STARTING HAND
Lawful Search
Building Inspector
Bluecoat Musketeer
Injunction
Porkhand Magistrate
WORKERS
Jail
Manufactured Truth
Arrest
Bluecoat Musketeer
NextHand
Jurisdiction
Traffic Director
Building Inspector
Spectral Aven (2/2)
Drill Sergeant
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Injunction on your Tech I - ($4)
Bigby taps : I draw 1
Tech II Peace - ($0)
Overeager Cadet poke your Base for 2
TECH
Yesterday’s Golgort (Tech II Past cost 3)
Now! (Present Magic Cost 1)
STARTING HAND
Forgotten Fighter
Temporal Distortion (Present Magic) (cost 2)
Time Spiral
Second Chances (Tech II Past Cost 2)
Shimmer Ray (Tech II Past Cost 1)
WORKERS
Tinkerer
Temporal Research
Time Spiral
Plasmodium
Forgotten Fighter
Reputable Newsman ““TWO”” (1/2)
Building Inspector (1/1)
Traffic Director (1/1)
Overeager Cadet A (2/2+1)
Flagstone Garrison
Tech 2 card(s)
Get Paid + float + technician - ($10)
Flagstone Garrison - ($7)
Drill Sergeant A, draw 1 - ($4)
Drill Sergeant B, draw 1, 1 rune on A - ($1)
Overeager Cadet A, draw 1 , 2 runes on A and 1 on B
Worker - ($0)
Drill Sergeant A gives 2 runes to Overeager Cadet
TECH
Ebbflow Archon (Tech III Past cost 8)
Nebula (Tech III Future cost 7)
STARTING HAND
Argonaut (Tech I) cost 3
Argonaut (Tech 1) (cost 3)
Now! (Present Magic Cost 1)
Temporal Distortion (Present Magic) (cost 2)
Yesterday’s Golgort (Tech II Past cost 3)
WORKERS
Tinkerer
Temporal Research
Time Spiral
Plasmodium
Forgotten Fighter
Argonaut
NextHand
Shimmer Ray (Tech II Past Cost 1)
Temporal Distortion (Present Magic) (cost 2)
Stewardess of the Undone (Tech 1 cost 3)
Second Chances (Tech II Past Cost 2)
Tech 2 card(s)
Get Paid + float - ($14)
Worker - ($13)
Tech III - ($8)
Hardened Mox attacks Overeager Cadet, deals 2 damage
Gilded Glaxx trades with Overeager Cadet
Summon Argonaut - ($5)
Cast Now! on Argonaut
Argonaut trades with Drill Sergeant B
You draw a card
Geiger kills Drill Sergeant A, takes 3 damage
Summon Vir - ($3)
Vir peeks at top card
Nullcraft attacks Tech II, deals 1 damage
STARTING HAND
Second Chances (Tech II Past Cost 2)
Stewardess of the Undone (Tech 1 cost 3)
Shimmer Ray (Tech II Past Cost 1)
Temporal Distortion (Present Magic) (cost 2)
WORKERS
Tinkerer
Temporal Research
Time Spiral
Plasmodium
Forgotten Fighter
Argonaut
NextHand
Argonaut (Tech I) cost 3
Ebbflow Archon (Tech III Past cost 8)
Nebula (Tech III Future cost 7)
Discard
Temporal Distortion (Present Magic) (cost 2)
Tech 0 card(s)
Get Paid + float - ($14)
Tax Collector - ($13)
Vir peeks at top card
Nullcraft and Hardened Mox kill Overeager Cadet A
Shimmer Ray (3/4 flying fading 2) - ($12)
Geiger trades with Flagbearer, sparkshot kills Traffic Director and damages Tax Collector
Vir finished off Tax Collector
Vir levels to maximum - ($6)
Stewardess of the Undone - ($3)
Stewardess returns Mirror to…whereever those things come from
Second Chances - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Stewardess of the Undone (3/3+1A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Shimmer Ray (3/4 flying fading 2)
wrong! sparkshot text: Sparkshot (When attacking a patroller, deals 1 damage to an adjacent patroller.)
It does not say to adjacent patrollers, but to an adjacient p.
So you can’t hit 2 patrollers with 1 sparkshot.
In case u still have doubts, here is the further ruling: Sparkshot does stack. A unit with 2 instances of sparkshot will get to deal 2 damage to an adjacent patroller or 1 damage to each of 2 adjacent patrollers. — sharpo
From this you can easily understand that sparks 1 means deal 1 to and adj patroller. So only if geiger had sparks 2 u could split the dmg.
Tech 0 card(s)
Get Paid + techn - ($10)
Drill Sergeant A, I draw 2 - ($7)
Drill Sergeant B, 1 rune on A, I draw 2 - ($4)
Overeager Cadet A, 2nd rune on A, 1 rune on B, I draw 1
Dreamscape - ($1)
Drill Sergeant B gives its rune to Stewardess, who pops
Drill Sergeant A gives its first rune to Shimmer Ray, poping too
worker - ($0)
Quince, Building Inspector and Overeager Cadet B destroy your Tech Lab, 2 damages to your base
Float ($0)
Discard 6, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Traffic Director (1/1)
[I]Elite[/I]:
[I]Scavenger[/I]: Overeager Cadet A (2/2+1)
[I]Technician[/I]: Drill Sergeant B (3/3)
[I]Lookout[/I]: Drill Sergeant A (4/4)
[B]In Play:[/B]
STARTING HAND
Argonaut (Tech I) cost 3
Nebula (Tech III Future cost 7)
Ebbflow Archon (Tech III Past cost 8)
WORKERS
Tinkerer
Temporal Research
Time Spiral
Plasmodium
Forgotten Fighter
Argonaut
NextHand
Yesterday’s Golgort (Tech II Past cost 3)
Now! (Present Magic Cost 1)
Gilded Glaxx
Discard
Temporal Distortion (Present Magic) (cost 2)
Shimmer Ray
Nebula (Tech III Future cost 7)
Tech 0 card(s)
Get Paid + float - ($12)
Remove 1 time rune from Mech Token
Ebbflow Archon - ($4)
Ebbflow Archon shoots time rune at Drill Sergeant A, kills it - ($3)
Ebbflow Archon shoots time rune at Traffic Director, kills it
Ebbflow Archon shoots time rune at Overeager Cadet B, kills it
Ebbflow Archon shoots time rune at Quince, he returns to command zone
Dreamscape is sacrificed
Ebbflow Archon shoots time rune at Overeager Cadet A and Drill Sergeant B
Both return to your hand
Vir and Nullcraft destroy Tech II, your base takes 2 damage
Summon Argonaut - ($0)
honest question since is just a casual:
Why fill his hand instead of destroiyng such units?
To make thing worse, cader is a 0 cost unit, so u gave him a sarge and a 0 cost unit. So basically a rune gift