IsotopeX (Monogreen) Vs. Castanietzsche (Monoblue)

"P1T8


Tech StartingHand Workers

TECH
Stampede (Growth Ultimate Magic Cost 6)


STARTING HAND
Blooming Ancient (Tech II Growth Cost 4)
Behind the Ferns (Feral Magic Cost 2)
Centaur (Tech I cost 3)
Dinosize (Growth Magic Cost 4)
Might of Leaf and Claw (Tech II Growth Cost 3)


WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Playful Panda
Galina Glimmer (Tech I Cost 1)
Ironbark Treant


NextHand

Forest’s Favor
Tiny Basilisk (1/2 deathtouch)
Guargum, Eternal Sentinel ( Tech III Cost 10)
Young Treant (0/2)


Discard

Dinosize (Growth Magic Cost 4)
Blooming Ancient
Tiny Basilisk B (1/2 Deathtouch) (resist 1)
Might of Leaf and Claw (Cost 3)
Behind the Ferns (Feral Magic Cost 2)
Stampede (Growth Ultimate Magic Cost 6)


Tech 1 card(s)
Get Paid + float - ($11)
Cast DInosize on Wisp - ($7)
Wisp kills Blooming Ancient
Tiny Basilisk trades with Bigby
Arg gains 2 levels
Summon Centaur, Spore Shambler leaves Jail - ($4)
Level Arg to Max - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (2/3) (has 2 runes)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Water Elemental (3/3 antiair)
  • :pschip: [I]Technician[/I]: Arg Lv. 5 (1/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Centaur (3/4 overpower) (in Jail)
  • Wisp (0/1) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "

"P2T7


StartingHand Workers

STARTING HAND
Lawful Search
Judgment Day
Brave Knight (3/3)
Tax Collector (2/3)
Scribe (1/3)
Manufactured Truth


WORKERS
Arrest
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Traffic Director
Manufactured Truth


NextHand

Justice Juggernaut
Community Service

Judgment Day


Discard

Lawful Search
Judgment Day


Tech 0 card(s)
Get Paid - ($10)
Lawful Search on your hand (Forest’s FavorTiny Basilisk (1/2 deathtouch)Guargum, Eternal Sentinel ( Tech III Cost 10)Young Treant (0/2)), draw 1 - ($9)
Tax Collector, stealing you 1g - ($8)
Scribe, I draw 1 - ($6)
Brave Knight - ($3)
Onimaru - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3)
  • :psfist: [I]Elite[/I]: Scribe (1/3)
  • :ps_: [I]Scavenger[/I]: Tax Collector (2/3)
  • :pschip: [I]Technician[/I]: lvl 1 Onimaru (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail (Centaur/3)
  • Reputable Newsman, ““THREE”” (0/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

"P1T9


StartingHand Workers

STARTING HAND
Guargum, Eternal Sentinel ( Tech III Cost 10)
Young Treant (0/2)
Tiny Basilisk (1/2 deathtouch)
Forest’s Favor


WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Playful Panda
Galina Glimmer (Tech I Cost 1)
Ironbark Treant
Young Treant (0/2)


NextHand

Tiny Basilisk B (1/2 Deathtouch) (resist 1)
Spirit of the Panda (Growth Magic Cost 4)
Rampant Growth
Merfolk Prospector (1/1)


Tech 0 card(s)
Get Paid + float - ($12)
Tax Collector - ($11)
Guargum goes to a REALLY BIG jail cell - ($1)
Centaur gets released from jail
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1)
  • :psfist: [I]Elite[/I]: Spore Shambler (2/3) (has 2 runes)
  • :ps_: [I]Scavenger[/I]: Arg Lv. 5 (1/5)
  • :pschip: [I]Technician[/I]: Water Elemental (3/3 antiair)
  • :target: [I]Lookout[/I]: Centaur (3/4 overpower)
    [B]In Play:[/B]
  • Guargum, Eternal Sentinel (12/12 Resist 2 Obliterate 4) (in jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
    "
1 Like

"P2T8


Tech StartingHand Workers

TECH
Scribe
Spectral Flagbearer


STARTING HAND
Justice Juggernaut
Community Service

Judgment Day


WORKERS
Arrest
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Traffic Director
Manufactured Truth
Justice Juggernaut


NextHand

Injunction
Insurance Agent
Building Inspector (1/1) (will die at the end of turn)


Discard

Lawful Search
Judgment Day
Judgment Day
Brave Knight (3/3)
Scribe (1/3)
Tax Collector (2/3)
Reputable Newsman, ““THREE”” (0/3)
Community Service

Scribe
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($11)
Bigby - ($9)
Tax Collector kills your Wisp
Onimaru and Brave Knight kill Arg, Bigby midbands
Bigby maxbands - ($7)
Judgment Day - ($3)
Worker - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: lvl 5 Bigby (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail (Guargum/3)
  • lvl 1 Onimaru (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 12
Thoughts

Ouch :open_mouth:

"

Judgement Day hurt Guargum’s friends. He doesn’t like that.

"P1T10


StartingHand Workers

STARTING HAND
Spirit of the Panda (Growth Magic Cost 4)
Merfolk Prospector (1/1)
Rampant Growth
Tiny Basilisk B (1/2 Deathtouch) (resist 1)


WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Playful Panda
Galina Glimmer (Tech I Cost 1)
Ironbark Treant
Young Treant (0/2)


NextHand

Dinosize (Growth Magic Cost 4)
Might of Leaf and Claw (Cost 3)
Stampede (Growth Ultimate Magic Cost 6)
Tiny Basilisk (1/2 deathtouch)


Discard

Spore Shambler (2/3) (has 2 runes)
Water Elemental (3/3 antiair)
Centaur (3/4 overpower)
Rampant Growth
Spirit of the Panda (Growth Magic Cost 4)


Tech 0 card(s)
Get Paid - ($11)
Tiny Basilisk goes to Jail - ($9)
Guargum breaks out
Merfolk Prospector goes to Jail - ($8)
Tiny Basilisk gets paroled
Summon Calamandra - ($6)
Surplus - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Guargum, Eternal Sentinel (12/12 Resist 2 Obliterate 4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Calamandra Lv. 1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tiny Basilisk (1/2 Deathtouch)
  • Merfolk Prosepctor (in Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
    "

I’ll just concede there
GG !
Thanks for the match mate :smiley_cat:

Yeah, especially because I had Stampede in hand. So, man ALIVE, is Blue annoying to play against!

Thanks for playing!

1 Like

when u saw him going tech III, imho, ur only hope was teching general hammer, hoping for him to jail the monster and u destroying ur jail. desperate measures for desperate times :stuck_out_tongue:

3 Likes

Yeah, I was very worried about some sort of self-destruction trick shot on Cast’s part.

Yeah my Judgment Day wasn’t that well played :confused:
I had a big tempo problem in this game !

I think it’s hard for Blue to keep up tempo with Green, Green is so gold efficient and can pull out so much meat for the same amount of gold. I was worried about tempo also after getting those early hero kills, maybe using those cards and gold didn’t help.

i beg to differ. Imo mono green is almost always bad. Tech III is the real weak point of blue, since it has nothing to deal with it. Imo casta made a mistake taking tech law (the hardest to play).
Imo peace or truth could have killed u ez.
If you are not afraid of my power, then face my mono blue!
challenge sent

1 Like

btw @Castanietzsche i must say, so far my law plays are an epic fail, that is why i like to try law, fo find out what i do wrong. Against green, who has great TIII the trick is going truth, cuz super cheap units, macciatus. that allows u to auto win tech III race and liberty griphon his ass!

1 Like

This is true, I do fear those illusions, especially with Macciatus around.

Blooming Ancient is hard against illusions, but yeah you don’t have direct damage spells to spot Macciatus

blooming ancient -> tech mind control+mindscape as soon u see growth-> steal him!

Mono blue vs mono green isnt played much here. It has such interesting dynamics

2 Likes