"P1T8
Tech StartingHand Workers
TECH
Stampede (Growth Ultimate Magic Cost 6)
STARTING HAND
Blooming Ancient (Tech II Growth Cost 4)
Behind the Ferns (Feral Magic Cost 2)
Centaur (Tech I cost 3)
Dinosize (Growth Magic Cost 4)
Might of Leaf and Claw (Tech II Growth Cost 3)
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Playful Panda
Galina Glimmer (Tech I Cost 1)
Ironbark Treant
NextHand
Forest’s Favor
Tiny Basilisk (1/2 deathtouch)
Guargum, Eternal Sentinel ( Tech III Cost 10)
Young Treant (0/2)
Discard
Dinosize (Growth Magic Cost 4)
Blooming Ancient
Tiny Basilisk B (1/2 Deathtouch) (resist 1)
Might of Leaf and Claw (Cost 3)
Behind the Ferns (Feral Magic Cost 2)
Stampede (Growth Ultimate Magic Cost 6)
Tech 1 card(s)
Get Paid + float - ($11)
Cast DInosize on Wisp - ($7)
Wisp kills Blooming Ancient
Tiny Basilisk trades with Bigby
Arg gains 2 levels
Summon Centaur, Spore Shambler leaves Jail - ($4)
Level Arg to Max - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Spore Shambler (2/3) (has 2 runes)
[I]Elite[/I]:
[I]Scavenger[/I]: Water Elemental (3/3 antiair)
[I]Technician[/I]: Arg Lv. 5 (1/5)
[I]Lookout[/I]:
[B]In Play:[/B]
Centaur (3/4 overpower) (in Jail)
Wisp (0/1) exhausted
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 6
[B]Gold:[/B]
Gold: 2
Workers: 10
"
"P2T7
StartingHand Workers
STARTING HAND
Lawful Search
Judgment Day
Brave Knight (3/3)
Tax Collector (2/3)
Scribe (1/3)
Manufactured Truth
WORKERS
Arrest
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Traffic Director
Manufactured Truth
NextHand
Justice Juggernaut
Community Service
Judgment Day
Discard
Lawful Search
Judgment Day
Tech 0 card(s)
Get Paid - ($10)
Lawful Search on your hand (Forest’s FavorTiny Basilisk (1/2 deathtouch)Guargum, Eternal Sentinel ( Tech III Cost 10)Young Treant (0/2)), draw 1 - ($9)
Tax Collector, stealing you 1g - ($8)
Scribe, I draw 1 - ($6)
Brave Knight - ($3)
Onimaru - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Brave Knight (3/3)
[I]Elite[/I]: Scribe (1/3)
[I]Scavenger[/I]: Tax Collector (2/3)
[I]Technician[/I]: lvl 1 Onimaru (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Jail (Centaur/3)
Reputable Newsman, ““THREE”” (0/3)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 4
Disc: 2
[B]Gold:[/B]
Gold: 0
Workers: 11
"P1T9
StartingHand Workers
STARTING HAND
Guargum, Eternal Sentinel ( Tech III Cost 10)
Young Treant (0/2)
Tiny Basilisk (1/2 deathtouch)
Forest’s Favor
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Playful Panda
Galina Glimmer (Tech I Cost 1)
Ironbark Treant
Young Treant (0/2)
NextHand
Tiny Basilisk B (1/2 Deathtouch) (resist 1)
Spirit of the Panda (Growth Magic Cost 4)
Rampant Growth
Merfolk Prospector (1/1)
Tech 0 card(s)
Get Paid + float - ($12)
Tax Collector - ($11)
Guargum goes to a REALLY BIG jail cell - ($1)
Centaur gets released from jail
Worker - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Wisp (0/1)
[I]Elite[/I]: Spore Shambler (2/3) (has 2 runes)
[I]Scavenger[/I]: Arg Lv. 5 (1/5)
[I]Technician[/I]: Water Elemental (3/3 antiair)
[I]Lookout[/I]: Centaur (3/4 overpower)
[B]In Play:[/B]
Guargum, Eternal Sentinel (12/12 Resist 2 Obliterate 4) (in jail)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 7
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 11
"
1 Like
"P2T8
Tech StartingHand Workers
TECH
Scribe
Spectral Flagbearer
STARTING HAND
Justice Juggernaut
Community Service
Judgment Day
WORKERS
Arrest
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Traffic Director
Manufactured Truth
Justice Juggernaut
NextHand
Injunction
Insurance Agent
Building Inspector (1/1) (will die at the end of turn)
Discard
Lawful Search
Judgment Day
Judgment Day
Brave Knight (3/3)
Scribe (1/3)
Tax Collector (2/3)
Reputable Newsman, ““THREE”” (0/3)
Community Service
Scribe
Spectral Flagbearer
Tech 2 card(s)
Get Paid - ($11)
Bigby - ($9)
Tax Collector kills your Wisp
Onimaru and Brave Knight kill Arg, Bigby midbands
Bigby maxbands - ($7)
Judgment Day - ($3)
Worker - ($2)
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: lvl 5 Bigby (3/4)
[I]Lookout[/I]:
[B]In Play:[/B]
Jail (Guargum/3)
lvl 1 Onimaru (2/2)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 1
Disc: 10
[B]Gold:[/B]
Gold: 2
Workers: 12
Thoughts
Ouch
"
Judgement Day hurt Guargum’s friends. He doesn’t like that.
