IsotopeX (Red) vs VaeVictus (Purple)

For some reason I’ve always though Arrive only triggers when played from the hand (Battlecry in Hearthstone). Good to know!

So, I guess I shouldn’t have played a hero turn 1 against Calamandra? Would you still use her ability on turn 1 if you had any other 2 mana creature? Is it usually worth the loss of cards?

"P2T2


Tech StartingHand Workers

TECH
Origin Story
Argonaut


STARTING HAND
Time Spiral
Hardened Mox
Tinkerer
Forgotten Fighter
Neo Plexus


WORKERS
Plasmodium
Tinkerer


NextHand

Nullcraft
Time Spiral
Temporal Research
Origin Story
Battle Suits


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Hardened Mox - ($1)
Fading Argonaut attacks Treant for 2 dmg (to pass the time…)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Hardened Mox (1/1) indestructible
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Fading Argonaut (2/3) two time runes
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

More importantly, you probably shouldn’t have played a purple hero against Calamandra. While they can be helpful in combat sometimes, they’re best used for their spells, so it’s often considered a good idea to wait until you want to cast a spell before summoning them. Especially against the hero who can sneak in, kill your hero and maxband at any time…

Yeah, the purple heroes aren’t really fighters. Vir may be the best body among the group, but even he isn’t much good at just being out there. Hobusu is right, their value is the spells, so it pays to be very choosy at to when you bring them into play.

I’m not sure if burning those cards will pay off for me in the long run, though. I like an early hero kill if I can get it, but now I’m in a strange position where I have few options for using my gold. Except for letting Calamandra play Mother of Tigers.

Also a word of advice, because I’ve made this mistake…it’s not useful to put the Hardened Mox into Scavenger, because it doesn’t die so you don’t get the bonus.

"P1T3


Tech StartingHand Workers

TECH
Feral Strike
Behind the Ferns


STARTING HAND
Huntress
Forest’s Favor
Ironbark Treant
Playful Panda


WORKERS
Verdant Tree
Spore Shambler
Playful Panda


NextHand

Tiger Cub
Rampant Growth
Behind the Ferns
Centaur
Rich Earth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Calamandra exhausts to summon a Predator Tiger - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/1+1A can’t attack)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Predator Tiger (4/4 unstoppable by Tech 0)
    [B]In Play:[/B]
  • Calamandra Lv. 5 (4/5) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "
1 Like

Thanks for the Mox info, it makes sense.
Luckily it didn’t matter this turn.

Damn, this game is actually over. I have Origin Story that I can cast on Calamandra this turn which would be huge for me, but then I don’t have a tech I unit to stop the Tiger.

Well, lesson learnt.

It’s up to you if you want to play it out for a bit or not. Taking out Cala (which was inevitable) presents me with an interesting choice of what to do.

I guess you should just kill my hero again, I can’t protect her. Trashing a worker might be more valuable to you but I doubt it. Even if you’ve been teching Frogs so far (which is the first thing that comes to mind, my mind at least, when playing, Cala) it’s till going to be rough :smiley:

"P2T3


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Origin Story
Battle Suits
Time Spiral
Nullcraft
Temporal Research


WORKERS
Plasmodium
Tinkerer
Temporal Research


NextHand

Neo Plexus
Battle Suits
Forgotten Fighter
Argonaut


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Prynn - ($5)
Cast Origin Story on Calamandra - ($2)
Nullcraft - ($0)
Fading Argounaut kills Treant before fading into oblivion

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1) indestructible
  • :psfist: [I]Elite[/I]: Nullcraft (1/1) + 1 attack
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Prynn (1/3) + card
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Fading Argonaut (2/3) exhauseted, and will get sacrificed at my next upeek
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

I had the very interesting choice of killing Prynn, destroying Tech I, or hitting the base. Prynn didn’t seem like the top target because she had used her best thing already. I figure by taking out the Tech building Mr. Tiger gets at least one more turn unimpeded.

"P1T4


Tech StartingHand Workers

TECH
Rampaging Elephant (Tech II Feral)
Dinosize (Growth Magic)


STARTING HAND
Centaur
Rampant Growth
Rich Earth
Behind the Ferns
Tiger Cub


WORKERS
Verdant Tree
Spore Shambler
Playful Panda
Rich Earth


NextHand

Huntress
Feral Strike
Ironbark Treant
Forest’s Favor


Discard

Young Treant (0/1+1A can’t attack)
Rampant Growth
Behind the Ferns
Tiger Cub
Rampaging Elephant (Tech II Feral)
Dinosize (Growth Magic)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Argagarg + Wisp - ($5)
Arg casts Rampant Growth on Predator Tiger - ($3)
Predator Tiger destroys Tech I, your base takes 2 damage
Centaur - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4 Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lv. 1 (1/3)
  • Predator Tiger (4/4 unstoppable by Tech 0)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Ok, I give up. You’ve had a Tech II unit before I could play a Tech I, after all. Well played!

