No problem! Hope you had a nice time.
Tech StartingHand Workers
Tech 2 card(s)
Get Paid - ($7)
Young Treant, I draw a card. - ($5)
Worker - ($4)
Argagarg casts Forest’s Favor on Water Elemental. - ($2)
Water Elemental kills Jandra taking 3 damage in return. Your Skeleton Javelineer and Pestering Haunt also die.
Use Argagarg’s midband ability on Playful Panda.
Playful Panda trades with Vandy, you get 1 gold.
Discard 3, draw 3, reshuffle, draw 2
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]: Young Treant (0/2)
- Argagarg Lvl.5 (1/5)
- Water Elemental (4/1) [Anti-Air] + xxx
Base HP: 20
Tech I HP: 5
- Hand: 5
- Deck: 5
- Disc: 0
- Gold: 2
- Workers: 8
Not sure why the Haunt killed the Wisp instead of the Playful Panda, this allows my to have amazing value trades this turn! Drawing the Centaur from Young Treant is suboptimal - he would fit very well into my next turn.
Trying to go for a quick Tech II so I’m teching in the Tigers already. Not sure if Feral is the right choice here. Growth and MoLaC seems good as well since I have the board advantage, but I want to explore other avenues in this game.