"P1T10
StartingHand Workers
STARTING HAND
Spirit of the Panda (Growth Magic Cost 4)
Merfolk Prospector (1/1)
Rampant Growth
Tiny Basilisk B (1/2 Deathtouch) (resist 1)
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Playful Panda
Galina Glimmer (Tech I Cost 1)
Ironbark Treant
Young Treant (0/2)
NextHand
Dinosize (Growth Magic Cost 4)
Might of Leaf and Claw (Cost 3)
Stampede (Growth Ultimate Magic Cost 6)
Tiny Basilisk (1/2 deathtouch)
Discard
Spore Shambler (2/3) (has 2 runes)
Water Elemental (3/3 antiair)
Centaur (3/4 overpower)
Rampant Growth
Spirit of the Panda (Growth Magic Cost 4)
Tech 0 card(s)
Get Paid - ($11)
Tiny Basilisk goes to Jail - ($9)
Guargum breaks out
Merfolk Prospector goes to Jail - ($8)
Tiny Basilisk gets paroled
Summon Calamandra - ($6)
Surplus - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Guargum, Eternal Sentinel (12/12 Resist 2 Obliterate 4)
[I]Elite[/I]:
[I]Scavenger[/I]: Calamandra Lv. 1 (2/3)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Tiny Basilisk (1/2 Deathtouch)
Merfolk Prosepctor (in Jail)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech III HP: 5
Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 11
"
I’ll just concede there
GG !
Thanks for the match mate
Yeah, especially because I had Stampede in hand. So, man ALIVE, is Blue annoying to play against!
Thanks for playing!
1 Like
Legion
January 30, 2017, 5:41pm
151
when u saw him going tech III, imho, ur only hope was teching general hammer, hoping for him to jail the monster and u destroying ur jail. desperate measures for desperate times
3 Likes
Yeah, I was very worried about some sort of self-destruction trick shot on Cast’s part.
Yeah my Judgment Day wasn’t that well played
I had a big tempo problem in this game !
I think it’s hard for Blue to keep up tempo with Green, Green is so gold efficient and can pull out so much meat for the same amount of gold. I was worried about tempo also after getting those early hero kills, maybe using those cards and gold didn’t help.
Legion
January 31, 2017, 12:53pm
155
i beg to differ. Imo mono green is almost always bad. Tech III is the real weak point of blue, since it has nothing to deal with it. Imo casta made a mistake taking tech law (the hardest to play).
Imo peace or truth could have killed u ez.
If you are not afraid of my power, then face my mono blue!
challenge sent
1 Like
Legion
January 31, 2017, 1:26pm
156
btw @Castanietzsche i must say, so far my law plays are an epic fail, that is why i like to try law, fo find out what i do wrong. Against green, who has great TIII the trick is going truth, cuz super cheap units, macciatus. that allows u to auto win tech III race and liberty griphon his ass!
1 Like
This is true, I do fear those illusions, especially with Macciatus around.
Blooming Ancient is hard against illusions, but yeah you don’t have direct damage spells to spot Macciatus
Legion
January 31, 2017, 10:05pm
159
blooming ancient -> tech mind control+mindscape as soon u see growth-> steal him!
MVashM
August 30, 2017, 8:51am
160
Mono blue vs mono green isnt played much here. It has such interesting dynamics
2 Likes