IsotopeX (Monogreen) Vs. Castanietzsche (Monoblue)

I’ll have to update this. That Jail is going to alter a lot.

How did it get past the patrolling Tiny Basilisk? It’s only unstoppable by tech 0’s?

1 Like

Oh thanks, how can I make that many errors :’(
I correct it

corrected, sry :confused:

Ah, that is going to change things. So Quince is NOT in the game, but Bigby is, right?

1 Like

"P1T4


Tech StartingHand Workers

TECH
Centaur (Tech I cost 3)
Blooming Ancient (Tech II Growth Cost 4)


STARTING HAND
Spore Shambler
Young Treant
Playful Panda
Tiny Basilisk (Tech I cost 2)
Blooming Ancient (Tech II Growth Cost 4)


WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Playful Panda


NextHand

Galina Glimmer (Tech I Cost 1)
Dinosize (Growth Magic Cost 4)
Centaur (Tech I cost 3)
Rampant Growth


Discard

Spore Shambler
Blooming Ancient (Tech II Growth Cost 4)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II (Growth) - ($4)
Prospector goes mining - ($5)
Tiny Basilisk (goes to Jail) - ($3)
Tiny Basilisk A kills Newsman
Arg kills Lookout Mirror
Young Treant + draw card - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Water Elemental (3/3 antiair)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1) (exhausted)
  • Arg Lv. 5 (1/5) (exhausted)
  • Tiny Basilisk A (1/2 deathtouch) (exhausted)
  • Tiny Basilisk B (1/2 Deathtouch) (currently in Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

"P2T4


Tech StartingHand Workers

TECH
Judgment Day
Community Service


STARTING HAND
Traffic Director
Brave Knight (3/3)
Manufactured Truth
Porkhand Magistrate
Lawful Search
Injunction


WORKERS
Arrest
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate


NextHand

Traffic Director
Scribe
Judgment Day
Reputable Newsman, ““Four”” (0/3)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Manufactured Truth : Building Inspector is a Tiny Basilisk - ($7)
Building Inspector kills Arg, Bigby midbands
Bigby maxbands - ($5)
Bigby stash to draw a card
Lawful Search : Galina Glimmer (Tech I Cost 1)
Dinosize (Growth Magic Cost 4)
Centaur (Tech I cost 3)
Rampant Growth, I draw 1 - ($4)
Injunction on your Tech I - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tax Collector (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail (TinyB/3)
  • lvl 5 Bigby (3/4)
  • Building Inspector (1/1) (will die at the end of turn)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

are u sure u can patrol a unit that is meant to die like that? Eot means after disc/draw. does it happens before or after the patrol setting?

1 Like

I think he can patrol it, but it dies at the end of his turn, and patrol bonuses are only active during your opponents turn, so he wont get any beneficent, so whether or not it is patrolling or not for 0.1 of a sec makes no difference
.

2 Likes

Ah ok thx !

1 Like

actually he would get the patrol bonus since eot happens after main phase.
What is just worong is that he cannot patrol with a unit who attacked cuz exhausted

1 Like

Changed ! :crying_cat_face:

From the rules questions thread. But agreed it shouldn’t be patrolling

3 Likes

I sort of feel bad for the poor Building Inspector, just waiting to die…but not really, he deserves it.

P1T6


Tech StartingHand Workers

TECH
Might of Leaf and Claw (Tech II Growth Cost 3)
Behind the Ferns (Feral Magic Cost 2)


STARTING HAND


WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Playful Panda
Galina Glimmer (Tech I Cost 1)


NextHand

Ironbark Treant
Rampant Growth
Might of Leaf and Claw (Tech II Growth Cost 3)
Forest’s Favor
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Calamandra - ($6)
Level Cala to Midband - ($4)
Prospector mines for gold - ($5)
Summon Midori - ($3)

Float ($3)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2) (resist 1)
  • :psfist: [I]Elite[/I]: Midori Lv. 1 (2/3)
  • :ps_: [I]Scavenger[/I]: Water Elemental (3/3 antiair) (resist 1)
  • :pschip: [I]Technician[/I]: Calamandra Lv. 3 (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1) (resist 1) exhausted)
  • Tiny Basilisk (1/2 deathtouch) (resist 1) (exhausted)
  • Tiny Basilisk B (1/2 Deathtouch) (currently in Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9
    "
1 Like

@IsotopeX u could have summoned something and got an online tiny b (the jailed one) .
Injuctions prevents u from playing tech I from hand and field, but the jailed one is just in standby, not in hand, not on the filed.

That’s a good point! I tend to think of Injunction as something that disables all units of that tech for a turn, but it doesn’t, does it? It just disables the units that are in play when it is played, since it’s not an ongoing or channeled spell. Good to keep in mind!

1 Like

yes, were it ongoing/channeling it would constantly check the field for Tech X units.
But is one time,so it just disables what it sees and shuts down tech X preventing to play from hand.
But stuff in forecast or jail, or trashed (prynn maxb) are uneffected. like, if casta had sealed ur tech II and u had immortal and hyperion on the field, u could flicker them with prynn maxb. hyperion could attack, immortal could patrol.

"P2T5


Tech StartingHand Workers

TECH
Judgment Day
Insurance Agent


STARTING HAND
Scribe
Reputable Newsman, ““Four”” (0/3)
Traffic Director
Judgment Day
Community Service


WORKERS
Arrest
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Traffic Director


NextHand

Community Service

Injunction
Lawful Search


Discard

Building Inspector (1/1) (will die at the end of turn)
Tax Collector (2/3)
Judgment Day
Judgment Day
Insurance Agent


Tech 2 card(s)
Get Paid + float - ($10)
Judgment Day - ($6)
Scribe, I draw 1 - ($4)
Reputable Newsman, ““THREE”” - ($2)
Worker - ($1)
Bigby kills Midori
stash

Float ($1)
Stash 1, Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman, ““THREE”” (0/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail (TinyB/3)
  • lvl 5 Bigby (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

"P1T7


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel ( Tech III Cost 10)
Spirit of the Panda (Growth Magic Cost 4)


STARTING HAND
Forest’s Favor
Ironbark Treant
Might of Leaf and Claw (Tech II Growth Cost 3)
Spore Shambler
Rampant Growth


WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Playful Panda
Galina Glimmer (Tech I Cost 1)
Ironbark Treant


NextHand

Dinosize (Growth Magic Cost 4)
Behind the Ferns (Feral Magic Cost 2)
Blooming Ancient (Tech II Growth Cost 4)
Centaur (Tech I cost 3)
Might of Leaf and Claw (Tech II Growth Cost 3)


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Spore Shambler (goes to Jail) - ($8)
Tiny Basilisk gets paroled
Summon Arg + Wisp - ($6)
Tech III - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1) (resist 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiny Basilisk B (1/2 Deathtouch) (resist 1)
  • :pschip: [I]Technician[/I]: Arg Lv. 1 (1/3)
  • :target: [I]Lookout[/I]: Calamandra Lv. 3 (3/4)
    [B]In Play:[/B]
  • Spore Shambler (2/3) (has 2 runes) (in Jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

"P2T6


Tech StartingHand Workers

TECH
Insurance Agent
Justice Juggernaut


STARTING HANDCommunity Service

Lawful Search
Injunction
Manufactured Truth
Brave Knight (3/3)


WORKERS
Arrest
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Traffic Director


NextHand

Judgment Day
Tax Collector (2/3)
Lawful Search
Brave Knight (3/3)


Tech 2 card(s)
Get Paid + float - ($11)
Bigby taps, I draw 1
Lawful Search, check your hand and draw 1 - ($10)
Community Service on your hand : your Blooming Ancient is mine ! - ($5)
Tech II Law - ($1)
Manufactured Truth : Scribe is a Tiny Basilisk - ($0)
Scribe kills Calamandra
no worker

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Moss Ancient (2/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman, ““THREE”” (0/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail (-/3)
  • lvl 5 Bigby (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

you mean Blooming Ancient, although I love the thought of stealing a tech 2 and it turning into a tech 3 when it hits my board.

3 Likes