FrozenStorm(PPA) vs Penatronic (NBA)

Vines is surprisingly super effective against peace engine. Keeping a cadet from attacking and re playing really hurts

And the filthy mox!

EN GARDE!

"P1T1

StartingHand Workers

STARTING HAND
Fox Viper
Morningstar Flagbearer
Senseiā€™s Advice
Savior Monk
Smoker


WORKERS
Fox Viper


NextHand

Grappling Hook
Fox Primus
Snapback
Aged Sensei
Safe Attacking


Discard

Morningstar Flagbearer
Savior Monk
Senseiā€™s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
rook - ($1)
smoker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Smoker (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Rook (2/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

Game 5, Player 2, Turn 1

P1 [Strength]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Time Spiral
Nullcraft
Tinkerer
Neo Plexus
Plasmodium
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Zane, kills SQL (3)
  • Neo Plexus (1)
  • Worker (0)

[details=Workers]
Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Neo Plexus (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Zane (2/1 from 1 damage)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Forgotten Fighter
Fading Argonaut
Hardened Mox
Temporal Research
Battle Suits
[/details]

[details=End of Turn Discard]
Tinkerer
Nullcraft
Time Spiral
[/details]

[details=My Thoughts]
This allows him to try leveling Rook and killing Zane, but thatā€™s pretty foolish against Prynn. By going Elite instead of resource or SQL, Iā€™m also encouraging him to either Hook Plexus, or risk putting rook on 1hp for a Nullcraft finish. I think the only thing better would have been Fargo, this is a good start for me though
[/details]

"P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Snapback
Grappling Hook
Safe Attacking
Aged Sensei
Fox Primus


WORKERS
Fox Viper
Fox Primus


NextHand

Grappling Hook
Morningstar Flagbearer
Savior Monk
Smoker (1/1A)


Tech 2 card(s)
Get Paid - ($5)
worker - ($4)
t1 - ($2)
grappling hook nexus to lookout
rook kills nexus
sensei - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Rook (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

Your spreadsheet says you have 1 gold floating, but you donā€™t.

I want to try a restore point from hereā€¦ unsure if a different line would be worth.

Game 5, Player 2, Turn 2

P1 [Strength]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Forgotten Fighter
Fading Argonaut
Hardened Mox
Temporal Research
Battle Suits
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Overeager Cadet, Gunpoint Taxman
[/details]


###Main:

  • Fading Argonaut (4)
  • Tech 1 (2)
  • Worker (1)

[details=Workers]
Forgotten Fighter, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Zane (2/1 from 1 damage)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Hardened Mox
Neo Plexus
Overeager Cadet
Tinkerer
Time Spiral
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Still making killing Zane unappealing, play for Peace engine. Might have been worth to Forgotten Fighter then trade with Rook and tech up? Keeping someone off P1T3 birds is really great, and itā€™s likely heā€™s going for it
[/details]

"P1T3


Tech StartingHand Workers

TECH
Wandering Mimic
Wandering Mimic


STARTING HAND
Morningstar Flagbearer
Grappling Hook
Smoker (1/1A)
Savior Monk


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer


NextHand

Snapback
Safe Attacking
Senseiā€™s Advice
Gunpoint Taxman


Discard

Aged Sensei (1/1A)
Grappling Hook
Savior Monk
Smoker (1/1A)
Wandering Mimic
Wandering Mimic


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Grappling hook fargo to Lookout
Sensei kills zane, you get $, midband rook - ($4)
heroeos hall - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L5 Rook (3/5A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "

Not sure that restore point would help but weā€™ll see how things continue

Game 5, Player 2, Turn 3

P1 [Strength]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Hardened Mox
Neo Plexus
Overeager Cadet
Tinkerer
Time Spiral
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float+1scav)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Flagstone Garrison, Origin Story
Overeager Cadet, Gunpoint Taxman
[/details]


###Main:

  • Overeager Cadet
  • Worker (8)
  • Tech 2 Peace (4)

[details=Workers]
Time Spiral, Forgotten Fighter, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE

####In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Overeager Cadet (2/2)

