I'm Eric. I live in Denver.
I originally heard of Sirlin through his articles on Super Street Fighter II Turbo HD Remix, back when they were new. I found them fascinating, since I had played a ton of the Street Fighter II series on the SNES as a kid.
I rediscovered those articles, and the many other articles/podcasts/book Sirlin has produced since, when someone (Penny Arcade, I think) threw a link to the Codex kickstarter. I promptly backed for 2 Deluxe sets. In the 7 months since, I've been lurking on the fantasystrike forums, I picked up Yomi (physical and Steam) and Pandante, and gave in and made a print & play set of Codex.
I feel like I'm terrible at Yomi (I'm very much at the button-masher phase of understanding, so Valerie is my jam) but haven't really played many games, Pandante is way better than regular poker, the Fantasy Strike fighting game builds I've played have fun (although I'm a few behind), and Codex is amazing and is mostly why I haven't played much Yomi.
I haven't really played fighting games much since I was a kid, although DoA 3 got some time because it looked amazing. I like that FS has simple controls so I don't have to practice execution mastery. Magic has long been the competitive game I've played most, as much because I like building flexible but interesting decks as anything else, which only magnifies the uneven playing field problem.
I feel like I don't fit the Sirlin Games fan archetype: I'm not all that interested in mastering a given game before moving on to the next, I tend to avoid playing competitive games against people (especially ones I don't know), and I love cooperative experiences more than about anything else. I come across as the opposite of the sort of competitor described who will "play to win."
I like Sirlin's designs because I like understanding how stuff works, especially concepts underlying entire systems. I like optimizing things and kind of can't stop myself from trying. SIrlin's focus on and success with well-balanced asymmetry is fascinating to me. It means there's a lot for me to figure out, and each new approach (character/deck/whatever depending on the game) is a new bunch of data to try to figure out, and there probably isn't anything game-breaking to discover that makes it stop being fun (for me or others). I may play for fun, but it's not fun when games don't hold up under scrutiny.
TLDR; Eric, Denver, mostly here for Codex/casual gaming.