u mean he is full health and no rune. right?
Blah, right. The crumbling happens AFTER he dies. Edited.
lol spending gold to maxb and getting the rune already would be…
"P2T5
Tech StartingHand Workers
TECH
Censorship Council
Temporal distortion
STARTING HAND
Tricycloid
Nullcraft
Fading Argonaut
Argonaut
Origin Story
WORKERS
Tinkerer
Time Spiral
Temporal Research
Neo Plexus
Fading Argonaut
NextHand
Chronofixer
Plasmodium
Battle Suits
Argonaut
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Scavenger - ($11)
summon Prynn Pastrysnack - ($9)
Prynn casts origin story on Rook - ($6)
hardened Mox attacks rambusa, deals 1 damage and dies (is exhausted)
play Tricycloid - ($1)
Hardened Mox is trashed.
tricycloid droos 2 counters onto rambusa twin, he dies, 1 left on tricycle.
build tech lab (law) - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Tricycloid (4/4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Argonaut (3/4), being tickled by vines
- Prynn Pastrysnack (1/3) (fading 4)
[B]Buildings:[/B] - Base HP: 18
- Tech II HP: 5 (Present)
- Tech Lab HP: 4 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
here’s to hoping he was planning on eq this turn, if so tempo is in my court I think. not sure if censorship council is as strong as I think but here goes testing my theory craft. Temporal distortion is for removing entangling vines and potentially getting into play some t2 counters. I hope I have something to play next turn that is t2 since I couldn’t afford to rebuild t1 this turn. of ninja t2 I’m most afraid of porcupine and the school, though school may be too little too late.
Not the best draw but could have been worse.
"
Edited with Mox mistake #2
I’m super excited to peek at your thoughts buckets when this is over, really a neat feature for analyzing your play and decision making.
Success!
Hope this helps!
Thanks!
Your turn can’t play out quite that way. The Hardened Mox is trashed as soon as you have a Tech II, so when the Tricycloid arrives the Mox would go away. It’s not a major difference given that it only affects my Tower. If you want to re-do things go ahead, otherwise we can ignore the damage to the Tower.
Whoops! First time I’ve played with the Mox, forgot about the t2 condition. If you don’t mind the take backsides, I’ll redo the order of operations.
Thanks.
The Mox can’t attack the Tower until the Ramabsa it gone, and the Tricycloid killing the Rambasa will wipe out the Mox.
You are correct again. This is what I get for trying to make that correction on the fly. Do you mind if I redo the play again?
I edited it for what I would do given the redo. If you’re not feeling charitable, assume the tricycle is 3/3 and has no more time counters, tower is unhurt.
One last thing…the Entangling Vines on your Argonaut are gone because Rook is gone, so you can attack with it.
Really? I thought since it wasn’t channeling it still stayed in play.
You’re right! It’s better than I thought. I was thinking of the Bird’s Nest. Unfortunately I think, even withot that Argonaut, I haven’t a chance.
I was half hoping you were going to play the birds nest for a double whammy
Not a single unit in my hand except Smoker. I’m toast.
"P1T6
StartingHand Workers
STARTING HAND
Sensei’s Advice
Grappling Hook
Smoker (1/1 stealth) exhausted
WORKERS
Morningstar Flagbearer
Savior Monk
Fox Viper
Sparring Partner (Tech I)
Aged Sensei (1/1)
Smoker
NextHand
Snapback
Porcupine (Tech II Ninjitsu)
Fox Den School (Tech II)
Fox Primus (2/2+1A Frenzy Anti-Air)
Discard
Rambasa Twin Alpha (3/2+1A)
Sensei’s Advice
Grappling Hook
Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Grave + levels to maximum - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Grave Lv. 4 (4/5+1A sparkshot readiness sword rune)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Upgrade: Safe Attacking
- Tower
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Ninjutsu)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 10
"P2T6
Tech StartingHand Workers
TECH
Hyperion
Guardian of the Gates
STARTING HAND
Plasmodium
Battle Suits
Argonaut
Chronofixer
WORKERS
Tinkerer
Time Spiral
Temporal Research
Neo Plexus
Fading Argonaut
Plasmodium
NextHand
Forgotten Fighter
Origin Story
Nullcraft
Censorship Council
Discard
Argonaut
Battle Suits
Hyperion
Guardian of the Gates
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Prynn fades to 3
play chronofixer - ($7)
level up Prynn to midband - ($4)
summon Max Geiger - ($2)
trycicle attacks Grave, dies, Grave takes 4 damage.
Prynn attacks Grave, both die.
Max levels up to 3.
Level Max Geiger to max band ($0)
Remove and return Argonaut to play, entangling vines fizzles.
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Argonaut (3/4+1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Max Geiger (3/4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Chronofixer (1/1) Untargetable
[B]Buildings:[/B] - Base HP: 18
- Tech II HP: 5 (Present)
- Tech Lab HP: 4 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 11
Thoughts
I guess I don’t need t1 back yet since I have the Argonaut in hand this turn. not my favorite draw, wanted either of the cards still in my deck.
"
I redid my turn. I tried to not use information from seeing my new hand, and I don’t think it even mattered.
Prynn can’t use her maximum level ability on heroes. That would be WAY too good.
Doh! I think I confused myself after reading Graves’ ability
fixed my turn.