Yeah, and there was a decent chance I’d be able to keep you on Tech lockdown. It was a gamble throwing those cards to let Cala get sneaky, looks like it paid off.

That game was actually very educational for me, on both Cala, and the Purple faction. My experience in Codex so far has almost always included an early hero, so against player 1 red, Vandy or in this case - Cala, I still have little idea how to play early on, as the second player (unless I’m playing white for Rook).

I’m staying Purple, rolled 63.

Funny you mention Red, I’m going to switch to them; very little experience with that faction, so I don’t have high hopes. My roll was 53, so you choose.

"P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Temporal Research
Tinkerer
Plasmodium
Battle Suits


WORKERS
Tinkerer


NextHand

Neo Plexus
Fading Argonaut
Nullcraft
Time Spiral
Hardened Mox


Discard

Battle Suits
Temporal Research
Forgotten Fighter
Plasmodium

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Geiger - ($1)
Level up once - ($0)

Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Geiger lvl2 (2/3) +armor
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Pillage
Nautical Dog
Charge
Bloodburn
Bloodrage Ogre


WORKERS
Bloodburn


NextHand

Mad Man
Scorch
Careless Musketeer
Makeshift Rambaster
Bombaster


Discard

Nautical Dog
Charge
Pillage


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Drakk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drakk Lv. 1 (1/3 Damages base on death)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
Argonaut
Origin Story


STARTING HAND
Neo Plexus
Hardened Mox
Fading Argonaut
Nullcraft
Time Spiral


WORKERS
Tinkerer
Neo Plexus


NextHand

Origin Story
Plasmodium
Hardened Mox
Battle Suits
Time Spiral


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Fading Argonaut - ($1)
Geiger levels up once to lvl 3 (midband) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3) + armor
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Geiger lvl3, (2/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

"P2T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Scorch
Bombaster
Mad Man
Careless Musketeer
Makeshift Rambaster


WORKERS
Bloodburn
Careless Musketeer


NextHand

Nautical Dog
Scorch
Pillage
Bloodrage Ogre (3/2+1A)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mad Man - ($4)
Mad Man and Bloodrage Ogre trade with Fading Argonaut
Bombaster - ($2)
Tech I
Heroes Hall - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drakk Lv. 1 (1/3 Damages base on death )
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

"P1T3


Tech StartingHand Workers

TECH
Seer
Argonaut


STARTING HAND
Time Spiral
Hardened Mox
Battle Suits
Plasmodium
Origin Story


WORKERS
Tinkerer
Neo Plexus
Battle Suits


NextHand

Forgotten Fighter
Nullcraft
Temporal Research
Seer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Geiger taps, discards and draws
Argonaut - ($2)
Plasmodium - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4) +1 armor
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium - in the future (4/4) haste, forecasted 3
  • Geiger lvl3, (2/4) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

"P2T3


Tech StartingHand Workers

TECH
Crash Bomber
Flame Arrow (Fire Magic)


STARTING HAND
Scorch
Bloodrage Ogre (3/2+1A)
Pillage
Nautical Dog


WORKERS
Bloodburn
Careless Musketeer
Scorch


NextHand

Makeshift Rambaster
Lobber
Charge
Mad Man


Discard

Pillage
Nautical Dog
Crash Bomber
Flame Arrow (Fire Magic)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bloodrage Ogre - ($4)
Jaina - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: BloodRage Ogre (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lv. 1 (1/3 Damages base on death )
  • Jaina (2/3 Sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

I guess you cannot targets “forecasted” units, such as the Plasmodium, with Gieger’s max band ability, or any other ability for that matter.

I feel lucky with draws this game. Way too many times in Codex, I’ve found myself in the early-turns situation of “draw your combat trick (like Forgotten Fighter here, Rampant Growth in green, Charge in red, etc.) and win”, or don’t draw it that turn, miss your window for a meaningful offense, and lose on the subsequent turn.

"P1T4


Tech StartingHand Workers

TECH
Hyperiod
Triciloid

STARTING HAND
Forgotten Fighter
Nullcraft
Seer
Temporal Research


WORKERS
Tinkerer
Neo Plexus
Battle Suits
Temporal Research


NextHand

Hardened Mox
Fading Argonaut
Time Spiral


Discard

Forgotten Fighter
Nullcraft
Hyperion
Trycicloid


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Cast Forgotten Fighter on Bombaster (returns to your hand) - ($4)
Geiger kills Ogre and takes 3 dmg (you draw a card)
Argonaut kills Drakk and takes 1 dmg (my base takes 1 dmg, too)
Geiger levels up 2 times and hits max band, heals and thrashes and returns the Argonaut
Build Heroes Hall - ($2)
Cast Seer which removes 1 time run from Plasmodium - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4) +1 armor
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Seer (2/1) + draw
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium - (4/4) haste, arrives next turn
  • Geiger lvl5, (3/4) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "