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IsotopeX (Black) vs Eijolend (Green)


#1

Good luck, @Eijolend!

"P1T1


StartingHand Workers

STARTING HAND
Deteriorate
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery


WORKERS
Poisonblade Rogue


NextHand

Thieving Imp
Summon Skeletons
Pestering Haunt
Graveyard
Sacrifice the Weak


Discard

Jandra, the Negator
Skeletal Archery
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Skeleton Javelineer - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy Lv. 1 (2/3+1A Sparkshot)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton Javelineer (1/1 javelin rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

#2

Hi, have we played before? Your name seems familiar!
Gl & hf!

P2T1


StartingHand Workers

STARTING HAND
Rampant Growth
Spore Shambler
Merfolk Prospector
Playful Panda
Forest’s Favor


WORKERS
Spore Shambler


NextHand

Ironbark Treant
Young Treant
Verdant Tree
Rich Earth
Tiger Cub


Discard

Merfolk Prospector
Rampant Growth
Forest’s Favor


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Argagarg - ($2)
Playful Panda - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp A (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp B (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lvl.1 (1/3)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I see only two openings here that do not evaporate immideately to midbanding Vandy.
a) Calamandra + Forest’s Favor
b) Arg + Playful Panda

While I like a) better in theory, in case he foregoes Tech I and simply kills Calamandra he has a board and I have nothing, which is a problem if the followup is Heroes’ Hall and Metamorphosis.
With b) he can either Deteriorate & StW + midband Vandy to kill Argagarg, but at least that leaves me with a 2/2 and the Scavenger gold. Or, if he doesn’t want to skip Tech I he can kill both the wisps and StW the Panda, which should be a good trade for me since I get the Scavenger bonus.


#3

Yeah, we did a while back.

"P1T2


Tech StartingHand Workers

TECH
Bone Collector
Dark Pact


STARTING HAND
Thieving Imp
Graveyard
Summon Skeletons
Pestering Haunt
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons


NextHand

Skeletal Archery
Sacrifice the Weak
Graveyard
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Thieving Imp (forces discard of #2) - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton Javelineer (1/1 javelin rune)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy Lv. 1 (2/3 Sparkshot)
  • Pestering Haunt (1/1 unstoppable)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#4

P2T2


Tech StartingHand Workers

TECH
Centaur
Dinosize


STARTING HAND
Verdant Tree
Ironbark Treant
Young Treant (Discarded from Thieving Imp)
Tiger Cub
Rich Earth


WORKERS
Spore Shambler
Rich Earth


NextHand

Young Treant
Verdant Tree
Dinosize
Forest’s Favor
Merfolk Prospector


Tech 2 card(s)
Discard card #2
Get Paid - ($6)
Worker - ($5)
Argagarg 1->5 - ($1)
Use Argagarg’s midband ability on Playful Panda.
Playful Panda kills Thieving Imp taking 2(-1armor) damage.
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp A (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp B (0/1)
  • :pschip: [I]Technician[/I]: Water Elemental (3/3) [Anti-Air]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lvl.5 (1/5)
  • Playful Panda (2/1) x
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Maxing Arg instead of playing a card to get back up to 5 cards next turn without much trouble. The trade is also in my favor even if he uses the Haunt next turn to kill the Panda.
Not sure why he didn’t kill the Squad Leader Wisp last turn.


#5

@IsotopeX gentle reminder that it is your turn.


#6

Sorry, been travelling.

P1T3


Tech StartingHand Workers

TECH
Bone Collector
Plague Spitter


STARTING HAND
Skeletal Archery
Graveyard
Jandra, the Negator
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery


NextHand

Sacrifice the Weak
Deteriorate
Bone Collector
Dark Pact


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Pestering Haunt hits Wisp A for 1 damage
Skeleton Javelineer finishes off Wisp A
Jandra The Negator - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra the Negator (3/3+1A Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vandy Lv. 1 (2/3 Sparkshot)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1 unstoppable) exhausted
  • Skeleton Javelineer (1/1 javelin rune) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "

#7

No problem! Hope you had a nice time.

P2T3


Tech StartingHand Workers

TECH
Stalking Tiger
Stalking Tiger


STARTING HAND
Verdant Tree
Forest’s Favor
Merfolk Prospector
Young Treant
Dinosize
Centaur


WORKERS
Spore Shambler
Rich Earth
Verdant Tree


NextHand

Rampant Growth
Dinosize
Ironbark Treant
Merfolk Prospector
Tiger Cub


Tech 2 card(s)
Get Paid - ($7)
Young Treant, I draw a card. - ($5)
Worker - ($4)
Argagarg casts Forest’s Favor on Water Elemental. - ($2)
Water Elemental kills Jandra taking 3 damage in return. Your Skeleton Javelineer and Pestering Haunt also die.
Use Argagarg’s midband ability on Playful Panda.
Playful Panda trades with Vandy, you get 1 gold.

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lvl.5 (1/5)
  • Water Elemental (4/1) [Anti-Air] + xxx
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

Not sure why the Haunt killed the Wisp instead of the Playful Panda, this allows my to have amazing value trades this turn! Drawing the Centaur from Young Treant is suboptimal - he would fit very well into my next turn.

Trying to go for a quick Tech II so I’m teching in the Tigers already. Not sure if Feral is the right choice here. Growth and MoLaC seems good as well since I have the board advantage, but I want to explore other avenues in this game.


#8

"P1T4


Tech StartingHand Workers

TECH
Shadow Blade
Hooded Executioner


STARTING HAND
Dark Pact
Deteriorate
Bone Collector
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Sacrifice the Weak


NextHand

Thieving Imp (2/2+1A)
Bone Collector
Graveyard


Discard

Jandra the Negator (3/3+1A Overpower)
Skeleton Javelineer (1/1 javelin rune) exhausted
Pestering Haunt (1/1 unstoppable) exhausted
Deteriorate
Dark Pact
Shadow Blade
Hooded Executioner


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Garth - ($6)
Garth casts Deteriorate on Water Elemental
Bone Collector - ($4)
Garth makes a Skeleton - ($3)

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bone Collector (3/3 makes skellies)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth Lv. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8
    "

#9

Sorry for the delay, I had a busy weekend.

P2T4


Tech StartingHand Workers

TECH
Ferocity
Stampede


STARTING HAND
Rampant Growth
Tiger Cub
Ironbark Treant
Merfolk Prospector
Dinosize


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Merfolk Prospector


NextHand

Forest’s Favor
Playful Panda
Stalking Tiger
Centaur


Discard

Dinosize
Rampant Growth
Ferocity
Stampede


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Ironbark Treant - ($7)
Tiger Cub - ($5)
Tech II (Feral) - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+AAA)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lvl.5 (1/5)
  • Tiger Cub (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

That Deteriorate was extremely timely. I’m ahead on Tech now, let’s see if that is enough!


#10

"P1T5


Tech StartingHand Workers

TECH
Nether Drain
Skeletal Lord


STARTING HAND
Graveyard
Thieving Imp (2/2+1A)
Bone Collector


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Sacrifice the Weak


NextHand

Plague Spitter
Deteriorate
Skeleton Javelineer (1/1 javelin rune) exhausted
Pestering Haunt (1/1 unstoppable) exhausted


Tech 2 card(s)
Get Paid + float - ($11)
Bone Collector attacks Ironbark Treant, takes 1 damage, knocks off 3 armor
Bone Collector makes a Skeleton
Tech II (Necro) - ($7)
Bone Collector - ($5)
Tower - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3 makes skellies)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth Lv. 1 (1/3)
  • Bone Collector (3/2 makes skellies) exhausted
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

#11

P2T5


Tech StartingHand Workers

TECH
Barkcoat Bear
Feral Strike


STARTING HAND
Centaur
Playful Panda
Forest’s Favor
Stalking Tiger


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Merfolk Prospector
Playful Panda


NextHand

Rampant Growth
Stampede
Stalking Tiger


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Use Argagarg’s midband on Tiger Cub
Tiger Cub kills Squad Leader Skeleton taking 1+1 damage (-1 armor).
Ironbark Treant trades with Technician Bone Collector. You draw a card.
Calamandra - ($7)
Stalking Tiger - ($4)
Centaur - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stalking Tiger (4/4+A) [Invisible]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lvl.5 (1/5)
  • Calamandra Lvl.1 (2/3)
  • Centaur (3/4)
  • Tiger Cub (2/1) x
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Ok, here I have the problem that letting Garth live will give him to possibility to use his maxband effectively. Looking at my board, however, generating 4 attacks with a total of 9 damage seems impossible. Necro Tech II doesn’t seem so threatening unless I let the Skeletons get out of control, so maybe just putting loads of stuff on the board with the intention to Stampede/Dinosize something next turn is enough to hold on? He can’t do THAT much damage to me next turn, can he?


#12

"P1T6


Tech StartingHand Workers

TECH
Corpse Catapult
Wight


STARTING HAND
Plague Spitter
Skeleton Javelineer (1/1 javelin rune) exhausted
Pestering Haunt (1/1 unstoppable) exhausted
Deteriorate
Thieving Imp (2/2+1A)
Hooded Executioner


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Pestering Haunt (1/1 unstoppable) exhausted


NextHand

Dark Pact
Jandra the Negator (3/3+1A Overpower)
Skeletal Lord
Graveyard


Discard

Bone Collector (3/3 makes skellies)
Corpse Catapult
Wight
Bone Collector (3/2 makes skellies) exhausted
Deteriorate
Hooded Executioner


Tech 2 card(s)
Get Paid + float+Technician draw - ($10)
Worker - ($9)
Garth makes a Skeleton, sacrifices it to draw a card - ($8)
Thieving Imp, forces discard of card #1 - ($5)
Plague Spitter - ($2)
Bone Collector attacks Stalking Tiger, does 2 damage after armor, dies, makes a Skeleton
Skeleton Javelineer - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton(1/1)
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]: Plague Spitter (3/3 antiair dirty damage)
    [B]In Play:[/B]
  • Garth Lv. 1 (1/3)
  • Tower
  • Skeleton Javelineer (1/1 javelin rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

#13

dirty damage… I like it :smiley:

P2T6


StartingHand Workers

STARTING HAND
Stalking Tiger
Stampede
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Merfolk Prospector
Playful Panda


NextHand

Feral Strike
Barkcoat Bear


Discard

Rampant Growth
Stampede


Tech 0 card(s)
Discard card #1
Get Paid + float - ($11)
Calamandra kills Squad Leader Skeleton taking 1+1 damage.
Use Argagarg’s Midband on Centaur.
Centaur kills Scavenger Skeleton and overpower kills Plague Spitter taking 1+1 (-1 armor) damage. You get 1 gold.
Argagarg casts Stampede! - ($5)
Stalking Tiger kills Thieving Imp taking no damage after armor, you draw a card. 5 Stampeding Damage to your base (down to 15)
Wisp kills Garth taking no damage after armor. Calamandra 1->3, heals.
Tiger Cub destroys your Tech II building taking no damage after armor. Your base takes 2 damage. (down to 13)
Stalking Tiger - ($2)

Float ($2)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stalking Tiger B (4/4+A) [Invisible]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argagarg Lvl.5 (1/5)
  • Calamandra Lvl.3 (3/4)
  • Centaur (3/3) x
  • Tiger Cub (2/1) x
  • Stalking Tiger A (4/2) [Invisible] xx
  • Wisp (0/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 4
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

Stampede!!!

Centaur has to attack before Stampede for Overpower to work so I can kill both Garth and the Tech II this turn.


#14

It’s over.


#15

Gg! Are you interested in a rematch?


#16

Sure, but I’m going to switch to White if that’s OK.


#17

Sure, should I go first this time or should we roll again?


#18

Ah before we write another 10 posts concerning the method how to start the next game, I’ll just post my turn and hope you’re okay with it.

P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Young Treant
Rich Earth
Playful Panda
Merfolk Prospector


WORKERS
Spore Shambler


NextHand

Verdant Tree
Ironbark Treant
Forest’s Favor
Rampant Growth
Tiger Cub


Discard

Playful Panda
Young Treant
Merfolk Prospector


Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

For once I have Rich Earth in my starting hand. :slight_smile:


#19

No worries. I’ll post my first turn in an hour or two.


#20

Ignore this