IsotopeX (Mono-White) vs Penatronic (Past/Present/Law)

Your turn can’t play out quite that way. The Hardened Mox is trashed as soon as you have a Tech II, so when the Tricycloid arrives the Mox would go away. It’s not a major difference given that it only affects my Tower. If you want to re-do things go ahead, otherwise we can ignore the damage to the Tower.

Whoops! First time I’ve played with the Mox, forgot about the t2 condition. If you don’t mind the take backsides, I’ll redo the order of operations.

Thanks.

The Mox can’t attack the Tower until the Ramabsa it gone, and the Tricycloid killing the Rambasa will wipe out the Mox.

You are correct again. This is what I get for trying to make that correction on the fly. Do you mind if I redo the play again?

I edited it for what I would do given the redo. If you’re not feeling charitable, assume the tricycle is 3/3 and has no more time counters, tower is unhurt.

One last thing…the Entangling Vines on your Argonaut are gone because Rook is gone, so you can attack with it.

Really? I thought since it wasn’t channeling it still stayed in play.

2 Likes

You’re right! It’s better than I thought. I was thinking of the Bird’s Nest. Unfortunately I think, even withot that Argonaut, I haven’t a chance.

1 Like

I was half hoping you were going to play the birds nest for a double whammy :wink:

Not a single unit in my hand except Smoker. I’m toast.

"P1T6


StartingHand Workers

STARTING HAND
Sensei’s Advice
Grappling Hook
Smoker (1/1 stealth) exhausted


WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Sparring Partner (Tech I)
Aged Sensei (1/1)
Smoker


NextHand

Snapback
Porcupine (Tech II Ninjitsu)
Fox Den School (Tech II)
Fox Primus (2/2+1A Frenzy Anti-Air)


Discard

Rambasa Twin Alpha (3/2+1A)
Sensei’s Advice
Grappling Hook


Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Grave + levels to maximum - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave Lv. 4 (4/5+1A sparkshot readiness sword rune)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P2T6


Tech StartingHand Workers

TECH
Hyperion
Guardian of the Gates


STARTING HAND
Plasmodium
Battle Suits
Argonaut
Chronofixer


WORKERS
Tinkerer
Time Spiral
Temporal Research
Neo Plexus
Fading Argonaut
Plasmodium


NextHand

Forgotten Fighter
Origin Story
Nullcraft
Censorship Council


Discard

Argonaut
Battle Suits
Hyperion
Guardian of the Gates


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Prynn fades to 3
play chronofixer - ($7)
level up Prynn to midband - ($4)
summon Max Geiger - ($2)
trycicle attacks Grave, dies, Grave takes 4 damage.
Prynn attacks Grave, both die.
Max levels up to 3.
Level Max Geiger to max band ($0)
Remove and return Argonaut to play, entangling vines fizzles.

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Max Geiger (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Chronofixer (1/1) Untargetable
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

I guess I don’t need t1 back yet since I have the Argonaut in hand this turn. not my favorite draw, wanted either of the cards still in my deck.

"

I redid my turn. I tried to not use information from seeing my new hand, and I don’t think it even mattered.

Prynn can’t use her maximum level ability on heroes. That would be WAY too good.

1 Like

Doh! I think I confused myself after reading Graves’ ability

fixed my turn.

Ah, that is a big change. And it brings the Argonaut back. :sob: I suspect I’m in a death spiral here, but have fun dealing with Pointy.

"P1T7


StartingHand Workers

STARTING HAND
Snapback
Porcupine (Tech II Ninjitsu)
Fox Primus (2/2+1A Frenzy Anti-Air)
Fox Den School (Tech II)


WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Sparring Partner (Tech I)
Aged Sensei (1/1)
Smoker
Fox Primus (2/2+1A Frenzy Anti-Air)


NextHand

Speed of the Fox (Ninjitsu Magic)
Bird’s Nest (Strength Magic)
Sensei’s Advice
Glorious Ninja (Tech II Ninjaitsu)


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Porcupine - ($6)
Rook - ($4)
Setsuki - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Pointy the Porcupine (2/6+1A Deathtouch)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Rook Lv. 1 (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
  • Tower
  • Setsuki (1/3 Cost 1 to attack)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11
Thoughts

"

1 Like

I was most afraid of pointy :frowning:

1 Like

"P2T7


Tech StartingHand Workers

TECH
Octavian
Undo


STARTING HAND
Censorship Council
Origin Story
Nullcraft
Forgotten Fighter


WORKERS
Tinkerer
Time Spiral
Temporal Research
Neo Plexus
Fading Argonaut
Plasmodium


NextHand

Undo
Hyperion
Forgotten Fighter
Argonaut
Temporal distortion


Tech 2 card(s)
Get Paid + float - ($11)
no Worker this turn
play Censorship Council - ($7)
summon Bigby Hayes - ($5)

Float ($5)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4+1A)
  • :psfist: [I]Elite[/I]: Bigby Hayes (2/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Max Geiger (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Chronofixer (1/1) Untargetable
  • Censorship Council (5hp)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 11
Thoughts

I forgot when planning this build that I was supposed to go law t2 first, since Octavian is the least appealing finisher in this spec combo. I hope he didn’t get that sneak past ninja spell this turn. want to float a lot so I have the chance to play something hyperion draws.

"

Pretty lame turn for me. Can’t believe I haven’t swung more with this Argonaut

Edit: shit I forgot I have to rebuild t1

It’s safe to assume you always rebuild the a Tech building even if it’s not explicitly stated.

"P1T8


Tech StartingHand Workers

TECH
Jade Fox (Tech III)


STARTING HAND
Speed of the Fox (Ninjitsu Magic)
Bird’s Nest (Strength Magic)
Glorious Ninja (Tech II Ninjaitsu)
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Sparring Partner (Tech I)
Aged Sensei (1/1)
Smoker
Fox Primus (2/2+1A Frenzy Anti-Air)
Bird’s Nest (Strength Magic)


NextHand

Grappling Hook
Fox Den School (Tech II)
Snapback
Rambasa Twin Alpha (3/2+1A)


Discard

Sensei’s Advice
Speed of the Fox (Ninjitsu Magic)
Jade Fox (Tech III)


Tech 1 card(s)
Get Paid + float - ($13)
Worker - ($12)
Glorious Ninja - ($7)
Pointy The Porcupine kills Argonaut, suffers 3 damage
Glorious Ninja Swiftly kills Geiger, you draw a card, I curse the Chronofixer
Tech III (because, heck, I have nothing else to use my money on) - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook Lv. 1 (2/4+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
  • Tower
  • Setsuki (1/3 Cost 1 to attack)
  • Pointy the Porcupine (2/3 Deathtouch) 3 damage exhausted
  • Glorious Ninja (4/3 Haste Swift Strike) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 12
Thoughts

Ugh, that Censorship Council is annoying, and I have no real way to deal with it except MAYBE Versatile Style. Next turn I have options, but of course I can only use one…a Snapback if he levels Bigby is attractive, or Entangle something, or the School to make Pointy invisible.

"

So me getting to spend the $2 last turn on t1 is kosher?

Edit: I’m just going to assume no, you’ve already given me a few redos.

I’m not sure I understand your question. Rebuilding Tech buildings is always free, it just doesn’t get completed until the end of the turn.

1 Like

Oh, I thought that it cost gold to rebuild.

Well I already did my turn assuming I still can’t play t1… probably wouldn’t change it.

"P2T8


Tech StartingHand Workers

TECH
insurance agent
insurance agent


STARTING HAND
Temporal distortion
Hyperion
Argonaut
Undo
Forgotten Fighter
Guardian of the Gates
Hyperion


WORKERS
Tinkerer
Time Spiral
Temporal Research
Neo Plexus
Fading Argonaut
Plasmodium
Forgotten Fighter


NextHand

Tricycloid
Origin Story
Nullcraft
Temporal distortion
Battle Suits


Discard

Argonaut
Undo
Argonaut
Hyperion
insurance agent
insurance agent


Tech 2 card(s)
Get Paid + float - ($16)
Worker - ($15)
play hyperion - ($10)
attack rook, deal 4 damage, take 3, draw a card
level Bigby to midband - ($8)
attack rook with Bigby, take 3 damage, kill rook
gain 2 levels, Bigby hits max band and heals
play guardian of the gates - ($5)
summon prynn - ($3)
Prynn casts undo on pointy - ($0)
stash a card with Bigby

Float ($0)
Stash 1, Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Guardian of the Gates
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Prynn (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Chronofixer (1/1) Untargetable
  • Censorship Council (5hp)
  • Bigby Hayes (3/4), exhausted
  • hyperion (4/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12
Thoughts

I should have stashed origin story, and I don’t think I’m doing myself that many favors by not tiering up faster and giving him time to get his feet under him. this strategy needs chump blockers, wish I had put insurance agent or scribe in sooner.

"