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 4
  • Workers: 8

[details=End of Turn Hand]
Nullcraft
Battle Suits
Temporal Research
Gunpoint Taxman
Flagstone Garrison
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Doing okay, investment in Rook is not to be feared, grab Origin Story and garrison and start the engine
[/details]

"P1T4


Tech StartingHand Workers

TECH
Nature Reclaims
Nature Reclaims


STARTING HAND
Safe Attacking
Gunpoint Taxman
Snapback
Senseiā€™s Advice


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking


NextHand

Aged Sensei (1/1A)
Smoker (1/1A)
Savior Monk
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
gunpoint taxman - ($6)
t2 - ($2)
zane! - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Zane (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Rook (3/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

Game 5, Player 2, Turn 4

P1 [Strength]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Nullcraft
Battle Suits
Temporal Research
Gunpoint Taxman
Flagstone Garrison
Neo Plexus (zane)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+4float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Overeager Cadet, Chaos Mirror
Flagstone Garrison, Origin Story
Overeager Cadet, Gunpoint Taxman
[/details]


###Main:

  • Cadet and Fargo Trade with Taxman
  • Onimaru + lvl 3 (8)
  • Zane + Midband kills your Zane, we both draw 1 Oni Midbands (3)
  • Gunpoint Taxman (1)
  • Worker (0)

[details=Workers]
Neo Plexus, Time Spiral, Forgotten Fighter, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE

####In Patrol:

  • :psblueshield: Squad Leader: Onimaru (3/4+1armor lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Gunpoint Taxman (3/3 resist 1)

####In Play:

  • Zane (3/1 from 2 damage lvl 4)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 9

[details=End of Turn Hand]
Hardened Mox
Origin Story
Tinkerer
Temporal Research
Battle Suits
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Trying to keep his pressure low as best as possible, and mine as high as possible. Itā€™s likely he grabbed Potent B or Nature Reclaims, possible he went for Mimic, but Iā€™m likely drawing into Origin Story so as long as I bring out Oni to get the levels Iā€™m reasonably safe.

Arguably itā€™d be better to spend gold on Garrison + Plexus / Tinkerer (if drawn), but I like having the hero pressure on the board that he has to deal with.
[/spoiler][/details]

A quick point since this was missed earlier, @Penatronic you often played a second hero when your tech 2 was dead in the earlier games (not that this ever mattered). Very fun and interesting games!

1 Like

"P1T5


Tech StartingHand Workers

TECH
Trex
Trex


STARTING HAND
Gunpoint Taxman
Smoker (1/1A)
Aged Sensei (1/1A)
Savior Monk
Snapback


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking
Savior Monk


NextHand

Grappling Hook
Nature Reclaims
Senseiā€™s Advice


Discard

Gunpoint Taxman (3/3A)
Snapback
Aged Sensei (1/1A)
Trex
Trex


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
snapback onimaru for prynn - ($4)
rook walks past patroller and kills prynn
free levels then maxband - ($3)
taxman - ($1)
smoker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Smoker (1/1), stealth, smokebombs
  • :target: [I]Lookout[/I]: Gunpoint Taxman (3/3), anti air
    [B]In Play:[/B]
  • L8 Rook (4/6), two lives
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

Well that was a well timed snapbackā€¦ :frowning: fingers crossed to dig myself out but I think youā€™re in pretty solid position.

Game 5, Player 2, Turn 5

P1 [Strength]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Hardened Mox
Origin Story
Tinkerer
Temporal Research
Battle Suits
Garrison (TR, lucky ass draw!)
Chaos Mirror (Zane Suicide, sad)
Fargo (Tinkerer, sad)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Flagstone Garrison, Calypso Vystari
Overeager Cadet, Chaos Mirror
Flagstone Garrison, Origin Story
Overeager Cadet, Gunpoint Taxman
[/details]


###Main:

  • Temporal Research, draw 1 (so expensiveā€¦) (6)
  • Flagstone Garrison (3)
  • Zane suicides into smoker, we both draw 1
  • Tinkerer (1)
  • Worker (0)

[details=Workers]
Hardened Mox, Neo Plexus, Time Spiral, Forgotten Fighter, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE

####In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Tinkerer (1/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:


###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Overeager Cadet
Nullcraft
Overeager Cadet
Temporal Research
Chaos Mirror
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
TR + Zane and I have to draw the garrison or I think I just straight up loseā€¦

Success, lucky, but no Cadets afterwards, so weā€™ll have to rely on his low hand size to have a hope. No zane next turn will make that tough though
[/spoiler][/details]

Snapback> netherdrain, and much easier to get the timing right I think.

