counters
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

"P2T5


Tech StartingHand Workers

TECH
Firehouse
Doubleshot Archer


STARTING HAND
Lobber
Crash Bomber
Nautical Dog
Molting Firebird
BloodRage Ogre (3/2)


WORKERS
Bloodburn
Careless Musketeer
Scorch
Nautical Dog


NextHand

Charge
Molting Firebird
Lobber (2/2 haste)
Mad man (1/1 haste)


Discard

Crash Bomber
Molting Firebird
Firehouse
Doubleshot Archer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bloodrage Ogre - ($5)
Tech II (Fire) - ($1)
Lobber - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: BloodRage Ogre (3/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Lobber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane Max level (4/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Tech II Fire - I sense Firebirds comingā€¦

"P1T6


Tech StartingHand Workers

TECH
Temporal Distortion
Now!


STARTING HAND
Origin Story
Hardened Mox
Argonaut


WORKERS
Tinkerer
Neo Plexus
Battle Suits
Temporal Research
Time Spiral


NextHand

Hyperion
Immortal
Forgotten Fighter
Temporal Distortion


Discard

Fading Argonaut
Origin Story
Hardened Mox
Temporal Distortion
Now!


Tech 2 card(s)
Get Paid - ($9)
No Worker
Prynn levels twice to max-band - ($7)
Prynn uses her maxband ability to thrash Ogre and is left with 1 time rune
Argonaut 1 kills Lobber and takes 2 dmg (you draw a card)
Fading Argonaut trades with Zane
Prynn attacks Tech II for 3 dmg and gains a time rune
Plasmodium finishes Techh II
Build Tech II (Present) - ($3)
Summon Argonaut 2 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut 2 (3/4) + 1 armor
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argonaut 1 (3/2) + draw
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/1) exhausted
  • Prynn (3/5) 2 time counters ehxausted
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Yeah, I concede. I was never able to get momentum, and you played really solid defense. Nice use of the Plasmodium, I basically never use that thing.

To be honest it was my only play at that point, soā€¦ I wouldnā€™t know how useful it is, generally speaking.
Red would be much better on the offense Iā€™m sure. Thing is, I donā€™t really know which starter decks are good on the defense. Purple, seems okay, but what do you think is THE best color for going second?

You can go first next game with Red, to get a better feel of the color, if you want. Iā€™d probably play Black.

Purple, as you say, seems solid on defense, especially with the Mox. Green is good too, and can build up a ridiculous economy with some luck. Blue also seems better on defense than offense.

Sure, Iā€™ll stay with Red. Red vs. Blackā€¦nothing survives more than a turn.

"P1T1


StartingHand Workers

STARTING HAND
Mad Man
Careless Musketeer
Charge
Pillage
Bloodburn


WORKERS
Careless Musketeer


NextHand

Nautical Dog
Bloodrage Ogre
Makeshift Rambaster
Scorch
Bombaster


Discard

Pillage
Bloodburn
Charge


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mad Man, who immediately attacks your base for 1 - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina Lv 1 (2/3 Sparkshot)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mad Man (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

We are back to the ā€œbest-not-play-heroes. Ever.ā€ strategy :smiley:

"P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Graveyard
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery


WORKERS
Skeletal Archery


NextHand

Thieving Imp
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Pestering Haunt


Discard

Poisonblade Rogue
Graveyard
Summon Skeletons


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jandra, the Negator - ($1)
Build Tech I - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3) + armor
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Scorch
Bombaster
Nautical Dog
Bloodrage Ogre
Makeshift Rambaster


WORKERS
Careless Musketeer


NextHand

Makeshift Rambaster
Crash Bomber
Scorch
Crash Bomber
Charge


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mad Man (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Lv 1 (2/3 Sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

I have a perfect hand and black is disgustingā€¦ I have no idea how a player is supposed to bounce back after something like that happening on turn 2. You have some gold though and a full hand, potentially playing some tech 1 stuff.

"P2T2


Tech StartingHand Workers

TECH
Shadow Blade
Hooded Executioner


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Deteriorate


WORKERS
Skeletal Archery
Pestering Haunt


NextHand

Hooded Executioner
Skeleton Javelineer
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Vandy - ($3)
Deteriorate kills Mad Man (you earn 1 gold)
Summon Skeleton Javelineer - ($2)
Sacrifice the Weak (I sac Skeleton, you sac Ogre) - ($0)
Jandra kills Jaina and takes 2 dmg
Vandy levels twice to lvl3, mindband

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy (3/4, resist 1) + 1 armor
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jandra (3/1) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

So, this is SORT OF bouncing backā€¦but it was expensive.

P1T3


Tech StartingHand Workers

TECH
Lobber
Ember Sparks (Fire Magic)


STARTING HAND
Crash Bomber
Charge
Crash Bomber
Makeshift Rambaster
Scorch


WORKERS
Careless Musketeer
Scorch


NextHand

Bloodburn
Bombaster
Nautical Dog


Discard

Bloodrage Ogre (3/2+1A)
Mad Man (1/1)
Charge
Crash Bomber (2/2)
Makeshift Rambaster
Lobber
Ember Sparks (Fire Magic)


Tech 2 card(s)
Get Paid + float+Scavenger - ($7)
Worker - ($6)
Crash Bomber - ($5)
Zane - ($3)
Zane casts Charge on Crash Bomber - ($1)
Crash Bomber - ($0)
Crash Bomber dies against Vandy, does 1 extra damage by dying (2 damage total after armor)
Zane and Vandy kill each other

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Crash Bomber (2/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

And I just realized Iā€™ve made a huge mistake with teching. For example, I was sure Iā€™ve got Bone Collector in, but somehowā€¦ I ended up with a Hooded Executioner. Derp.

"P2T3


Tech StartingHand Workers

TECH
Dark Pact
Bone Collector


STARTING HAND
Hooded Executioner
Graveyard
Skeleton Javelineer


WORKERS
Skeletal Archery
Pestering Haunt
Graveyard


NextHand

Thieving Imp
Poisonblade Rogue
Shadow Blade


Discard

Skeleton Javelineer
Dark Pact
Bone Collector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Jandra trades with Crash Bomber
Summon Garth - ($4)
Heroes Hall - ($2)
Hooded Executioner - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hooded Executioner (3/3) +1 armor
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

"P1T4


Tech StartingHand Workers

TECH
Marauder (Tech II Anarchy)
Flame Arrow (Fire Magic)


STARTING HAND
Nautical Dog
Bombaster
Bloodburn


WORKERS
Careless Musketeer
Scorch
Bloodburn


NextHand

Pillage
Crash Bomber (2/2)
Lobber
Bombaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Jaina + levels to midband - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina Lv. 4 (3/3 sparkshot)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

"P2T4


Tech StartingHand Workers

TECH
Cursed Crow
Metamorphosis


STARTING HAND
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Skeletal Archery
Pestering Haunt
Graveyard
Poisonblade Rogue


NextHand

Summon Skeletons
Sacrifice the Weak
Deteriorate


Discard

Skeleton Javelineer
Dark Pact
Bone Collector
Shadow Blade
Thieving Imp
Cursed Crow
Metamorphosis


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Vandy - ($5)
Vandy casts Shadow Blade on Jaina to kill her (and you discard 1) - ($2)
Garth levels up twice for free
Garth levels up once to level 4 (midband) - ($1)
Garth (2/4) and Hooded Executioner (3/3) destroy Tech I
Garth summons Skeleton with his ability - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1) + gold
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (2/4) exhausted
  • Hooded Executioner (3/3) exhausted
  • Vandy 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

OK, I give up. Thereā€™s no way Iā€™ll come back now.

Black had a considerate advantage after that early turn, and I donā€™t know how things appeared from your perspective, but from main: I was always on edge, because of how explosiveness Red is.

What continues to trouble me is how many game end in the first 5-6 turns. Iā€™ve played about 10-15 matches physically before you started playing with me, and weā€™ve never reached a point where Base HP mattered. Matches were just too swingy. The only HP our bases suffer is from the destroying of Tech buildings, or the occasional bleed-off damage from Blood spec.

Granted, me and my local players arenā€™t great at the game, yet, but we very rarely get to play with Tech 2 units for more than a turnā€¦

That said, Iā€™m having plenty of fun, so thanks for playing. Iā€™m super pumped by how many turns weā€™ve manged to produce in the past few days :slight_smile:

I would definitely keep playing if you are interested.

True, itā€™s very easy to score a knockout blow early on, and reach a point where the game isnā€™t over, but it feels futile to continue. Of course, so much depends on the specsā€¦a Blue/Blue match can take a long time. Red is certainly explosive, but they arenā€™t good at taking a punch.

Iā€™ll go another match, planning to switch to Green. Which may or may not involve ninja-Calamandra.

I donā€™t think I have ever played a game where base HP mattered out of a few dozen games. Both me and my usual opponent play control oriented games where itā€™s usual to have one or the other of us concede when the opponent has too high of a positional advantage.

The wins are secured when one person is at tech 2+ and the other wonā€™t ever have a tech building or hero survive the turn again for the rest of the game.

The greatest potential for the opponent to come back and win is when they have surviving units and tech buildings. Our win condition is just to prevent them from getting back into the game. We donā€™t even consider base racing a thing.

Give me some time to choose a deck please. Iā€™d like to try a specific plan this time rather than justā€¦ play new stuff.

Do you have a preference for first or second?

@Raiddinn - yeah, our experiences matche pretty closely. Watching people play in the forum have made me realize that I might have given on game that could have potentially be turned out due to me trying to play too much on tempo. But yeah, since most high-level stuff requires a Tech building or a living hero, itā€™s pretty much impossible to play from behind.

Ok, Iā€™m ready to play some more games if you are still around :slight_smile: Iā€™m going Blue, for kicks. Rolled 30.