1 Like

"P1T6


StartingHand Workers

STARTING HAND
Grappling Hook
Nature Reclaims
Senseiā€™s Advice
Wandering Mimic


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking
Savior Monk
Senseiā€™s Advice


NextHand

Snapback
Wandering Mimic
Gunpoint Taxman (3/3A)
Nature Reclaims


Tech 0 card(s)
Get Paid + tech - ($9)
Worker - ($8)
midori - ($6)
nature reclaims garrison, trash both - ($4)
Rook kills sql
taxman kills scav, you get a gold then I take your cookies - ($5)
t3 - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Midori (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L8 Rook (4/3), two lives
  • Gunpoint Taxman (3/2), anti air
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

The struggle is real lolā€¦

Game 5, Player 2, Turn 6

P1 [Strength]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy

[details=Starting Hand]
Overeager Cadet
Nullcraft
Overeager Cadet
Temporal Research
Chaos Mirror
Suits Garrison (TR, phew)
Vystari (OC)
FArgo (OC)
Origin Story (Vystari)
DS (FArgo, crap)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Drill Sergeant x2
Flagstone Garrison, Calypso Vystari
Overeager Cadet, Chaos Mirror
Flagstone Garrison, Origin Story
Overeager Cadet, Gunpoint Taxman
[/details]


###Main:

  • Prynn (8)
  • Temporal Research, draw 2 (6)
  • Flagstone Garrison (3)
  • Overeager Cadet, draw 1
  • Overeager Cadet, draw 1
  • Calypso Vystari, draw 1 (2)
  • Fading Argonaut, rs draw 1 (0)

[details=Workers]
Hardened Mox, Neo Plexus, Time Spiral, Forgotten Fighter, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC PEACE

####In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite: Overeager Cadet (2+1/2)
  • :pspig: Scavenger: Calypso Vystari (2/2)
  • :exhaust: Technician: Fading Argonaut (2/3 fade 3)
  • :target: Lookout:

####In Play:

  • Prynn (1/3 fade 4)
  • Flagstone Garrison (4hp)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Drill Sergeant
Gunpoint Taxman
Temporal Research
Tinkerer
Chaos Mirror
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
TR again, lucky again to get the Garrison, so weā€™ll see if I can get to critical mass before a Gunship sweeps! I do have Chaos Mirror + Nullcraft to answer it potentially so itā€™s not a total disaster if it comes
[/details]

"P1T7


StartingHand Workers

STARTING HAND
Nature Reclaims
Wandering Mimic
Gunpoint Taxman (3/3A)
Snapback
Trex


WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking
Savior Monk
Senseiā€™s Advice


NextHand

Wandering Mimic
Grappling Hook
Aged Sensei (1/1A)
Trex
Smoker (1/1), stealth, smokebombs


Discard

Gunpoint Taxman (3/2), anti air
Gunpoint Taxman (3/3A)
Snapback
Trex


Tech 0 card(s)
Get Paid - ($10)
nature reclaims garrison, trash both - ($8)
zane - ($6)
mimic - ($2)
mimic kills sql
midori trades with elite, prynn to 3
taxman kills scav, you get a cookie then I take it - ($3)
Midband zane, he kills tech, we both draw ($0)
rook kills prynn, maxband heal zane

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L8 Rook (4/2), two lives
  • Wandering Mimic (4/2)
  • L6 Zane (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Heroesā€™ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

GG WP! I need Prynn to keep the engine alive without Garrisons lol :wink: Nature Reclaims was well teched and split, and I was afraid of Mimic on my turn 4 when perhaps I should not have been so much. I could have gotten the engine rolling somewhat right then, and it would have probably worked out better for me.

Gg, rook to the rescue. I was afraid of origin story but snapback can do some serious work in fixing that. Also how does mono red beat rook :joy::joy::joy: